Let's just say every single match ever outside of story mode was against Shang Tsung
@dotal2125 жыл бұрын
Tsung*
@Eggs52325 жыл бұрын
@@dotal212 You got it chief
@memaythink96975 жыл бұрын
Actually, this works amazingly well. Like, it's just the kind of ridiculous logic that might actually work in the world of MK and it gets rid of all the uncomfortableness of Fatalities. It also adds a whole new dimension to all of the character interactions, like, might this line be Tsung actually wanting to manipulate a character in a certain way? This idea is really cool.
@jl23515 жыл бұрын
that’s single player,but what about online matches and local battle
@muntu12215 жыл бұрын
But we already know there's a multiverse and alternate timelines. I just assume, if I was going to assume anything, that none of it is the "real" situation, just one way of many possible interactions.
@relyk.mp45 жыл бұрын
Characters: let’s do some sparring Characters again: *VIOLENTLY KILLS OTHER CHARACTER*
@novriltataki5 жыл бұрын
"This is not a Mortal Kombat channel. Fellow weebs, this is the last video about MK, I promise" -A.B.I., 2 days ago
@StellaEFZ5 жыл бұрын
It's never over
@waterdog7375 жыл бұрын
It's ok to talk about MK as long your mainly a gaming weebs channel. It's ok if you cheat every once in a while. just as long you remember where your bread n butter comes from
@SugarPunch5 жыл бұрын
Several itches needed to be scratched. We will now return to our regularly scheduled screen direction workshops/character design analysis/bumbling through game plots.
@arch57015 жыл бұрын
@@SugarPunch I hope you're still going to review MK11 when it's out. I love your MK vids!
@Kilesfactor5 жыл бұрын
lol reminds me of Plague of Gripes talking about how he's not a dragonball channel
@Mutough5 жыл бұрын
Bring back friendships. Ed Boon during the build for MKX said that family fatalities would have cool special interactions but that didnt materialize
@SugarPunch5 жыл бұрын
I would have loved to have seen what that would have been.
@Mutough5 жыл бұрын
@@SugarPunch maybe that's why there werent any allies in the beta
@Mutough5 жыл бұрын
@@SugarPunch maybe that's why there werent any allies in the beta
@ramsey2765 жыл бұрын
Considering the pre-fight dialogue between them, that could work now, like a non-lethal "marital venting" toward Cage...
@zfrometa83165 жыл бұрын
Still won't stop people from doing regular ones
@flamewolfscout39783 жыл бұрын
I know MKvsDC is trash, but frankly, I think it has the solution to this problem: Have Fatalities be the result of a spontaneous and overpowering burst of rage, like some kind of spirit or deity or force or whatever is temporarily taking control and forcing the character to perform the Fatality. That was, you can keep the relationships all the same, but still allow the various deadly endings to matches by basically having it be out of the characters' hands. You wouldn't even have to do much extra; just include a brief animation if the character expressing the sudden rage and add a basic fiery glow effect to their eyes.
@alexcampuzano20012 жыл бұрын
That it's a great idea.
@ryszakowy2 жыл бұрын
the funniest part is that MK vs DC isn't the worst mortal kombat since MKX and MK11 dropepd.
@axelwust9376 Жыл бұрын
Technically, that could actually circumvent the original problem perfectly, in where a battle is suddenly turned into a death match. Kinda dark too. But then again, it's MK
@thegamerfe8751 Жыл бұрын
@@ryszakowy Bro must be tripping if they think MKX and 11 are worse than MKvsDC
@ScorpionTheMaster11 ай бұрын
@@thegamerfe8751 gory finishers dont equal to a better game, and 11 is easily one of the worst mk games
@Beastosterone5 жыл бұрын
Best part is when Johnny will post a reply on the picture of his daughter holding up his lifeless body. Truly consistent story telling. Ps. As far as I'm concerned anything goes outside of story mode
@pokeluis20022 жыл бұрын
They must have some sick internet in the afterlife
@smokey35042 жыл бұрын
Sure anything goes, but it's bizarre watching two characters joke around and flirt before one rips the other's spine out through their ass and turn their head into an ashtray. Canon or not
@johngr17472 жыл бұрын
But there's still the "joke, joke, murder" SP talked about
@pbk66235 жыл бұрын
*looking at the poster* This isn't a brutality THIS IS A FATALITY
@jmrivero19105 жыл бұрын
AWYSALAJSKAEEEEEEEEE
@anibalrodriguez26265 жыл бұрын
Crocodile Dundee?
@sageky5 жыл бұрын
dun Dun Dunnnnnn!
@Saiyanryu5 жыл бұрын
The closest thing to remorseful killing in MKX gameplay: Johnny Cage: *does a Brutality on Sonya/Cassie* Also Johnny Cage: *sarcastically* "Oh no, I didn't. 😎"
@ringkunmori5 жыл бұрын
Tf2 is best in that regard since everyone is caapable of working with each other but don't hesitate to kill each other, and it's all in character.
@memaythink96975 жыл бұрын
It works in TF2 because every character was established from up front to have no specific familial or friendly relationships, but just being a bunch of mercenary psychopaths. A lot of MK characters were never afforded that kind of forethought, which is why we're stuck where we're stuck.
@unintentionally_edgy58672 жыл бұрын
@@memaythink9697 hey so about that lack of outside connections…
@Fenrize2 жыл бұрын
@@unintentionally_edgy5867 I never took what happened with Spy and Scout in the comic as explicit proof of them being related. Spy certainly didn't act like a relieved father when he realized Scout didn't die after all, more like he was annoyed he went through that whole Tom Jones routine for nothing and knows Scout will never shut up about it. Scout has 7 brothers, who's to say his mother isn't just sleeping around? Until Valve outright confirms it I'll remain doubtful
@ryszakowy2 жыл бұрын
@@Fenrize since medic admitted to stealing their souls and selling them to the devil AND the fact that they are either oblivious or ignoring the fact that they are actually respawning every time they die i'd say spy just wanted to comfort scout in what he thought were his final moments. spy above all else is a gentleman and has a sense of comradery towards the rest of them.
@Fenrize2 жыл бұрын
@@ryszakowy Exactly that, Spy doing something for Scout that could be seen as a form of kindness and/or a way to comfort him when he was dying. Telling him his father was actually his greatest idol Tom Jones and he would be seeing him soon considering Soldier snapped his neck lol. It doesn't really work out as a dna test. Even if Spy is frustrated by Scout's antics 99% of the time he does have some sort of a soft spot for him just as he does for the others in his own way, like you said.
@DJack2765 жыл бұрын
For Johnny Cage, we can say that it's all part of a movie!
@Cizma775 жыл бұрын
Everyone Johnny fights is just an expendable stunt double or a stand-in
@smokey35043 жыл бұрын
...A movie about him brutally murdering his wife with his bare hands...
@ryanm.87202 жыл бұрын
@@smokey3504 Maybe that's why they ended up divorced.
@Fenrize2 жыл бұрын
@@ryanm.8720 Till death do us part
@felman875 жыл бұрын
4th Snake does some excellent analysis of story modes and "wasted potential". I don't think there's a person alive who knows more Mortal Kombat lore than he. Not even at NetherRealm themselves.
@Nick-cg5hi5 жыл бұрын
felman87 he thinks the 3D games don’t feel clunky
@tmerchead15 жыл бұрын
Plenty do pnd ketchup ,History behind the warrior ,etc.
@kuvettepekmez26845 жыл бұрын
he really loves nitpicking
@valentinom.42925 жыл бұрын
Tabmok 99
@WeedShaggy5 жыл бұрын
I enjoy 4th snake but the real expert of MK lore is Tabmok99.
@The4thSnake5 жыл бұрын
It always shocks me to remember that someone at Sugarpunch knows who I am. Interesting subject, as usual. You could have ended the video on Majikura getting mad about YET ANOTHER MK video and doing a quick fatality on you. It would make some kind of point, I think.
@SugarPunch5 жыл бұрын
I actually made this video first. Even WE can't do timelines properly =(
@gothamcitygoon24915 жыл бұрын
You two are like peas in a pod so I'm not surprised in the slightest you know each other.
@The4thSnake5 жыл бұрын
@@SugarPunch When can we expect the pseudo-reboot where Magikura just rehashes his old harem anime reviews with half the effort and twice the praise?
@Suvraj-ls1kl5 жыл бұрын
The4thSnake hey what’s up man. when’s the injustice 2 review?
@The4thSnake5 жыл бұрын
@@Suvraj-ls1kl I'll be getting back to it after the next few videos.
