5 Tips to Master Texture Bakes Like a Pro

  Рет қаралды 29,624

On Mars 3D

On Mars 3D

Күн бұрын

You will learn 5 tips on how to solve common texture baking issues. You will get perfect texture bakes every time using Blender and Substance Painter!
I and just finished the modeling, UV, texture baking wanted to make video as it was top of mind on how to create game-ready assets. Let me know if you have any tips of you own in the comments section!
To support my channel: / onmars3d
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
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Software used in Tutorial:
Blender 4.0
Substance Painter 8.3.2
#blender #3dmodeling #3dart
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Table of Contents
0:00 Introduction
0:28 Tip 1: Model Silhouette
4:43 Tip 2: Hard Edges and UV Seams
9:56 Big Announcement!
10:15 Tip 3: UV Space
12:03 Tip 4: Baking for Animation
13:10 Tip 5: Custom Cage
16:40 Bonus Tip!
18:50 Wrap Up
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Sources:
Wes Mcdermott Video: • Black Edges in Normal ...
Polycount Thread: polycount.com/discussion/8115...
Reddit Thread on Substance Cages: / cages_and_texture_sets

Пікірлер: 93
@OnMars3D
@OnMars3D 2 ай бұрын
Check out my Patreon/KZfaq Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel www.patreon.com/OnMars3D
@xxxAriOrHxxx
@xxxAriOrHxxx 2 ай бұрын
As professional myself with 25 years in cg, it's the most informative video regarding modern graphics baking issues. Bookmark it to follow the every step to make quality baking. Thank you to the author!
@OnMars3D
@OnMars3D 2 ай бұрын
Thank you, appreciate the kind words!
@Koswa
@Koswa 2 ай бұрын
Instead of exploding the model for AO bake you could use the same ‘Match by Mesh Name’ option in AO tab when setting up Self Occlusion Also works with Curvature After checking that AO and Curvature bakes are clean and usable I always set Secondary Rays to 256 and re-bake the model for perfect noiseless maps
@OnMars3D
@OnMars3D 2 ай бұрын
This is great, thanks for this tip!
@dalathar
@dalathar 2 ай бұрын
You could do that, but then you'll have a hard time painting things that are inside other things, for example the bullet in the cylinder. The exploded technique helps you to paint
@Koswa
@Koswa 2 ай бұрын
@@dalathar I do explode models as well, but they’re usually divided into groups. So, for example, instead of exploding whole cylinder to avoid intersection artifacts, I’d have the “combined” cylinder mesh with all the small details and simply use Self Occlusion by Mesh Name. Near the cylinder there would be “combined” mesh for the bullets. Near the bullets there would be “combined” mesh for the handle and so on… That way you avoid these artifacts and have a more cohesive picture of how your asset would look.
@mrkoddy
@mrkoddy 22 күн бұрын
@@OnMars3D ChamferZone, in his BB8 tutorial, explicated this tip for making these maps, it is a good resource for people like me who learn baking
@darkobakula5190
@darkobakula5190 2 ай бұрын
One tip I would like to add for model silhouette, to eliminate skewering of normal map along edges, never subdivide / model your hipoly's silhouette more than it has to be. It's a big time waster, you will finish models faster, they will bake from first try without a problem. Baking like everything else is something that has to be experimented with, understand some basic theory behind on how it works and to learn faster, simple models and as many baking experiments as possible before starting a complex fully finished model.
@yarugatyger1603
@yarugatyger1603 2 ай бұрын
I do more vfx and generally dont have to bake but recently I was involved in a VR Game and had to bake for the first time in probably over 2 years and it was easier than I remember. Especially within substance painter the tools became more straight forward.
@OnMars3D
@OnMars3D 2 ай бұрын
Agreed, it's never been easier to get good bakes. I remember using Xnormal for baking way back when, it's still a great free baking tool!
