Рет қаралды 270
Ep315: Experiments with a way to increase the speed of crop growth.
Check out the Sprinkler for growing nearby crops faster: • 317: Grow crops faster...
Version: 1.19
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: / coppitj
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: / discord
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in KZfaq descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Setup:
IUN: scoreboard objectives add timer dummy
Give Egg:
IUN: give @p slime_spawn_egg{display:{Name:'{"text":"Marker: Carrot"}'}, EntityTag:{id:"minecraft:marker", Tags:["marker_carrot"]}}
Show Markers:
RUA: execute at @e[tag=marker_carrot] run particle dust 1 0 0 1 ~ ~ ~ 0.1 0.1 0.1 0 1
Controller:
RUA: scoreboard players add #crop timer 1
CUA: execute if score #crop timer matches 5.. run scoreboard players reset #crop timer
CCA: execute at @e[tag=marker_carrot] if block ~ ~ ~ carrots[age=7] run summon item ~ ~0.5 ~ {Motion:[0.0,0.3,0.0], Item:{id:"minecraft:carrot", Count:1b}}
CCA: execute as @e[tag=marker_carrot] at @s if block ~ ~ ~ carrots[age=7] store success score @s timer run setblock ~ ~ ~ carrots[age=0]
CUA: execute as @e[tag=marker_carrot] if block 52 56 356 chain_command_block{SuccessCount:1} at @s unless score @s timer matches 1 if block ~ ~ ~ carrots[age=0] store success score @s timer run setblock ~ ~ ~ carrots[age=2]
CUA: execute as @e[tag=marker_carrot] if block 52 56 356 chain_command_block{SuccessCount:1} at @s unless score @s timer matches 1 if block ~ ~ ~ carrots[age=2] store success score @s timer run setblock ~ ~ ~ carrots[age=4]
CUA: execute as @e[tag=marker_carrot] if block 52 56 356 chain_command_block{cuccessCount:1} at @s unless score @s timer matches 1 if block ~ ~ ~ carrots[age=4] run setblock ~ ~ ~ carrots[age=7]
CUA: scoreboard players reset @e[tag=marker_carrot] timer