2D Platformer Level Design With Bob Ross - Devlog 7

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Let's Talk Game Design

3 жыл бұрын

A tutorial in 2D platformer level design, featuring Bob Ross! Join me for more game design in practice, as we move forward with this subseries on 2D platformer level design.
MUSIC ATTRIBUTIONS:
Ultralounge & Werq by Kevin MacLeod
Link: incompetech.filmmusic.io/song/5010-ultralounge
incompetech.filmmusic.io/song/4616-werq
License: creativecommons.org/licenses/by/4.0/

Пікірлер: 95
@LTGD
@LTGD 3 жыл бұрын
Remember folks, we don't have bugs. We just have happy little features.
@totallyjustmagic
@totallyjustmagic 3 жыл бұрын
Triple A games :WRITE THAT DOWN! WRITE THAT DOWN
@heizpeter7577
@heizpeter7577 3 жыл бұрын
Of course!
@flaze2275
@flaze2275 3 жыл бұрын
Truth
@too-many-choices
@too-many-choices 3 жыл бұрын
Oh, CyberPunk 2077 is completely normal then?
@FunkyAnimations
@FunkyAnimations 3 жыл бұрын
These are definitely some of my favorite devlogs on youtube, they've helped inspire me to keep working on my game despite it not even being a platformer!
@sortextheguy
@sortextheguy 3 жыл бұрын
Same
@tauheedgamedev2388
@tauheedgamedev2388 3 жыл бұрын
Thanks for the tip, I watched Bob Ross and I slept like a baby. Also I’m pretty confident I’m now a professional landscape painter and I haven’t even picked up a single paint brush.
@jxtv9272
@jxtv9272 3 жыл бұрын
Ah, finally an explanation for 'perfect player' philosophy; a notion I had problems with but was going to give you the benefit of the doubt -- that it's 'perfect' only in terms of base skill and reactions, I'm fine with. Because as a designer, I have a slightly different approach; muddy it up. In a nutshell; it's possible to play a 'perfect' game of, say, Pac-Man and I consider this a barrier to its overal longevity -- if you're able to play that 'perfect' game, what is there for you to do? Which is why I personally design with the POV that a player should be able to 'muddy it up' somehow. To introduce kinks into what seems to be the 'obvious' flow of a game's design in order to get more speed (often from unexpected places), or lives, or resources, as they see fit. This is seen excellently in any game that contains a base movement mechanic that improves the player's default speed temporarily; rolling or spin-dashing with Sonic, the various ways in which Madeline's dashing can be utilised in Celeste, and so on, and so forth. But I guess Perfect Player Philosophy is compatible with this! It's a good baseline to have before you, drum roll, introduce ways to muddy it up. ;)
@danielinverso5869
@danielinverso5869 3 жыл бұрын
The way you explain things is just exquisite.
@Skeffles
@Skeffles 3 жыл бұрын
Let's talk the joy of game design. Fantastic video! I love how you've mapped the steps Bob took into your level design.
@tatakistudio
@tatakistudio Жыл бұрын
Amazingly interesting! This video definitely worth a thousand level design trainings and I've always wanted to know more about Bob Ross, as I see his face everywhere these days ^^ Perfect video, thanks!
@TGVBT640
@TGVBT640 7 ай бұрын
Wowza!!! I can't believe you referenced the super sigma male game, Hello Kitty World!!! 🤯
@trod146
@trod146 3 жыл бұрын
a TAS isn't a robot... TAS just means an actual person using Tools to Assist the Speedrun. They play it very slow, or even frame by frame, using constant save states to go back and retry over and over. Stuff like that. Very few are ones where they program in the key presses and have a program play the game, which is probably what you're thinking of.
@Chadderbox
@Chadderbox 3 жыл бұрын
I might implement some of these methods in my own levels. Love the jokes as always.