@temperboy5460
@temperboy5460 2 ай бұрын
Could you please, if you have time, make an hour or 2 long video of your workflow with the keyboard inputs showing just modelling a game ready asset, with good topology and a good poly count. I feel like a lot of people could learn techniques that you use often or just learn about your workflow and modelling pattern that is hard to learn unless you see an experience 3D Modeller. Thank you for the great and informative videos😊
@OnMars3D
@OnMars3D 2 ай бұрын
I will be taking this entire model through the game ready process, so stay tuned!
@mrkoddy
@mrkoddy 22 күн бұрын
Your work is awesome,thank you so much for the tips!
@OnMars3D
@OnMars3D 12 күн бұрын
No problem!
@dacinnothing8688
@dacinnothing8688 2 ай бұрын
Literally just what i needed, answered so many questions thank you!
@OnMars3D
@OnMars3D 2 ай бұрын
Glad it was helpful!
@davexmit
@davexmit 2 ай бұрын
OMG BATCH RENAME!!! Thank you!
@eualvin
@eualvin 19 күн бұрын
My bruv, you killed it, this video is pure gold 🔥
@OnMars3D
@OnMars3D 12 күн бұрын
Glad you found it helpful!
@9b8ll
@9b8ll 2 ай бұрын
This vid is a life saver! Thank you so much!
@OnMars3D
@OnMars3D 2 ай бұрын
Glad it helped!
@warrenzechnas
@warrenzechnas 2 ай бұрын
Amazing Video. Thank You!
@OnMars3D
@OnMars3D 2 ай бұрын
No problem!
@Wayne-gg4he
@Wayne-gg4he 4 күн бұрын
Great tutorial! Just be mindful of vert count/tri-budget as the verts double wherever there are hard edges/uv seams. Keep up the great work man!
@sureztv5836
@sureztv5836 2 ай бұрын
Great
@dalathar
@dalathar 2 ай бұрын
Cool video!! and nice rendition of Vash revolver
@OnMars3D
@OnMars3D 2 ай бұрын
Thanks, it's a fun model!
@jihunjang6684
@jihunjang6684 2 ай бұрын
I learned a lot. Thank you : )
@OnMars3D
@OnMars3D 2 ай бұрын
Happy to share!
@SomsaiArts
@SomsaiArts Ай бұрын
Saving this video. SUPER informative. Finding baking information online is so difficult. Anyone who is a professional should DEF save this video. Subbed and Liked! Cheers!
@OnMars3D
@OnMars3D 28 күн бұрын
Glad it was helpful!
@iGambitoi
@iGambitoi 2 ай бұрын
Totally GOAT video +1 sub
@jhulaahhdoonga3710
@jhulaahhdoonga3710 2 ай бұрын
Great Video💯
@OnMars3D
@OnMars3D 2 ай бұрын
Glad you enjoyed it!
@sainterasmus4545
@sainterasmus4545 2 ай бұрын
Uuuuhhhhmmm, yeah, I'm subscribing to this guy! Awesome video, thx for the information
@OnMars3D
@OnMars3D 2 ай бұрын
Thanks for the sub!
@SameAtol
@SameAtol 2 ай бұрын
This would've been a sweet tutorial for when I first started texturing, but oh well, btw at 13:48 the issue with substance painter's cage can be corrected by unchecking average normals in the baking settings, depending on how you set the shading in blender, it will work just fine.
@OnMars3D
@OnMars3D 2 ай бұрын
Hmmm, I tried that and still have issues with the cage.
@SHAP00PIE
@SHAP00PIE 2 ай бұрын
The the 1000th like! :D Great video. Exactly what i needed
@OnMars3D
@OnMars3D 2 ай бұрын
Appreciate it, glad you found this helpful!
@galotta8475
@galotta8475 2 ай бұрын
If only I had had you as a teacher for 3D modeling.
@OnMars3D
@OnMars3D 2 ай бұрын
I have a mentorship on my patreon if you ever need anything! www.patreon.com/OnMars3D
@jondargy
@jondargy 2 ай бұрын
Very nice brother
@OnMars3D
@OnMars3D 2 ай бұрын
Appreciate it, thanks Jon!
