10 Shaders in 10 Minutes - Unity Shader Graph

  Рет қаралды 96,745

Daniel Ilett

Daniel Ilett

Күн бұрын

It's time for not just one shader, but 10! In this video, you'll learn about 10 different shader effects, what they are useful for, and how to make them in Shader Graph!
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👇 Download the project on GitHub: github.com/daniel-ilett/10-sh...
💖 Huge thanks to my Patreon supporters for March 2022, especially: Jeremy Gooch, Morrie, Pisit Praiwattana, Jack Dixon, Underwater SUN, and many more!
🎮 This project uses Unity 2020.3.21f1 (LTS) and URP 10.6.0, but it should work with other versions.
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📚 Get a copy of my shader book here: www.dpbolvw.net/click-10074214...
✨ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages...
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💬 Join the Discord: / discord
💖 Support me on Patreon: www.patreon.com/danielilett?f...
☕ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett
#gamedev #shaders #madewithunity
0:00 Introduction
0:05 Inverted Hull Outlines
0:58 Dissolve
1:50 Dithered Transparency
3:03 Silhouette
4:00 Scene Intersections
4:58 Dot Matrix
5:49 Stat Increases
6:32 Portal Vortex
7:13 CRT TV
8:19 Vertex Waves
9:13 The End

Пікірлер: 58
@WingofTech
@WingofTech 2 жыл бұрын
Slick n’ quick video. I’d love to see more exciting Shader Graph ideas you have in mind. Thank you so much!! ☺️
@DeadlockCode
@DeadlockCode 2 жыл бұрын
I can't believe I've never heard of the scene depth node before. I made a plane with the "Silhouette shader" and put it as a child of the camera and with some messing with the colors I got some really awesome results. The visuals I got, reminded me of "Firewatch". Thank you for sharing this!
@bazyt1
@bazyt1 2 жыл бұрын
Thank you for this excellent resource + for the sample project. Top job! 👍
@paloma8423
@paloma8423 2 жыл бұрын
excited to try these out! thank you for another great video
@Yumenoki99
@Yumenoki99 4 ай бұрын
Straight to the "tutorials that saved me" list. Thanks so much! Your editing style with that blue progress bar is perfect! :3
@ilikepieandgames
@ilikepieandgames 2 жыл бұрын
I'd love to see some more shaders from games, for example the three houses shader. Keep up the good work!
@AlqueMeteor
@AlqueMeteor Ай бұрын
I'm glad that I found you! the best shadergraph teacher so far!!
@equalique1
@equalique1 2 жыл бұрын
Thanks for sharing! Great help!
@dominiauk
@dominiauk 2 жыл бұрын
Great video, thanks for this !
@benjaminswee-shaders
@benjaminswee-shaders 2 жыл бұрын
Nice work these are pretty cool!
@habibsadkcetin5539
@habibsadkcetin5539 2 жыл бұрын
Dude, nice, keep it up 💫
@LowLevelLemmy
@LowLevelLemmy 2 жыл бұрын
Amazing, thank you for this vid
@santiagolovera
@santiagolovera Жыл бұрын
great work. thanks!
@Hazzel31337
@Hazzel31337 Жыл бұрын
great channel, great teacher
@jonassackarndt1174
@jonassackarndt1174 Ай бұрын
Multiplying by an HDR enabled colour is the one idea i needed to get hdr on the Output of the blackbody emission. Thanks, hope that works.
@denizdemir9255
@denizdemir9255 2 жыл бұрын
very cool!!
@Drsuds
@Drsuds 2 жыл бұрын
Damn, I took a break from trying to learn unity and did overhaul on blender.. I thought it was blender at first. lol. Now I want to go back to Unity learning because of this. Great video!
@danielilett
@danielilett 2 жыл бұрын
On the flipside, I've seen what people can do with the material node stuff in Blender and I've always been curious how far I could get if I gave it a go! Maybe one day when I have more time.
@TREXYT
@TREXYT 9 ай бұрын
can we make some part of vertex wave transparent ? mabe sides for exemple ?
@raelroque5595
@raelroque5595 2 жыл бұрын
can you make a tutorial about shades eye? with cornea and iris inside
@henrytribble3071
@henrytribble3071 2 жыл бұрын
Very nice and informative video! Do you have any games in the works?
@danielilett
@danielilett 2 жыл бұрын
Glad you found it useful. Don't have any games in the works at the moment - I'm entirely too busy with a PhD and a shader book on the go right now!
@AaronAsherRandall
@AaronAsherRandall 8 ай бұрын
Wow this is awesome! Do you have a course that goes a bit slower and explains how to get each separate effect?
@danielilett
@danielilett 8 ай бұрын
Some of these effects are ones I've already covered in full-length videos. The others are ones I will definitely consider spinning out into a full video if I think they are interesting enough!
@lemapp
@lemapp Жыл бұрын
I got an 80. That is, I got 8 of the 10 shader graphs to work. I'm thinking that Silhouette failed because I didn't check the correct URP asset check box. the portal appears in the SG Editor screen but not on the main editor screen. I do struggle with Shader Graphs so this great progress for me.
@spacedreamer99
@spacedreamer99 Жыл бұрын
For the Silhouette shader, let's say I want a specific type of object that must not be affected by the silhouette shader, how should I do that? i've been thinking for now to create an UI object that follows the wanted object if it's is in the shader circle. It works but doesn't look really good so yeah... x)
