Can you ever have TOO MANY rockets in (the) Gnorp Apologue?

  Рет қаралды 10,671

Aavak

Aavak

5 ай бұрын

Welcome to the fifth episode of my Gnorp Apologue Let's Play! Now that we've unlocked the ability to fire arrows from our guns, and also the ability to swap our arrows with rockets... what could possibly go wrong?
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Help Support Aavak’s adventures on Patreon - / aavak
Join Aavak and the Dapperlings on Discord - / discord
Aavak on KZfaq - / aavak
... and - / @aavakafterhours
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Aavak on Twitter - / aavak_
Aavak on Instagram - / aavak_official
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#LetsPlay #Incremental #Clicker
(the) Gnorp Apologue on Steam: store.steampowered.com/app/14...
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3rd party music attribution:
Music from filmmusic.io
By Kevin Macleod (incompetech.com)
License: CC BY (creativecommons.org/licenses/b...)
End screen background music - "Frost Waltz"
End screen & character art:
Jackie Musto - www.kayandp.com/

Пікірлер: 50
@LordOfNothingreally
@LordOfNothingreally 5 ай бұрын
(Aavak needs to save up 7.8M shards. At the beginning of this sentence he has 6.3M shards) "I'm going to let a little time pass, make myself a cuppa to allow enough shards to accrue for us to get sticky floral residue" (by the end of that sentence he has 7.4M shards) O_O
@victoriajackson3810
@victoriajackson3810 5 ай бұрын
I would like to point out from personal experience- The infinite reverberation perk is an INCREDIBLY effective collection method, during my run it was very consistently above even zygnorps. Its also very fun to watch the confetti of shards fly 10/10 definitely recommend
@MrFitzomega
@MrFitzomega 5 ай бұрын
It's so effective that I wonder if it isn't bugged in some way.
@PhoenixianThe
@PhoenixianThe 5 ай бұрын
Yeah, percent damage to moved shards, twice, is absurdly strong. Pairing it with Supershatter/Frostfire/Popcorn also works pretty well because, even though the Supershatter perk means ice doesn't deal bonus damage, it concentrates the pile into a tiny zone right at the front like nothing else can. EDIT: Even to the point of just... dropping the "rockets every 20 seconds" perk as superflous.
@willdutt
@willdutt 5 ай бұрын
mountaineers when the pile is so tall so close to the collection area will mean that they throw right into the collection area. So its not good to skip them.
@Mathmachine
@Mathmachine 5 ай бұрын
"Wait, it's possible to have too many rockets?" - the Pentagon, probably
@AngelicDirt
@AngelicDirt 5 ай бұрын
Starting to see why this game has a screensaver mode. It really is just the prettiest, most mesmerizing visuals you've ever seen. Damned the particles, throw them all in. And toss in a tree maker and some leaf simulation, while you at it. xP ... I... I guess the answer is 'no'. Never enough rockets. Here, have some. In you pockets. -I... I dunno, blame the game. :B-
@Maeyanie
@Maeyanie 5 ай бұрын
25:30ish: TBF, you're still better at English than a significant portion of native speakers.
@altreusplays
@altreusplays 5 ай бұрын
Another instalment of Gnorps vs KZfaq compression
@The_Ashling
@The_Ashling 5 ай бұрын
Gnorpkind forever! 🎉
@onred_
@onred_ 5 ай бұрын
I went with accord power: thus making rockets affected by the multiplier. It was as crazy as it sounds I don’t think there are any wrong choices.
@ChaotePD
@ChaotePD 5 ай бұрын
Such a fun series! Do the Zygnorps remind anyone else of the Guild Navigators from the 1984 Dune movie, or is it just me?
@Aavak
@Aavak 5 ай бұрын
I didn't think of that until I read your comment, now I can't unsee it XD
@batman4ever666
@batman4ever666 5 ай бұрын
I love this game! Thanks for the video! I really hope the next one isnt the finale!
@speeddaemon6557
@speeddaemon6557 5 ай бұрын
You really need infinite reverberation at this point in the game. It's what lets hulks push stuff directly to the stash, and with the garden upgrade, their pushing power scales with your damage output. The run I just finished, out of 1.2G collection, hulks accounted for 800+M of that! It also means you can stop at about 20 runners (just need enough to feed your rockets), and use all those gnorps for other things. Modern warfare is fun when grenades trigger weakness... you need the bombers to keep them all triggered. :)
@wyrdmorningstar3912
@wyrdmorningstar3912 5 ай бұрын
What's better than bullets? EXPLODING bullets. :D
@onred_
@onred_ 5 ай бұрын
Picked up this game after the last episode. Beat the main game around this level of prestige. Very enjoyable game! I tried some things in the lower prestiges, like no-runner runs; using mountaineers only as collectors, and of course that means pocket rockets. It ended up not being as effective as timey-wimey geeting runners, so your build is aaaalmost what I went for to win. Two key talents that defined my run are: the one that gives you a bonus but makes the pile 2x as tall before compression has been excluded. I also took the talent that makes reclamation closer to the rock, thus concentrating my pile close to the end, near the runners, which helped a lot with efficiency. There’s a lot of thing I haven’t even tried yet, like zyb arrows, but I really enjoyed my play through. Cute game!
