3D Gaussian Splatting + Insta360 RS 1" - Waterlily House, Kew Gardens

  Рет қаралды 91,650

grade eterna

grade eterna

10 ай бұрын

3D Gaussian Splatting with a 360 dataset from Waterlily House at Kew Gardens.
Captured with the Insta360 RS 1", and running in real-time at over 100fps.
/ 1694522655867650275
github.com/graphdeco-inria/ga...
linktr.ee/gradeeterna

Пікірлер: 231
@henryogan2017
@henryogan2017 10 ай бұрын
Woah. The camera just dove into the mirror dimension like it was nothing
@orangehatmusic225
@orangehatmusic225 10 ай бұрын
And beyond that... darkness
@dmellis
@dmellis 10 ай бұрын
@@orangehatmusic225 And now we are in the void.
@orangehatmusic225
@orangehatmusic225 10 ай бұрын
@@dmellis Not me my friend... not me.
@jayshartzer844
@jayshartzer844 10 ай бұрын
never underestimate the cameraman
@paxtoncargill4661
@paxtoncargill4661 10 ай бұрын
I was so confused by that
@NuBmCWeAkSaUCe
@NuBmCWeAkSaUCe 9 ай бұрын
Imagine this in VR. Photogrammetry is already super impressive, but this is next level.
@RealityRogue
@RealityRogue 9 ай бұрын
That was my first thought. I cannot wait to get my hands on this
@ZhenyaPav
@ZhenyaPav 9 ай бұрын
From my experience, a scene in VR looks at least three times worse than on flat screen. In VR, you'd likely notice the low resolution of the textures and all the blur and artifacts introduced by this technique.
@mihailazar2487
@mihailazar2487 9 ай бұрын
this barely touches 144 fps on FHD you need way higher resolution for VR as of yet, still impractical more improvements will be needed
@RealityRogue
@RealityRogue 9 ай бұрын
@@mihailazar2487 Understandable since this is an entirely new way of rendering. It’s going from the ground up all over again, back to the pong days. We’ve got a long way to go until VR implementations are relevant
@mclarenrob2
@mclarenrob2 9 ай бұрын
@@mihailazar2487 dynamic foveated rendering would help
@psiga
@psiga 10 ай бұрын
Transcendental. It's mind-boggling how much progress we've made all the sudden.
@Druze_Tito
@Druze_Tito 9 ай бұрын
"WE"? Give me a break. We couldn't beat a primitive virus recently, collectively. There's no "WE". There's just 70% of total idiots, 28% average IQ and 2% that drive progress. There's no "WE"!
@alvallac2171
@alvallac2171 9 ай бұрын
*all of a sudden
@Tubeytime
@Tubeytime 9 ай бұрын
@@alvallac2171 and what a sudden it is
@MuchCow9000
@MuchCow9000 9 ай бұрын
AI is and will continue to push our advancements exponentially
@Inception1338
@Inception1338 9 ай бұрын
Ok now switch the sun off and go to moonlight. That's the only drawback with this method. Love it nevertheless.
@SmashPortal
@SmashPortal 9 ай бұрын
I'm just imagining Geoguesser in the future, where you're walking around a 3D rendered environment.
@CaseyJScalf
@CaseyJScalf 9 ай бұрын
This is melting my brain how good it is. Especially the reflections and the vines. Truly incredible.
@Nkrasart
@Nkrasart 9 ай бұрын
The water dive moment gave me wow effect
@CaveyMoth
@CaveyMoth 9 ай бұрын
3:04 Me as a kid in my dreams, diving into the water dimension:
@enzi_official
@enzi_official 9 ай бұрын
I laughed so hard when you moved into the water. Didn't expect THAT!
@Embassy_of_Jupiter
@Embassy_of_Jupiter 9 ай бұрын
It's kind of cool seing those smudged gaussians at the end there
@centenarium
@centenarium 10 ай бұрын
It's so realistic it's ridiculous.
@waitisthatcobalt
@waitisthatcobalt 9 ай бұрын
because it is though. thats a picture of a real place. And clear faults in how the light rendering was done on those ceiling beams or whatever. Still awesome though.