@Sephta
@Sephta 3 жыл бұрын
This is one of your best videos discussing the intricacies of game design, specifically in this instance: level design. I felt as though the pacing of the video, and the overall flow between various sub-topics was top notch. I am just me, and cannot speak for others, but I for one hope you continue this level of polish and quality moving forward as this is the biggest jump in quality amongst your content. Great job!
@victorpkstrength
@victorpkstrength 3 жыл бұрын
This comes out at the perfect moment! I need to design levels for my game and I was feeling overwhelmed. I think your video gave me a good starting point, thanks!
@rosse119
@rosse119 2 жыл бұрын
You hit the nail on the heard regarding starting from a blank when creating levels. It's the worse feeling, I should deffo do some templates to help in the future
@OmegaMouse
@OmegaMouse 2 жыл бұрын
Just subscribed. Getting to the point in my game where I need to brush up on my level design 101.
@AquariumRick
@AquariumRick 3 жыл бұрын
Making a reverse option in the menu. So you can also do everything exactly mirrored.
@Krymzonsky
@Krymzonsky 3 жыл бұрын
Found these just a few days ago. As a beginning dev myself, I love your content. Lots of detail and interactivity with your audience, but the videos are still nicely edited and concise. It also helps you have a great sense of humor. I look forward to more!
@04tmoodyscratch24
@04tmoodyscratch24 3 жыл бұрын
Wow, this has made level design a whole lot easier and practical for! This whole series has been great so far, and your game looks awesome!
@KingOfFoolz
@KingOfFoolz Жыл бұрын
This is now the second video of yours my school has used to teach us game design lol. I suppose that means your doing something right!
@alexanderosinubi5154
@alexanderosinubi5154 3 жыл бұрын
Two words. God Tier
@tastygold
@tastygold 3 жыл бұрын
I really like these videos, they are super inspirational and I love the way you explain things. Often times when I’ve watched videos about level design, I’ve come out with the mindset that there has to be a strict formula for how to create, structure, and progress a level, yet these videos have made me realise that designing a level doesn’t need to be as strict as this, and there’s a lot more ways to look at the steps of design :D thanks for making these, I love them
@sortextheguy
@sortextheguy 3 жыл бұрын
I just subscribed 1 day ago and i already love your transitions, keep it up man
@BruceOnder
@BruceOnder 3 жыл бұрын
Yes, I can hear you, Clem Fandango.
@drawcentral1048
@drawcentral1048 3 жыл бұрын
Fav dev logs
@breffish
@breffish 3 жыл бұрын
the most helpful video on platformer level design i've seen so far!! thank you
@FabrizioBogado
@FabrizioBogado 11 ай бұрын
Amazing work!! Thanks for share!
@NamidaSai
@NamidaSai 3 жыл бұрын
Ooooh that Bob Ross analogy is really interesting. Looking forward to the next video, really useful level design tips!
@Rzorclw
@Rzorclw 3 жыл бұрын
These videos have really helped me in the making of my own project. Keep it up! 😁
@snugpig
@snugpig 3 жыл бұрын
But zane, why would I want my player to do anything?
@mateusoliveiradeandrade1884
@mateusoliveiradeandrade1884 19 күн бұрын
Thats ubi soft speaking!
@alenjosejr8806
@alenjosejr8806 3 жыл бұрын
Man, u r so good at what u do
@flaze2275
@flaze2275 3 жыл бұрын
I'm so glad that nobody disliked this video. This channel is amazing and it really should grow.
@kiddbusiness
@kiddbusiness 3 жыл бұрын
I love these Devlogs!
@LTGD
@LTGD 3 жыл бұрын
And they love you!
@justsomenamelesssoul8097
@justsomenamelesssoul8097 3 жыл бұрын
@@LTGD No u
@matthiasallner4610
@matthiasallner4610 3 жыл бұрын
This was a perfect video
@vVv-qp5df
@vVv-qp5df 3 жыл бұрын
love this sm!
