A Flurry of Blows Build Starter for Any Monk | D&D 5e Monk Mastery

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D&D Daily

D&D Daily

Күн бұрын

Пікірлер: 41
@YourBoyNobody530
@YourBoyNobody530 Жыл бұрын
Their are 3 things I do to make the monk as a stand alone class not suck. First, I let them add their wisdom modifier to their ki point pool. Second, I give them a d10 hit dice. Third, I add something to their 6th level feature where it lets them add half their proficiency bonus rounded down to their attacks with unarmed and martial weapons.
@albertlawson9894
@albertlawson9894 Жыл бұрын
For your Drunken master maybi suggest going with the Hill dwarf? You get basically the Tough feat along side with at level 4 you can pick up Dwarven Fortitude which allows you to become a self healing Tank when combined with the abilities from 3rd and 6th level of the drunken monk.
@ShardTTRPG
@ShardTTRPG Жыл бұрын
I like the Bugbear for the Monk, the extra reach can be key to landing those hit and run strikes. A level of Fighter can give you Unarmed Fighting Style for d8s on all attacks, a nice damage boost early on, very good for Astral Self in addition to the 3 subclasses you mentioned.
@jeffreybond5796
@jeffreybond5796 2 ай бұрын
1 level in War Cleric also gives you Divine Favor twice per day for a d4 radiant on all attacks without needing to consume your bonus action to bounce it around each turn.
@user-ov2dk7cf7n
@user-ov2dk7cf7n Жыл бұрын
Greeting, D&D daily, I just wanted to tell you that I really like how you make your builds. Unlike other KZfaqrs you make them that way so they go online on 3rd level or even earlier so you can actually get the experience you want from the start. My special gratitude for the Half-Drow Oathbreaker ! Have a great day, here since like 500 subs)
@YourBoyNobody530
@YourBoyNobody530 Жыл бұрын
One thing I often do is dip 2 levels into ranger because that gives us access to favored foe, and hunters mark. What this does is dramatically increase the damage output a monk can do in addition you can go an additional level into ranger for the subclass which can dramatically increase the monks effectiveness. One of the best combinations of monk, and ranger is 3rd level gloom stalker and 17th level shadow monk. The DPR this build puts out is 59.925 in darkness with favored foe, hunters mark, and flurry of blows if you also surprise the target assuming you can cast hunters mark without alerting them it jump up to 79.125 DPR. Monks can work very well, but you need to multiclass in order to do so otherwise it doesn't work nearly as well.
@DnD_Daily
@DnD_Daily Жыл бұрын
Definitely a solid build. I’ll compare it to my current shadow build. As for the base class builds it was very important to me to keep the multi classing as minimal as possible so we can enjoy being a monk even in early levels!
@YourBoyNobody530
@YourBoyNobody530 Жыл бұрын
@@DnD_Daily Oh yes I would only advise dipping into at level 7 going 1 to 3 levels max before returning to monk. The only thing an early level monk needs is more ki points which I have homebrew for.
@gablott
@gablott Жыл бұрын
Good to see Hex Blood get some love!
@xvader9445
@xvader9445 Жыл бұрын
I normally do Arcana Cleric for 2 Wiz Cantrips i.e. Booming Blade and Shocking Grasps, then I get good spells like Inflict Wounds and Shield of Faith. Throw in Magic Initiate Druid for She-Lay-Lay and Thorn Whip and Fog Cloud....all Wis Based That way you can do damage with Cantrips and it relives Ki stress...you can even use all your Ki on Stunning Strike. The Monk suffers the same issues as Warlock but you can take advantage of the Short Rests just like a warlock
@DnD_Daily
@DnD_Daily Жыл бұрын
This is very similar to the stunning strike build!
