23. Smart Bones for vectors

  Рет қаралды 11,018

Moho Animation Software

Moho Animation Software

9 ай бұрын

In this series of 38 tutorials you will quickly learn all the basics of working with the software.
The tutorials are organized in seven sections and were designed to be easy to follow, clear and to the point.
Basic Interface
videos 1 to 4
In the first part, you will learn the overall interface, how the layer structures work, what is the logic of the timeline, how you can animate already created characters and how to export your animation.
Basic rigging with bitmaps
videos 5 to 12
In the second part, we will show you how to create a puppet from a Photoshop file. You will learn how to prepare the illustration, create a basic skeleton and even create distortion meshes and Smart Bones to animate expressions easily.
Basic Animation
videos 13 to 15
In the third part we will cover concepts about movement, how to use different keyframes types, why and how to use the graph and even create cycles of animation.
Vector Drawing
Videos 16 to 21
Once you know all the basics of working with images, we will move to the vector drawing tools coming with Moho. In this fourth section you will learn everything related to the drawing and filling tools, the basics of masking, the power of Liquid shapes and, finally, how to draw an entire character in Moho.
Rigging Vectors
videos 22 to 26
The fifth section will show you the difference between rigging vector and images, how to set up Smart bones for vector, rigging and entire character, creating Vitruvian bones and animating the vector character.
Animating Backgrounds
video 27
With all that done, in the sixth section we will move to set up our background. You will learn how to create parallax to give more depth to your scene, use the camera tools and even add automatic wind to your scene.
More tools in detail
videos 28 to 38
Finally, we will cover other tools that can be very useful for your characters and scenes, such as the different options of the timeline, controlled bones, the powerful particle system, frame-by-frame layers, automatic physics, scripts, actions, references, quad meshes, brushes and layer comps.
You can download the necessary files here: bit.ly/MohoCourseFiles
Character and props illustrations made by Óscar Chávez. Background illustration made by María Pareja.
For more information about Moho, visit www.mohoanimation.com
For tutorials about the new Moho 14 features, please check this playlist:
• Moho 14: What is new? ...
Do you have questions or need feedback? Join our Official forum:
www.lostmarble.com/forum/inde...
and Discord server to share your work and discuss ideas with the Moho community!
lostmarble.com/discord

