Clean Anime Shading EASY! Edit Normals in *1 MINUTE* in Blender

  Рет қаралды 102,446

2AM

2AM

Жыл бұрын

Blender 2.93
Example File:
www.dropbox.com/s/d1e7o9xutf1...
A lot of normal editing videos out there are too long or complicated, so here's an extremely simple way to edit normals to emulate anime style shadows. Somehow even easier than the "easy" way I uploaded earlier. Easily exportable. External plugins are not needed (i.e. ABNormal). A file is provided for you to follow along or use for whatever purpose you want.
Background Music: Pokemon Lofi - Helynt
• Pokémon Lofi Beats
#blender #blender3d #blendertutorial

Пікірлер: 72
@tilde4353
@tilde4353 Жыл бұрын
You can select the middle vertices and set them as sharp so they won't look wierd with the mirror modifier
@obsidianblack2642
@obsidianblack2642 Жыл бұрын
Thanks for showing us this simple method, I'll definitely use this technique
@drluigi3760
@drluigi3760 Жыл бұрын
This is fantastic. Can't wait to see the next video.
@loredragonwrites7673
@loredragonwrites7673 Жыл бұрын
This was just what I needed. Thank you for this!
@jeansamson4079
@jeansamson4079 3 ай бұрын
Really helpful video! And as a pokemon fan, the music makes it better. I really love how you included the Verdanturf music. One of my favorite gen 3 themes
@alan_ars
@alan_ars Жыл бұрын
Fantastic man!!! Is the first time that I see this method!!
@Tsero0v0
@Tsero0v0 Жыл бұрын
Amazing tutorial!
@MasterNinja786
@MasterNinja786 Жыл бұрын
Amazing video. Keep it up man
@rajabwali3373
@rajabwali3373 Жыл бұрын
Lol, I always thought normals were just about turning red faced blue. But there was another layer. Thank you.
@IanPaulBrossard
@IanPaulBrossard Жыл бұрын
Pokémon Center theme!! your videos are amazing!
@jadeneonsiren
@jadeneonsiren Жыл бұрын
This has helped me out so much! Such a great explanation. Quick question: do you recommend editing the normals before or after editing shape keys? Or are you constantly adjusting the normals as you go?
@victory_summery
@victory_summery Жыл бұрын
great tutorial! thanks for the vid
@phillyleotardo4343
@phillyleotardo4343 8 күн бұрын
Thank you !
@futabadoesCG
@futabadoesCG Жыл бұрын
You are the best dude!! Thank you!
@Weredah
@Weredah Жыл бұрын
helped alot, thank you!
@soirema
@soirema Жыл бұрын
awesome, thanks!!
@peterben
@peterben Жыл бұрын
This is Genius Thank you alot
@hhboyo
@hhboyo 10 ай бұрын
chill lofi beats to catch pokemon to
@ritpop
@ritpop Жыл бұрын
fantastic
@georgetherat3345
@georgetherat3345 Жыл бұрын
Really helpful. This will make things easier. Thanks
@adityaghozali538
@adityaghozali538 Жыл бұрын
amazing
@RobbieTilton
@RobbieTilton Жыл бұрын
love seeing this tutorial with all default blender tools. only issue i'm seeing is the cheek side with the light on it has a reverse shadowed rembrandt triangle now. I think that can be removed in the shader though.
@mapleblade2712
@mapleblade2712 Жыл бұрын
was wondering the same thing although i got no clue how u would remove that with the shader... kindly share pls :3
@RobbieTilton
@RobbieTilton Жыл бұрын
@@mapleblade2712 cool. havent had time to try yet, but if I get it going I'll make a youtube video
@puneetvarshney1110
@puneetvarshney1110 Жыл бұрын
awesome
@antsonfire408
@antsonfire408 9 ай бұрын
Yooo it's gunsblazing secret account. Cool stuff!
@anupamkumar4109
@anupamkumar4109 Жыл бұрын
Man this is incredible. But the topology will be a pain
@AA-hx8rl
@AA-hx8rl Жыл бұрын
Gold
@DearBearDrinkingBeer
@DearBearDrinkingBeer 5 ай бұрын
This is genius! Thank you. However, a question arises. How to make a smooth gradient?
@TimDownsAnimation
@TimDownsAnimation Жыл бұрын
Very curious to see how you rig a face with that kind of topology. I know that in flat NPR shading like this, topo doesn’t really matter a whole lot in the same ways it would in other cases. But it seems very limiting for deformations apart from the mouth.
@mochyu.
@mochyu. Жыл бұрын
I agree with you, and yes, for some reason, if specific vertices are moving, the shading is always broken. I hope there is a solution to that problem.
@brielviola5811
@brielviola5811 Жыл бұрын
@Mochyu I know of a way to fix this. You need two copies of the face mesh (I'll name them m1 and m2). You rig the m1 normally (with head and face bones and all) but for m2, you will only need to rig it to the head bone, no facial bones. After that, you apply the normal editing shown in the video to m2. You put a data transfer modifier on m1. On the modifier settings, point the source to m2. Check face corner data. Under face corner data, select custom normals. And select the mapping to topology. Hide m2 and you are done. The idea here is to have a main face mesh (m1) and a proxy face mesh (m2). The proxy mesh is the one to hold the edited normals and the main mesh will copy the normals of the proxy. The proxy mesh is only rigged to the head while the main mesh is fully rigged. This way, when you move the jaws or eyelids, the shading will not break because the main mesh is copying the shading from the proxy mesh.