@haifutter4166
@haifutter4166 9 ай бұрын
​@@waitisthatcobaltit's also missing all relevant imperfections to be really realistic.
@waitisthatcobalt
@waitisthatcobalt 9 ай бұрын
its cool. i like stuff like this. some people are trying to animate using this technology, as well as doing more creative stuff.@@haifutter4166
@waitisthatcobalt
@waitisthatcobalt 9 ай бұрын
but yeah lol ofc. @@haifutter4166
@darviniusb
@darviniusb 9 ай бұрын
@@haifutter4166 is is real, is nothing cg, it is a 3d representation of all the pixels of the image in 3d space as small faded elipses
@DimitarManchev
@DimitarManchev 10 ай бұрын
wow, amazing results.
@historyphotogrammetry2218
@historyphotogrammetry2218 9 ай бұрын
The reflections are remarkable. I used some imagery from an older CCD camera (Olympus XZ-1) and phone (Xperia 1II), and the reflections on those tests were promising (just screen capturing the SBIR viewer), but this is stunning. I tested it on a fountain this afternoon, and it seems to manage that as well.
@strangeke7750
@strangeke7750 9 ай бұрын
That’s amazing. I’m in love with this concept
@uniworkhorse
@uniworkhorse 10 ай бұрын
the reflections are nuts
@Atmos_Glitch
@Atmos_Glitch 8 ай бұрын
Damn, pretty neat photo!
@DaveDFX
@DaveDFX 2 ай бұрын
Cool stuff ! Camera going into the reflective water is so trippy!
@shindousan
@shindousan 10 ай бұрын
First time flying through a reflection
@andreyzubkov8435
@andreyzubkov8435 9 ай бұрын
Most people can now attain a powerful enough GPU, Insta360 cam, drone and VR goggles. How long until someone streamlines this and makes it easy for people to create their own 3D models, that they can then walk around in and share. This is incredible.
@BertoBeats
@BertoBeats 9 ай бұрын
This gonna be really good for maps and virtual tours and shit
@Mobay18
@Mobay18 9 ай бұрын
This is mindblowing!
@JoePelusoMedia
@JoePelusoMedia 9 ай бұрын
Wow. Loved the ending!
@2fifty533
@2fifty533 9 ай бұрын
I've actually been there before so this is very cool to see
@Irrazzo
@Irrazzo 9 ай бұрын
Could someone explain what happened at the end when the camera dived into the reflection of the surroundings on the pond surface, as though it were a 3D scene, for laymen? I assume it goes something like this. The original image set contains data of the water surface reflection from a lot of different angles. Since the splatting algorithm does not know what a mirror is, all the pond surface reflection just looks to it like an adjacent room. So, it just does what it does and sets the Gaussians there as well. Instead of mirrors, you get adjacent rooms, a "mirror dimension", up to the point of what was reflected. Is that more or less what's happening? Thanks in case.
@Cloudef
@Cloudef 9 ай бұрын
Basically the same trick old games do to make mirrors / reflections, render the geometry flipped
@FelixHelix
@FelixHelix 9 ай бұрын
In older video games, reflections were simulated by rendering a lower-quality, shaded clone of the player/objects in view. So, not a true reflection, but nobody can tell the difference. It's the sane principle here, just scaled up exponentially. The most realistic reflection possible would be to perfectly clone everything in view, flip it, shade it under the water and align it with the cameras point of view.
@Irrazzo
@Irrazzo 9 ай бұрын
Thanks @Cloudef @FelixHelix for your replies. Hm, personally I think the 3D game analogy is not helpful here. In those cases, an explicit geometry was created manually by the modeler to recreate the illusion of a perfect mirror surface, as a feature. Here in the video, on the other hand, this is not a feature, but a an unintended consequence of the method, Gaussian splatting, to visualize the 3D point cloud dataset generated from the original image / video frames. For the pixels in the multiple frames that captured the pond surface from multiple angles and distances, the algorithm constructs point clouds of the object reflections which works because it is a perfect, smooth mirror, so each 3D points' coordinates can be accurately inferred (triangulated). To the algorithm, the data from the reflection is just more spatial data, it does not distinguish between it and the rest of the geometry. Whereas our brains naturally segment what we see here into "real object" data and "mirrored objects" data, because we know this is a pond and how it should look like. So, this mirror dimension actually not a feature of Gaussian splatting but a kind of cool "bug", that has to be manually corrected after scene construction. This can also be seen from the fact that the mirror dimension scene is incomplete. It only represents the objects that the splatting could infer from the data, not more. Right?