@princephantom1294
@princephantom1294 Жыл бұрын
Big problem with hex and hunter’s mark is that you need to use a bonus action to move them to a new target. I gave a monk in my game magic initiate with hex in one of my campaigns and he hardly ever used it because it just wasn’t worth spending his bonus actions on ever turn. Only ever used it on big single enemy encounters.
@alessandrotabanelli3262
@alessandrotabanelli3262 Жыл бұрын
actually flurry of blows is what makes HM and Hex decent for martials (while other classes can find better scaling), unless the DM i swarming you with small creatures i would average at least 2 turns per creature, if you use hex to "pass the curse" and then use 2 attack action and 1 flurry of blows you effectivelly did 3 attack per turn with an extra d6 which is ok
@DnD_Daily
@DnD_Daily Жыл бұрын
I’ll address this is my drunken master build which I’ll move up in the schedule!
@alessandrotabanelli3262
@alessandrotabanelli3262 Жыл бұрын
@@DnD_Daily shit...you just hyped me, ya bettah delivah boi :P
@alessandrotabanelli3262
@alessandrotabanelli3262 Жыл бұрын
love the build, eventually tho i would push druid to lvl 2 for circle of spores (symbiotic entity), it does take one full round of prep but it does deliver pretty well, specially in long fights. Also i would consider dumping wis and wear a light armor (since druid gives us prof and we don't want to focus on stunning strike or spellcasting) as monk don't loose much from doing that
@Elohist2009
@Elohist2009 Жыл бұрын
My favorite monk combo isn’t as flashy, but it makes good use of stunning strike by pairing it with booming blade (magic initiate feat); when you hit with bb, spend a ki for ss and if they save they still take damage if they move. You then use ki-fueled attack for a bonus action attack and another ss if you need it.
@DigDoug56
@DigDoug56 Жыл бұрын
Build for optimizing survivability on monk with patient defense: Hill dwarf for more CON and HP if stats not moved. Take and use dwarven fortitude feat and still have your action to attack because of patient defense. Take durable to maximize the hit dice healing from dwarven fortitude. Get yourself an uncommon periapt of wound closure to double that healing. And take the way of long death for more survivability (11th lv feature is great) subclass otherwise doesn’t give much else to use ki on so you can be using patient defense as often as needed and still throw in some uses of FoB or SS. If able for your game take wildspacer background for tough feat for free.
@DigDoug56
@DigDoug56 Жыл бұрын
I have a “dragon heart” build similar to this but a draconic sorcerer with a bloodwell vial which gives added affects the first time you use dwarven fortitude (5sorcery points) as well as bump to attack rolls and save DC which allows us to have CON be our highest and I love the idea of the bloodwell vial being earned through progression, crafting, or a quest related to the character. It’s your blood or the same dragon whose affected you’s blood or even bottled breath. And with the +1hp per lv up from hill dwarf and the +1 of same from subclass as well as AC 13+DEX from subclass it feels like a tankier sorcerer and almost blood mage. Especially if you take the abhorrent dragon mark feat which oozes thematic for them. (Dragon casualty background anyone?) or wildspacer if applicable for tough feat for free (total of +3hp per level up). I plan on playing this one next and utilizing dragons breath a lot for thematic and effective mid range AOE blaster play style(gets better later when subclass grants flight as cones becomes circles from above)
@DigDoug56
@DigDoug56 Жыл бұрын
Would love to see your take on either this monk build or the “dragon heart” sorcerer in my follow up comment. They are both very different than the meta. And I talk about dragon hearts flavor but for this way of long death monk I’d take hermit background and for the “truth they discovered” I’d have it be that they met death and got a glimpse or a taste of their energies passing at the moment of there own death so they accept and welcome death and seek to attain that high through a glorious death, maybe death holds them back from it though because they need them to first tip the scales and make sure enough evil dies first.
