5 More Ways I Changed Curse of Strahd for the Better

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Misfit Adventurers

Misfit Adventurers

7 ай бұрын

Now that it's October, many of you are picking up the Curse of Strahd campaign to get your table into the Halloween spirit. If you'd like to vamp up the campaign and make it stand out from others, check out these additional changed you can make to the campaign!
Links:
Wild Magic Table
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MandyMod (Krezk)
/ fleshing_out_curse_of_...
How We Roll Podcast
open.spotify.com/episode/1tje...
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Пікірлер: 57
@ARHZONE
@ARHZONE 8 күн бұрын
Honestly one little tweak I know DM friend of mine did had both a mechanical difference as well as big RP moments (sorry if Long) The moment his party entered Barovia (had a fiend warlock and Cleric of some god), he described how once they entered the mist...they felt their connections to their patrons...shift. At first his players thought it was just the introduction to the fog itself being mysterious and powerful, but as soon as they exited the fog, they felt their connections return...but with subtle changes. Following this, the fiend warlock quickly learned that he was now a Pact of the Undead Warlock and that all his once fiendish abilities were now replaced with Undead ones. And all of the Clerics spells that dealt radiant damage or effects now were replaced with Necrotic damage/effects. This played big as they now felt more concerned that something was clearly wrong and they wanted to figure out what it was...but eventually during an encounter with Strahd himself after having leveled up some, he cheekily and sarcastically said "Shouldn't you be thanking your patron for your new powers?..." And it was revealed that Strahd himself became both the Warlock and Clerics patron by force...it was a major power play that essentially made the players realize just how strong Strahd was...and how sadistic he was. Anytime they ran an encounter with Strahd while he was their patron, he would simply "snap his fingers" and the warlocks and Clerics powers would temporarily go away (only for dialog, not in actual combat scenes) to play off the whole "You only have power, because I allow it..." And basically just a power play of Strahd playing and toying with the party. Eventually these got fixed as The Cleric came into possession of the Holy Symbol, which in turn returned her original radiant powers and holy nature. And the warlock took up a deal with one of the evil vestiges in the Amber Temple to receive their dark gift as well as to gain them as a new patron to replace Strahd.
@Petterson515
@Petterson515 2 күн бұрын
Very nice addition, shows how powerful Strahd is and makes the encounter with him feel more meaningful too. Might use this when I run the campaign if some of my players use clerics or warlocks.
@DarthArachnious
@DarthArachnious 10 күн бұрын
One of the most metal things I've ever heard was how one group ended Strahd. In an iron coffin, welded shut & carved with Holy symbols. Lined with silver and three Acacia stakes through Strahd's heart. They put five sun stones in with him, one in his mouth Strigoi style. Suspended it in a waterfall (running water). Then, concicrated the ground at the top of the waterfall. So it was Holy water. They really didn't like that campaign. It took them three years.
@scottshier5502
@scottshier5502 20 күн бұрын
These are great. I'm going to combine what you did with the Sun Sword in your previous video with Irena's memories. At night, Sergei will enter the parties dreams and show them visions of his past with Tatyana and his brother.
@misfitadventurers
@misfitadventurers 20 күн бұрын
Love it! Sounds like you're going to have an awesome campaign!
@voryndagothDL
@voryndagothDL 5 ай бұрын
One thing that helps tremendously when running Curse of Strahd is to look into the other material relating to the setting. I read the novel "I, Strahd" (which is also available here on KZfaq in Audiobook form!) and it offered a MASSIVELY improved iteration of his character, making him more believable than the somewhat 2 dimensional, single-minded Strahd depicted in the module. It also offered a lot more history and context about Barovia itself, in terms of characters like Alek Gwilym, Tatyana, Sergei, Leo Dilisnya, and the Wachter family as a whole. And that's without even mentioning the treasure trove that is Van Richten's Guide to Ravenloft.
@The4teller
@The4teller 7 ай бұрын
should do this for the other books too because tbh Curse of strahd is actually one of the good adventures wizards has made it runs comparatively at very well out of the box, but lot of the other adventures are just badly written and could really use some changes just to not suck lol. great video also!
@brianvw2724
@brianvw2724 4 ай бұрын
Facts. Of course with any module I'm going to swap out some creatures or traps or add things that tie-in to player backgrounds... but some of the modules need more help than others... or at least we need more help with.
@ThrashTillDeth85
@ThrashTillDeth85 4 ай бұрын
The ironic thing is that this story they have not a whole lot to do with. The setting and lore and whatnot was made by a married couple back in 1983, WOTC picked it up when they acquired D&D
@OzmodiusIluvatar
@OzmodiusIluvatar 8 күн бұрын
My party got ripped off by Vistani and never wanted to see them again, so I tried to get them to see the fortune teller all game. Was not till the end that they finally talked to the teller and went after tools to kill/defeat Strahd.