@danshiba14985 жыл бұрын
You get two characters who when they're introduced they all like " hey friend do you want to train? Yeah sure!" By the end of the match one if then rips fhe head off the other
@HenryXLII5 жыл бұрын
In my head canon these kind of fights take place in a simulation. That’s why the characters are so chill about murder. This is backed up by the training stage being a big simulation room,and characters appearing in endings even if you brutally murdered them on the way to that ending. It’s basically the characters showing “this is what could happen to you in a real fight.” It helps that all of the characters this is an issue for hang more on the good side and are aligned with Earthrealm’s forces. Quran Chi killing Shinok or Tanya killing Mileena can’t really explained.
@jwilsthem.c37805 жыл бұрын
in previous Mortal Kombat games they had this thing called friendships where you wouldn't have to kill the opponent you could just humiliate them in some way it would be nice if they brought those back I guess.
@DWolf20995 жыл бұрын
It's also optional to do the Fatality, and they already said before they don't think it would work for how serious they're taking it now. That is why there are no Babalities in MKX or MK11 MK9 was the last one
@JOfJaZ5 жыл бұрын
ah yes, humiliating someone by handing them a cake?
@alexhardline22085 жыл бұрын
@@JOfJaZ or asking them to buy a Sub-Zero doll
@spookson56795 жыл бұрын
@@JOfJaZ some are humiliating
@Hambo3253 жыл бұрын
@@DWolf2099 I mean, now that we have it, it's not that bad
@redskared80935 жыл бұрын
Easy solution? Bring back Friendships for MK.
@memaythink96975 жыл бұрын
Still doesn't fix the fact that people will be butthurt over having their agency to do fatalities away.
@iota-095 жыл бұрын
@@memaythink9697 just make it optional then v['-']v
@ShadowSumac5 жыл бұрын
@@memaythink9697 Butthurt is justified. Why the fuck you take my options to do whatever finisher I want for the sake of "narrative" outside of the story mode, where nothing really matters.
@ShadowSumac5 жыл бұрын
@Luke Wilson Now that's the only solution for this "problem". Which is not a problem at all, just one guy trying to prop himself by criticizing famous series with inane nonsense.
@DWolf20995 жыл бұрын
There is already an interview about this. And the reason why Babalities are not returning
@ryujisama5 жыл бұрын
While I can see your point, I feel your argument is rendered moot simply because of the existence of the game's story mode, in which characters routinely fight each other as part of the narrative; however nobody dies because fatalities during the story are disabled, and the only time when they do die is when it is explicitly seen as to move the story along. Hell, in the beginning of Mortal Kombat 9's story, after Johnny Cage fights and beats Barraca(sic?), Shang Tsun commands Johnny twice to finish him off, and Johnny's like, "What? I'm not gonna kill him..." The only thing I can say here is you need to separate the "what-ifs" of Arcade Mode with what's canon in the series' Story Mode.
@memaythink96975 жыл бұрын
It's not about it being canon. It's about just the "story" that's being told within the fight. Don't you think it's jarring to see two people be friendly and a minute later brutally mutilate each other, regardless of context?
@ryukenxx25 жыл бұрын
@@memaythink9697 That's only if you do the fatality which most people stop after a while.
@ryujisama5 жыл бұрын
@@memaythink9697 To be honest, yes; but it's what we've come to expect from this series. Sure, it's a bit unnerving to watch two people who are related/on friendly terms with each other fight each other to later have one of the two brutalized the other in cold blood. But as far as this affecting the narrative, I still disagree, because I already know that there is s canon storyline where even if the two were to fight, unless it's part of the story, one won't kill the other. There are even times after a story fight where if two friendly combatants fight each other, the winner will often express regret for having to fight a friend. And again, since Arcade Mode fights are "what-if" scenarios, then I also have the knowledge that I don't have to use a fatality/x-ray move if I don't feel like it. And regardless, at the end of the fight, I can comfortably know that the other person I just sliced in half is not permanently dead, and will not affect the story.
@MekanikKommandoh885 жыл бұрын
Me MayThink Not at all. Because it’s a fucking fighting game. If we go too far down this rabbit hole, then we’d have to limit which characters can actually fight each other.
@tyrellesmith92655 жыл бұрын
@@memaythink9697 I really can't understand this complaint at all. Like what is the solution your looking for? All these brutal finishers are optional. If you are that concerned about the narrative preservation in an online fight or arcade tower fight you can always just not use fatalities. Nothing is being foisted on the player and none of it is cannon. Don't want Cassie to take a selfie with her dead father? Don't use that finisher. The only real way to "fix" this is to limit who your allowed to use fatalities on which would seriously piss off a ton of players who just want to kill people with Sonya or Johnny Cage in a fight and don't care about whatever narrative in that specific fight is being presented.
@KaitouKaiju5 жыл бұрын
Yes. MK is supposed to be disturbing. Gameplay and story segregation is good in this case. There's a reason you can't do fatalities in Story mode, where the narrative matters most.
@memaythink96975 жыл бұрын
I think this level of disturbing wasn't intended by the developers, more like they just never thought about the consequences of adding certain story elements. I mean, NRS is probably one of the most flippant and "do whatever we want" kind of companies when it comes to this sort of stuff
@ColorMeDoubleZ5 жыл бұрын
@@jpeterman6538 this has nothing to do with that, quit projecting
@KaitouKaiju5 жыл бұрын
@@jpeterman6538 Who said anything about titties? I didn't, so fuck off and complain to someone else
@KaitouKaiju5 жыл бұрын
@@memaythink9697 Even as far back as the first games you have friends, coworkers, people who grew up with each other killing each other in all manner of ways and it's been like that every game. I don't see how that's any different than Goku destroying the planet in every DBZ game
@Written_in_the_Starss5 жыл бұрын
Yes Mk is supposed to be disturbing yet they made the sexy females to wear hijabs.😂😂😂😂
@InchonDM5 жыл бұрын
Oh hey! And now it turns out, putting these fatalities together is LITERALLY TRAUMATIZING THE DEV TEAM! How about that!
@vinylvids20114 жыл бұрын
Crazy right!!! I mean should we really be surprised though?
@UltraEpicLeader10020 Жыл бұрын
damn. I miss the days where all it took to be counted as a fatality was just ripping somebody's head off with their spine attached or just giving them a cartwheel kick followed by an uppercut that sends their ass to the ground.
@austinreed73434 жыл бұрын
I’m well aware that it’s too late, but they’re adding friendships back.
@LazyPirate83 жыл бұрын
They still fucked it up though. I thought friendship are suppose to be a way to bury the hatchet with your opponent. Most of them doesn't do that. Except malena with katana.
@goddamnarshia5 жыл бұрын
Jojo taught me one important life lesson. Don't think about it
@quintoonartt5 жыл бұрын
Found the JoJo comment 😂😂 JoJo fans unite
@meterothecrow62705 жыл бұрын
It's what kakyoin would do
@Dabajaws5 жыл бұрын
Sono chi no sadame
@dancingiguana23095 жыл бұрын
It just works, a wise lesson taught to us by Araki.
@harima95975 жыл бұрын
Araki forgot!!
@jeggsonvohees22015 жыл бұрын
I don't think ABI's argument about the previous fight interactions holds up in light of the fact that not all, if any of them are canon. For example, in one of Takeda's interactions with Scorpion, Hanzo states that he's rejoined Quan Chi, yet this never happens in the actual storyline.
@memaythink96975 жыл бұрын
It's not about it being canon. It's about just the "story" that's being told within the fight. Don't you think it's jarring to see two people be friendly and a minute later brutally mutilate each other, regardless of context?
@jeggsonvohees22015 жыл бұрын
@@memaythink9697 That's just it though, it's the "story" within the fight. That's not part of the actual story in the game, hence why some interactions contradict what is seen in the story modes. There's also the player to consider. Regardless of what the intros are, the characters are not making choices, the player is. They don't choose to fight, the players do. Fighting matches are not part of the actual story, and don't narratively conflict. That's why it's not jarring, because it isn't two friendly people fighting, but two players trying to kill each other. Now if two characters in the story mode were friendly and killed each other, then there would be a conflict of character, because within the world of the actual story they are making narrative choices.
@it_me_lui5 жыл бұрын
even if they aren't canon, its still jarring how they break character so easily, the anime fighters mentioned in the video also don't have every fight being canon but they react accordingly to their opponent especially if they had a significant relationship with each other. may and johnny fighting wouldnt be cannon in guilty gear but if you choose to make them fight the game gives you some plausible reason and conclusion to their fight that makes sense to their what if situation meanwhile in mortal kombat, while they do give good reasons for everyone fighting, them ending in fatalities is a big immersion breaker for characters that have significant relationships with each other.
