[3.5] Blender Tutorial: Heavy Smoke Simulation Made Easy

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Olav3D Tutorials

Olav3D Tutorials

11 ай бұрын

Learn how to make a heavy smoke simulation in Blender.
Free HDRIs:
polyhaven.com/hdris
Cool Add-ons for Blender:
Human Generator:
bit.ly/3rBjJXy
Massive Cars And Vehicles Add-On:
bit.ly/3cuWF8N
1100 Textures in Blender:
bit.ly/2QEJ7yN
Flip Fluids Simulation Addon:
bit.ly/2Pbu5QR
HDRI Maker Addon:
bit.ly/3stHdPR
Using these links help fund all the free tutorials.

Пікірлер: 10
@Olav3D
@Olav3D 8 ай бұрын
Cool Add-ons for Blender: Human Generator: bit.ly/3rBjJXy Massive Cars And Vehicles Add-On: bit.ly/3cuWF8N 1100 Textures in Blender: bit.ly/2QEJ7yN Flip Fluids Simulation Addon: bit.ly/2Pbu5QR HDRI Maker Addon: bit.ly/3stHdPR Using these links help fund all the free tutorials.
@CoalOres
@CoalOres 11 ай бұрын
You can also achieve this effect by making the initial temperature negative (causing it to sink).
@christian-creations
@christian-creations 11 ай бұрын
Very good tutorial 👍
@blenderproject1
@blenderproject1 5 ай бұрын
nice work
@mrcrumb4302
@mrcrumb4302 7 ай бұрын
I encountered a couple of issues trying this. I'll keep experimenting/practising, but one issue was that the smoke did not colide with the stairs (I think increasing the Surface Thickness on the Physics tab of the stairs helped). The other issue was that your smoke look thick and powdery. My smoke looked thin and whispey : (
@mr-013
@mr-013 5 ай бұрын
how are you getting minecraft maps
@user-ti4bm4md5y
@user-ti4bm4md5y 10 ай бұрын
why is my smoke pixelated? is it because I'm using 3.4 or there is settings for this stuff?
@owendavies8227
@owendavies8227 8 ай бұрын
Select your smoke domain, go to the physics tab in properties, then Fluid > Settings > Resolution Divisions and increase that number. You can also set Fluid > Viewport Display > Interpolation from closest to linear.
@rule34wtf34
@rule34wtf34 11 ай бұрын
Welcome to Banworld
@Olav3D
@Olav3D 11 ай бұрын
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