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NOTE: In this and the previous video on SSS in Blender 4.0, I say that SSS is now related to the scale of your scene. I need to clarify this statement. It's related to the UNITS of your scene, SSS is not changing according to the scene scale, it's related to the scattering value you put in for the SSS, it's just more RELATABLE to the scale of your scene since the value is now tied into the UNITS you specify for the scene. Hence, it's more tied into the scale of your scene from a usability standpoint. This seems to be causing some confusion and I wanted to clarify it.
This is an update to previous video, "Subsurface Scattering & Sheen in 4.0 are awesome!". In it I try and answer a couple questions about SSS in 4.0 from my previous video on the subject. These related to the SSS Radius parameters and an RGB node. I also show some new material related user interface updates in 4.0.
The video I reference is here: • Subsurface Scattering ...
You can download the material tester I've created here: drive.google.c...
#blendertutorial #subsurfacescattering #blender4