@Irrazzo
@Irrazzo 9 ай бұрын
(In response to my last comment) If this is true, it would of course be interesting to see what it does with image data from a perfect mirror surface that is not a plane, like for instance a perfect mirror sphere. The point cloud data from the mirror objects would need a non-Euclidean transformation, then, I guess.
@FelixHelix
@FelixHelix 9 ай бұрын
@@Irrazzo You'd be correct that the reflection is just a byproduct of the render, unlike specifically placed or modeled reflections prior. It's a consequence of the render being essentially so high quality that it is indistinguishable from reality, and the method of rendering is revolutionary; we will likely see this exponentially grow to be mainstream and have integrated support for games, or in the future, VR and movies. The splatting essentially renders every possible point as a blob of data in space, and they each weigh their data depending on the point of view of the camera as the environment is rendered. Anyway, I think you actually know more about this than me! I'm just rambling. Lol
@cemberendsen4297
@cemberendsen4297 6 ай бұрын
The water has its own dimension😂😂 never seen anything like it. Great stuff
@andereastjoe
@andereastjoe 9 ай бұрын
Mind blowing!!!
@hereticstanlyhalo6916
@hereticstanlyhalo6916 9 ай бұрын
That was amazing.
@Nik-dz1yc
@Nik-dz1yc 9 ай бұрын
GPU stuff makes everything harder but I wonder how far we could push it with compression and generally somehow reducing the amount of splats. Everything else is already "sufficiently" optimized and the main bottleneck is just the sheer number of splats. If you could somehow fix that then it would become practical to use this, assuming you can get a 5-10x smaller scene both computationally and in memory (maybe using a different particle than gaussian splats ? unsure)
@polarxta2833
@polarxta2833 8 ай бұрын
Splats themselves are a form of compression. However there are often many distant splats that could be culled, skys and long distance scenery views..
@fathybalamita1537
@fathybalamita1537 10 ай бұрын
Imagine google street view done this way, that will be a game changer.
@kkon5ti
@kkon5ti 9 ай бұрын
only with sufficient conmpression though. imagine having a each scene be several GBs big, too expensive and slow
@amentco8445
@amentco8445 9 ай бұрын
why not have such a service be open source? stop relying on companies like these.
@alvallac2171
@alvallac2171 9 ай бұрын
@@kkon5ti *having each scene
@eddiewalpole
@eddiewalpole 9 ай бұрын
@@amentco8445who’s gonna pay for the petabytes of data storage?
@fontende
@fontende 9 ай бұрын
Gogle street maybe too soon, but Ai art generations are going into this direction, although even that require a huge computational power
@myelinsheathxd
@myelinsheathxd 9 ай бұрын
The water world is amazing
@dnm.design
@dnm.design 6 ай бұрын
so gooooooood!
@ItzSi
@ItzSi 10 ай бұрын
Very beautiful
@plixplop
@plixplop 9 ай бұрын
Wow that's a next-level reflection... I wonder what it would look like if the water surface was rippling?
@crackwitz
@crackwitz 9 ай бұрын
It would glitch completely.
@BakeBakePi
@BakeBakePi 9 ай бұрын
the reflection is so cool
@Xaito
@Xaito 9 ай бұрын
The new Myst game looks great!
@BlackLukeS
@BlackLukeS 9 ай бұрын
I like how it transitions from proto-reality and suddenly breaks the space time continuum. In any case, we’re probably 5-10 years away from realizing that we likely live in a simulation.
@wilburdemitel8468
@wilburdemitel8468 9 ай бұрын
osito gominola
@eddiewalpole
@eddiewalpole 9 ай бұрын
That’s just another method of photogrammetry, lol
@Moshugaani
@Moshugaani 9 ай бұрын
I was excited to see reflection in a gaussian splatting render, but I should'a known it was just a "window"! xD
@farhadaa
@farhadaa 9 ай бұрын
Yo those reflections are gaussiasly real.
