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1,337,500 Orcs vs 125,650 Mixed Army (18 Types of Units) | Ultimate Epic Battle Simulator 2

  Рет қаралды 20,625

Pecata_Gaming

Pecata_Gaming

11 ай бұрын

Ultimate Epic Battle Simulator (UEBS) is a battle simulation fighting video game developed and published by Canadian developer Brilliant Game Studios. The game was released in Steam early access on April 12, 2017 for Microsoft Windows, and was fully released on June 2, 2017 for Microsoft Windows. The sequel, Ultimate Epic Battle Simulator 2, was released into early access on May 12, 2022
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Пікірлер: 25
@betapavonis1724
@betapavonis1724 11 ай бұрын
One of the most interesting battles till so far 👌🏽 if this video was a pastrami sandwich 🥪 I would say: This is sooo good 👍🏾
@morningstar9233
@morningstar9233 11 ай бұрын
Mmmm pastrami...
@shannonmarie294
@shannonmarie294 10 ай бұрын
Wow! Those Heavy Archer’s were pretty tough!! They actually did alot of killing!! Besides the Heavy Knight’s and the Guan yu! Loved it!! 👍🏻👍🏻
@Eric19877
@Eric19877 11 ай бұрын
Very nice, I'm glad you added the Rohan mod.
@arat9144
@arat9144 11 ай бұрын
Excellent! Please, rematch it, but instead of catapults and archers, add goblins and uruks as orck reinforcement:)
@richr.7698
@richr.7698 11 ай бұрын
Very close battle once again! Without the catapults and Guan Yu Warriors, the Orcs would have easily won. The Heavy Knights were lucky to be lined up next to the Guan Yus otherwise they all would have died like every other unit. I really enjoyed watching! Keep making more videos please!
@dudeebumblebee7197
@dudeebumblebee7197 Ай бұрын
Guan hu did the battle. Held their flank from the beginning and contributed with a high killing rate until the end. Great job setting up the battle.
@ijoker4597
@ijoker4597 10 ай бұрын
Verry good creation!
@veetour
@veetour 11 ай бұрын
Well done humans!
@AyeDoubles
@AyeDoubles 11 ай бұрын
“I was there gandalf 3000 years ago”
@jasonmerriam2674
@jasonmerriam2674 11 ай бұрын
Guan Yus for the win!
@TraxOferta
@TraxOferta 11 ай бұрын
Say what you will about the romans, after the Samurai Fell they held their line/flank admirably, even when holding back to back they held for long enough in my opinion, true, their kills might have been a low number. But holding their side for so long is impressive, it takes units away from flanking the rest of the army. Especially since, you know, they're not Guan Yu (weaker version), who we call a God of War (Maybe Demigod or even a Herald maybe? Not good with titles) Nor are they Elven warriors, granted, they are generals, but still
@JohnDoe-oq2fx
@JohnDoe-oq2fx 11 ай бұрын
Under direction, as opposed to "Attack whatever is closest", the humans should have won with less casualties. 1) The battle line was too long. With ranged units in the middle it meant the farther ends of the lines ( exactly where the "wrap around" flanking problems were occurring ) there was no ranged supporting fire. 2) Given this configuration it was predictable that wrap around on the ends would occur and with ranged increasing the Orc death rate in the center that the humans would break the Orc center line while winding up with an Ork army on either ends of the line. 3) having the "Wrap around" Orcs finish off the ends of the line they sandwiched and then find the blocks of archers to be their next nearest opponents was a predictable disaster. Archer blocks got broadsided by Orcs twice in this battle. The first one was when the Orc army on the right flank ( Orcs PoV ) basically won and headed from the right flank ( Orcs PoV ) to the left flank and wiped out the Elven Archers in their path. As they made it across the field the humans were just mopping up the Orc army on the Left flank. But having fought their way from the center the melee were ( correctly ) the furthest out for fighting the Left Flank Orc army with the archers behind them more towards the center. So the Right flank Orc army came in before the Human melee had time to get on the other side of their archers to defend them. 4) I think a more optimal formation would have been a giant circle or box with the archers in the center and the melee on the edges ( with very little gap ) and the troops on "hold position" as long as possible. This would have made the Orcs envelop the human force entirely, but made the Human Melee troops lines deeper and _always_ withing range fire support. This would have kept the Melee skirmish line shorter, reducing the amount of damage that either sides melee could do at one time, but making maximum use of the humans advantage in having ranged support. In fact I would have preferred to trade some of the Melee for more ranged and just done _much_ better using the Melee to block Orcs from reaching the Archers.
@jay_vng
@jay_vng 11 ай бұрын
Literally a bloodbath
@jacekblachsiewierski7140
@jacekblachsiewierski7140 11 ай бұрын
Very nice, suprized by guan yu, expected more from roman generals with their block, armor and range advantage comvibed as well as high dmg, but u could place units even better: high range units like guan yu place in the middle where the line is thick and they can use their range advantage, a units with high dmg and splash on the edges to that the trickle of enemies cannot build up and lead to being surrounded, high defence units put as a wall for ranged units and sht units near high range melee (the would be carried by ranged units). So from the edges to the middle: High dps and splash dmg low range High defence and block low range Thrash units High range melee Guan yu (4 range the highest i believe) Guan yu with the thickest middle line and range would rush through the middle and start surround the orks while they wouldnt be able to surround our troops due to sharp dps edges for a long time after that there would be a blockade of elven warriors spartans and roman generals that would hold them in place and by that time middle would be wrapping arround with no range units lost
@deathcomes6487
@deathcomes6487 11 ай бұрын
Awesome stuff! Keep it up
@nurbol2845
@nurbol2845 11 ай бұрын
What's the point of a catapult archer?
@hellgate641
@hellgate641 11 ай бұрын
Shooting stuff?
@deathcomes6487
@deathcomes6487 11 ай бұрын
What's the point of eating?
@richr.7698
@richr.7698 11 ай бұрын
​@@deathcomes6487hahaha
@jackmclane1826
@jackmclane1826 11 ай бұрын
The battle stats are kind of random. Medieval Knights with large shields: Melee block chance 0%
@Pecata_Gaming92
@Pecata_Gaming92 11 ай бұрын
Those stats were set by the people who created those units and considering that currently with all of the mods there are probably like around 350 units or more. It will be nearly impossible to balance them all.
@jackmclane1826
@jackmclane1826 11 ай бұрын
@@Pecata_Gaming92 Okay, I don't know anything about the Battle Simulator, but I now get an idea about the problem. I changed "Your battle stats..." into "The battle stats..."
@deathcomes6487
@deathcomes6487 11 ай бұрын
@@jackmclane1826 Bruh wut are u on about :D :D 😂😂😂🤣🤣
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