3 simple things MASSIVELY improved our game.

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BrosMakeGames!

BrosMakeGames!

8 күн бұрын

like and sub so we know to make more of these micro-devlogs.
we're just two brothers trying to make it as indie game devs.

Пікірлер: 62
@ill-FatedStudios
@ill-FatedStudios 6 күн бұрын
I actually haven't thought of stalling a single "damaged" sprite, rather than that I was making an animation. Thank you for this I shall include it in my game's next update.
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
awesome glad you liked the effect, and hope your update goes great.
@ill-FatedStudios
@ill-FatedStudios 4 күн бұрын
@@BrosMakeGames Thanks!
@bananapeelonhead
@bananapeelonhead 6 күн бұрын
I really enjoy your bite-sized devlogs. And thanks for sharing some of the code, I love knowing how things are made!
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
I try to show JUST enough code to be intriguing but not daunting, glad to hear it's doing the trick, thanks for the helpful feedback!
@sethjackson2010
@sethjackson2010 3 күн бұрын
So much info in so little time. This is what we need.
@mohLuk7121
@mohLuk7121 6 күн бұрын
Great video like always!! I needed a reminder to add some screen shake to a game I'm working on.
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
awesome hope it turns out great
@JreesOSRS
@JreesOSRS 6 күн бұрын
Love the short dev vlogs. keep em coming!
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
thanks, will do!
@shpleemcgert
@shpleemcgert 6 күн бұрын
Oh man this video was really well made. I think you’ve inspired me.
@SilverDSlite
@SilverDSlite 5 күн бұрын
To kick the damage poses up another notch-which would require a little bit of extra coding-you could make it so it can't pick the pose it's already on, making sure each hit gives you a different pose. That, or a slight shake on the enemy when hit.
@thefufuu3157
@thefufuu3157 5 күн бұрын
i like how the biggest addition was the musik at the end
@RKIOrbMage
@RKIOrbMage 6 күн бұрын
The damage frames are adorable haha
@abdo_pro151
@abdo_pro151 6 күн бұрын
Looks great! Definitely gonna play when it releases!
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
thanks!
@apebabel
@apebabel 5 күн бұрын
That random damage pose is amazing! 😂 Every time they get hit they start to vogue.
@_AngeloDev
@_AngeloDev 6 күн бұрын
Broo I LOVE THIS GAME :O ,your tutorials is the best imo ,you should rly make a steam release when u get more done in development :D
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
we definitely will be creating a steampage for this game in the near future.
@brysonmcbee
@brysonmcbee 6 күн бұрын
you guys rock!!!
@jayman1462
@jayman1462 6 күн бұрын
let's go i'd been waiting for another vid
@futabaanzu1876
@futabaanzu1876 5 күн бұрын
I've been enjoying the devlogs. Is there a benefit to using a noise texture over something like godots random float? The new animations are such a nice touch.
@BrosMakeGames
@BrosMakeGames 3 күн бұрын
Thanks! the noise is handy because it naturally gives a smooth movement over time, but for sure you could achieve this in other ways too.
@Big-Secret
@Big-Secret 6 күн бұрын
Love this vid. Keep it up!
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
thanks for the feedback, and we certainly will!
@ImWeaver
@ImWeaver 6 күн бұрын
This looks great! For the random "hit" animation, maybe keep track of the previous index (animation index) used, or increment through the indices so that the same animation doesn't play twice in a row? I had similar logic in a previous project and didn't like that sometimes the same animation would play concurrently (just personal preference).
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
yes! definitely had this in mind when I wrote it but didn't implement yet. appreciate the idea.
@ImWeaver
@ImWeaver 6 күн бұрын
@@BrosMakeGames Of course! Game looks awesome, excited to see more
@floaredor4178
@floaredor4178 6 күн бұрын
love this!
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
glad to hear it, thanks for the feedback!
@itsmidge
@itsmidge 5 күн бұрын
Nice, simple, juicy.
@DavidArt
@DavidArt 6 күн бұрын
quick, simple .. KISS principle. Good job 👍
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
thanks David! appreciate the feedback.
@godofpumpkins
@godofpumpkins 6 күн бұрын
I am definitely going to add damage frames and hit flash to my game as always, good video
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
nice, hope it turns out great!
@godofpumpkins
@godofpumpkins 6 күн бұрын
@@BrosMakeGames Thanks!
@AIAdev
@AIAdev 6 күн бұрын
just started the video... gonna take a guess at what they are... 1. sounds 2. camera shake 3. particle effects i'll let you know how I do
@AIAdev
@AIAdev 6 күн бұрын
okay... I only got one. the camera shake is really good!. it instantly made the game feel so much punchier
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
to be fair though, your list is probably a better top 3 to level up a game prototype. without good sounds none of the other effects will 'hit' right.
@uhdpixels2
@uhdpixels2 6 күн бұрын
Nice work but to make it better maybe add smoothing to the camera
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
right now this game is fully low res but yep if we scale it up we will definitely smooth the cam. thanks!
@Gorillaking-nn5yl
@Gorillaking-nn5yl 6 күн бұрын
When is level 2 of bat to bed coming out I’m so excited
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
VERY soon. just some final playtesting and bug fixes to go.
@Gorillaking-nn5yl
@Gorillaking-nn5yl 6 күн бұрын
Let’s goooo
@jayman1462
@jayman1462 6 күн бұрын
i haven't even managed to beat level 1 :(
@felixp535
@felixp535 4 күн бұрын
Why are you sampling from a noise texture? Can't you just create a random vector?
@sapbucry
@sapbucry 5 күн бұрын
What is the block that assigns module = color ? I know that in godot 4 to have modulate you need to do COLOR *= COLOR but I curious what’s your approach there Good video, thanks
@BrosMakeGames
@BrosMakeGames 3 күн бұрын
As far as I know, this is the only way to store the modulate color by itself for use later in the shader. It's not really needed in this one now, but we might use it later
@TheErer1243
@TheErer1243 4 күн бұрын
Juice it or lose it
@dbweb.creative
@dbweb.creative 6 күн бұрын
camera shake should be: 1. minimal. 2. direction should account for recoil direction, otherwise it looks plain horrible.
@not_ever
@not_ever 5 күн бұрын
3. Optional
@dbweb.creative
@dbweb.creative 5 күн бұрын
@@not_ever yea, definitely should be a way to turn it off.
@b16d0n
@b16d0n 6 күн бұрын
No dodges?😢
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
there actually is a very basic dodge but I don't think I used it in this vid at all. maybe a topic for a future devlog.
@funlabsdesignstudio
@funlabsdesignstudio Күн бұрын
FuNtimes!
@nawhz6292
@nawhz6292 5 күн бұрын
Instead of shaking the characters you chose the shake the entire camera. What the fu?
@nawhz6292
@nawhz6292 5 күн бұрын
Camera shake is not good. Try making the game fun first instead of giving people motion sickness
@AVeryCooIName
@AVeryCooIName 3 күн бұрын
Juice is a large part of what makes games fun. It's fine if you don't like it, but most do.
@nawhz6292
@nawhz6292 3 күн бұрын
@@AVeryCooIName wouldn't it be if the characters shook instead?
@voidipoyo
@voidipoyo 6 күн бұрын
The enemy should insantly die or have a death animation because the stun at damage ani is high which causes the player to think that enwmy is alive.
@BrosMakeGames
@BrosMakeGames 6 күн бұрын
yep death animation in the works!
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