@Greenman4890
@Greenman4890 Жыл бұрын
@@brielviola5811 Wouldn't this still break when exporting to game engines? Clever solution for inside blender though
@crimson-foxtwitch2581
@crimson-foxtwitch2581 Жыл бұрын
@@Greenman4890just manually edit vertices w/blendshapes.
@crimson-foxtwitch2581
@crimson-foxtwitch2581 Жыл бұрын
the answer is “you don’t, you manually edit vertices w/blendshapes instead”
@animeculture
@animeculture 10 ай бұрын
Is there anyway to transfer this to unreal engine? It’s hard to find a clean cel shaded look like this for it
@skilarbabcock
@skilarbabcock 7 ай бұрын
How do you get the cel shaded look though? I can't use this tutorial without being able to see that shadow
@leonaluceid2388
@leonaluceid2388 Жыл бұрын
i think the mouth like that , it has some beneficial for some mouth expression (wtf i cant even talk or choose word in here) like you can make the mouth super wide like smirking or wavy A or E ( i see some anime when they scream their mouth is A but weavy), and maybe :3 saving some poly count ?
@2amgoodnight
@2amgoodnight Жыл бұрын
Yep, both true
@ibrremote
@ibrremote 20 күн бұрын
👏🏼👏🏼👏🏼👍🏼
@kolalev8734
@kolalev8734 Жыл бұрын
Damn its based af
@titoepfx4272
@titoepfx4272 Жыл бұрын
how about normals for anime shading with soft shadows and no shaders?
@Ayeato
@Ayeato 3 ай бұрын
confused what your doing with the mirror modifier, do I hide half of the face or what?
@noblephantasms7250
@noblephantasms7250 9 ай бұрын
Are you gonna make a tutorial on making a Toon Shader?
@MoccaDeShibe
@MoccaDeShibe Жыл бұрын
I kept having problems where the mesh normals gets super messed up whenever the mesh deform. (Ie, shape keys and armatures) Do you have any solutions for that?
@Ayeato
@Ayeato 4 ай бұрын
so how do you fix this then if your face is rigged and your moving it?
@marcorubio8377
@marcorubio8377 Ай бұрын
what about shape keys :C? is possible make them without break the normals ?
@Damian_h
@Damian_h 2 ай бұрын
bro did u find a way to combine this method with SK?. I tried to set up some face expressions with the basis custom normals edited but when i blend into the new shape key the normals gets distorted. I tried some data transfer to correct the shape key normals and it works but when i go back to basis now custom normals from basis are broken in a never ending loop any idea how to work with custom normals and shape keys properly?.
@jaye6612
@jaye6612 Жыл бұрын
just too k a look at the home room teacher from SV;s model and realized they went full pbr for that game
@ryansrandomvidsandmore1852
@ryansrandomvidsandmore1852 5 ай бұрын
Question, does this work on other blender versions like 4.0 or just this one only? I'm having trouble finding the modifiers tab on version 4.0
@eno_one4106
@eno_one4106 Жыл бұрын
I cant apply modifiers because I have shape keys... What should I do? Anyway, can you do shape keys for facial expressions?
@2amgoodnight
@2amgoodnight Жыл бұрын
You could try the plugin SKkeep which allows you to apply modifiers even if you have shape keys
@adog3129
@adog3129 3 күн бұрын
i can't find the shadow option in blender 4
@swrcPATCH
@swrcPATCH 2 ай бұрын
I am in edit mode and I do not have the option to show normals, there are non of the 3 buttons you have Blender 4.1
@xyx6622
@xyx6622 7 ай бұрын
hi bro❤ how can i get this working in unity urp
@wilsoncloud6916
@wilsoncloud6916 Жыл бұрын
where is the shading method?
@ducanhcter4155
@ducanhcter4155 Жыл бұрын
but when we use subdivision surface it's not effect to it
@Damian_h
@Damian_h 6 ай бұрын
it will affect it. One thing i did was split the mouth section that is all triangulated subdivide the body to get that smooth result and re attach the mouth again then set the triangles around the mouth again.
@colaphoenix6849
@colaphoenix6849 Жыл бұрын
me looking at the shading. HEY that's how i draw anime!
@Sibilyan
@Sibilyan 4 ай бұрын
does this mess up when using shapekeys?
@Damian_h
@Damian_h 2 ай бұрын
It does and really bad. Im having this problem right now.
@bookle5829
@bookle5829 Жыл бұрын
I guess this is an old method of yours, and your new method is using the data transfer modifier.
@TUTUSAKU
@TUTUSAKU Жыл бұрын
bgmなんか聞いたことあるなって思ったらポケモンか
@Ryan_Tse
@Ryan_Tse Жыл бұрын
for some reason when I paste it in, nothing changes
@2amgoodnight
@2amgoodnight Жыл бұрын
Try toggling your Auto Smooth in Object Data Properties -> Normals, also make sure you're copying from only 1 vertex
@Ryan_Tse
@Ryan_Tse Жыл бұрын
@@2amgoodnight I’ll look into it tonight and tell you what happens, thanks for replying
@Ryan_Tse
@Ryan_Tse Жыл бұрын
@@2amgoodnight yeah nothing is happening
@gabriellecabato7629
@gabriellecabato7629 Жыл бұрын
I encounter similar problem at first but I kinda figure out the problem. Try to turn off the "On Cage" on subdivision surface.
@Ryan_Tse
@Ryan_Tse Жыл бұрын
@@gabriellecabato7629 okay I’ll try it
@buery113
@buery113 9 ай бұрын
does this work on roblox
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