12 Awesome COMPOSITOR EFFECTS for BLENDER!

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The CG Essentials

The CG Essentials

Күн бұрын

In this video, learn to create effects like denoising, color correction, backgrounds and gradient backgrounds, and more for your rendered images in Blender!
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Пікірлер: 35
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Hi everyone! Let me know if there's something you use the compositor for that I missed in the comments below! :)
@Newemka
@Newemka Жыл бұрын
Nice! it would be awesome to have chapters in such video
@Azarath08
@Azarath08 Жыл бұрын
Big thanks for showing the first tip with the emission data. No idea how new this technique is, but for several years, I've put all emission elements into different render layers and rendered them out separately and then combined everything into the compositor. It could get complicated and messy quickly. Last time I used that method was just a couple of months ago. And now with this new way, it's going to change my way of adding glare to emission objects completely. Again, big thanks!
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Glad you found something in there useful! :)
@bjornstrandberg8146
@bjornstrandberg8146 Жыл бұрын
Wonderfully made!!!
@bassemb
@bassemb Жыл бұрын
Great reference as always. Sweet set of helmets you have!
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 4 ай бұрын
Awsome stuff Justin. one of my top 5 channels for a good reason.
@stanleychukwu
@stanleychukwu Жыл бұрын
bro!! how many thank you can appreciate this great work? thank you man! mad tips in here
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord Жыл бұрын
Being able to only have emitting materials glowing is so needed. thanks for upload
@richardconway6425
@richardconway6425 Жыл бұрын
'Hue Correct' - great tip, that looks genuinely useful, because it targets specific colours in your scene, and doesn't just try to apply a blanket colour to everything, which is never going to look good. I'm pretty sure that denoising is the first post-render process that should be done, and everything else after it. It was, after all, designed to look for, and filter out noise from path traced images, but not to process 'effects' like bloom and glare. Those are effects which are created entirely in the compositor, and are not the result of a path tracing algorithm. One small detail about render output; I think it's worth remembering that the compositor is only as good as the data you give it, so render output needs to be of high quality, that means a minimum of 16 bit png, or perhaps 32 bit exr, which I think is the favoured format for video editors/compositors.
@kfs-kordofan
@kfs-kordofan 5 ай бұрын
very cool
@TheNei
@TheNei Жыл бұрын
Wonderfull!
@anzaklaynimation
@anzaklaynimation 8 ай бұрын
Composition in blender is awesome.
@Leismar
@Leismar Жыл бұрын
This is all new for me, so thank you sir!
@plutofarm4436
@plutofarm4436 Жыл бұрын
Simply amazing,🔥🔥🔥
@TheCGEssentials
@TheCGEssentials Жыл бұрын
:)
@toresubas7778
@toresubas7778 Жыл бұрын
Hi Boss. Thanks for info.
@toresubas7778
@toresubas7778 Жыл бұрын
Hello boss. Thanks for the info...
@AdrianChazz
@AdrianChazz 2 ай бұрын
WHOOats up, guys! Gets me everytime 👌🏼
@oscarfilms9375
@oscarfilms9375 11 ай бұрын
Do you know if there is anything new as far as rotoscoping maybe? an equivilent to automated roto like in AFter effects? I been waiting a long long time for it!
@USBEN.
@USBEN. 11 ай бұрын
Damn i didn't know about Hue Correct, glad i clicked on this video.
@saidnasrullah4998
@saidnasrullah4998 10 ай бұрын
thanks
@NoelLudvigson
@NoelLudvigson Жыл бұрын
Unrelated: Please do video on Rotation W or the W Axes. Ran into this importing a *.glb today. Thanks in advance.
@aravindawijenatha6656
@aravindawijenatha6656 Жыл бұрын
Hi there friend Before starting, thanks so much and ,i learn lot of from you 💖, My concern is when is come to cycle render , it take lots of time to render and cycle is the best way to get that real render, ( my spec is poor GTX 1650 ) So I am wondering first render the scene in evee and , second in cycle i can render the shadow and ,Ao effects separately as png images and combine the evee render image with the cycle shadow render and Ao render, with a grafic software like affinity or illustrator, I need to know can i do it , would be great if so , pls advice By the way Ao means ambient occlusion Thanks friend looking forward to your answer
@Light_assassin27
@Light_assassin27 Жыл бұрын
I have a gtx 1650 as well and I can render large complex scenes completely fine you might just need to check some of your render settings
@S9universe
@S9universe Жыл бұрын
niceeee
@fergadelics
@fergadelics Жыл бұрын
What are you experiencing in regards to performance? Are some things more expensive than others? That where I’m at right now with my current project. Savings. Tips, tricks, coupons…
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Yeah definitely - denoising for example - I was leaving that one unhooked until I wanted to export my final result
@chuzzbot
@chuzzbot Жыл бұрын
Saturation is a Black and white Node, by itself
@ErichToven
@ErichToven 9 ай бұрын
I wish glare was properly occluded like eevee. Seems like a important feature missing in cycles.
@_plaha_
@_plaha_ 5 ай бұрын
Learn about ray tracing and you won't have any questions
@minthu6955
@minthu6955 Жыл бұрын
(" they can mix things for creation on movie like heavy things")
@AntoineVanGeyseghem
@AntoineVanGeyseghem 10 ай бұрын
Oo O
@minthu6955
@minthu6955 Жыл бұрын
(" i worried that mixed ")
@minthu6955
@minthu6955 Жыл бұрын
(" i am talking about flims")
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