7. Pixel Streaming - AWS Setup

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William Orving

3 жыл бұрын

In this tutorial I'm going through how to set an AWS instance up as well as how to run and share your Pixel Streaming application on it.
My Step-by-Step documentation: epicgames.box.com/s/wvvbnnzadhnekydfq8dnma2o881mpwwm
UE4 Pixel Streaming Documentation: docs.unrealengine.com/en-US/SharingAndReleasing/PixelStreaming/index.html
Edit 2021/09/29: How nice to see that these Tutorial Videos help people out!
I really wish to help everyone as much as possible but since I have a lot of work right now I can only direct you to Epic Games Support with their very talented Technical Artists who should be able to help you out with any questions you might have regarding Pixel Streaming.
www.unrealengine.com/en-US/support

Пікірлер: 26
@alexander-loginov
@alexander-loginov Жыл бұрын
Thank you very much! This is amazing tutorial! 👍👏
@diegoalbertotorresguerra5626
@diegoalbertotorresguerra5626 3 жыл бұрын
Hi William, could you make a tutorial using the matchmaker to make a multiplayer and then set aws please? Thank you
@williamr7789
@williamr7789 2 жыл бұрын
William great tutorial. Is there an update for UE5 I do not see the folders and files you reference in the UE5 release. Thank you
@fouadelsadany4939
@fouadelsadany4939 3 жыл бұрын
Hi William, thanks a lot for your tutorials, can you explain how to run pixel streaming on IBM cloud?
@Jean-ChristopheMazza
@Jean-ChristopheMazza 8 күн бұрын
Hi, Any chance to get a Google Cloud setup tutorial for this???
@xThree65x
@xThree65x 2 жыл бұрын
UE5 no longer generates the AWS scripts, are they no longer needed or is there something else that need to be done?
@fc5130
@fc5130 2 жыл бұрын
Thank u so much. One question, Could multiple users play the game at the same time?
@fredreis2k
@fredreis2k 3 жыл бұрын
Hi William. Thanks for the tutorial. I'm following your steps to test Pixel Streaming. Two doubts: 1. Accessing the local application, when a user on the same network enters the IP via the browser (PC or mobile) the application is interrupted. Would it be a necessary parameter for Multiplayer when generating the package in Unreal? I'm using 4.21.1 2. Running on AWS, and accessing from an external machine, it is just: "Starting connection to server, please wait" and nothing happens. Any tips? Would you have any hours available for consulting? Tks.
@diegoalbertotorresguerra5626
@diegoalbertotorresguerra5626 3 жыл бұрын
Awesome tutorial, very well explained. I have a doubt, can i have more than one UE4 project running in the same instance? and how much does it cost to have the instance per hour with your configuration? Thank you
@SeanTiburon01
@SeanTiburon01 Жыл бұрын
I know this is a two year old video, but I have the same question. I'm looking into this as a solution to allow clients to share a rendering I've created of their remodeled building. I'd like to host / embed it on a webpage for them where multiple people can access it at any given time. Is there a solution using this process for that type of use case?
@caimantone
@caimantone Жыл бұрын
@@SeanTiburon01 Hey, did you find any solutions
@Jean-ChristopheMazza
@Jean-ChristopheMazza 8 күн бұрын
would all this differ with UE 5.3.2?
@TheHamt
@TheHamt 2 жыл бұрын
Hii William, thks so much for your time and tutorial! You are fucking Amaaazing!!!!Thks a lot!
@corecoders8093
@corecoders8093 Жыл бұрын
can you do this for UE5
@jamessiebert764
@jamessiebert764 2 жыл бұрын
Hi, How many vCPU's would you recommend requesting?
@adrianb4121
@adrianb4121 3 жыл бұрын
Why not just use an AMI with Nvidia Drivers pre-installed?
@TheSSector5
@TheSSector5 Жыл бұрын
Doing this by yourself on AWS VS Pureweb and other stream services Which is better? I mean should I do it all on AWS or is it better and more reliable to just pay a company like Pureweb to get everything done?
@ammadkhan3239
@ammadkhan3239 2 жыл бұрын
can we have a tutorial on Pixel Streaming with matchmaking please?
@cristianberbecaru3441
@cristianberbecaru3441 Жыл бұрын
do we have ?
@GilbertoDesign
@GilbertoDesign 2 жыл бұрын
Hello I was trying to follow this tutorial, but I am on version 4.27.2 there are no folders like websignalingserver on the packaged project. Also the web services are not in the engine folder. Do this has to be done with the engine source code?
@idforgames3224
@idforgames3224 2 жыл бұрын
Hi, i am also using same version, Did you found any solution...Please help me if you know
@GilbertoDesign
@GilbertoDesign 2 жыл бұрын
@@idforgames3224 No I didnt find... :(
@FranciscoJCriado
@FranciscoJCriado 2 жыл бұрын
@@GilbertoDesign still no solution on this? @William Orving could you help us with this?
@vonnblagaming984
@vonnblagaming984 Жыл бұрын
-AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888
@adamc3607
@adamc3607 2 жыл бұрын
Amazon is taking ages to approve my request
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