@andrewhalmo656
@andrewhalmo656 Жыл бұрын
Nice build😊 If you wanted to go a different route, you could forgo the use of hex and take a level of fighter or two instead. Then take custom lineage to get sharp shooter to get the +10 to damage. There are two ways of using this feat. You can either take the archery fighting style to get the +2 to hit and use a sling. You can also use darts as well and do the juggling method you talk about in the drunken master video. You could also use darts and take the throw weapon style to get a +2 to damage and don’t have to juggle! This might be a better route so you don’t have to compete with bonus actions.
@Legend-gu6yp
@Legend-gu6yp Жыл бұрын
Im watching this vid a month late but great content. My opinion on hex/HM is its great for a tanky target but BA hungry for multiple targets so sometimes the math favors just making 2 unarmed strikes. If you have a turn that your not in range to hit a target than its great. Like wise you can keep the spell up through an hour long dungeon so its pretty efficent. For your build I would go war cleric to gain divine favor its d4 instead of d6 but for situations were hunters mark doesnt work its better. Also theres a elemental feat that lets you basically get a d4 on hit no concentration once per day.
@tirionpendragon
@tirionpendragon 11 ай бұрын
I generally prefer divine favor over hex/hunter's mark for monks, just because it doesn't need to waste a bonus action each time you kill the target; it's nonetheless a 1d4 instead of 1d6. The only way I know to get it easily is taking 1 level dip on War cleric, but the nice thing about it is that even the first level feature of war cleric can be interesting to use when you cast a spell as an action, to keep swinging damage with your attacks.
@bponcho414
@bponcho414 Жыл бұрын
interesting choice. I like it. I see what you're saying about the 13 Cha with warlock, but I also really like the idea of getting your hex back on a short rest so your whole kit comes back at the same time. Like cleric, warlocks also get their class feature at 1st. you really want level 2 for the extra pact slot and invocations though. If I have to drop a stat to make a build work, I usually pick Con. I feel like a higher Con is the "responsible but boring" pick, but 1hp/level seems like a small sacrifice and it's usually more fun to play a higher secondary stat if you can. Look at a 10th level char and ask how important an extra 10hp is. 2nd thing I'd consider with 4 attacks with 2 damage dice each is picking an elf/half elf and taking elven accuracy. might mean getting a 17 dex at 1st level so you can take it at 4th. You also might consider hexblade then for the extra damage per hit and increased crit range from the curse to really focus down a higher threat enemy, plus it also comes back on short rest.
@lukejaffray7347
@lukejaffray7347 Жыл бұрын
Alternatively you could start with the same 1st level dip to druid or cleric then at 4th level take fey-touched feat for hex and misty step, not as early on but if you don't want to be hexblood it's a good option
@sansasama299
@sansasama299 Жыл бұрын
Curious if you mention an armor wearing str dependent option in your stunning strike build video 😜
@user-ov2dk7cf7n
@user-ov2dk7cf7n Жыл бұрын
Honestly I think that spending a bonus action and maintaining a concentration on it might be too much for a monk. I like taking a Fizban's treasury of dragons feat for weapon infusion to deal an extra 1d4 with weapon attacks. Sure it is only once per long rest but you don't need to focus on a single enemy or spend your bonus action to apply it to the new target. And you also get an "absorb elements" like protection with this feat. You can even try and convince your DM to let you use it on your fists instead of a weapon.
@DnD_Daily
@DnD_Daily Жыл бұрын
Regarding spending a bonus action and concentration I’ll address these issues when I do my drunken master build as part of this series!
@ericpeterson8732
@ericpeterson8732 Жыл бұрын
If you can convince them to bend the rules, go ahead, but there is an easier way to avoid concentration checks: don't get hit. For some stupid reason Crawford & Co. really don't want monks to be able to boost their unarmed damage. Hardly any magic items and none of the usual spells that boost melee attacks work for unarmed strikes. And it's intentional. Hex just requires that you do damage with an attack to add the extra damage, and ignores whether it's a melee weapon attack, a melee attack with a weapon, weapon attacks, etc. So bloody confusing.
