The support from people like you on these old games is invaluable. It shows a clear yearning for a return to this type of advanced movement, but even deeper, with even more manual control. Hats off to you, this is fantastic!
@RandomClipsofGaming6 ай бұрын
Thank you LazerzZ!
@dajoker89985 ай бұрын
Woke
@Hjartulv5 ай бұрын
What support? He did nothing.
@makskorets46404 ай бұрын
thank you bro. It would be great if the "Manual Vault" could be turned on and off with which button, because it is not always needed and is not compatible with some of your other scripts. Thank you for this work, again
@dominikcygan266427 күн бұрын
Love to see you in random AC video comment sections, you're the reason why i have such love for this franchise (at least the old games)
@JamesZ321005 ай бұрын
At this rate, modders can completely recreate AC1 to become the dream AC we've always imagined
@SunriseDreams-6 ай бұрын
This is absolutely insane. I remember in the first AC1 gameplay ever shown it showed the player manually vaulting.
@RandomClipsofGaming6 ай бұрын
Woah, I did not know that. I'm happier knowing I restored something that was originally present and advertised but unfortunately cut.
@SunriseDreams-6 ай бұрын
@@RandomClipsofGaming Yes. Search on KZfaq: “Assassin’s Creed X06 Demo” and skip to 4:50 in that video. You can see Altaïr manually vaulting over a wall.
@SunriseDreams-6 ай бұрын
Yes. Search on KZfaq: “Assassin’s Creed X06 Demo” and skip to 4;50 in that video (the one uploaded by IGN). You can see Altaïr manually vaulting over a wall.
@RandomClipsofGaming5 ай бұрын
Yes, I saw the video. There's a few other gameplay differences as well.
@MagnumSpydyrIN6 ай бұрын
insane work! hats off to you!
@RandomClipsofGaming6 ай бұрын
Thank you.
@SandmanURL6 ай бұрын
this is the next best invention since punch drops, amazing mod
@RandomClipsofGaming6 ай бұрын
Thank you.
@matex_e6 ай бұрын
classic AC is finally reaching its full potential and i'm so happy to see it. thank you, i love this!
@RandomClipsofGaming6 ай бұрын
Thank you!
@FeirceDeity645 ай бұрын
You are a legend. I just beat AC1 for the millionth time a few weeks ago, but I think I wanna play it again with this mod. Great work!
@RandomClipsofGaming5 ай бұрын
Thank you!
@Killicon935 ай бұрын
Now we just a mod that fixes the throwing knives on Altaïr's model between chapters (normally you need to restart the game to get the throwing knives to visually appear on Altaïr after he gets a new upgrade) and some tweaks to stability and AC1 is golden.
@Sharpteeth326 ай бұрын
Man, I wish I could enjoy mods for these games. Epic stuff.
@RandomClipsofGaming6 ай бұрын
Thanks, hope you get the means one day!
@OfficialRaveBlitz5 ай бұрын
Modders took an amazing Parkour system and made it even better! Hell yeah!
@shaikhsaadali26946 ай бұрын
Did this mod just combined greatest ac game with ac unity awesome system❤️❤️❤️ this work man really wanted functional mod for this game
@RandomClipsofGaming6 ай бұрын
Thank you.
@Paplock5 ай бұрын
God this is so good. I will send it to the Polish group in the Assassin Brotherhood. You'll get some better publicity. They will definitely like it
@RandomClipsofGaming5 ай бұрын
Oh thank you very much!
@reclusivestarfisho_o16876 ай бұрын
THIS IS AMAZING!!! AC1 is one of my favourite games to parkour in, and these additions are absolutely fantastic, especially the vaulting ones! Did you develop this!? Edit: Just checked the mod page. Stunning work! ❤ This is going to change AC1 world processing forever!
@reclusivestarfisho_o16876 ай бұрын
Btw, do you plan on making a mod like this for AC2? 🤔
@RandomClipsofGaming6 ай бұрын
@@reclusivestarfisho_o1687 Thank you. No plans for any further modding. Although some of these features are available in three separate AC2 mods, one of them is mine. Check the latest AC2 mods on Nexus.