@memaythink96975 жыл бұрын
@@jeggsonvohees2201 The whole aspect of player interaction is a complicated issue that we don't have the time to discuss, so I'll simplify - all of the choices a game gives to a player need to be thought through and considered, because they all reveal to a certain extent the game's intention, be it wanting to be a cool brutal mindless kung-fu simulator or whatever else. Even if MK wanted to be just "lol video game no logic" about it, giving the player a choice of doing these Fatalities can kinda break the player out of the "yeah, this violence is cool!" mood and into "wait, this is actually kinda psychotic" mood, regardless of how little they'll want to think about it.
@BKphanom5 жыл бұрын
@@memaythink9697 or, how about you just stop trying to sound like a 300iq intellectual, and just realize that its a fucking game with a finisher mechanic
@narutorasbat5 жыл бұрын
A.B.I.: "What began in MK9..." Mortal Kombat Deception Konquest mode: "Am I a joke to you?"
@Starnana5 жыл бұрын
Nice Danganronpa music Monokuma for MK11 DLC
@Deadagent5 жыл бұрын
That..... makes more sense than it should.
@maxramirez99555 жыл бұрын
We don't need any weeb shit in a good game
@user-bi9tp8zb9k5 жыл бұрын
Starnana thank you for letting me know where the music is from. Do you know what the song is called?
@user-bi9tp8zb9k5 жыл бұрын
feargm thank you 🙏
@buzzerking5 жыл бұрын
@@perky8390 You have a zoomed out image of Komaeda in a "rantsona" pose. Why are you calling people cotton pickers?
@zaden90095 жыл бұрын
I see that as a MAJOR NITPICK, since normal battles in MK are non-cannon (,Even Ed Boon on his latest interview said that no playable MK11 character would survive a bullet through their head except for Raiden). The interactions before battle are just a cutsie thing to reference something that wouldn't fit to the story mode or SOMETIMES to hype you up before fighting. That's why there is no option to do a Fatality in story mode unless it's going to be cannon.
@degisndinga88535 жыл бұрын
That statement Ed said a joke fyi
@solidfisher97985 жыл бұрын
He should go back to his kid friendly anime and not complain about mortal kombat. He sounds like a polygon article come to life
@FraserSouris5 жыл бұрын
Zaden Kyo Takagi Except as, he points out, does limit the potential of storytelling in games like this. Declaring parts to be non canon in the end while the opening seems consistent doesn’t flow well. Any other fighting game could have interesting dialogue both timed which makes each fight feel like it’s own story. You can’t really have that with fatalities so it’s a trade off. Also, even non canon, the implications are kinda horrifying
@RainyBankai5 жыл бұрын
@@FraserSouris it's a game
@engineerheavy13445 жыл бұрын
Fraser Souris yeah ok let’s get rid of fatalities, also dont you think spilling blood over a minor disagreement is too much? How about they just sit down and talk over a cup of tea and you have to time button presses to not spill your tea while sipping it? Or even better, how about they just go to therapy to learn about how to accept differences in the world around them? What you’re saying is completely stupid.
@mistergremm7355 жыл бұрын
I don't think necessarly that you all wrong, at the same time you're not really forced to use fatalities they are optional, you can go and finish the match with simple knock out, it doesn't have to end in death, While it's completely understandable that having an option to kill fighter thats related to you does come off wierd it is afterall video game and like you stated *"Limiting character fatalities for specific opponents won't be good for the players"* Granted your suggestions might actually help like extra dialogues, but as always it's still great to see many content creators actually care about narrative or stories in fighting games and having thoughtful disscutions
@nikolastefanovski25095 жыл бұрын
I just think he’s overthinking the fatalities, they are not canonical in any way, like tower endings in all fighting games And at the end of the day, the fatalities are just a thing that can happen at the end of a match, you immediately move on to the next match and think nothing of them as soon as the next match starts. Idk that’s what i think
@T-Jex5 жыл бұрын
@@nikolastefanovski2509 some tower endings are cannon (Smoke and Johnny's are in MKX) but yeah if you dont want to see Jade kill her husband to be in MK11 just... dont do it
@iota-095 жыл бұрын
@@nikolastefanovski2509 it's not about being canonical, he's not talking about the whole game's narrative, but about that specific match's narrative; if the story mode didn't exist and the characters only had backstories and nothing more, than the single matches would be the start and end of those characters narrative. That's the narrative he's talking about. Backstory (story mode) Encounter dialogue Fight End of match That's the whole narrative. However, the presence of an encounter dialogue that mentions characters backstory makes the ending narrative of the match... Weird. There's two relatively easy fixes: 1:take out the encounter dialogue(bad choice) 2: give them "Friendships"(but make them optional, not obligatory) However, when a character says "hello wife I've loved for 20 years" only for 2 minutes later open her up like a tangerine is disturbing in a far worse way than the gore itself. If there was no dialogue, you could make any idea you desire for the reason of the match itself though (like those who say "the opponent is always shen tsung", that would work if not that it never gets aknowledged mid-match, while everything else does)
@mistergremm7355 жыл бұрын
@@iota-09 or 3: Just don't use fatalities, narrative could end with knock out
@ShadowSumac5 жыл бұрын
@@nikolastefanovski2509 Overthinking is putting it VERY mildly. People like this like a plague killing everything fun in their way.
@markel90005 жыл бұрын
I love story telling in fighting games, ever since I’ve played them. I wish they would be expanded on even more. I think soul calibur 6 is a step in the right direction
@dpthefish62215 жыл бұрын
You don’t have to do the fatality though, it’s an option for rubbing it in their face that you won, it’s not technically “canon” just like certain dialog with certain characters isn’t always canon
@FraserSouris5 жыл бұрын
DPthefish Except as, he points out, does limit the potential of storytelling in games like this. Declaring parts to be non canon in the end while the opening seems consistent doesn’t flow well. Any other fighting game could have interesting dialogue both timed which makes each fight feel like it’s own story. You can’t really have that with fatalities so it’s a trade off. Also, even non canon, the implications are kinda horrifying
@IkeOkerekeNews5 жыл бұрын
@@FraserSouris You still don't have to do fatalities. Its a choice.
@shindean4 жыл бұрын
@@IkeOkerekeNews you also don't have to play the story mode to enjoy the game, it's also a choice right? But if I'm going to be paying $60 or more for this product, I want to use the content.
@shindean4 жыл бұрын
Not doing the fatalities is an option, like winning a fortnite match and not doing a dance. You're not obligated, but there is still something personalized about it which is why you want to do it and why you invested your time and money to do so.
@IkeOkerekeNews4 жыл бұрын
@@shindean Not sure what the problem is. If you don't want to do fatalities, you don't have to do them.
@jojo95DK5 жыл бұрын
I see what you mean, and I'm not saying I don't agree, but fatalities and the "Sadism" you mentionned are part of MK's identity, I don't see how you can fix that problem without, as you said, limiting the player's freedom, can you imagine playing online as a character, but because they're related to the character the other player chooses, you can't use fatalities? That'd kinda suck Anyway... Despite that, I'm 100% behind you, story and characters are the best part of fighting games
@suddenllybah5 жыл бұрын
That is basically what ABI says. The problem is that MK has always been a game about brutal murder, but most characters survive their games anyway. MK9 has kinda ruined that by having actually developed story beats in a tight story and MKX then mixed that with more intro dialogues. The excuse plot has gotten legs, but it still is excuse plot for games where it ends with over the top premeditated violence.
@DWolf20995 жыл бұрын
@@suddenllybah that is why there is a CANNON STORY MODE and a non cannon mode called VS mode. If there is a story mode stop complaining about story in ONE FIGHT that you and the opponent have chosen to happen.
@suddenllybah5 жыл бұрын
@@DWolf2099 ... my point is how the story mode and vs mode literally clash with each other, and the writing in story modes gets refered to more and in with each game, so it does matter.
@DWolf20995 жыл бұрын
@@suddenllybah if the main story is there it doesn't matter, vs doesn't change the story
@lnce_vfx66645 жыл бұрын
suddenllybah dude... vs matches aren’t canon...
@ziomalettoshadowplay31762 жыл бұрын
One way it could be solved would be to make non-lethal finishers for certain characters like Liu Kang whose code prohibits him from killing or non-lethal finishers for friends/family members on the good guys' side (or maybe even few on the bad guys' side). Like, let's say, have Johnny say before a fatal "Sorry babe" to Sonya and do the uppercut that makes her land on the table (or some other WWE crap) to absorb the impact. Or have Cassie's baton finisher be simply a hit that breaks her dad's jaw and end at that (he can write in comments he want a rematch or something). But one question remains - is NRS committed enough to make additional finishers? I think the ultra grotesque fatalities were a mistake. Even if they don't make you cringe, they end up redundant after first hit and take so goddamn long, it makes me say "YES, GET ON WITH IT!".