@kamillatocha
@kamillatocha 9 ай бұрын
so the reflection to him is something behind water so much for seeing that in VR
@juliomonk
@juliomonk 10 ай бұрын
Amazing
@creatorsgear
@creatorsgear 10 ай бұрын
Wicked cool!
@naltnamnip6537
@naltnamnip6537 9 ай бұрын
Gaussian Splatting + Nanite = amazing video games
@Povilaz
@Povilaz 9 ай бұрын
Very interesting!
@kushkungvivo744
@kushkungvivo744 9 ай бұрын
Remember when we all thought this was real? This was pretty impressive for its time.
@SamyasaSwi
@SamyasaSwi 9 ай бұрын
What do you mean thought this was real?
@palmzmetal9131
@palmzmetal9131 9 ай бұрын
Reflections of Gaussian Splatting are exactly what I suspected - A fake mirror trick like in the old games. But thin translucent materials seems to be physically correct
@wigwagstudios2474
@wigwagstudios2474 9 ай бұрын
this looks like the como zoo observatory which makes it even better
@rvoros
@rvoros 9 ай бұрын
need streetview like this !
@KarasawaL30
@KarasawaL30 9 ай бұрын
Gotta say, that's pretty Kew.
@therealpeter2267
@therealpeter2267 9 ай бұрын
crazy
@SqualidsargeStudios
@SqualidsargeStudios 9 ай бұрын
Oh I thought this was irl, but no just a really well done 3d thing
@WaaDoku
@WaaDoku 9 ай бұрын
Where did we just go? I was expecting to get some splashing with the splatting
@MikeMcRoberts
@MikeMcRoberts 9 ай бұрын
As there is no description and we are left to guess can someone please explain what we are looking at here?
@rikvandenreijen
@rikvandenreijen 6 ай бұрын
Did you make this with pictures or video(s)?
@boredwithadhd
@boredwithadhd 9 ай бұрын
When you went into the reflections in the water I was like "WTF...."
@tdata545
@tdata545 9 ай бұрын
Cool, and I LIKE THIS IDEA... but the question I have and seems to have been answered is, does the illusion get destroyed when you apply PHYSICS to, in this case the hanging vines? How do you apply physics to grass and what not?
@Tea-oc3gh
@Tea-oc3gh 9 ай бұрын
Yeah its such shame that we can only get this working for static environments at the moment, Though who knows, im sure one day someone will come up with a solution.
@X3msnake
@X3msnake 7 ай бұрын
@@Tea-oc3gh a month later and that is no longer the case as one can use the Unreal plugins that rebuild the gaussians as niagra particles that can be animated
@shirsenduadak7347
@shirsenduadak7347 10 ай бұрын
what was the settings used for capturing the 360 deg camera data, and which format was it feeded to the AI model (equirectangular projection/any other exported format)?
@alvallac2171
@alvallac2171 9 ай бұрын
*What were the settings (because "settings" is plural) *fed
@darkwave314
@darkwave314 9 ай бұрын
stop
@BenEncounters
@BenEncounters 10 ай бұрын
Insane!! Is this different than NeRFs or is it a rendering technique based on the NeRF training?
@TheYellowBlueWhite
@TheYellowBlueWhite 10 ай бұрын
it's quite different. 3DGS models the scene as a bunch of point splats with associated 3D gaussians serving as texture. These splats are then rasterized, thus forming the image
@BenEncounters
@BenEncounters 10 ай бұрын
Yeah I got an idea of the final rendering method, but I am just wondering about the process, if it builds on top of a NeRF training (like photogrammetric meshes build on top of a point cloud first) or if it trains the photos directly with points splats directly from the photos or point cloud? @@TheYellowBlueWhite
@BenEncounters
@BenEncounters 10 ай бұрын
Btw is this lighter to run than NeRFs?
@OxTofunmi
@OxTofunmi 10 ай бұрын
@@BenEncounters yeah it is lighter, but needs 24 gb vram gpu
@theneonbop
@theneonbop 10 ай бұрын
@@OxTofunmi You can run it to 7k iterations on a 3060 with 12gb. Edit: And that's for training, it doesn't need much vram for rendering.
@OutdoorsyGuy604
@OutdoorsyGuy604 9 ай бұрын
curious, how many 360 photos and how large is the dataset?
