3 Mistakes I Made Hiring a Game Developer on Fiverr

  Рет қаралды 1,961

HG Games

HG Games

Жыл бұрын

I've made quite a lot of mistakes while trying to get my mobile game 'Ortie' developed. Those mistakes lead to me losing time and money. I thought it would be useful for others trying to go down the same route as me to have this knowledge BEFORE they start parting way with their money.
Feel free to check my game out here:
iOS: apps.apple.com/gb/app/ortie/i...
Anroid: play.google.com/store/apps/de...

Пікірлер: 13
@Bargeral
@Bargeral Жыл бұрын
I noticed in your screenshot of the revised specification that you had a section for objects with Speed, Size and Invincibility. I'd recommend that for these types of attributes you have the programmer expose them in some fashion for you to tweak later. You don't want to waste his time on game-play balancing, which he may or may not be skilled at, and you don't want to have to dive into the code to adjust these things later. When your testing players come back say something like, 'this enemy is a bit hard, but would be fine if it was a tad slower' it's going to be a lot easier to change a value in an INI file that in the code itself. (Also maybe a bit more granular that 1 of 5, you can always limit it later.)
@HGGAMESLTD
@HGGAMESLTD Жыл бұрын
Thanks for the tips! Still learning the landscape so feedback is greatly appreciated
@a7mdenoA7x
@a7mdenoA7x Жыл бұрын
This video really helped me realize how difficult game dev really is. Thanks a lot (:
@Kelzanogaming
@Kelzanogaming Жыл бұрын
Hey thanks man just subscribed, i am currently searching on how to do this correctly. game developing seems difficult. Rather learn from others mistakes. Cheers.
@HGGAMESLTD
@HGGAMESLTD Жыл бұрын
For sure, that's the best way to do it. Best of luck to you!
@weirdbuggames
@weirdbuggames 4 ай бұрын
i have been working on fiverr for over 3 years now, and most people who reached out to me have only an idea for a game that they want and i end up designing the entire game myself, i would've charged them for the game design process bc it took 50% of the dev time maybe more than it would take me to actually code the entire thing lol
@TrunxKraft3000
@TrunxKraft3000 8 ай бұрын
Thanks for this!
@Zallusions
@Zallusions 7 ай бұрын
You got alot of work for the money you spent, revisions really arnt to fully change the project, like you said, you should have been more clear up front with the dev.
@techbatman7421
@techbatman7421 10 ай бұрын
to be honest i think the link to your game is incomplete?
@gigabytegallery7305
@gigabytegallery7305 10 ай бұрын
I've wanted to take a gamble at getting someone to create a battle royale for me on Fiverr, would it seem rude of me to ask a developer to show me a sample video of what their work may look like? Many of the developers I have sorted through don't seem to have very much details or videos demonstrating what their work will possibly result as for the price they have their premiums at.
@DevMogul
@DevMogul 3 ай бұрын
Interesting, i think i understand whats going on here. Instead of specifically looking for a "game dev" look for someone who is a true "jack of all trades". Because you have to realize freelancers are mostly ALL solo-devs, meaning the chances of a 1-man army specializing in all the fields within game development required to make a full battle royale game is low. You must look for someone who is the Gordon Ramsay of Video games, a pioneer, an originator, innovator. The dev you choose must be a damn near genius and so do you IF you want the work to get done right the 1st time. Someone who can take your verbally spoken idea and turn it into a virtually spoken one. As for myself, i do specialize in this type of thing. I do just about everything you can think of game dev related but I know what im good and and what im not good at. Your developer should be upfront about their weaknesses, if they aren't then thats a forsure sign you're not dealing with the correct individual for the job. For you id reccomend breaking your game up into small fractions of features youd like to add & paying for custom assets that make up the fractions, then learn how to make multiple assets work together without the help of a dev. the assets MUST be modular & universal so that the development process is as simple as playing with lego blocks. That way you are giving the dev a specific job without being too complicated then you can incorporate it into your game as long as you explained to the dev that you need the asset to be modular/universal so that you can peice it together with pre-existing assets or future assets. Basically the custom assets should work in any game you drop it into, it should be SUPER modular to the point to where you feel like you made it yourself...... THEN take the prototype you have created, and send that to a dev in-order to turn it into a PLAYABLE game, when you like the way it plays now we can focus on the way it looks, so maybe reach out to a couple designers who can polish the game's graphic assets & elements... and now you have the finished product...... Don't expect someone who is just trying to make some easy money to provide you with great quality ALONE when you are asking for a project that normally requires multiple groups of dedicated people. you must split the game into more simple and specific tasks instead of asking for a whole entire project in one go.
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