@forsakenwarrior814
@forsakenwarrior814 13 күн бұрын
LOVE this. Used your last video on my first Curse of Strahd campaign and found this one in time for my second and those going forward. Thoughts on the Interactive Tome of Strahd? I've been using it in my first game and it has some pretty cool additions and really brought more of Strahd's characters into my player's eyes without it needing to result in a combat encounter with him
@joaoart34
@joaoart34 7 ай бұрын
1:18 Wild Magic Effects 3:04 Ireena's memories 5:48 Changes to the Vistani 9:19 Additions to Krezk 12:50 Strahd can be killed
@giraffedragon6110
@giraffedragon6110 Ай бұрын
I can understand the angle for number 5 and I think that can be an interesting angle. But the drama of the knowledge that Strahd will always come back because being the Lord of Dread in the domain of Barovia... it's his prison, his punishment. by the dark powers that be it ALSO happens to drag innocent people with it. I have a character that I ABSOLUTELY want to play in CoS. SIlas Almont of the Almont clan, a family of monster hunters. He's heard rumors of Barovia's location due to the fact one of his ancestors went there (Someone like a granduncle, of the main branch) and never came back. Honestly he'd stay to prepare for Strahd's return, training those he can, hiding the relics and items where the vampire lord cannot find them, leaving clues for the next batch of possible heroes along with any useful notes he has about Ravenloft or Strahd. If he was unable to leave Barovia, He'd ask a party member who can take a message to his family and to tell them where the mists of Barovia were found. Try to set a perimeter, keep unwitting fools out of it. I hate that it only gives Barovia a few weeks of reprieve, a few months at best. Maybe it's the Castlevania fan in me, but 100 years feels more appropriate.
@sheckylemoine
@sheckylemoine 5 ай бұрын
I used the Ilya story in my 1st campaign and oh man did it work out well. I played a very serious and dark campaign and this was a real stand out moment.
@chefchronos4288
@chefchronos4288 3 ай бұрын
I love everything, it will make players that have played the module before feel new. I used your advice and made Irenea as a paladin the party meets at the very beginning that's hell bent on destroying Strahd and that she knew everything from her past life with gaps between. On long rest she would tell the party of dreams that would fill the gaps but only after the party messed with the dream pies from the hags. It opened a can of worms as DM and I couldn't be more thrilled.
@misfitadventurers
@misfitadventurers 3 ай бұрын
That sounds awesome! And yes, once you jump down that DMing rabbit hole, it's very hard to go back lol
@TikitheHutt
@TikitheHutt 7 ай бұрын
Interesting ideas, it was your first CoS video that brought me to your channel. I feel CoS can be ran with homebrew rules, but you have to be careful not to do too much, as it takes away from the grimdark gothic horror of the setting.
@misfitadventurers
@misfitadventurers 7 ай бұрын
For sure. It's a definitely a fine line to walk
@darthknight1
@darthknight1 7 ай бұрын
I don't know why it should be controversial, but people are people I guess. In my opinion, letting the PCs break the eternal cycle by finally defeating Strahd once and for all is perfectly fine. How many more times where they going to come back to Ravenloft with these PCs before they rolled up new characters and started a new campaign at level 1? New groups of players get the same chance, to defeat Strahd for good and end the evil, cause the mists to fall and let Ravenloft / Barovia slip back into the material plane and be free of the Dark Powers. That is pretty satisfying and epic for the players to experience if they can achieve it. And they probably won't achieve the final defeat because it is hard to get all those artifacts and they may need to try again in another run through with new characters. I think it is cool to kill Strahd once and for all. Great video!
@mcmc2775
@mcmc2775 7 ай бұрын
Crazy, I just watched the first CoS video yesterday, valuable info here.
@misfitadventurers
@misfitadventurers 7 ай бұрын
Glad to hear it!
@lspm146
@lspm146 7 ай бұрын
I'm running Curse of Stahd now... This Krezk change is amazing, will definitely be adding that to mine. Thank you!
@coldhaven1233
@coldhaven1233 7 ай бұрын
Just getting together info for my first run. Great info!
@FirstTimeDM
@FirstTimeDM 4 ай бұрын
I’m just running this myself thanks for the advice!
@bytecode5834
@bytecode5834 2 ай бұрын
Thanks for the gift
@Brando2Shoes
@Brando2Shoes 7 ай бұрын
Haven’t run CoS, but your input and tips are very much appreciated.
@misfitadventurers
@misfitadventurers 7 ай бұрын
Thank you!