@reclusivestarfisho_o16876 ай бұрын
@@RandomClipsofGaming Good luck with whatever you have planned next! I’ll be sure to check those mods out.
@vstarev27156 ай бұрын
Insane work dude🔥🔥🔥🔥
@RandomClipsofGaming6 ай бұрын
Thanks!
@Barrythebarnabas6 ай бұрын
Yeah I subbed. This is dope af
@RandomClipsofGaming6 ай бұрын
Thanks again.
@Wbubbles39986 ай бұрын
Oh my god absolutely amazing stuff
@RandomClipsofGaming6 ай бұрын
Thanks!
@Ace_of_Horns6 ай бұрын
Great mods bro. The only one i maybe wouldn't use is the back eject up. I just like the more realistic gravity and weight of the other movements. Me personally.
@RandomClipsofGaming6 ай бұрын
Thanks. Everything's optional.
@Dragonlord916 ай бұрын
OMG Dude this is amazing. Please tell me you planning on doing the kenway games too. Especially 3 it could really use the help. Regardless amazing work i can't believe Mirage's parkour mod starting this trend revisiting the older games too. Stunning work
@RandomClipsofGaming6 ай бұрын
Yup, Jintohaku's work for Mirage directly inspired me to get into modding AC myself. Not planning on any more modding work, sorry. Although my Disable Air Tackle AC4 mod has a couple of these features in it.
@Dragonlord916 ай бұрын
That's quite alright. You did amazing work with AC1 i'll just pray some does for AC3 as well
@RandomClipsofGaming6 ай бұрын
@@Dragonlord91 Thanks. I'm sure one day we will. I know Henry P and Michael M are working on AC2 mods, maybe they'll get around to AC3 as well in the future.
@myeyesaredrymylove3 ай бұрын
Beautiful mod for a beautiful game! Only gripe I have is the eject up which I find quite unrealistic. Have good day!❤
@RandomClipsofGaming2 ай бұрын
Yeah I agree, it was just to show its possible to mod stuff like this
@despertaferro1714-p9n5 ай бұрын
This is absolutely fucking sick man. Great work.
@RandomClipsofGaming5 ай бұрын
Thank you!
@dunkbuscusgaming70166 ай бұрын
Now if only there was a mod so I could Air Assassinate from high up.
@RandomClipsofGaming6 ай бұрын
Probably possible one day
@dunkbuscusgaming70166 ай бұрын
@@RandomClipsofGaming If we get a remake one day maybe we won't need a mod they can just add it into the game and have the combat improved cause some fights were really fucking hard.
@johnweebchan5 ай бұрын
I love AC1. And now, it's even better.
@Barrythebarnabas6 ай бұрын
Looks like a less polished version of the ac unity parkour. Did you make this yourself? Cuz that’s a pretty good and complex parkour engine, I can imagine it wasn’t easy to replicate on such an old game. Truly impressive
@RandomClipsofGaming6 ай бұрын
Yes I did. It's a little rough around the edges, as these are relatively simple hacks, so they won't be consistent, but thank you.
@consciouseco7753 ай бұрын
If only you could mod Ubisoft CEO💀.
@SirNoobWulf6 ай бұрын
I want whoever is working on movement in the next AC games to be forced to watch this
@RandomClipsofGaming6 ай бұрын
Haha, they did already do some of these improvements in AC3 and Unity.
@scrudover12476 ай бұрын
This is the closest we'll be to an AC1 remake/remaster. Good shit!
@RandomClipsofGaming6 ай бұрын
Thanks!
@M1Rc4t6 ай бұрын
AC1 Fixes!?! WHAAAATTT????
@RandomClipsofGaming6 ай бұрын
You saying that for every parkour mod is just hilarious 😂
@pesgoat54012 ай бұрын
Listern please help me when i open manual vault it automatically game breaks what to do😢😢😢
@RandomClipsofGaming2 ай бұрын
I think I mentioned before that your game version is incompatible
@sxiyanprince71115 ай бұрын
It’s weird on the manual vault I did that by accident and spent a hour trying to spam the buttons to try and vault. They really took so much away movement wise it’s hard to say the movement is any good nowadays like in syndicate they removed manual jump all together.