@Thats_Cool_Jack
@Thats_Cool_Jack 9 ай бұрын
i cant wait until they get this running on 3080s
@guilhermecampos8313
@guilhermecampos8313 9 ай бұрын
So the software interpreted the reflection as geometry? Cool!
@OutOfNameIdeas2
@OutOfNameIdeas2 8 ай бұрын
I would love to be able to download these scans
@X3msnake
@X3msnake 7 ай бұрын
what software are you using to train the nerf on the 360 camera and what are you feeding the software? a 360 video in equidistant projection?
@josvanr
@josvanr 8 ай бұрын
Did you mask yourself out of the footage?
@chromemaskqurae1222
@chromemaskqurae1222 9 ай бұрын
' Picture a Psychological horror game being made with this dataset... Then picture it being a VR horror game with some Non-Euclidean geometry mixed into it help really unravel the minds of those who choose to perceive life in only one way that they think is the right one. ' - Chrome
@Ludecan
@Ludecan 9 ай бұрын
This is impressive but I don't fully grasp it, the input to this is a 360 image and a depth field?
@SmaIlHum
@SmaIlHum 8 ай бұрын
I think one day Gsplatting would replace voxels i mean voxels like in Teardown
@aurorapaisley7453
@aurorapaisley7453 Ай бұрын
Imagine a first person shooter with this
@outlander234
@outlander234 9 ай бұрын
How I wish somebody remade Myst using this...
@charlesantoine3551
@charlesantoine3551 Ай бұрын
is it possible to do this with a dynamic scene?
@qu3stionm4rk
@qu3stionm4rk 9 ай бұрын
How much Vram needed for this?
@TheVoiceOfChaos
@TheVoiceOfChaos 9 ай бұрын
Someone went in the future and brought their graphics to us
@waitisthatcobalt
@waitisthatcobalt 9 ай бұрын
That last part was crazy. Are those the individual gaussians? Or is that some scan artifacting?
@waitisthatcobalt
@waitisthatcobalt 9 ай бұрын
yeah those were the gaussians. dannng, right into the reflection
@arfaxad2137
@arfaxad2137 9 ай бұрын
When we can have the first game with this tech?
@--waffle-
@--waffle- 9 ай бұрын
When are we going to start seeing games using this?
@kocurel
@kocurel 10 ай бұрын
holy crp. I can't say much more than that
@eddiewalpole
@eddiewalpole 9 ай бұрын
What is the data size for this scene?
@Nos7algiK
@Nos7algiK 9 ай бұрын
Would it eventually be possoble to animate the enviroment or make it interactive?
@Pakilla64
@Pakilla64 9 ай бұрын
It's all light based, so I guess not. Could've been off it was mesh geometry based
@StefanReich
@StefanReich 9 ай бұрын
Not with gaussian splats, no
@fontende
@fontende 9 ай бұрын
With help of Ai
@Dr.W.Krueger
@Dr.W.Krueger 9 ай бұрын
yes, eventually that will happen...but not without gargantuan memory footprint
@KeldonA
@KeldonA 10 ай бұрын
Enhance image!
@manda3dprojects966
@manda3dprojects966 9 ай бұрын
When you enter to the water reflection, the scene doesn't look like a mesh, it looks like another technology. What type of an object is that? It's not a mesh.
@Axodus
@Axodus 8 ай бұрын
That's the Gaussian Splatting referenced in the title, Gaussian Splatting doesn't use a mesh.
@land3021
@land3021 9 ай бұрын
The only issue I can see is the stiffness, although arguably, that is and can be an artistic choice people make in the future.
@Bensinn86
@Bensinn86 9 ай бұрын
How does Gaussian splatting manage to reproduce the reflections so extremely well? Or was the reflection added manually?
@travisdickens4304
@travisdickens4304 9 ай бұрын
At the end when the camera goes into the pool you can actually see that the reflection is fake. The algorithm that created the space didn’t understand what a reflection is, so it rendered an entire map segment that mimics a reflection when viewed from above (the angle at which the scans were first taken).