@dylandesban9506
@dylandesban9506 11 ай бұрын
Hi Daniel. Is it possible to add an intermediate color to the Silhouette shader ?
@kaian2005
@kaian2005 2 жыл бұрын
Você sabe fazer o efeito VHS ?. Que são usados nos jogos da puppet combo.
@mk9999ful
@mk9999ful Жыл бұрын
I love any channel on shaders i can find .. legit such limited recourses
@dasparadoxon
@dasparadoxon 2 жыл бұрын
really cool, thank you (also tip : please get a better microphone :) )
@umeshmarappa3991
@umeshmarappa3991 4 ай бұрын
Thank you for excellent shaders, I have question about Outline shader. When the single game object have two materials, outline shader is not working for two materials. How can we solve that.?
@ultmatepotato
@ultmatepotato 2 жыл бұрын
Clicked faster then he coyld explain the universe in 2 seconds
@SantanaOnYoutube
@SantanaOnYoutube 3 ай бұрын
This video is a bit old, but I was thinking of adding a offset on the hull outlines for one side for a more Stylistic effect. i 'm just founding a tiny problem related to the camera position changing how the outline is rendered. Is there a way to fix the position of the outline in this case?
@Pachink0P
@Pachink0P Жыл бұрын
I wonder, whats the way to unify these shader in a single one? Or better to say, how can you use all of these in the same model? I see the outline added an additional material, if i wanted to use these effects a base shader, how would you add these?
@bloodyidit4506
@bloodyidit4506 Жыл бұрын
Animation. You can change shaders in a model by animating a switch to that shader.
@saiisako5880
@saiisako5880 2 жыл бұрын
Hi Daniel, Can you make a tutorial about how to make Among Trees Atmosphere ?
@danielilett
@danielilett 2 жыл бұрын
I've never played Among Trees, but I just looked up a few screenshots and it does look pretty! No promises if I can make such a video, but it's definitely going on my list of ideas!
@yarosyari3516
@yarosyari3516 11 ай бұрын
I'm looking double sided URP shader
@palanolho82
@palanolho82 3 ай бұрын
How would you adjust the Dissolve shader to be a normal dissolve (whole object at same time) instead of directional (from top to bottom for example)?
@danielilett
@danielilett 3 ай бұрын
You could use the UVs/texture coordinates of the object instead of its height, which would make it dissolve from all over the object surface.
@alec_almartson
@alec_almartson 2 жыл бұрын
> 20 Likes in 10 Minutes 😂 Nice video, thank you for sharing 👍🏻
@Bhakti_Ras_041
@Bhakti_Ras_041 2 жыл бұрын
How to make shader graph for UI Image in canvas
@danielilett
@danielilett 2 жыл бұрын
I've never tried this myself. I've heard it's a lot easier to do this with shader code, just because UI shaders aren't yet officially supported with Shader Graph. It's 'under consideration' on their roadmap, for whatever that's worth: portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/50-ui-integration-with-shader-graph
@yuanchiu1512
@yuanchiu1512 2 жыл бұрын
Bea-fucking-utiful
@adrienbrunelat2438
@adrienbrunelat2438 2 жыл бұрын
TIL there is a "twirl" node... I've spent 2 days on combining a thousand nodes to get a similar inferior effect... Thanks.
@danielilett
@danielilett 2 жыл бұрын
There are so many weird and useful nodes in Shader Graph that you probably didn't expect to be there!
@TheRavenK
@TheRavenK Жыл бұрын
Hey, Are these compatiable with HDRP?
@danielilett
@danielilett Жыл бұрын
Hey! I made these in URP with Shader Graph, so if you dropped them into an HDRP project, you may have to manually rewire the graph outputs but I think they should work with minimal changes!
@TheRavenK
@TheRavenK Жыл бұрын
@@danielilett Hey Daniel, I created the same flow for HDRP and its working. Thanks much for this wireframe. I am just wondering how to set the texture for my glowing object, as it is a human hand model.
@Epsio0
@Epsio0 11 ай бұрын
How do I know when to use a lit or unlit shader?
@danielilett
@danielilett 11 ай бұрын
If you want Unity to automatically apply lighting to objects - so, for example, if you have one directional light in your scene, the back side of objects not facing the light will appear darker - use a Lit shader. If you don't want Unity to apply lighting, then use Unlit. Does that answer your question or do you need more detail?
@Epsio0
@Epsio0 11 ай бұрын
@@danielilett Thanks, so basically if I know that I'll be using lighting, I should use the Lit shaders. Wondering now when I'll ever use an unlit shader as I can't imagine a game without some kind of lighting in it. I suppose 2D games would fall under that?
@exactspace
@exactspace Жыл бұрын
"Base color" doesn't show up when I search for it in Create Node.
@danielilett
@danielilett Жыл бұрын
In this context, "Base Color" is the name I gave to one of the graph's properties. You should be able to search all the properties by name in Create Node once you've added them.
@exactspace
@exactspace Жыл бұрын
@@danielilett thanks! I've since learned a lot, and definitely have a ways to go.
@SanLiuk
@SanLiuk Ай бұрын
hdrp?
@SlothfulSins
@SlothfulSins Жыл бұрын
Did anyone tell him he only showed 9 shaders?
@danielilett
@danielilett Жыл бұрын
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