@48NERFG452
@48NERFG452 2 ай бұрын
I LOVE YOU BOSS
@GA-br8wj
@GA-br8wj 2 ай бұрын
I find that substance painter bakes the best with both distances set to 0.001, I am lazy and that is usually good enough 😅 Great tips!!!!
@OnMars3D
@OnMars3D 2 ай бұрын
As long as your geometry supports it, the lower the better!
@hulejul9748
@hulejul9748 2 ай бұрын
have you tried baking in marmoset? I feel it gives me the far best bakes, especially for organically shaped game assets
@OnMars3D
@OnMars3D 2 ай бұрын
I plan to do a comparison soon!
@samcraftYT
@samcraftYT 2 ай бұрын
What do you think about UV shells that you stitch (Maya) together. Instead of UV shells taht are not stitch together and layout next to each other
@mrstikerlp3747
@mrstikerlp3747 2 ай бұрын
Letsgooo
@OnMars3D
@OnMars3D 2 ай бұрын
🙌
@fatcat_cg
@fatcat_cg 2 ай бұрын
Thanks man really good tutorials !!! Quick question, are you using dilation? I'm still learning about it and still not sure if i should use it !! Thanks in advance
@OnMars3D
@OnMars3D 2 ай бұрын
Yeah, I use dialiation, 16 px for a 2k image. You always want to use dialiation, it will make sure to minimize noticable UV seams.
@fatcat_cg
@fatcat_cg 2 ай бұрын
@@OnMars3D Thanks!!!
@motsu9497
@motsu9497 2 ай бұрын
as someone without access to substance painter can you present the blender workflow?
@marsmotion
@marsmotion 2 ай бұрын
now can someone explain when to check tangents and binormals? i think wes covered that too but i dont always understand mr mc dermot
@serwizzart
@serwizzart 2 ай бұрын
Im thinking about joining your mentorship on patreon! Could you do a video or just explain here what one can expect from that tier? Since at one point, you might have lot of people in there wanting to get your mentorship. I for example would love to get into modeling for games but I only have max 2 hours a day to learn since Im shift working. Would you take an hour of your time once or twice per week to go over what I should focus on etc? much love form austria and thank you in advance :)
@OnMars3D
@OnMars3D 2 ай бұрын
Hi there, The mentorship includes all previous tier benefits One-on-one chat sessions through Discord Model/project reviews and markups Workflows and solutions catered to you specifically to improve your 3D Art skills Portfolio review Job search workshop I do screen recordings and voice overs for most feedback but I can do calls on an as needed basis. Let me know if you have any questions! www.patreon.com/OnMars3D
@surajbist999
@surajbist999 2 ай бұрын
Seeing you switch to blender. It’s a great software especially for modeling, there are very good tools for modeling and I think it’s better than maya. Should I switch too ? Coz I am seeing blender tools that are so good.
@OnMars3D
@OnMars3D 2 ай бұрын
Blender really is powerful when it comes to modeling. I always encourage people to at least try it out. I still use Maya every day at the studio though. So I'm not fully of of Maya :)
@slackamacgaming6721
@slackamacgaming6721 2 ай бұрын
Substance painter is a beast at baking...but i still have problems with my characters sometimes...UV's/seams are a pain on humaniod models...i can make it work...as long as you don't get to close...
@OnMars3D
@OnMars3D 2 ай бұрын
That's the case with most texture baking, it looks great as long as you don't get too close XD
@The9PointStar
@The9PointStar 2 ай бұрын
I see a lot of people using Marmoset toolbag to do the baking, is it because it is better o why? thanks fot the tutorial! i´ve learn a lot
@OnMars3D
@OnMars3D 2 ай бұрын
Marmoset is a great texturing and real-time rendering tool. It has more baking capibilites than substance but substance has been adding new features with each major updates. So a workflow can be baking in Marmoset and texturing in Substance. I'll cover some videos on this in the future!