Пікірлер: 16
@mohoanimation
@mohoanimation 2 ай бұрын
This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link: kzfaq.info/sun/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T
@markfennah4322
@markfennah4322 10 күн бұрын
The Best Tutorial - super clear ! Thank you ;)
@lucasbird6367
@lucasbird6367 5 ай бұрын
Moho is the best animating software.
@CushionSapp
@CushionSapp 9 ай бұрын
Smart bones are brilliant
@blasterxt9
@blasterxt9 7 ай бұрын
Amazing feature
@lanmana
@lanmana 2 ай бұрын
Hey, thanks for the tutorials! I watched them all at this point and I am just backtracking again while I try to make my first serious attempt at a head rig with vector shapes. When doing the head left and right controller, I had to do both head turns manually each time, but it bothers me that I know they are not perfectly mirrored with each other since I did them by hand like you did in this video. Is there a pipeline for being able to mirror actions like that somehow, or copy/paste frames and flip the art so both head turns are symmetrical (and also a lot of time is saved)? Additionally, is it possible to select multiple vector layers and manipulate the art in each at the same time? Because that would help tremendously with making the eyes and pupils move up and down more symmetrically if I can move them at the same time!
@elitsa_nn
@elitsa_nn 3 ай бұрын
Hmm, I downloaded all the course files but seem to be missing the one for this? I do have Kusi but she's already working properly (e.g. that arm bone bends just fine and when I look into the actions the smart bone already exists). Not the end of the world as I can reverse-engineer it, but it's great to be able to follow along knowing everything in my file is identical to the file being shown!
@user-xo8yf1hc7v
@user-xo8yf1hc7v 3 ай бұрын
what are that small horizontal bones joined to the each part of hair? did you create seperately them or anything else??
@yelftea6920
@yelftea6920 Ай бұрын
Smart bones are a good idea but they only work if you EXACTLY where the bones break.
@leandrotuxo
@leandrotuxo 9 ай бұрын
Hello guys. I'm having a hard time trying to rig my characters... I'm following along the videos but at a certain point, when I get to rig the arms, I select the arm layer (bitmap from imported PSD file), select the two bones with bone selection tool and click link bones. I then test the rig and the arm layer is not bound to the bone pair. I've tried the 'Create smooth joint with bone pair' method with the same result. It only works with bone strength, which is not good... What am I doing wrong?
@mohoanimation
@mohoanimation 9 ай бұрын
Hello. With Link bones you tell the software to only use the strength of the selected bones (and ignore the rest) for that image/vector layer. If the bones have no strength, then the image/vector won't move. You can use the Bone strength tool to define how much influence each bone will have over the pixels / vector points.
@leandrotuxo
@leandrotuxo 9 ай бұрын
@@mohoanimation Thank you! It's working now!
@marinewalkers9400
@marinewalkers9400 6 ай бұрын
@@mohoanimation Hi I use pin bones and regular bones to animate arms and legs but the lines look artifact and look like boiling effect when I play the animation and after rendered it. Please let me know how to fix that?
@Patheticbutharmless
@Patheticbutharmless 10 күн бұрын
So concerning something like "the blink", is there no way to setup a driver that will cause a motion in a control bone(or any nummber of selected bones) according a certain frame count or random value??? This should not be too hard to impliment. I mean having to animate "the blink" seems like a crazy waste of time in 2024.
@newdraftanimations
@newdraftanimations 7 ай бұрын
Hello!😊 is it possible to create an upgraded version of this: kzfaq.info/get/bejne/ea1xpZOGyd7Lm4k.htmlsi=265gFsndkwOAadpv using Moho Debut? I saw the Black Friday deal and was thinking of giving it a try
@mohoanimation
@mohoanimation 7 ай бұрын
Totally. Moho will provide you the tools to create the type of animation you want
24. Rigging an entire character
15:51
Moho Animation Software
Рет қаралды 21 М.
27. Creating a scene with parallax
16:38
Moho Animation Software
Рет қаралды 10 М.
DO YOU HAVE FRIENDS LIKE THIS?
00:17
dednahype
Рет қаралды 69 МЛН
HOW DID HE WIN? 😱
00:33
Topper Guild
Рет қаралды 20 МЛН
孩子多的烦恼?#火影忍者 #家庭 #佐助
00:31
火影忍者一家
Рет қаралды 44 МЛН
I Can't Believe We Did This...
00:38
Stokes Twins
Рет қаралды 70 МЛН
21. Drawing a character
30:38
Moho Animation Software
Рет қаралды 21 М.
full rig in moho
1:56
animation yousef
Рет қаралды 10 М.
10. Basic Smart Warp
9:17
Moho Animation Software
Рет қаралды 12 М.
22. Rigging vectors vs Rigging images
8:16
Moho Animation Software
Рет қаралды 14 М.
0049. lip syncing. Audio recording, switch tool in moho
12:35
TutorialCells software
Рет қаралды 2,8 М.
Moho pro for beginners
18:23
Jay Black Cult
Рет қаралды 96 М.
Moho Animation - How to Use Smart Bones
13:01
Bloop Animation
Рет қаралды 103 М.
Simple Character Rigging in Moho | Moho Pro 13 Tutorial
27:25
McCoy Buck
Рет қаралды 42 М.
Когда научился пользоваться палочками
1:00
Время горячей озвучки
Рет қаралды 3,7 МЛН
Закон тайги | 1 сезон | 30 серия | В диких условиях
42:51
Лучшие детективы
Рет қаралды 854 М.