@RandomClipsofGaming5 ай бұрын
Triggering vaults in the base game can be hard even when you know how to do them. It's really the amount of inputs you have to be pressing at the same and right time. And yeah they really haven't been on the right track with movement for a long time.
@master89995 күн бұрын
I remember I used guides to learn how to use the parkud of assassins creed unity does not explain how to use it
@Stealthful_6 ай бұрын
Insert surprised Pikachu face here
@RandomClipsofGaming6 ай бұрын
😅
@arhum12244 ай бұрын
Extremely cool mod though I gotta say Eject Up looks very off and unrealistic, I can see it even breaking the game. Running up the wall and ejecting in opposite direction worked well enough.
@RandomClipsofGaming2 ай бұрын
I agree
@manuelsanchezruiz23166 ай бұрын
Can you make his normal climb faster like ezio in ac2? still nice mod.
@RandomClipsofGaming6 ай бұрын
A good idea, however I did not think of that while creating this mod unfortunately. It's likely possible. But I don't know when I'll get back to modding again. Check out Henry P, Michael M and QuietlyLoud for more parkour related AC mods.
@manuelsanchezruiz23166 ай бұрын
man if someone makes that mod it would be great i always wanted Altair to have a faster normal climb like Ezio. But if you cant is ok.@@RandomClipsofGaming
@JohnDoe-cm2yj6 ай бұрын
After downloading the mod is it possible to activate/deactivate what we want specifically? Like the main thing I want is manual vaults so is it possible to just activate that without activating the rest of the mods here?
@RandomClipsofGaming6 ай бұрын
That's actually how it's designed to be used! Since this uses Cheat Engine, you can set up custom (hold) hotkeys to get your own manual vault button for example. You would hold the button to activate the script before you do the action (before running forward to a vaultable obstacle, before a jump etc.) The only exception is the Ledge Stop Removal, that will be permanent since it modifies the game files.
@scottgallagher38866 ай бұрын
so ac 1 already has parkour down by pressing b or circle during parkour movements and pressing it right after the jump and it targets a landign point the cameras aimed at just out of curiousity does that disable that system for the new parkour down or would it just give me more options and animations alot of these manual animations exist already they are just a little complicated to force altair to do im curious and asking if these are those same animations simplified o r others
@scottgallagher38866 ай бұрын
parkour down manual vault sliding valut all are doable by going into high profile and holding the b button while holding the a buttion at the same time
@RandomClipsofGaming6 ай бұрын
You can enable and disable stuff as you please, you don't miss anything by having the mod. Except allowing running off of unsafe ledges (1:07), that change will be permanent if you choose to install that. (its a separate thing) Also for your other question, these are the same actions/animations, just made more available for the user to use.
@Lin_Eileen6 ай бұрын
Thank you so much 🥰
@RandomClipsofGaming6 ай бұрын
You're welcome!
@antpalmer58566 ай бұрын
This is amazing! How did you figure this out? I've been meaning to get into modding but idk where to begin
@RandomClipsofGaming6 ай бұрын
The GH100 and GH200 playlists here on YT have been super helpful.
@bloodymares5 ай бұрын
Is it possible to extract animations from early AC games? I saw the mod of AC2 with Vaults enabled, or does it simply use the vault animation already there (exiting from wells)?
@RandomClipsofGaming5 ай бұрын
You can export animations from AC games for your own use, but can't import them back in to the games (this may be possible one day). Yes the vault functionality was always there just not available as an action that you can input for.
@bloodymares5 ай бұрын
@@RandomClipsofGaming are there tutorials on extracting AC anims? I'd like to have them for personal use, or to mod them into other games that allow it.
@RandomClipsofGaming5 ай бұрын
@@bloodymares Yes. I hope YT will allow me to post the link in the next comment.
@RandomClipsofGaming5 ай бұрын
github.com/forge-master/ACViewer/wiki/Tutorials
@aliquidgaming10682 ай бұрын
Question. I have norton installed. I disabled firewalls but still my pc wont open chest engine.
@RandomClipsofGaming2 ай бұрын
Try to disable Norton I guess?