@snarf8115
@snarf8115 3 жыл бұрын
From Devlog 1 I thought this was going to be another generic youtuber who copies off Dani's style or tries to be funny too hard. Nope. This is seriously an amazing, hilarious, AND informative channel all at once. Definitely subscribed. I suggest whoever watches does the same!
@huckleberryfinn8795
@huckleberryfinn8795 Жыл бұрын
I love watching bob Ross.
@Spar3Tim3r
@Spar3Tim3r 3 жыл бұрын
Should make a little executable that lets people drag, drop, and resize hazards and blocks, then play them. Like a mini super Mario Maker. Functionality to save an export layouts, then let the community give you ideas. Lol
@bethandoeswords6750
@bethandoeswords6750 3 жыл бұрын
I’ve live on KZfaq and I can honestly say I’ve never seen a more wholesome comment section. I blame Bob Ross.
@atikahrostam5778
@atikahrostam5778 2 жыл бұрын
✨ P L A C E T E S T T W E A K ✨
@aloooonee
@aloooonee 3 жыл бұрын
I am still a beginner, your videos are very useful and entertaining to watch. Thank you.
@LTGD
@LTGD 3 жыл бұрын
Thank you! I'm glad you get something out of them. Best of luck on your journey!
@n123yl
@n123yl 3 жыл бұрын
Devlog + Gametips.... SMASH LIKE!!!
@NexusBaum
@NexusBaum 7 ай бұрын
randomly calling me super-human xD
@3_14pie
@3_14pie 3 жыл бұрын
Megaman level designers were like: "let's make the best platfomer possible with the most asshole level design possible"
@Tinkkusbolingus
@Tinkkusbolingus 3 жыл бұрын
Our demigod has posted oce more!
@Tinkkusbolingus
@Tinkkusbolingus 3 жыл бұрын
Not quite a God yet
@LTGD
@LTGD 3 жыл бұрын
2021 goals.
@MaxMustermensch-ph9gi
@MaxMustermensch-ph9gi 3 жыл бұрын
Love your Devlogs! I only have a problem seeing wich part (spike) of the level is dangerous or not. All the same white things makes it all look the same, when playing fast.
@theothetorch8016
@theothetorch8016 3 жыл бұрын
0 dislikes. I'd say that's fair for this content. Design, design, design! (Not binge watching)
@gm51
@gm51 3 жыл бұрын
Great video good job.I wonder how you got all these info from Bob Ross when you are using his video for sleeping. Hypnopedia? 🙂
@flyingduck91
@flyingduck91 3 жыл бұрын
finally
@LTGD
@LTGD 3 жыл бұрын
I know, sorry. I have the good fortune to own a PC that can run Cyberpunk properly so I've been playing that.
@totallyjustmagic
@totallyjustmagic 3 жыл бұрын
@@LTGD i would've done the same, it's fine
@Amaterasu-wh6xj
@Amaterasu-wh6xj 3 жыл бұрын
if you can figure out steam workshop, it would be cool to add a level editor
@gamesthatiplay9083
@gamesthatiplay9083 Ай бұрын
If only you learned how to art from Bob Ross.
@hasnainimam516
@hasnainimam516 Жыл бұрын
What engine and programing language did you use to make this game ?
@beanmr8643
@beanmr8643 3 жыл бұрын
👍
@CassBlack
@CassBlack 3 жыл бұрын
Good old toys r us 🌟
@LTGD
@LTGD 3 жыл бұрын
There's millions of Geoffreys all under one roof. Or, there used to be. Now there's only empty shelves and sadness.
@algs5483
@algs5483 3 жыл бұрын
8:02 what engine do you use? Edit: I Think you Said Clickteam Fusion 5 in another episode
@gsfs8208
@gsfs8208 Жыл бұрын
Just about to go to sleep, ill try the tip
@smallgaming8601
@smallgaming8601 3 жыл бұрын
Nintendo hard, didn’t that came from the arcade? Bob Ross was awesome, this video is almost as awesome.👍
@LTGD
@LTGD 3 жыл бұрын
Might've done! I might come across older in these videos than I actually am, because I wasn't really "there". I just recall Nintendo Hard referring to the NES' less than friendly entries.