@Namaikhan
@Namaikhan 5 ай бұрын
Our Gnorps Great!
@TheRedBrain
@TheRedBrain 5 ай бұрын
Our Rockets Great!
@Areckahn
@Areckahn 5 ай бұрын
Quite amazed to hear your English is a 2nd language, always assumed it was native.
@robinmunn
@robinmunn 5 ай бұрын
It seems that GEET protocol makes runners throw shards into the rockets *instead* of into the stash, which means that the higher the GEET chance, the fewer shards your runners actually collect. Instead, adding more GEET chance means more rockets at the expense of collection, so it's good if you're trying to get compression events, but less good if you're trying to get prestige points. (Unless shards GEETed into the stash still count towards collection, in which case GEET has no downside. I don't know how to test that theory).
@thesquishedelf1301
@thesquishedelf1301 5 ай бұрын
As Aavak pointed out last episode, there’s a limit to how many rockets can be fired every 20 seconds. Once the button gnorp is “the embodiment of leg day”, the runners will only GEET as many shards as can make rockets over there; all of the rest go into the stash. You can see it happen towards the end of this episode, where a huge wave goes to the rockets for like 4 seconds, and then everything goes into the stash for the next 10 or so.
@joshgarvin1467
@joshgarvin1467 5 ай бұрын
Food for the algorithm!
@A_Moderatly_Mean_Bean
@A_Moderatly_Mean_Bean 5 ай бұрын
Has the Going ?edieval series be put on hold for a while? Also will the be a secondary series for Clanfolk? As you guessed im a sucker for colony management games.
@timkai
@timkai 5 ай бұрын
... I ... Hello. My name is Tim. I've been here before but not for a little while. I don't know what this game is, and I feel like I've gone insane. Granted, I am awake after about 4 hours of sleep to clear the snow from my driveway so that I can go to work during my scheduled "every other weekend to work", so I guess that is appropriate. 🦆💨
@lexiconduvall1314
@lexiconduvall1314 5 ай бұрын
My humblest apologies for not attending to this immediately. I blame the boyfriend. Excited to watch the last episode though!
@hylageo
@hylageo 5 ай бұрын
Given ur biggest upgrades in a run are gatekept by zybellium is the extra 3 zyb per compression not just the strongest option?
@bl4cksp1d3r
@bl4cksp1d3r 5 ай бұрын
It's only when you hit the next compression in a certain time, and it's not 3 per compression, but a total of max 3 more I think
@hylageo
@hylageo 5 ай бұрын
​@@bl4cksp1d3r a yeah, even so this late in seems like blitzing through the first three wld be easy enough and 3 extra is still extremely strong, the zyb unlocks seem to be almost on par with the prestige point options
@bl4cksp1d3r
@bl4cksp1d3r 5 ай бұрын
@@hylageo from my experience it can still take some preparation to do so, but yeah
@michaelray3865
@michaelray3865 5 ай бұрын
I’ll like and comment because Aavak, but I prefer other games he plays. Gonna gnorp on out, so I apologue.😊
@Snipeador
@Snipeador 5 ай бұрын
But this game its quite curious 😢
@Terrorkittens
@Terrorkittens 5 ай бұрын
10/10 comment, very punny, I'm giggling.
@Aavak
@Aavak 5 ай бұрын
Giving you +10 internets for the funny comment if nothing else XD
@Lacarait
@Lacarait 5 ай бұрын
For the algorithm!
@mr_clean575
@mr_clean575 5 ай бұрын
@lonerangerv1224
@lonerangerv1224 5 ай бұрын
doesn't the breaktime bonus only work for the very next compression phase you want to save it for when you are about to hit the second to last compression phase you plan to go to?
@TheBreadbocks
@TheBreadbocks 5 ай бұрын
the double to capacity after the first break ends is permanent. you just can't get more doubles with each compression after the first break.
@danjal87nl
@danjal87nl 5 ай бұрын
Nevertheless, so much more less... Nevermore... Only less...
@Thalamicoak99
@Thalamicoak99 5 ай бұрын
Did he forget to get the time shift impact or am I missing something ?
@ricardofbn
@ricardofbn 5 ай бұрын
Can you change talent points mid run?
@Aavak
@Aavak 5 ай бұрын
Nope.
@kazrazin5508
@kazrazin5508 5 ай бұрын
Bloet
@Scott_Knutson
@Scott_Knutson 5 ай бұрын
I haven't played this, so maybe I am wrong, but what is the point of having super levels of collection when you haven't maxed compression? It seems like you wouldn't want to have balanced damage/collection until you have maxed compression and have all your upgrade stars.
@SorwestChannel
@SorwestChannel 5 ай бұрын
Sure, but improving collection means you're getting shards faster and therefore can increase production so you can get the compression events
@ithalathegayguy
@ithalathegayguy 5 ай бұрын
If you don't have enough collection you won't get enough shards to upgrade your damage (or to create damage via GEETing into the Rocket building) which means you won't have enough damage to outpace the rock reclaiming shards which means you'd stop reaching compression events.
@hansdampf640
@hansdampf640 5 ай бұрын
wtf did i just watch!?
@grimmsoul3096
@grimmsoul3096 5 ай бұрын
(the) Gnorp Apologue
@Terrorkittens
@Terrorkittens 5 ай бұрын
Majestic, magical missile mayhem! 😃
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