@Cunaverse6 ай бұрын
This is so cool
@RandomClipsofGaming6 ай бұрын
Thanks!
@marcelo20xxxx5 ай бұрын
Hi, I tinkered with AC1 with Ghidra but couldn't mod the thing that really ruin AC1, the "tutorials". Can you please create a mod to disable ALL the tutorials i.e. "Glitches" "Free Step" "Wall Running" "The Bureau entrance is on the roof" messages
@RandomClipsofGaming5 ай бұрын
The bureau one is especially notorious. There might be a toggle hud mod out there. Someone must've had the same idea in 16 years. Those type of mods usually change something in the DirectX of the game.
@marcelo20xxxx5 ай бұрын
@@RandomClipsofGaming Thank you for replying, I even got so far as to unpack forge files to locate where the game calls this tutorials and although I found the files responsible for this I couldn't disable them. Worst part is when you are fighting a group of enemies and a tutorial pop ups telling you that you need to hold the attack button in order to perform a strong attack while taking half of your screen at the same time
@RandomClipsofGaming5 ай бұрын
Try this, it might work, but its only for the Dx9 version of the game, and requires turning off secure boot (which is why I didn't bother with this) because it uses Gedosato. Gedosato itself will return an error while installing, you can find a fix for it on the PCGW. nohud.fandom.com/wiki/Assassin%27s_Creed_No_Hud
@marcelo20xxxx5 ай бұрын
@@RandomClipsofGaming Well, thank you, it disables the entire HUD, even some menus that are necessary but I think its a good compromise, especially if you can toggle it on the fly, the need to disable "secure boot" is a concern though, sadly there are no more updates to GeDoSaTo to fix it
@shaikhsaadali26946 ай бұрын
I got manual vault to work but how does eject up and down work also swing up and down was a miss for me
@RandomClipsofGaming6 ай бұрын
Make sure the value or script is active before you initiate the jump, that goes for everything in the mod. Ejects up/down should work from handhold to handhold that are close by, like the narrow space situation in the video. If you're missing or colliding with something, then the values will need to be adjusted (increase or decrease) to account for that situation. However a side effect would be that you might start missing in other situations with that value. Unfortunately the only solution for now is to set multiple hotkeys with different values for different situations.
@wingedhussar14535 ай бұрын
How would this work on a controller button tho. Can it be b button down like unity
@RandomClipsofGaming5 ай бұрын
If you're referring to the Parkour Downs of this video, you could bind it to B but you would still have to press A anyway to perform the downwards jump. If you're referring to vaults, the first vault in this video can be done without pressing the jump button, so if you set vault on B then you just have to hold RT + Forward + B to vault over the short obstacle.
@wingedhussar14535 ай бұрын
@@RandomClipsofGaming wish it was automatic b bytton
@RandomClipsofGaming5 ай бұрын
@@wingedhussar1453 it is possible to make it that way, but it introduced other unexpected issues. perhaps one day Henry P will look at this again (he was the one who first toyed with this idea)
@wingedhussar14535 ай бұрын
@RandomClipsofGaming a stand alone jump button along with grab down button and up button would be nice
@MrZarbon9916 ай бұрын
Awesome work. Do the functions for the older games look similar to the current ones?
@RandomClipsofGaming6 ай бұрын
Thank you Jin, it is your willingness to help and explain CE stuff from the beginning that ultimately led to this. As far as you question, I would say yes and no. Player coord hacks do work, but for example what determines the destination of swings and eject (and other stuff) from the player position aren't seperate, the same function gets called for both. They also don't look similar, there's less references to fixed values, like how your very first ac mod (eject height) modified a value ref. Things get determined at different points as well, like the landing, it gets determined near landing rather than at the jump like you said for Valhalla/Mirage. The method to get the desired effect is pretty much the same though, naturally since it's all assembly. Just changing the conditional jmps or the condition themselves. Also they aren't any labels like InAir /Airborne etc. like Unity and later. I would say it's slightly harder for me due to lack of labels and more code being shared between different parkour stuff (finding the vaulting check code took me a long time, because I was too focused on what gets called exclusively by the vault, failing to realize the freestep check and vault check is part of the same function which makes sense now) but at least it's easier to scan for stuff, as they aren't billions of values.
