Wow, this could be huge for gaming or interactive experiences in general. Lots of artistic and overall potential.
@danilluzin10 ай бұрын
If the world has to be static and lighting cannot change i can't see how this is useful for an interactive experience
@mgntstr10 ай бұрын
yeah taka a million high def photos of an alley to get janky simulacra
@wladefant9 ай бұрын
@@danilluzin under interactive I mean for example museums where you can walk around in your pace and look at objects, which is much more interactive than a 360 camera
@brazni9 ай бұрын
It is more on the order of 10's of pictures @@mgntstr
@khanch.68079 ай бұрын
@@danilluzin for generating world map and spaces. Everything dynamics can be generated separately.
@MuteObserver10 ай бұрын
Stunning
@RikMaxSpeed10 ай бұрын
The last 5 seconds where it breaks down into 3D gaussian are fascinating. Can you create new special effects with this?
@simontist10 ай бұрын
Truman Show vibes
@Jowanoofy_ZO10 ай бұрын
Check the complex game
@whatsappvideos966510 ай бұрын
Mesmerising
@Powertampa10 ай бұрын
Reminds me of a movie where they said they used all the cameras from a cctv setup across the entire city to look into the past when in reality it was an actual time machine of sorts. Can't remember the name. Though if you imagine using all the cameras in London to record and build up not just stills, but full timelines of images this way you could experience the city as if you were walking through it in real time. Which has zero practical application
@alkaponas9 ай бұрын
It resonates with some spiritual experiences :)
@thenerfguru10 ай бұрын
This is ridiculously good.
@juizel800810 ай бұрын
drone + Insta360 + 3D Gaussian Splatting = real VR world
@liuliu-ec5gfАй бұрын
你好,可以和你交流一下吗
@tamiopaulalezon957316 күн бұрын
What gaussian splatting technique is used here?
@woodenmonkeyfox2 ай бұрын
At the end it's like walking away from a dream where the invented part is blurrier than the memory part
@EmixMotoTech3 ай бұрын
Hi, Beautiful video!! I try to use insta360 for Luma Ai, with Insta360Studio for reframing, what is the LENS ANGLE setting for best results with nerf3D? wide, ultra wide, linear, flat or others? Thank You
@relaxvideo3d6 ай бұрын
possible to watch this in VR? And look around? How?
@360_SA11 ай бұрын
great work is this done in windows or unix and can you help the step to make
@dialectricStudios11 ай бұрын
Been wanting to try out this Gaussian splatting thing, seems like the real deal for real time + high quality. How are you liking it?
@george6ix9ine2021 күн бұрын
can I order a video from you? I need a video shot from the center of Paris on a 360 camera in the morning (before people arrive) how many euros could this cost? haha, sorry for my impudence, but I'm serious
@tamiopaulalezon9573Ай бұрын
Is it captured video or photos and if photos, how many 360 images
@theonlyartist199210 ай бұрын
google maps gonna be lit
@TheKronos101110 ай бұрын
Did you need special pre-processing for the images? I did the tutorial linked on the gaussian-splatting github yesterday and it said the images need to be converted to pinhole style cameras. is this done automatically by the convert script?
@gwentarinokripperinolkjdsf68310 ай бұрын
If I had to guess it just means the images shouldn't have too much lens distortion
@martinhotinchan8 ай бұрын
How would you turn this into a typical real case use? Like run this as a game on your phone? I would imagine using browser based “game” or maybe an app?
@askeladden45010 ай бұрын
Can this handle dynamic/animated objects at the moment? Also, can it be used to create fictional worlds?
@Moshugaani10 ай бұрын
This rendering technique is just taking its first baby steps. At the moment it seems like people are mainly using it to render environmental scans that are obtained with photos or video. But I suppose there's no reason why a handcrafted high fidely 3D environment couldn't be converted into data that can then be renderes with gaussian splatting. The issue with it for interactive applications is the static nature of it. I haven't seen anyone use dynamic lighting or reflections with this tech. These photo scanned environments have "baked" lighting that just renders everything seen in the photos, and reflective surfaces are rendered as just space like looking through a window. And I've seen no one do moving parts in the environment. At the moment I supposed that any interactive application would need to mix different techniques. Reflective surfaces would need to be done with common methods and moving objects would need to be made from polygons. But all of these issues will probably be solved relatively quickly!
@talkingape86Ай бұрын
I am trying to recreate the space with the same method and equipment(insta rs one), but my result is fuzzy and messy compared to yours. Do you have any tips or pointers to reduce the noise? I would appreciate ANYTHING. Thanks in advance. 😢
@stickmanunivers5si9d5 ай бұрын
excuse me,how there is not a hole ,how did you capture the entire scene
@ian_watts9 ай бұрын
Did you record a video then extract the frames or take a bunch of photos?
@rafox1910 ай бұрын
How computational expensive was this? Is a 3080TI good enough to calculate something similar in a reasonable amount of time?
@historyphotogrammetry221810 ай бұрын
While much less expansive and striking than the remarkable demonstrations here, I found it was reasonable on an 11700 (non-k) and 3060 12GB (from less than an hour to maybe six hours, depending on settings and total number of images), e.g. with some Sony Xperia 1 (II) imagery, kzfaq.info/get/bejne/j66ldcyDna_Md2Q.html
@_boux10 ай бұрын
Google maps is gonna be wild pretty soon
@melol6910 ай бұрын
no doubt that google will use their supercomputers to make 3d gaussian splatting google street view
@TheBoeboe10 ай бұрын
@@melol69 we would still need commputers to be able to run it, and immm also guessing this takes up a lot of space
@Setupthemabomb10 ай бұрын
Give or take 10 years, when ordinary computers could move data few terabyte per seconds we'll get nice game made using this method
@PySnek10 ай бұрын
@@Setupthemabombthe 5090 will be able to push > 1 TB/s, some OC versions of 4090s already reach 1000 GB/s of bandwith. It's complete nuts
@ahmadhasan325810 ай бұрын
bro the reflections!!!!!
@prizmbreaker8 ай бұрын
The basically is basically gonna be real dude
@jimj268311 ай бұрын
Why doesn't Google Street View do this? It is so cool
@theneonbop10 ай бұрын
it runs very slowly, requires orders of magnitude more images than they already have, and doesn't really work on a large scale.
@baglayan10 ай бұрын
They will, in a few years.
@fqdn10 ай бұрын
It's not as advanced as the demo, but Apple's "Look Around" functionality has smooth transitions, much nicer than Street View. I read somewhere that their cameras are equipped with LIDAR, so they have depth info to work with, Google also has some depth info I think, but it's not as advanced.
@jimj26833 ай бұрын
@@theneonbop Check out their latest paper on SMERF. It is supposed to be much more efficient.
@pierrelemoine676610 ай бұрын
Let's make IA merge this technique with all the data possible and find all the disappeared
@matlarasta10 ай бұрын
That's crazy, do you guys think it's possible to put it in a game like UE5 ?
@loonywalker672910 ай бұрын
yes it is possible. but you need data first.
@somethingtojenga9 ай бұрын
I mean, this is nowhere NEAR real-time rendering... to say that a process of scanning replaces tracing light paths when you can see that the shadows are baked INTO the surfaces, is ridiculous. Do this at night while ambulances are racing down the street and a fire is burning in a trash can near a wall drenched in rain lol it's not even capable of ANY of that
@Kjhd9987hy10 ай бұрын
very scary world in 5 years.
@DJVON10 ай бұрын
we are in a simulation... one day we will find the singularity... then...