@rorybrown7782
@rorybrown7782 4 ай бұрын
Excellent video thank you 😊
@josephstrand3595
@josephstrand3595 3 ай бұрын
I've based my homebrew campaign off of CoS, there's fun witch covens (each themed of course), Arcane Bio Weapons and a plenty of big players seeking to usurp my BBEG i've modeled after Strahd.
@michaelpriest316
@michaelpriest316 5 ай бұрын
Your Straahd videos really helped me. Ty. I plan on running this.
@Nephilim225
@Nephilim225 Ай бұрын
Loved your videos on this as really helpful and thanks for linking in Mandymod's notes as they are incredible as well
@davidjennings2179
@davidjennings2179 7 ай бұрын
Definitely things to bear in mind if I run strahd in the future - or any other campaign. I like the idea of working wild magic in as an area effect. Condolences for the loss of your tentacles, hopefully you can find a replacement display! Hope everything is going well with rehearsals too.
@misfitadventurers
@misfitadventurers 7 ай бұрын
So far so good! We've almost finished blocking the full show
@adamalderman2264
@adamalderman2264 4 ай бұрын
Always love the content and this is no different! Great ideas to incorporate and I'm absolutely going to use these in my current campaign! I really like making the Vistani sects more easily read. My group just escaped the Death House, so this is perfect timing! Keep up the amazing work and thank you!
@davidbadillomirete8226
@davidbadillomirete8226 4 ай бұрын
I also made changes to Krezk, I made the town look as safe place, wich is not, the is the only place where the sun shines but is an ilusion created by the Abbot not the real Sun wich would disapear if he died, Strahd allows the ilusion as part of a deal with the Abbot, the economy of the town is self suficient the town guard is very well trained and the captain of the guard is a werewolf hunter, they rarely allow for outsiders, also they work as a comune and have direct democracy, but everyone votes always the same in order to avoid consequences, they hate all werewolves and either banish or kill anyone who is infected, what they don't know is that the Burgomaster was infected when he was young and has kept the secret he has also passed the curse to his kids, the Abbot gives them a potion every full moon so they don't transform, I had there be a full moon the day the players arrived one of the kids(he had two on this version) forgot to take the potion and transformed killing the brother before running away, no one outside of the family and the abbot knew what hapened, until the party found out, then the guard found out and nearly killed the burgomaster but the party help them scape.
@BatEspadaGamer
@BatEspadaGamer 4 ай бұрын
i just finish playing through it it was fun and scary the way my friend was running it. he used our backstorys to be inculed in it that was fun seeing how he twisted them. we met some cool characters. i was also planning on making a comic based off our campaign but also starting with my character's backstory stuff that will get to the story of curse of strahd and what happens after with my character as a continuation and to see what next for my character. this campaign had me drawing alot of my character and some of the bad and good things that happen. at some points i was at the edge of my seat when i was playing not sure if my 2nd character was going to not make it.
@aengus9400
@aengus9400 7 ай бұрын
I enjoyed your video on this topic, as I'm currently running CoS. Finding a way to make Strahd's death permanent is a change I am making in the campaign. I am using some things from Mandymod and the Dragna Carta, but also trying to keep to the original story as written. My reasoning as to how to kill strahd permanently is this. People have been trying to come here, or getting trapped here and tried to kill Strahd for hundreds of years, and all have failed including even Mordenkainen. So what is missing? Not only do the items of power mentioned in Madame Eva's reading need to be found and used against him, but he also needs to be weakened. I am doing this using personal quests for each character to reconsecrate the pillars of the Fanes in order to weaken him, while at the same time it gives the characters the opportunity to garner more support from the people in Barovia as they gain some possible hope,so they may assist the characters in some small way.
@ohmygardner
@ohmygardner 4 ай бұрын
I watched some of your vids and always love your bg music. What music are you using in your vids? :)
@waltersobchack8886
@waltersobchack8886 2 ай бұрын
I just throw more and more vampire spawn. Want to travel through the woods? Vampire spawn. Want to explore ravenloft? Vampire spawn. Oh you’re tired of vampire spawn because you’re fighting too many vampire spawns? Yeah… Vampire spawn. Always spawn more vampire spawn.
@b91318
@b91318 5 ай бұрын
I tried baiting my players into the soul bag solution too so agreed great idea :3
@CoalMinersGlove92
@CoalMinersGlove92 15 күн бұрын
Getting ready to run COS for the first time. I ran LMoP as my first campaign.. this will be my second. I'm feeling a bit overwhelmed to be honest. It's such a bigger adventure than Lost Mines..
@misfitadventurers
@misfitadventurers 13 күн бұрын
Best of luck! It definitely is bigger than LMoP, but it's not too bad if you break it up by location. You got this!
@CoalMinersGlove92
@CoalMinersGlove92 13 күн бұрын
Thanks! I guess just being properly prepared is the key. I just want to be ready for whatever they come up with without having to waste time with my nose in the book ya know.
