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In this video we will see system 9 11. A very simple system to solve some complicated caroms in three cushion billiards, and that allows us to play these types of positions, without exaggerating the speed and controlling the position of the ball 2. This system It allows us to determine the effect and ball hit to use to reach the short rail, whether it is the third or fourth rail in the path of ball one.
Let's see the numbering and formula of the system, when the short rail is the fourth rail in the path of ball one.
The 9 11 system gets its name since the numbering of the fourth rail starts with the values 9 and 11.
The angle corresponds to the inclination, measured in diamonds on the long rail, between balls 1 and 2.
In the image, the angle corresponds to the black line on the long rail. Each half diamond is equal to one point.
The 12-part technique is used to measure the ball hit. Each part is equal to one point.
Three different effects are used, the image on the left shows how to mark each of them and their corresponding values.
This system allows us to select the effect and the ball hit to use, as long as they add the value that corresponds to the difference between the arrival value and the angle value.
In the image we have an arrival value of 11 and an angle value of 2. The difference between these two values is 9.
We must look for a combination of ball hit and effect values that add up to 9.
One option is to use the value 6 of ball hit, that is, half a ball, and the effect with value 3.
You must use a level cue, full follow through stroke, and speed to arrive.
Let's see the numbering and formula of the system, when the short rail is the third rail in the path of ball one.
When the short rail is the third rail in the path of ball one, the only thing that changes in the system is the arrival numbering. And it is a continuation of the previous numbering that started at the value 9 and ended at the value 13.
The value 14 is 3 tenths of a diamond from the corner, and from there each half diamond adds one point to the arrival value.
In the image we have an arrival value of 15 and an angle value of 4. The difference between these two values is 11.
We should look for a combination of ball hit and effect values that add up to 11.
One option is to use the value of 8 for ball hit, and the effect with value 3.
You must use a level cue, full follow through stroke, and speed to arrive.