@WikiHL3 жыл бұрын
Let's just ignore how SvC Chaos and KoF XIII did the unique prefight over a decade and almost a decade respectively
@rodrigocarvalho77595 жыл бұрын
they could change the fatality to a friendship when characters with a relationship fight
@alanzapreservationtheythem28615 жыл бұрын
Rodrigo carvalho Rain wins! FRIENDSHIP!
@ironmaster64965 жыл бұрын
That...could have been a GREAT Detail (and memorable troll moment)
@drakewilson6385 жыл бұрын
They're putting Mercys
@ShadowSumac5 жыл бұрын
Or they can just let the players decide what to do?
@jessISaRicePrincess5 жыл бұрын
@purple man dude i can relate to that
@heavynorse77465 жыл бұрын
I definitely care about story in fighting games, hence why MK appeals so much to me. The world and mythos of MK is massive in comparison to other fighting games, could easily fill up several full-length RPGs. Fatalities and the gore of the franchise is just a gimmick though. Got absolutely nothing to do with the canon story, unless it's actually shown as part of the story, like with Sub-Zero killing Scorpion in MK Mythologies, and D'vorah killing off Baraka in MKX. There's nothing to fix.
@memaythink96975 жыл бұрын
@Sateki Taulanga It's not about it being canon. It's about just the "story" that's being told within the fight. Don't you think it's jarring to see two people be friendly and a minute later brutally mutilate each other, regardless of context?
@memaythink96975 жыл бұрын
@Sateki Taulanga Thank you, I know what both character interactions and fatalities are. I get that they're not cannon. I get that they're ""gimmicks"". No, it still doesn't mean that I'm gonna be OK with Sonya decapitating her own daughter and taking her fucking skull as a prize after them jokingly talking about their training.
@heavynorse77465 жыл бұрын
MK is not the game for you then. There are other fighting games out there though, so have fun with those instead. ^^
@gracecalis54215 жыл бұрын
@@memaythink9697 I think that has more to do with you, and less with the game. Its not Netherrealms prerogative to have to bend the game to fit your degree of suspension for disbelief. Their fanbase loves it, adores it even, so they won't change it, not when literally no one thinks its as significant of a problem as you people make it out to be. Simple solution? Get another game, because what you regard as something that detracts from the experience, many others regard as something that enhances the experience. In that case, it becomes less of critiquing game flaws and more of critiquing otjer people's tastes, which I must say is in poor taste (pun intended)
@vaggos20039 ай бұрын
@@gracecalis5421I was never a fan of the argument "well, no one else complains about that". All that this argument says is that a lot of other people with different tastes and perspectives on the matter than me don't have an issue with that (even tho some of them could have agreed with me and simply never noticed the thing I had a complaint with). Like, what, a critisism being objective or subjective is now all of a sudden decided by how many people bring that criticism up? As for the specific subject of discussion, the MK Fatalities, it is of no doubt that they are an MK gimmick. That is, I believe, a clearly established and accepted fact. What exactly does this gimmick offer MK? Like, we nowadays have other games with violence, a lot of it eith the same wanna-be-realistic style as modern MK. We also have other fighting games with finishers. We even have other fighting games with gore and violent finishers. And modern MK's finishers and gore really aren't that stylized so as to stand out when compared to the violence of other games and you could even argue modern MK's obsession with realism and mokap limits the stylization potential. This is easily seen in a lot of MKX Fatalities, where some of the goofier decisions in the Fatalities just don't work with the overall aesthetic of the game. In MK11, almost all of the Fatalities end up boiling down to: Character A hits character B a lot, there is lots of blood and character B keeps getting shredded even after death so what the hell is the point of the finishing blow, anyway? There are other issues with the Fatalities (not as special when compared to the gorey special moves, in a way they all feel like exactly the same thing, the devs sometimes with new ideas that don't feel like retreads from the past, older finishers look pathetic when compared to what comes after them) (and let's not turn a blind eye to the disgusting behind-the-scenes practices for the creation of some the modern gore) and most of those issues seem to come down to MK's desire to outdo itself on every turn. MK1 (or as how some fans like calling it M1K) has fixed some of those issues, but there is still room for progress. Hopefully, that progress will get realised. Those were my 2 cents to all this.
@Jreg210 ай бұрын
My headcanon theory: Outside of canon deaths in story mode, none of the fatalities are "real". To simply a very complex concept, the fights in story mode are actual fights while the ones in PvP, online or local,are about as real as a movie set or like WWE, meaning all brutalities, fatalities, anything that kills the enemy after is just VFX to give the theorical audience some thrill. Its why brutalities and fatalities can make no sense (another example is Jax doing the big boot step kill, how tf does he do it? Of course its not logical but with this theory in mind it's actually kinda reasonable, because it would be fake) and it also explains why characters are so ok with doing brutal things to characters they would canonically care about (for example Johnny can just fucking MURDER Cassie but in canon he'd never do that, you know, because that's his kid and he loves and cares for her.) So the reason it happens sometimes in the PVP mode is because, for them, its not real murder, its VFX or something like that, and the excess violence is just for the audience. Again, a weird theory of mine but I felt like it fits to share.
@zamza9895 жыл бұрын
I always separate fatalities from story i felt like that's what you're supposed to do. It's like MK is very aware that it's a video game and also that you can choose to do the fatality or not. I think we're just supposed to keep em separate from story context and i think that's okay
@memaythink96975 жыл бұрын
It's not about it being canon. It's about just the "story" that's being told within the fight. Don't you think it's jarring to see two people be friendly and a minute later brutally mutilate each other, regardless of context?
@ShadowSumac5 жыл бұрын
@@memaythink9697 Stupid copypasta is stupid.
@mafuran88403 жыл бұрын
Exactly. I feel like this entire video is just one big bitchmoan.
@Duchu265 жыл бұрын
While I agree it absolutely breaks the character, when you see them mutilate and murder their loved ones, one thing you've got to remember is that Fatalities are optional. I think it tells more about a player who, without being forced, chooses to do a Fatality on his character's spouse/child/friend :D
@marley78682 жыл бұрын
it's not just a matter of being forced either a fatality is the hardest and most time time consuming way to end a battle you could do nothing it'd be over quick you can hit them once to knock em out and that's the fastest if you wanna kill'em that's entirely on you
@nevercolo86612 жыл бұрын
Optional yes, but you can argue that is you don't full one off, you've just won the fight for nothing so why not pull one off?
@lilarto5 жыл бұрын
I get how it could be off-putting and nonsensical to see characters perform fatalities on their loved ones. But ultimately it's a nonissue for me because I don't view finishers as canon, just as I don't view the moment to moment brutality during matches as canon. Otherwise, it would bother me that characters aren't limping when they get their leg broken or that the match doesn't abruptly end after a character's x-ray/fatal-blow. Mortal Kombat is all about over the top, gratuitous, cartoony violence. It's not meant to be taken too seriously but in jest. The only time a character's death affects me is when it happens during the story. But even then, there are a myriad of ways that characters can be resurrected so nothing's ever too final in the world of MK.
@devilbringer11022 жыл бұрын
The part about violence in your comment aged horribly since MKX was released, is not longer cartoony is now just disgusting
@thepastorscasket2 жыл бұрын
@@devilbringer1102 It's definitely still cartoony.
@gspandem12042 жыл бұрын
@@thepastorscasket MK11 would like to have a word with you, seeing as it gave some of the animators actual PTSD.
@cryofigment49492 жыл бұрын
@@gspandem1204 It's still pretty cartoony No human has that amount of blood to squirt around
@SpeedStar16425 жыл бұрын
1:52 “All of it comes crumbling down once you hear those two words.”
@moonraven61454 жыл бұрын
Ehh, they're fine afterwards, sure Jax just turned his daughter into a gory ash tray for his cigar but it's all water under the bridge after that
@ingasparrow5 жыл бұрын
MK in the past had the option of performing "Friendship" and "Babalities" (turn the opponent into a baby). I guess they won't be featured for this new one, though. They were alternatives for those who thought Fatalities were too much and other critics.
@DWolf20995 жыл бұрын
You do know Fatalities are also optional by themselves? You are not required to do so
@ingasparrow5 жыл бұрын
@@DWolf2099 Wow, I am obviously not familiar with MK, have never played it and had absolutely no idea. Thanks for pointing that out, genius. I didn't know when discussing Fatalities, that we weren't allowed to point out that MK had offered other alternatives in the past.
@DWolf20995 жыл бұрын
@@ingasparrow my genius is finally recognized
@ingasparrow5 жыл бұрын
@@IkeOkerekeNews no u
@IkeOkerekeNews5 жыл бұрын
@@ingasparrow No, shut up.
