like and sub so we know to make more of these micro-devlogs. we're just two brothers trying to make it as indie game devs.
Пікірлер: 62
@ill-FatedStudios6 күн бұрын
I actually haven't thought of stalling a single "damaged" sprite, rather than that I was making an animation. Thank you for this I shall include it in my game's next update.
@BrosMakeGames6 күн бұрын
awesome glad you liked the effect, and hope your update goes great.
@ill-FatedStudios4 күн бұрын
@@BrosMakeGames Thanks!
@bananapeelonhead6 күн бұрын
I really enjoy your bite-sized devlogs. And thanks for sharing some of the code, I love knowing how things are made!
@BrosMakeGames6 күн бұрын
I try to show JUST enough code to be intriguing but not daunting, glad to hear it's doing the trick, thanks for the helpful feedback!
@sethjackson20103 күн бұрын
So much info in so little time. This is what we need.
@mohLuk71216 күн бұрын
Great video like always!! I needed a reminder to add some screen shake to a game I'm working on.
@BrosMakeGames6 күн бұрын
awesome hope it turns out great
@JreesOSRS6 күн бұрын
Love the short dev vlogs. keep em coming!
@BrosMakeGames6 күн бұрын
thanks, will do!
@shpleemcgert6 күн бұрын
Oh man this video was really well made. I think you’ve inspired me.
@SilverDSlite5 күн бұрын
To kick the damage poses up another notch-which would require a little bit of extra coding-you could make it so it can't pick the pose it's already on, making sure each hit gives you a different pose. That, or a slight shake on the enemy when hit.
@thefufuu31575 күн бұрын
i like how the biggest addition was the musik at the end
@RKIOrbMage6 күн бұрын
The damage frames are adorable haha
@abdo_pro1516 күн бұрын
Looks great! Definitely gonna play when it releases!
@BrosMakeGames6 күн бұрын
thanks!
@apebabel5 күн бұрын
That random damage pose is amazing! 😂 Every time they get hit they start to vogue.
@_AngeloDev6 күн бұрын
Broo I LOVE THIS GAME :O ,your tutorials is the best imo ,you should rly make a steam release when u get more done in development :D
@BrosMakeGames6 күн бұрын
we definitely will be creating a steampage for this game in the near future.
@brysonmcbee6 күн бұрын
you guys rock!!!
@jayman14626 күн бұрын
let's go i'd been waiting for another vid
@futabaanzu18765 күн бұрын
I've been enjoying the devlogs. Is there a benefit to using a noise texture over something like godots random float? The new animations are such a nice touch.
@BrosMakeGames3 күн бұрын
Thanks! the noise is handy because it naturally gives a smooth movement over time, but for sure you could achieve this in other ways too.
@Big-Secret6 күн бұрын
Love this vid. Keep it up!
@BrosMakeGames6 күн бұрын
thanks for the feedback, and we certainly will!
@ImWeaver6 күн бұрын
This looks great! For the random "hit" animation, maybe keep track of the previous index (animation index) used, or increment through the indices so that the same animation doesn't play twice in a row? I had similar logic in a previous project and didn't like that sometimes the same animation would play concurrently (just personal preference).
@BrosMakeGames6 күн бұрын
yes! definitely had this in mind when I wrote it but didn't implement yet. appreciate the idea.
@ImWeaver6 күн бұрын
@@BrosMakeGames Of course! Game looks awesome, excited to see more
@floaredor41786 күн бұрын
love this!
@BrosMakeGames6 күн бұрын
glad to hear it, thanks for the feedback!
@itsmidge5 күн бұрын
Nice, simple, juicy.
@DavidArt6 күн бұрын
quick, simple .. KISS principle. Good job 👍
@BrosMakeGames6 күн бұрын
thanks David! appreciate the feedback.
@godofpumpkins6 күн бұрын
I am definitely going to add damage frames and hit flash to my game as always, good video
@BrosMakeGames6 күн бұрын
nice, hope it turns out great!
@godofpumpkins6 күн бұрын
@@BrosMakeGames Thanks!
@AIAdev6 күн бұрын
just started the video... gonna take a guess at what they are... 1. sounds 2. camera shake 3. particle effects i'll let you know how I do
@AIAdev6 күн бұрын
okay... I only got one. the camera shake is really good!. it instantly made the game feel so much punchier
@BrosMakeGames6 күн бұрын
to be fair though, your list is probably a better top 3 to level up a game prototype. without good sounds none of the other effects will 'hit' right.
@uhdpixels26 күн бұрын
Nice work but to make it better maybe add smoothing to the camera
@BrosMakeGames6 күн бұрын
right now this game is fully low res but yep if we scale it up we will definitely smooth the cam. thanks!
@Gorillaking-nn5yl6 күн бұрын
When is level 2 of bat to bed coming out I’m so excited
@BrosMakeGames6 күн бұрын
VERY soon. just some final playtesting and bug fixes to go.
@Gorillaking-nn5yl6 күн бұрын
Let’s goooo
@jayman14626 күн бұрын
i haven't even managed to beat level 1 :(
@felixp5354 күн бұрын
Why are you sampling from a noise texture? Can't you just create a random vector?
@sapbucry5 күн бұрын
What is the block that assigns module = color ? I know that in godot 4 to have modulate you need to do COLOR *= COLOR but I curious what’s your approach there Good video, thanks
@BrosMakeGames3 күн бұрын
As far as I know, this is the only way to store the modulate color by itself for use later in the shader. It's not really needed in this one now, but we might use it later
@TheErer12434 күн бұрын
Juice it or lose it
@dbweb.creative6 күн бұрын
camera shake should be: 1. minimal. 2. direction should account for recoil direction, otherwise it looks plain horrible.
@not_ever5 күн бұрын
3. Optional
@dbweb.creative5 күн бұрын
@@not_ever yea, definitely should be a way to turn it off.
@b16d0n6 күн бұрын
No dodges?😢
@BrosMakeGames6 күн бұрын
there actually is a very basic dodge but I don't think I used it in this vid at all. maybe a topic for a future devlog.
@funlabsdesignstudioКүн бұрын
FuNtimes!
@nawhz62925 күн бұрын
Instead of shaking the characters you chose the shake the entire camera. What the fu?
@nawhz62925 күн бұрын
Camera shake is not good. Try making the game fun first instead of giving people motion sickness
@AVeryCooIName3 күн бұрын
Juice is a large part of what makes games fun. It's fine if you don't like it, but most do.
@nawhz62923 күн бұрын
@@AVeryCooIName wouldn't it be if the characters shook instead?
@voidipoyo6 күн бұрын
The enemy should insantly die or have a death animation because the stun at damage ani is high which causes the player to think that enwmy is alive.