@The9PointStar
@The9PointStar 2 ай бұрын
@@OnMars3D Thank you 🤩
@mobubbler
@mobubbler 2 ай бұрын
@@OnMars3D i do this! If i ever get married it will be to skew brush
@AephVeyniker
@AephVeyniker 2 ай бұрын
It's fast, displays a baking cage, and you can preview almost real time. Can bake up to 10 mln polys from high model, probably more with a better computer.
@davestomper3428
@davestomper3428 2 ай бұрын
So I am not a subscriber to Substance painter is their ways of achieving the same look in Blenders vertex paint or?? I just can not spend the money currently I am disabled currently
@melindamassey14
@melindamassey14 2 ай бұрын
I loaded a png file but the background is now distorted. How do i fix this?
@nikz000
@nikz000 2 ай бұрын
Gg bro
@nickjohnson410
@nickjohnson410 2 ай бұрын
The hammer and the barrel don't line up... you might want to fix that. Otherwise looks awesome!
@OnMars3D
@OnMars3D 2 ай бұрын
Yeah, I thought the same thing but the hammer hits the round at the bottom of the barrel. You can see an example of this in real life on the Rhino Chiappa 60DS www.chiappafirearms.com/product/CF340.334/rhino-revolver-60sar-stormhunter-white-357mag-6-bbl
@ZTwo221
@ZTwo221 2 ай бұрын
You a fan of trigun?
@OnMars3D
@OnMars3D 2 ай бұрын
Yeah, it's one of my favorite animes!
@justsomeplantcells-
@justsomeplantcells- 2 ай бұрын
dude is about to blow another hole in the moon PS: do you plan on selling this model?
@OnMars3D
@OnMars3D 2 ай бұрын
I do, it will be on my patreon and artstation soon!
@SatvaMoliya
@SatvaMoliya 2 ай бұрын
can I have Discord server link?
@OnMars3D
@OnMars3D 2 ай бұрын
Message me on Instagram!
@SatvaMoliya
@SatvaMoliya 2 ай бұрын
@@OnMars3D done satva09
@aiizawa2655
@aiizawa2655 2 ай бұрын
vash revolver♥
@OnMars3D
@OnMars3D 2 ай бұрын
One of the best :)
@aiizawa2655
@aiizawa2655 2 ай бұрын
@@OnMars3D yeah that revolver looks sick im a big fan of this revolver since i was a kid when i firstly watched the show... the fact that it has a Miniature plant inside it as a power source for him to unlock his angel arm form... its so damn unique and neat, that revolver of yours its the most perfect replica of it!
@cuoreribelle4584
@cuoreribelle4584 2 ай бұрын
professionals only use Autodesk Maya or 3ds Max programs
@OnMars3D
@OnMars3D 2 ай бұрын
I'm a professional and I use both Maya and Blender 🙂
@cuoreribelle4584
@cuoreribelle4584 2 ай бұрын
@@OnMars3D lol maya best programmer and Blender for noob
@Chaser2666
@Chaser2666 2 ай бұрын
It's funny cuz ubisoft is part of the blender foundation, multiple indie dev teams use blender, an there's an animated movie on Netflix that was made entirely in blender. Don't be mad cuz you pay out the ass for something we got for free 😂
@cuoreribelle4584
@cuoreribelle4584 2 ай бұрын
@@Chaser2666 only a stupid person can think that blender is better than a professional program, now I understand why you remained limited 😂😂😂😂
@Chaser2666
@Chaser2666 2 ай бұрын
@@cuoreribelle4584 lol you sound incredibly ignorant 🤣
@andrejtolotschin613
@andrejtolotschin613 2 ай бұрын
Genauso ein Tutorial allerdings über Baking für organische Modelle wäre wirklich schön. Mit organisch meine in erste Linie Modelle von Menschen aber auch von Tieren oder Fantasy Wesen wie z.B. Drachen oder Aliens.
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