@TheAldGamer5 жыл бұрын
And that’s why they probably will get back the Friendships
@tmerchead15 жыл бұрын
I think your overanalyzing Mk, fighting games will always contradict their own narrative example Dan is one of the weakest fighter in Street Fighter lore yet outside of it he can take on Bison ,Akuma,Oni .Akuma is supposed to be the dark side hado evil incarnate and whose only desire is to fight powerful opponents yet hes taking selfies with Elena in her ending. In Tekken Devil Kazuya is supposed to be one of the most powerful beings in Tekken lore yet outside of it he can get beat by fucking Lucky Chloe .You have to separate lore from game.
@Prnnce5 жыл бұрын
He can, he just has the odds stacked high against him, just like how a player using a low tier will have to put in a lot of extra work to beat a player using a top tier with 3 frame lights
@vesselthanatos30335 жыл бұрын
i think his point is that even if it doesn't follow the narrative, fatalities become more disturbing when most of the cast are families and close loved ones.
@thebwarrior74105 жыл бұрын
vessel thanatos also people who have an issue with that could just not do a fatality
@vesselthanatos30335 жыл бұрын
@Mr. Dewott75 while it is still his fault for doing so, it doesn't help that the developers give us no choice but to believe that this game has family members killing each other. Honestly, i would've thought that with the inclusion of time travel and different dimensions, the game developers would have addded a effects or visuals to show that these are events being played out in different dimensions, and chronica is just watching them. They did a similar thing in Injustice 2 to show (or give the idea) that these fights are most-likely being fought in different worlds or are similations done by Brother Eye. They show this perfectly in Injustice 2 by showing batman controlling the computer / menu screen whioe choosing the fighters and location of each fight, so why not do something similar by having the opening start out with chronica messing with her time sphere thing?
@ryangarza55135 жыл бұрын
You people are missing the point of the video entirely. It's kinda hard to seperate the story narrative from gameplay when the narrative is being enforced through pre-fight dialogue. It's like "Hey you lets have a good fun fight. Alright but I'm gonna come out on top Nope I'm gonna win haha it's all in good fun with a little bit of joking around haha Then DEATH" Maybe if you would listen to what he was really saying it wouldn't have gone over your heads
@bmsman8165 жыл бұрын
I swear only 2 days ago you were saying you WERENT a Mortal Kombat channel.
@ShadowSumac5 жыл бұрын
Somebody desperate for clicks it seems.
@DinoGoodley4 жыл бұрын
ShadowSumac No, he’s putting up a valid argument
@amazighgamer1865 жыл бұрын
You should talk about fatalities in Samurai Shoown series especially Samurai Shodown V
@Freefork5 жыл бұрын
To little girls are just TRILLED to slice each other in half.
@ShadowSumac5 жыл бұрын
They won't. SamSho is not that popular, so he won't get many click by doing so.
@davantejohnson78505 жыл бұрын
Regardless, that one should flourish as well.
@austinreed73435 жыл бұрын
@@Freefork Samsho and Eternal Champions should both be discussed.
@ChiefMedicPururu3 жыл бұрын
@@ShadowSumac Uh...
@francismanancis41865 жыл бұрын
Fatalities are non canon. You dont perform fatalities during story (unless the two characters are enimes) Now you're just nitpicking.
@memaythink96975 жыл бұрын
It's not about it being canon. It's about just the "story" that's being told within the fight. Don't you think it's jarring to see two people be friendly and a minute later brutally mutilate each other, regardless of context?
@Rexog905 жыл бұрын
I totally agree. And it is not like we care about what is canon or not when we are playing and having fun with friends, right? At best we(my friends and me) make fun of it "lol he killed his best friend, this makes no sense".
@SaviorGabriel5 жыл бұрын
Nitpicking is kinda what he does here.
@locotronification975 жыл бұрын
@@memaythink9697 The same applies in Blazblue, Dragon Ball, and many other fighting games... Ragna's astral finish literally vanish you, lol
@ShadowSumac5 жыл бұрын
@@memaythink9697 No.
@chipslight7385 жыл бұрын
There's a term referring how certain interactions in a media are completely uncanon and detached from the story/lore of the universe and that is extradiegetic and that's what Fatalities are, extradiegetic. You explained it yourself, the concept of Fatalities is to just outright satisfy sadistic envies in the game but acting as if every fight is canon in its little bubble is a bit preposterous. At the end of the day, a fighting game core appeal is its mechanics, characters and competetivity. SF2 was a massive hit not because of its amazing storyline but because of its gameplay. Yes, we're in 2019, fighting games shouldn't just be simply fighting and have interesting content such as a story and character interactions but that doesn't mean a random fight in VS Mode has to be perfectly linked to the story/lore of the game, be it self-contained or not. There's multiple characters in SF or Tekken that would outright kill an opponent and be in character but you don't see it happen because those fights aren't supposed to be canon. I don't see why we can't just remember that a game about glorifying violence is just a game about glorifying violence that also has a story mode if you're interested in the universe. Also, on the notes of Guilty Gear and BlazBlue finishers not being "outright murder", I don't think we've played the same games. There's plenty of exemples of IK or Astral Finishes where a character that is not morally evil or crazy outright kill someone that can be their friends. I can give a dozen exemples : Johnny turning you into a card and slicing in half and making their enemy disappear, Testament sacrificing the opponent on a bed to his Succubus, Bang skewering them with a giant nail, Valkenhein tears them into shreds, Justice blowing them up, Faust NUKING THEM. I know in both games, some of them looks like joke finishers rather than actual ultimate moves (Faust's again, Bridget's IK, Makoto punching you to the moon) but that doesn't change that a bunch of those characters that are supposedly good guys still can do it on them. For fuck's sake, Slayer punches you to the other side of the Universe, how is that not as sadistically overkill as any Fatalities ? If you don't want to separate gameplay features and story for the sake of justifying why a mechanic in a video game exists, that's fine by me but at least be fair with the comparaisons cause I can try as much to explain how Dizzy preventing Necro to nuke Ky or Johnny killing May with one of her Instant Kill is as jarring MK's fatalities on friends/families. And no, I won't take the "it's just anime characters taking an anime beating" as an argument when shit like Bridget's IK, A.B.A.'s IK, Tager's AF and Arakune's AF exist.
@ShadowSumac5 жыл бұрын
You dare to bring logic into this and dare to criticize anime fighters?
@dragons_red5 жыл бұрын
I always saw all matches as small "alternate universe" outcomes similar to the differebt endings depending on who wins the tournaments, so things like friends and family doing fatals to each other as just a thing that happen in that timeline. The official story mode is the canon.
@burrito93275 жыл бұрын
Considering the fact that MKX brought back a ton of Kharacters back to life (Not only as revenants, but also as fully reformed humans) after their canon deaths in MK9, I guess... death is meaningless in MK. Also, there is now time travel involved, so now death is both meaningless and inconsequential, since Baraka can rip off Shao Khann's face and then hop back in time to be his faithfull servant again. Now that death is no longer has meaning nor consequences it's just a spectacle I guess. Those are my two cents tho, as someone who will must likely play a Johnny in MK11 and refuses to murder my wife and child.
@burrito93275 жыл бұрын
@Sateki Taulanga I guess you're right on that, fatalitys will never really leave since a MK without fatalitys isn't an MK game. The best way to look at this batles is that they are non-canon, but the interactions are canon, as many others have already said.
@iota-095 жыл бұрын
@@burrito9327 and unfortunately that's the problem... That the fights aren't canon it's all right, but the start of round interaction create a per-match narrative that gets shreddes to piecea once a fatality(and sometimes brutalities, fatal blows and x-rays) happen.
@ShadowSumac5 жыл бұрын
@@iota-09 Deal with it.
@burrito93275 жыл бұрын
@@iota-09 Tis the curse of modern MK, Violence vs character development, a tale of flirts and decapitations eternally retold....
@Hilian955 жыл бұрын
I understand your point but... In the end Fatalities are MK's most important feature, limiting them in any way will be worse than preserving whatever lore they try to enstablish. Best you can do is pretend everything you see after the announcer says "FIGHT" didn't happen.
@iota-095 жыл бұрын
Doesn't mean it's not jarring to watch still... Might as well have puppets instead of actual characters at that point...
@ShadowSumac5 жыл бұрын
@@iota-09 Than don't watch it. Problem solved.
@JEEVES6355 жыл бұрын
The actual narrative of the games include little to no actual fatalities because it would make the characters seem like absolute psychopaths. As far as regular 1v1 goes, does it really matter?
@memaythink96975 жыл бұрын
It's not about it being canon. It's about just the "story" that's being told within the fight. Don't you think it's jarring to see two people be friendly and a minute later brutally mutilate each other, regardless of context?
@kory76985 жыл бұрын
@@memaythink9697 Then don't brutally mutilate your opponent, the game isn't making you do that. You can choose if you want to or not
@gunblade86745 жыл бұрын
Me MayThink it’s a game
@ShadowSumac5 жыл бұрын
@@memaythink9697 No, because, there is such thing as gameplay and story segregation.