@Jamiered18
@Jamiered18 9 ай бұрын
Given that you can move the camera and take more photos to collect more data about the environment, I wonder what would happen if you captured a mirror and then also behind the mirror
@travisdickens4304
@travisdickens4304 9 ай бұрын
@@Jamiered18 that’d actually be really cool to do with an endless mirror or even one of those mirror mazes. Imagine the weird alternate dimension the program creates
@eobet
@eobet 9 ай бұрын
Haha, so the surface reflection is actually a proper "mirror universe"? XD
@qu765
@qu765 10 ай бұрын
So let me see if I understand this: loose analogy: 3d point clouds -> PNG ;3d Gaussian splattering -> JPEG
@Nik-dz1yc
@Nik-dz1yc 9 ай бұрын
basically you start with a point cloud (or without but it will be slow to train, full of artifacts) and 3D gaussians with 3rd order Spherical Harmonics for color are used to fit the scene by referencing given images and backproping the renderer. The PNG vs JPEG lossless/lossy comparison is a bit weird here because the gaussian splats actually try to store way more information in a more compact way and generally, both methods can't store the ground scene
@Apostate_ofmind
@Apostate_ofmind 9 ай бұрын
i didnt understand the title so i was convinced this was drone footage in a greenhouse....
@kummer45
@kummer45 9 ай бұрын
We never expected to reach this far. The level of progress the last 20 years is absurd. I can't imagine five more years into the future with this technology.
@fontende
@fontende 9 ай бұрын
20 years ago was premiered a Minority report movie, I see today basically everything which was showed there, except hologram projectors or police spider robots and flying swat things. But even them in movie have a much better version of this. By the way Ai already predicting your next move or action, so clairvoyant prophets kinda already here.
@BlueHawkPictures17
@BlueHawkPictures17 9 ай бұрын
what is this? what's being demonstrated here?
@pixxmedia3698
@pixxmedia3698 6 ай бұрын
Are there instructions on how you did this? Can you also save this as a file?
@samanator93
@samanator93 8 ай бұрын
So when you moved into the water... the Gaussians look like galaxies... Which then hit me, what if all the galaxies in the universe were actually gaussians and all we had to do what actually zoom out and be able to see them all.... *mind proceeds to explode*
@tamiopaulalezon9573
@tamiopaulalezon9573 3 ай бұрын
What 3d Gaussian splatting app?
@wrillywonka1320
@wrillywonka1320 6 ай бұрын
this is awesome but where can a gaussian splat even be used? no programs support this tech yet. at least not without costing $100 or doing it really bad.
@eugenes9751
@eugenes9751 10 ай бұрын
wtFFFFF!
@greenguydubstep
@greenguydubstep 9 ай бұрын
i want to see this on a unreal engine game now for some reason
@alvallac2171
@alvallac2171 9 ай бұрын
*an Unreal (because "Unreal" starts with a vowel sound)
@dragonluvver975
@dragonluvver975 9 ай бұрын
Woah I thought this was real
@geetube79
@geetube79 9 ай бұрын
Looks amazing though nothing is moving at all
@SamyasaSwi
@SamyasaSwi 9 ай бұрын
That's because this is like a 3d image.
@charliekill88
@charliekill88 9 ай бұрын
nuts
@haifutter4166
@haifutter4166 9 ай бұрын
It's absolutely beautiful. But it's missing realism, cause the missing imperfections: dirt, dust, weathering, particles and insects in the air that the sunlight would normally illuminate.
@SamyasaSwi
@SamyasaSwi 9 ай бұрын
But.. This is real...
@DavidBoura
@DavidBoura 9 ай бұрын
So basically we can go from mirrors to mirrors, like in Portal 😮
@Brunoenribeiro
@Brunoenribeiro 9 ай бұрын
It's frightening
@zenbauhaus1345
@zenbauhaus1345 10 ай бұрын
But how??? Pls
@whatisrokosbasilisk80
@whatisrokosbasilisk80 10 ай бұрын
git gud
@dnjdsolarus
@dnjdsolarus 10 ай бұрын
​@@whatisrokosbasilisk80u a homo
@slowboiracer1611
@slowboiracer1611 9 ай бұрын
This hurts my brain.
@brett20000000009
@brett20000000009 9 ай бұрын
looks realistic and all but it's like very blurry and low resolution like most ai related things.
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