02 - ATTRIBUTE WETMAP - MFX Modules for Houdini

  Рет қаралды 4,812

Mark Fancher

Mark Fancher

8 ай бұрын

Project file can be found here:
markfancher.gumroad.com/l/mfx...
Module 2 will cover the basic Attribute Wetmap technique. We’ll learn how we can use a solver to stick attributes our geometry and look at a couple practical applications such as raindrops and footprints.
MFX Modules are micro-setups / Houdini knowledge chunks that come up a lot in my other tutorials. The fundamental vex and computer graphics concepts behind these modules will surely enrich your Houdini knowledge wherever you are at in your Houdini journey!
Linktree: linktr.ee/markfancher/

Пікірлер: 27
@zotake
@zotake 8 ай бұрын
Love this series and how you explain what you are doing. Thanks again!
@neondepth
@neondepth 6 ай бұрын
Super informative. The way you describe what is happening with your vex code in each tutorial is really helpful.
@fahim618
@fahim618 7 ай бұрын
I just started learning Houdini. I'm a big fan of yours sir. Thanks for making videos and teaching us cool stuff.
@facadevhive
@facadevhive 8 ай бұрын
Thank you Mark, this is great!
@ChrisKania
@ChrisKania 8 ай бұрын
Awesome little setup
@kir11
@kir11 8 ай бұрын
Very handy info! Thanks!
@francescomatera2904
@francescomatera2904 6 ай бұрын
Amazing video, thank you!! But you don't need an attribute wrangle, just Prev_frame and Imput_2 into attribute transfer.
@MarkFancherFX
@MarkFancherFX 6 ай бұрын
Oh i never thought about it like that. Nice!
@yoolkimpapa
@yoolkimpapa 8 ай бұрын
Just incredible
@drumlordbeats4952
@drumlordbeats4952 8 ай бұрын
if you set the distance metric to distance from surface, most cases it speeds up the mask from geometry node :') loving the series so far! thank you
@MarkFancherFX
@MarkFancherFX 7 ай бұрын
Thanks for the tip!
@paoloricaldone6273
@paoloricaldone6273 8 ай бұрын
Thanks!
@alaezalfa
@alaezalfa 7 ай бұрын
sooo useful thanks!
@MarkFancherFX
@MarkFancherFX 7 ай бұрын
Dear kind human, thank you for your support!
@villaintheatre1532
@villaintheatre1532 8 ай бұрын
session number two completed :D
@randomgamer3466
@randomgamer3466 28 күн бұрын
how could i paint on moving targets? this setup breaks when movement comes into play
@ronak8637
@ronak8637 7 ай бұрын
Wow this is gold. Thank you mark. I just want to know how can we use all these animated masks in vellum solver?
@MarkFancherFX
@MarkFancherFX 6 ай бұрын
Thanks! That's a little more involved than I can answer here, but maybe I'll do a more in depth tutorial on it someday. You could try to use it in a way that is covered in this tutorial: kzfaq.info/get/bejne/esecetdyzpi0d30.html
@BobBob-mg3mi
@BobBob-mg3mi 7 ай бұрын
Hey Mark! Your tuts are really helpful. Just wanted to know if there's a way of using greyscalegorilla premade redshift materials in houdini? I'm not sure how I'd go about this
@MarkFancherFX
@MarkFancherFX 7 ай бұрын
I don't know of any automated way, I imagine it's just a matter of bringing in the individual maps and constructing the shader graph.
@philippwelsing9108
@philippwelsing9108 8 ай бұрын
Excellent! Would you know a reason why the real time toggle is not ON by default? Wouldn't that be the more reasonable default? Always asked myself that.
@MarkFancherFX
@MarkFancherFX 8 ай бұрын
I’m not sure. I think maybe if it’s off it gives an overall better sense of what the performance of the scene is? It is odd though. I feel like most of the time my scenes play back slower than real-time anyways 😂
@philippwelsing9108
@philippwelsing9108 8 ай бұрын
@@MarkFancherFX Haha, same. I think it should rather be the other way around - disabled only IF you want to speed things up to the max. 🤝
@Keleji
@Keleji 7 ай бұрын
The third wet map is played at the beginning. Why does the map read the points of the plane?
@MarkFancherFX
@MarkFancherFX 7 ай бұрын
This is just an attribute wetmap, so it only affects geometry rather than creating a higher resolution map that can be used in UV space.
@victorlucas821
@victorlucas821 5 ай бұрын
Dude, you're overcomplicating this, you're scaring away beginners!
@MarkFancherFX
@MarkFancherFX 5 ай бұрын
I'm sorry to have offended you with my professional free 15 minute tutorial😅
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