@THEKINGBETWEEN5 жыл бұрын
They don't let you perform fatalities in story mode so that kinda solves it
@TheBest-ef9gj3 жыл бұрын
Im a street fighter fan and even I can admit this is a stupid video fatalities are optional and don't happen in story mode and are non canon 99% of the time
@pbertolini5 жыл бұрын
Wow dude, discovered your channel while getting hyped for MK11 and I love it! Really insightful stuff that I had never considered.
@jiheishou5 жыл бұрын
The way I see it, as soon as the announcer says FIGHT the match isn’t Character A vs Character B anymore. Its Player 1 vs Player 2. Fatalities exist as a means to rub your victory into your opponent’s face. The only “solution” I see is removing pre-fight dialogue but that would be lame. I put solution in quotation marks because solution would imply this is a actual problem and not just a weird video game thing.
@jiheishou5 жыл бұрын
Also even in MK1-3 there were established relationships between characters if you read attract mode intros. Scorpion hates Subzero, Liu Kang and Kung Lao are shaolin bros, etc. Shame on you for saying that NRS story modes started with MK9, it started with MK vs DCU
@Daryom Жыл бұрын
i vaguely remember an easter egg on Samsho, i dont remember if it was V or IV, but i remember that if you do either Rimururu or Nakoruru's fatal blow to each other, you get a special interaction to show their grief and shock on how they could do such thing.
@Shining4Dawn5 жыл бұрын
Thanks for leaving the audio on that ending clip intact. I needed Jarek screaming like an idiot in my life today.
@JustAdam3D5 жыл бұрын
Finally someone made a video about this! Fatalities never sat well with me outside of pure morbid curiosity but this aspect to them always made me so uncomfortable and I'm glad I'm not the only one
@ShadowSumac5 жыл бұрын
Play Street Fighter. Friends just beat each other to a bloody pulp in that game, which I expect you find much more serviceable to your delicate palate.
@thetoondevil5 жыл бұрын
I actually thought about this subject with my friend. We always talk about why MK vs SF is never a thing, and one of the common subject I bring up is Fatalities. While the franchise(SF) has characters with motives to kill, a good majority aren't. A good number are even against the thought of it. So how do you go about this with someone with that characteristic? You have characters with relationships with others, how do you justify killing them in such a barbaric way? I'm sure the versus mode is considered non-canon in MK, but the cast still interacts with one another at personal levels. And that's kinda messed up when you think about it.
@ogreevans5 жыл бұрын
DC vs MK had Brutalities. Probably just do the same thing for an MK vs SF.
@RaycerkGamer5 жыл бұрын
Or maybe just a, Mortal Kombat characters in Street Fighter. Like Street Fighter X Tekken. That way, they will follow SF rules, and don't kill.
@MegaPhilX5 жыл бұрын
Especially, like he said in the video, when characters acknowledged their relationships to each other at the start of a VS match...
@thetoondevil5 жыл бұрын
@@ogreevans if I remember, that was one of the reasons the game suffered. When there's a game featuring MK characters, they expect the over the top gore.
@thetoondevil5 жыл бұрын
@@RaycerkGamer think it over, I think in turn NRS would also want a MK variant as well. So in the end, SF may would also have to fall onto that situation.
@LordOctopussy5 жыл бұрын
Technically the fatalities (and by extension brutalities) are something the player has to actively input, it's just as easy to punch your opponent in the face, knock them out & finish the match that way. Otherwise I always just go with the story & gameplay separation line of reasoning & call it a day otherwise I overthink what I just did which then leads to me having an existential crisis about my morality.
@memaythink96975 жыл бұрын
It's not about it being canon. It's about just the "story" that's being told within the fight. Don't you think it's jarring to see two people be friendly and a minute later brutally mutilate each other, regardless of context?
@jeangentry66565 жыл бұрын
@@memaythink9697 No, I don't. Then again, I watched alot of pro wrestling growing up, so friends fighting each other is common.
@iota-095 жыл бұрын
@@jeangentry6656 most people don't though (even with how popular wrestling is) It's not like it'd be hard to fix anyway, there's lots of ways to tackle it, some that add things in the game(optional friendship finishers) and other that remove(no pre-match dialogue) as well as others that explain how just the fatality is non-canonical to the match and/or story(black screen with "in another universe..." Or something like a mention of a virus or brain damagw or whatever) and others that just change the target if the fatality to something more sensible(e.g. it's all a vr simulation or the one who dies it's alwaya shen tsung)
@ShadowSumac5 жыл бұрын
@@memaythink9697 There is no story within the match. Intros are just flavor dressing.
@ShadowSumac5 жыл бұрын
@@iota-09 Why they should if fatalities are clearly gameplay only mechanic? Maybe you should stop being so fragile?
@HolyHadou5 жыл бұрын
I love the fact that you thought about this. You took the thoughts I had about this and made the most comprehensive video essay. I'm glad I found this channel. Ironically, I found it when you were complaining about Mortal Kombat's animations.
@LordVodka3135 жыл бұрын
Wow. I just subscribed based on just watching the last video 2 days ago and you have this posted now. Nice schedule/videos
@Dragonage2ftw5 жыл бұрын
They were never canon. You can’t take Fatalities as being canon.
@dante_025 жыл бұрын
MK1's Scorpion's fatality and MKX's D'vorah's fatalities exist
@easygoingdude99905 жыл бұрын
It's not about over arching story canon. It's about each fight being a contained narrative and how interactions between friends/family go from good natured in the intro to torture porn in the finisher. I for one find that weird. Not a logical thing.
@easygoingdude99905 жыл бұрын
@Sateki Taulanga yeah fair enough.. The game is just not for me I suppose. That being said bringing the friendship thing back wouldn't be a bad idea right?
@jp_enduresurvive73745 жыл бұрын
@@easygoingdude9990 It wouldn't be a bad idea. But I would prefer to kill everyone instead of befriending them.
@easygoingdude99905 жыл бұрын
@@jp_enduresurvive7374 lol
@161patox5 жыл бұрын
Any match outside of story mode is disposable in MK's narrative, i don't think they care about what happens in those.
@TheGrooseofLegend5 жыл бұрын
I love how you mentioned the intro dialogue scenes in MKX. I remember burning hours on KZfaq looking up unique interactions for recent Netherealm games because they provided great snippets of character and story. Adding an extra line of dialogue in interactions pretty much forces each one to be unique. Even in cases like Injustice 2 DLC characters, you can still get something interesting with reused dialogue (like having Scarecrow reveal Darkseid's deepest fear being the destruction of his empire). I always thought that for all of its blood and gore, death didn't really matter in the grand scheme of things in Mortal Kombat, much like DBZ. MK9 had a whole story reboot that brought everyone who died in Armageddon back to life, 10 had everyone who died in 9 become a Revenant and even that is being reversed with MK11 introducing timeline merges so that all people get to play pre Face-Heel turn Liu Kang. So my comedic proposal for the fix is to keep the Fatalities, but have the loved one revived immediately via magic. Maybe have a funny line with the revived *Johnny, after Cassie's selfie Fatality* "Man, my jaw-line's on point" Admittedly, this idea came to me after watching Yahtzee's review of MKX
@Darian610 Жыл бұрын
I have an idea. In the options menu, you can choose to have fatalities but no pre-fight dialogue, or pre-fight dialogue and limited fatalities. Let me explain. If you choose the latter option and do a fight with Johnny Cage and Goro, one character can preform a fatality on the other, since those characters canonicly don't like each other. However, if Johnny Cage were to instead fight Sonya Blade while in this optional mode, neither character can perform a fatality, because their's no way these two will try to kill each other willingly.
@cameronsquire31325 жыл бұрын
While I can see the points being made by ABI, I have to respectfully disagree with this one. Granted, I am a pretty big Mortal Kombat fan, so take what I say with a grain of salt. In old fighting games, there usually wasn't a lot of story, if there was any at all. As characters began to develop more, most of the story we got was through character interactions before matches, which helped establish character relationships, as is explained in the video. However, with more recent fighting games, while there still are character interactions and relationships shown before matches, I think that outside of the established story mode, which most fighting games nowadays have, it's reasonable to assume fights are non-canon. Before, when character interactions was all there was, those moments had to be canon for the sake of establishing any at all, but now that we have established story modes that are separate from online and ranked modes, it's unreasonable to say every fight must be canonical. This is why in MK9 and MKX, you can't do any Fatalities or Brutalities in story mode. For example, think about when both players pick the same character in MKX. With two Kitanas, they can interact saying they're sisters that both are trying to sleep with Liu Kang. This is blatantly a joke, and definitely not something that was ever supposed to be canonical. In addition, when I play MK and get Fatalitied, I don't see it as one character killing another character, I see it as the other player killing me since he beat me fair and square. Fatalities are a reward that the winner receives in player matches, not a plot device for the story. Okay, rant over. Love your vids SugarPunch, just wanted to get my thoughts on the subject out 😋
@austinreed73435 жыл бұрын
Cameron Squire It still is weird when they start chatting it up before they torture each other.