@CoalMinersGlove92
@CoalMinersGlove92 13 күн бұрын
@@misfitadventurers how do I know when a good stopping point is?
@misfitadventurers
@misfitadventurers 9 күн бұрын
A lot of that depends on how long you want the session to last. I normally play until I'm nearing the end of my usual play time, then see if I'm close to either a cool reveal or a nice close to whatever the party is currently working on
@CoalMinersGlove92
@CoalMinersGlove92 9 күн бұрын
​@misfitadventurers right on! Thanks. I'm thinking as the party leaves Barovia with Ireena in tow.
@jakenisbet6688
@jakenisbet6688 6 ай бұрын
when she's talking about soul bags was anyone else thinking Ghost busters?
@verlandes1
@verlandes1 7 ай бұрын
I would also change the name of some characters - Esmaralda, fx. That name is just a relic from when the Vistani were called "gypsies", a racial slur. Even then "Esmeralda" is kind of an uninspired Victor Hugo-reference.
@misfitadventurers
@misfitadventurers 7 ай бұрын
Not a bad idea! I think they even changed her name in Van Richten's Guide. I think she goes by Ez in that book. Maybe that's an attempt at them distancing themselves from the negative stereotype
@dfw_sleepypillz1007
@dfw_sleepypillz1007 6 ай бұрын
Hello, new-sub and lifetime DM here!!!! My players will be making their way into Barovia around the beginning of '24. Between you and Pyram King - I am certain they will have a most excellent time, especially since I have been hyping it for the last 2 years as the conclusion of this campaign arc (3 arcs to my main campaign, mist-hopping Ravenloft, My World - Valanar, then off to Sigil and the Planes). Out of curiosity, did you make any changes to the Amber Temple or use it as written? Thanks for what you do, keep being you and rock on!
@misfitadventurers
@misfitadventurers 6 ай бұрын
I used the Amber temple as written, but I kept my players from going there until it was closer to the end of the campaign. That location can easily wreck a party if the players aren't careful or get to greedy
@dfw_sleepypillz1007
@dfw_sleepypillz1007 6 ай бұрын
@@misfitadventurers Thank you for the response, your tips and general info has been incredibly useful! I'm going down your video rabbit hole, so you will most certainly see me around!
@thactotum
@thactotum 7 ай бұрын
I favor the replacement of Strahd, with somebody like the elf Banshee, becoming the new dark lady of the domain. The citizens of the region are able to escape after Strahd dies, But those who are determined to take the opportunity to try and seize Strahds domain now that he's gone have tied themselves to the realm and form the foundations of the population. the ghosts and monsters and villians persist there too. while the Dark Ruler of the domain is much like a unicorn/dragon in their effect on reshaping the land and manifesting citizens for the region that are made from memories and aspects of conscence and guilt of the one on the 'thrown'. and the vistani can travel in and out freely, while new adventurers can get pulled in to begin filling out the population again.
@kyhumphrey5247
@kyhumphrey5247 7 ай бұрын
I planned to make a few changes to the module to *hopefully* reduce harmful stereotypes found even in the Revamped version, if I ever got the chance to run the adventure. For the most part, I’d probably end up making a good chunk of the designated villains far less evil and more like individuals who are more or less stuck in their positions, akin to how the Barovians are stuck in the unfortunate circumstance of being trapped in a demiplane ruled by a vile, bloodthirsty monster. The Abbot’s minions would probably be more akin to mistreated individuals whose poor treatment is a sign of how far the Abbot has fallen from grace. The Vistani would mostly be fearful of Strahd if anything, knowing what he did to others who crossed him. And I’ll probably change some of the madness stuff and use alternatives (magical effects, paranoia, etc) just cause I personally don’t trust the way it’s handled as written (I’m pretty cautious about the use of madness in fiction due to its history of being used to discriminate against mentally ill and neurodivergent people). Other than that, I’d probably take stuff from Van Richten’s Guide to Ravenloft to expand on this already complex adventure because I have an addiction to this sort of complexity to the point that I’m running a Lost Mine of Phandelver/Dragon of Icespire Peak adventure for my party. Edit: I also saved a few resources provided by Ginny Di, including a Google Doc about the portrayal of Vistani by a Romani person, that I can rely on to make my version of the adventure more inclusive
@JohnWeland
@JohnWeland 2 ай бұрын
I've not played CoS but have been researching for a while to prep of DMing it. I thought Strand could be permanently killed if you defeated Vampyr in the amber temple; or is that someone's add-on content and not core to the game?
@misfitadventurers
@misfitadventurers 2 ай бұрын
I'm pretty sure that's an add-on, but it sounds cool!
@BobGeis
@BobGeis 3 ай бұрын
I do like the Ireena flashbacks. Disagree on the last one. Nice video.
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