@smallgaming8601
@smallgaming8601 3 жыл бұрын
@@LTGD That's fair, let this old man tell you it is😉 Many games on the NES were ports from the arcade. Nice video and looking forward to the next one.
@SkorpionYassine
@SkorpionYassine 8 ай бұрын
7:55 What is the software you're using here?
@hiiambarney4489
@hiiambarney4489 3 жыл бұрын
At this point I'm becoming a master at game design... Without actually being able to use it since I am absolute dosh at coding.
@LTGD
@LTGD 3 жыл бұрын
I can't code, if that helps.
@gbam1312
@gbam1312 3 жыл бұрын
The 1 person who disliked this needs to leave youtube
@flyingduck91
@flyingduck91 3 жыл бұрын
is there ever going to be a level creator?
@LTGD
@LTGD 3 жыл бұрын
Maybe. Post launch, I'll look into what I can add as free updates and a level creator would fit under that, I think.
@flyingduck91
@flyingduck91 3 жыл бұрын
@@LTGD ok
@enterthecatverse7905
@enterthecatverse7905 3 жыл бұрын
@@LTGD Don't you think a level creator would make it easier for you to make levels as well as producing user made content?
@TheBigMug
@TheBigMug 3 жыл бұрын
Wait For the first 30 seconds of the video i though you are GMTK
@ncnuggets
@ncnuggets Жыл бұрын
I'm 38 years old. I've wanted to be a game designer for most of my life. I'm not a game designer but I have ideas. Ideas that were used in later iterations of popular games. Sometimes too coincidental. I feel discouraged every day thinking of what could have been. If anyone wants to team up and bounce concepts off eachother in hopes of building a game lmk.
@darkchild130
@darkchild130 6 ай бұрын
Did you ever start making games? I just turned 40 and decided to learn to code. I need to make a game at least once.
@ncnuggets
@ncnuggets 6 ай бұрын
@@darkchild130 I made a few backgrounds. And a few concepts for characters. If you're serious, I am too. If you can program let's do this.
@ncnuggets
@ncnuggets 6 ай бұрын
@@darkchild130 I told myself this. If I ever got to team up with someone just as passionate as I am, I know in my heart I'll deliver.
@darkchild130
@darkchild130 6 ай бұрын
@@ncnuggets i'm not at the point I could comfortably code a game yet. I was just wondering if you made any progress with your ideas.
@ncnuggets
@ncnuggets 6 ай бұрын
@@darkchild130 I somewhat fell out with video games. I missed last Gen for the most part and this Gen entirely because of the shortages. But the passion is still there. I've even considered using chatgpt for coding. But it's still something I'd rather do with a team. Even a demo I'd be content with. Just to showcase my talents. Our talents. But I've waited this long. What's another 5 years? Like I said, if you ever want to team up lmk.
@domeldridge2994
@domeldridge2994 3 жыл бұрын
5 bucks your gonna change the name in 3 devlogs time
@LTGD
@LTGD 3 жыл бұрын
bet
@cjosfriends2346
@cjosfriends2346 3 жыл бұрын
YES! 29th COMMENT!
@LTGD
@LTGD 3 жыл бұрын
You made it!
@noahmadsen6940
@noahmadsen6940 3 жыл бұрын
hi
@LTGD
@LTGD 3 жыл бұрын
Hello!
@andrananas4501
@andrananas4501 3 жыл бұрын
Is there going to be boss level? If its going to be I have an idea. What if there was an UFO... thats my hole idea. Happy to help:)
@Kousaburo
@Kousaburo 2 жыл бұрын
No offence mate but your game here has already been made. It's called N+, Super Meat Boy and Celeste.
@rabbitcreative
@rabbitcreative 2 жыл бұрын
Those blur scenes burn my eyes. I don't like it.
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