@gunblade86745 жыл бұрын
Austin Reed just as weird as super girl throwing Batman into space
@boxtupos77184 жыл бұрын
I'd argue the opposite on this, Ryu and Ken bump fists, you know that they are sparring and have mutual respect towards each other. Or like how in GG Accent Core, when you have a Slayer vs. Order Sol fight, they open with both hitting each other at high speed and they end up in neutral; Because Sol's the only one who is able to push Slayer to that extent. Or like in Garou Mark of the Wolves, when you win with Rock's Shining Knucle (A technique he got from Terry) he covers up his unconscious opponent with his jacket; But if he wins with a Raging Storm (One of Geese's super) he is shown struggling with Geese's powers taking over him.
@suddenllybah5 жыл бұрын
.... for people who say "just don't use fatals", ... x-rays exist and have the same problems. Heck, brutal do as well. At least brutalities are short and punchy, so you don't have to wonder why it got lethal... and why characters didn't stop as soon as the other character is dead.
@ShadowSumac5 жыл бұрын
It's not like in other fighting games you can beat your friends and loved ones with extremely brutal attacks, right? Right? Right!?
@FlagshipFighter5 жыл бұрын
"What began in MK9 as a full blown story cinematic experience" Clarification: MK vs. DCU
@Ayahuasca984 жыл бұрын
Legitimately great video
@robertsunrobert45415 жыл бұрын
Fatalities are important to the MK series, it'll become a basic button masher and loses its identity if they are gone.
@jahaininagaki3854 жыл бұрын
There is nothing button mashing about MK absolutely nothing at all
@Julioc965 жыл бұрын
Usually you CHOOSE to do the fatality to mock your opponent. In competitive games everything is about the experience, not the storytelling, it would be odd not to be able to do a fatality just because the characters are related. Just an opinion.
@UltraEpicLeader10020 Жыл бұрын
That's what they were originally made for. Rubbing the victory in the opponent's face by destroying their character in a gnarly finishing move.
@Aztyph5 жыл бұрын
While I disagree with your point, I will say this: If you're interested in seeing a fighting game that integrates Fatalities into its narrative, then I strongly recommend checking out _The Last Blade 2,_ and playing through the Story Mode of one Hibiki Takane.
@ShadowCoH3165 жыл бұрын
Hey, thanks for this video! I've been thinking about this for a while. I'd be VERY interested to hear your impressions of the animation in the upcoming MK11. The sequence of events for fatal blows and fatalities seems to make much more sense to me, but I'd really like your take on it. ❤ Edit: you already did! I just had notifications turned off I guess 😑
@Tman2bard5 жыл бұрын
well thats a really cold take tbqh. I understand what you mean, but theres a reason for Gameplay and Story segregation. For me, I always assumed the fights were all what ifs or not even real to begin with. We have a VR level, what's to say this isn't all happening in some kind of VR simulations to see how each fighter would do against each other?
@memaythink96975 жыл бұрын
It's not about it being canon. It's about just the "story" that's being told within the fight. Don't you think it's jarring to see two people be friendly and a minute later brutally mutilate each other, regardless of context? Yes, even the context of a VR simulation. When the dialogues, reactions and facial expressions of these characters are made to be SO realistic, is "knowing that it's not real" gonna help you in not feeling really disturbed by it anyways?
@smokey6015 жыл бұрын
@@memaythink9697 fatalities are optional tho, you don't have to perform them every match
@gunblade86745 жыл бұрын
Me MayThink LoL no you know why? Bc it’s a game you need to learn to separate gameplay and story. In gameplay super girl throws Batman into space which would kill him but you know no death in injustice. Either way the only people who find it disturbing are people who have never played a mk game
@ShadowSumac5 жыл бұрын
@@memaythink9697 There is no story within the fight. Intros are just flavor dressing.
@nullen14995 жыл бұрын
I don’t really get this. The fatalities have been in the game since the start. They aren’t going to just remove that for the sake of story. I know you don’t like MK to start (for fair reasons) but jesus this sounds nitpicky.
@somebodyrandom272 ай бұрын
Okay, here's a 2-part idea that may or may not be feasible as a solution: 1. Give most, if not all, of the characters a "Humiliation" finisher, where they use their abilities to non-lethally finish off their opponent. 2. Add in a "lore friendly" toggle for players. If it's on, any Fatality that wouldn't make sense is replaced with a Humiliation from their PoV. The opponent will still see the Fatality if they didn't toggle it on.
@Ludee275 жыл бұрын
The background music fills me with despair
@fearhunger39835 жыл бұрын
Mortal Kombat 11 kinda found a solution to this actually. The characters come from different timelines where their alignments with each other might not be the same. They even bring this up in pre-battle discussions where they say stuff like "in my timeline you are a murdering revenant" It doesn't completely fix the problem, but I guess that's as much of a solution as you could get for such an issue. Although to be fair, I don't think this necessarily needs a solution, because in the end it's the player who decides to pull the trigger. Canon-wise the characters might just knock each other down when the "Finish him" comes up.
@AlriikRidesAgain5 жыл бұрын
.... I would love, so much, to have, like, a roundtable fighting game story discussion with like, you, Matt and Max. This is a weird, beautiful time where fighting games have a story that is actually discernable.
@bezglavigekoofficial76495 жыл бұрын
Well in story mode you can't do a fatality. Exepct baraka tho. Well if you say to remove fatalities that's stupid cuz gore is the main thing about MK. Also interatcions are made so you can understand there story. How to fix it: don't do a fatality. Da-daaa
@easygoingdude99905 жыл бұрын
THIS! THANK YOU!
@mosorireayewale28202 жыл бұрын
This entire video falls apart when you realize that fatalities are optional and in-game fights aren’t canon to the narrative.
@SnaKeMuHo5 жыл бұрын
With how MK11's story is about time travel, they could just explain every fatality as an alternative timeline, though intros still contradict the sadism. Inb4 NRS will take notes again and make characters say "sorry" after fatalities in MK12.
@topdamagewizard5 жыл бұрын
This is literally something that has kept me up at night.
@limear5 жыл бұрын
this is my favorite mortal kombat channel
@Antearion5 жыл бұрын
I think this is just a case where the narrative is separate from the gameplay. Just like in OW how Widow and Tracer will never work together, but the player has the right to throw on any character they choose. Jokes aside IMO fatalities come down to more of player v player than character v character. In story mode, you can't perform fatalities unless the game makes you in order to progress the story. So I don't think fatalities kill MK's narrative.
@Antearion5 жыл бұрын
It's Because No, those two things are separate.
@rampant1apart5 жыл бұрын
@@Antearion Well, running with that, then technically speaking pre-match dialogue AND fatalities are both divorced from the game play, proper; both are just window dressing around the core mechanics of burning down your opponent's life bar. That means then, if I look over at the narrative side of Mortal Kombat, there's this issue of consistency that ABI just pointed out.
@myheadhurtsagain5 жыл бұрын
When the game designing team goes through the effort to plant a narrative at the beginning of every fight in their fighting game, then they are not completely separate. It is why Injustice 2 does not have this problem. Because all fights end with a level of ambiguity that could have resulted in the loser leaving the fight alive or dead. Overwatch doesn't have this issue because none of the gameplay is presented with an actual narrative in mind and the few times that it is, it is presented in such a way as to not cause issue (Ex. the PVE mode they did where the story mode was directly associated to 4 specific characters and had a secondary mode that followed the mission allowed you to play anyone but had no story involved). The same cannot be said when you use the Fatality at the end of the narrative you were just given in MKX (and XI presumably) vs mode. This is one of those cases where Ludonarrative Dissonance actually exists (and that sucks because I hate Ludonarrative Dissonance as a critical term in formal game critique due to its faulty origins and overly specific applications). Because this issue has nothing to do with the greater canon lore of MK. This just has to do with the narrative I am being sold for this one fight by the people who wrote the interaction. If the scene is set by the interactions at the beginning of the fight then that tone should be able to be believed all through out the fight and if it can't, then the design doesn't work. Even if they are just "What if" scenarios as other people have been arguing elsewhere in these comments, then they are terrible "What if" scenarios, because fun and flirty does not directly translate to "Let me rip our rib cage and feed it to you, prospective life partner."