@menschalter1582
@menschalter1582 Жыл бұрын
multiclass into echo knight for advantage on every atack with flanking. +1 attack for free as long as the ecco is there and a whoping 8 attack burst (2 attacks +1 from echo, 2 from flurry, action surge 2 more attacks and another from echo) with action surge as soon as you have multiattack. + you can take the unarmored fighting style to instantly get a d8 damage dice at lvl 4 or 5 and if you really want to you can still pick up a feat to get hex. plus if you play a grunge you can poison on hit and do 2d4 extra dmg if they fail a 12 con save on every attack.
@DnD_Daily
@DnD_Daily Жыл бұрын
Flanking and grung aren’t RAW. Even if they were echos don’t give flanking as they aren’t a creature but an object and honestly thank god for that. There’s still potential in this build though 👍
@ericpeterson8732
@ericpeterson8732 10 ай бұрын
You could go vhuman for fey touched and grab hunter's mark then go cleric for one level. I don't see Hex being "better" than Hunter's Mark. They are both divination and +1d6 per blow. The only time the ability penalty comes into play is when you can shove an enemy into a hazard or off a cliff OR you are using invisibility or hiding and don't want to be found. Both incredibly situational. And Hunter's mark is more monky instead of Hex which is more cursy.
@OpaqueDragon4
@OpaqueDragon4 8 ай бұрын
Thanks for the vid. How do I roll for flurry of blows? Eg - When I roll 3 times, does the DM have to say what I have to roll on D20, and if I roll their required number (15) then I can hit (d6+3).
@lukorama10
@lukorama10 Жыл бұрын
you said no other class gets 4 attacks at level 5, but a beast barbarian does (while dual wielding)
@DnD_Daily
@DnD_Daily Жыл бұрын
They cant use hex however
@lukorama10
@lukorama10 Жыл бұрын
They do get to be a barbarian though (rage and stuff) But I agree this is a pretty good way to build a monk, specially for those early levels. Also, I think you could do D10 damage using a longsword (can become a monk weapon)
@papa_loup
@papa_loup Жыл бұрын
The problem with this build is you’re gonna do the same damage from level 6 (cleric1/monk5) to level 20. Maybe go with a spell that scale like Spirit Shroud with less levels in monk?
@DnD_Daily
@DnD_Daily Жыл бұрын
You could and that is an issue with monk. The scaling is odd as it’s more about getting more power turns than powerful turns. Personally, it was important to me that this series be definitely monks with only small dips elsewhere. We do get to look toward empty body assuming a super late campaign which can put in work.
@1C3M5NN
@1C3M5NN Жыл бұрын
Your math is off your assumming every hit lands and high dmg. Its closer to a 60% chance of landing a hit. That extra d6 may hit once or twice and do an average of 3 extra damage. Say an extra 6 damage total per round off of normal monk with flurry of blows everytime
@DnD_Daily
@DnD_Daily Жыл бұрын
You don’t have to run the math for to hit if the to hit is the same as what your comparing it to. A 60% to hit d8 is less good than a 60% to hit d12. You don’t have to get detailed numbers to see that’s obvious. Plus the to hit is variable based on their AC anyways. I did use the average of the die not the maximum. I mean I never even gave an answer to the math other than “good damage” (which it obviously is) so I’m not sure how you can say it’s off but okay 🤷‍♂️
@samuelbroad11
@samuelbroad11 Жыл бұрын
@@DnD_Daily yeh, most builds are 60%-65% hit except archery style and the power attacks. Good damage is understandable! Missing happens, having a Cleric with Bless is a game changer for martials=fun to hit, thankful to save. Concentration is the killer here...artificer mind sharpener infusion would be swol.As Treantmonk pointed out ages ago, monks need all their ability improvements with no chance of fun feats. It's tricky. Not enough Ki, HP, AC, damage, Save DC's, man monks are fucking shit!
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