@Antearion5 жыл бұрын
@@rampant1apart That's the problem, both of you are looking way to deep into something that's not that deep. In most all games not just fighting games narrative and gameplay are always separate. Some developers have gotten pretty good at this especially in single player games where they can manage the two but at the end of the day its gameplay mechanics. When the two actually do fuse together you get something like Jump Force. Where Sanji can't attack none of the female characters. Yea in narrative Sanji would never hit a woman, but now I can't play the game. It's cute but very limiting. So if MK decided to make it where you couldn't perform a fatality base on your relationship with the character, I am now limited in my gameplay experience. All for what, narrative lol? If I cared about narrative I would go watch a movie, read a book, or play the story mode. Also, I wouldn't call what they're doing window dressing, I would call it having fun. Its something to have fun with like different outfits and intros. It's not as deep as ABI or you trying to make it.
@rampant1apart5 жыл бұрын
@Sateki Taulanga "The simple thing to understand here is that game play driven by the PLAYER does not affect the STORY" That's fine by me, but again, not talking about game play, because by the definition of what is actual game play, FATALITIES do not qualify as game play. Fatalities are not game play. Fatalities are do not reduce the other players life bar. They are not involved in footsie, in meter management, in combos, in wall pressure. They are, at most, an extra elaborate win pose. They are cosmetic. Fatalities are not game play. And you are reducing the relationship of fathers and daughters and wives and husbands to just the intro dialogue. The fact of the matter is that the rest of the game has also been showing that these characters have warm feelings for each other and they are not aiming to kill each other. I'm not suggesting any course of action, I'm just agreeing with A.B.I. in saying, "Hey, this one aspect of MK story makes no sense because of Fatalities." If you want to ascribe more to that, to say I've got a problem with violence (I assure you I don't) or that MK should lose fatalities (that would be absurd), then I plainly say you are putting words into my mouth because you are. There is an observation being made and you clearly can't seem to handle that. Also, keep your insults in check. I'd like to have an actual conversation here, it's so hard to find on the internet. And it makes you look angry for no reason. You mad already?
@Mclucasrv5 жыл бұрын
You are not the only ones. I like blazblue way to tell the story the most aside the classic arcade talks.
@ethankelly88625 жыл бұрын
One thing I like about blazblue is that not only do they have unique opening and ending interactions, they also have unique dialog for certain moves. One of my favorite examples is with Hazama from continuum shift to chrono phantasma; if you're fighting someone like amane or Carl, he'll be his usual flippant self. If you're fighting Ragna or Valkenhyn, he'll let Terumi take over and his voice clips become more violent. "Falling fang" becomes "you shit!" and "time to finish this" becomes "I'm taking you to hell!"
@Skallva5 жыл бұрын
*_HANDS OFF THE PANDA_*
@Mclucasrv5 жыл бұрын
@@ethankelly8862 This is one of the reasons that I did not play SFV that much the characters is so deslocated from one another and the world.
@darthbaluuduh65985 жыл бұрын
I agree, Blazblue's story mode is what got me back into fighting games after a long hiatus. Just stumbled about a video about the opening cinematic of Calamity Trigger and was hooked. As someone who isn't particularly good at fighting games but always enjoyed watching them and looking up the lore/backstory behind characters, I was just blown away. I also really enjoy how Blazblue handles story mode and arcade mode with the latter being a more personal story that cuts off at a certain point to get you extra hyped for the story mode itself.
@dragons_red5 жыл бұрын
Ironically, the thing that put MK on the map (fatalities) is the thing that they do poorly more often than not, and they often don't stand the test of time. I get that there limited things to do so it becomes harder to come up with new and good ones. With xrays, brutalities, etc the fatals have also become almost a separate showcase for ridiculously over the top stuff. I get that.
@CastleKingside11 ай бұрын
I always thought it was messed up that family members would do fatalities on one another.
@damiensuluai83515 жыл бұрын
While I certainly understand your view about this, I personally don't mind fatalities because of one simple thing. Canonicity. While it's true that MK or any fighting game can acknowledge the story, character relationships, or developments within the lore, these occurrences do not truly matter in the long run because they do not occur in story mode. It's like saying Ryu getting a Perfect on Ken is totally what would happen in Story Mode or that the Predator would always rip an opponent's skull out after a battle, which is simply untrue given their characters and their abilities. Basically, way I see it, anything out of story mode may be neat little references or bits, but the only parts that matter happen in story mode. More than that, you don't have to end the match with a fatality each and every time a game is finished. After all, it's all up to the player to actually do it.
@malikoniousjoe5 жыл бұрын
I understand where you're coming from, and I love me some good fighting game narrative, but fatalities are there specifically for players in versus mode. It's a way to style on your friends first and a story mechanic second.
@SymbiSpidey5 жыл бұрын
Johnny Cage's fatality from MK11 seems to establish that the multiplayer matches are all just one big action movie or something
@AdvanceWarrior5 жыл бұрын
Honestly, I 100% agree with you. Every time I see a relationship fatality, it makes me wonder what goes through their head
@CDSCRATCH1011 ай бұрын
"Glad this f&'king b1tch is getting what she deserves"
@mr.checkyourself46725 жыл бұрын
How you disrespect something a game known for?
@parrisxsummers5 жыл бұрын
Wait I fixed it. The dialogue is the character, the gameplay is you. If you know that the characters love each other you can decide to not kill them. Also, 99% of people understand that it’s just a fighting game and that this non cannon fight means nothing. I mean sophitia kicking Cassandra into a pit of lava is pretty final.
@ShadowSumac5 жыл бұрын
B-b-but everything is serious!!
@super8bitable4 жыл бұрын
Except SoulCalibur doesn’t have brutal murder and the Ring Outs can be done in any round.
@parrisxsummers4 жыл бұрын
Clobbah lava is brutal murder. So is drowning. So is strangling.
@ZacharyDietze2 жыл бұрын
MK11: Because alternate timelines exist now, and we’re gonna make friendships even more goofy as hell now than ever before by making them act like children. Boom, done. Narrative completely fixed. The4thSnake: *Oh for fu-*
@PandaKnightsFightingDragons9 ай бұрын
can't wait for the video on M1K in like a month
@theinfideer51335 жыл бұрын
I think that they had to add a story mode/pre-battle banter for the exact opposite reason you mentioned. The banter shows off aspects of a character but then the fatality goes to show that the fight wasn't canon to begin with. That way you get character development and brutal finishers, best of both worlds! 'Sides, this is Mortal Kombat, nobody stays dead for longer than two games. Still, excellent video!
@natsuquilava79174 жыл бұрын
I'm surprised that no one has brought up one reason what this video's idea is flawed: By this logic, Mortal Kombat's gameplay as a whole breaks the narrative. I feel people forget that with this being a fighting game, we have to remember that many things in the multiplayer don't actually happen in canon, but in Mortal Kombat especially, as this can affect even canon fights in story mode. Using MKX for example: Why would Sonya use grenades against Johnny, Cassie, or Cassie's team? They're human, and that would cause massive damage to them, if not kill them. Why would Johnny use his grab on Sonya or Cassie, or Jax use his Gotcha Grab on Jackie? Johnny'd be breaking their arms and legs, which would look bad on him and would most likely put them out of commision for some time, maybe even causing permanent damage, same for Jax, who's metal arms would likely inflict plenty of head trauma on the daughter that he apparently cares for so much. Why would Jackie use her gauntlets on her dad? He's not a revenant, and aside from his arms, he's a perfectly normal human, and those things can clearly do some crazy damage on things that AREN'T normal humans if her x-ray and fatality are anything to go off of. Why would Takeda use his whips on his teammates? Those things can go through limbs like butter, why even risk harming your friends like that? Why would Cassie pull a gun on just about anyone who's an ally to her? More of the cast than you think can be dealt with by a single, well placed bullet, and to that extent, why is Erron Black even a playable character? If he's as good with that gun as the gameplay makes him look, matches realistically shouldn't take as long as they do since a head shot would canonically put many of the characters down for good. People argue narrative, but then according to this video, Mortal Kombat's narrative is already broken from the basic gameplay. Removing Fatalities, Brutalities, or even X-Rays would do nothing since this would still be the game where Cassie can unload a handgun into her dad, Jax can beat his daughters brains in, and Johnny can break his families limbs. All of which is done through the basic moves in the game and is shown with little to no issue from the characters committing the deeds. The only way to "fix this problem" would be to change MK entirely, but then it wouldn't be MK, would it? As many have said, this is overthinking something that never needed to have this much thought.
@SamWeltzin5 жыл бұрын
Yeah. Fatalities just feel like an obligatory holdover from the older games. They honestly don't even need to be there anymore, but because it's Mortal Kombat, the expectation is there that they will be.
@DaidriveCJ5 жыл бұрын
Hey, I'm one of those guys that cares about story ,character interactions and overall narrative in fighting games too!