@MrZarbon9916 ай бұрын
Interesting. I guess they separated the functions over time to allow for more modifiers that don't interfere with other things. I was trying to find a way to enable catch ledge during any kind of leap in mirage, but I'm having a hard time find code that links those two functions together. But I'll keep looking. Also yeah it seems that modern games tend to have a crap ton more code to sift through. Some times my hard drive gets close to the red because of all the scan results.@@RandomClipsofGaming
@RandomClipsofGaming6 ай бұрын
@@MrZarbon991 Haha that happened with me too, with Syndicate. That will be a difficult task, the catch ledge function is probably only called during freejumps. Did you test if a breakpoint on your magnetic hands function pauses the game during a targeted jump?
@MrZarbon9916 ай бұрын
Yeah no luck there. Currently trying to see if I can use something in the InAirEntry function to enable it.@@RandomClipsofGaming
@RandomClipsofGaming6 ай бұрын
@@MrZarbon991 So your magnetic hands func could be just about the parameters of the catch ledge. The check for whether to activate catch ledge must be happening before that. Hard to say if it'll be in the break and trace window of magnetic hands or somewhere else entirely. I would check the in air free jump func, increase the trace count and uncheck all the step over checkboxes. That way I could see how it leads to your magnetics hands parameters func being called. If you find it somewhere there, then it could be just about recreating those conditions where that call structure occurs, but for the target jump func. Ah what am I saying, you're more familiar with all this.
@Dimon15945 ай бұрын
It would be better if you show how to do these moves
@RandomClipsofGaming5 ай бұрын
Installation steps are mentioned in the description of the mod and the way to use it is mentioned in the cheat table itself.
@kyle2kyletroii6 ай бұрын
wow
@RandomClipsofGaming6 ай бұрын
Thanks
@sneakypeekyfoxieАй бұрын
Ejects IMHO are a bit overkill, especially eject upwards. Too mucj of a jump.
@RandomClipsofGamingАй бұрын
@@sneakypeekyfoxie It was just to show it's possible, the script comes disabled by default.
@goop28612 ай бұрын
Hey so whenever I try to do the moves you do they don’t work. in the cheat engine it shows they are working (I press manual vault and the X goes in the box for example). I also press the button to enable parkour mode and it makes me punch when I try to vault. Please help!
@RandomClipsofGaming2 ай бұрын
Make sure you're using the latest Steam or GOG version of the game and use HenryPDT's version of the mod instead, guide and link to the download here: kzfaq.info/get/bejne/pcqAdbyC1N7afHU.htmlsi=kNG7pls5by2ePm02
@goop28612 ай бұрын
@@RandomClipsofGaming that was the video I followed but I’m gonna give it a shot again. I just got the ac1 game in steam a day or two ago. I usually launch it through files the directx10 version.
@goop28612 ай бұрын
@@RandomClipsofGaming thank you also
@RandomClipsofGaming2 ай бұрын
@@goop2861 You're welcome. I don't know what could be wrong, usually it won't check at all or crash when checked. So idk why it won't work. Maybe try AC2?
@goop28612 ай бұрын
@@RandomClipsofGaming so i believe it works now its just on i when i enable and disable parkour mode wit R3 it still makes me attack and the vault and attack button are the same so i have to keep my hidden blade out.
@hilbert89256 ай бұрын
Immense work
@RandomClipsofGaming6 ай бұрын
Thank you
@denieldeniel3656 күн бұрын
Can u do the tutorial on this or this is a mod?
@RandomClipsofGaming6 күн бұрын
@@denieldeniel365 It's a mod, instructions on modpage
@SinNumero_no416 ай бұрын
it looks really cool but it crashes for me every time i tried to make it work, as always games in my pc are allergic to good mods
@RandomClipsofGaming6 ай бұрын
Are you sure you're using the Dx10 version of the game? Also where does the game originate from? This was made with the Steam version, I've heard the GOG version is also the same as that. Not too sure about the Ubisoft Connect one.
@SinNumero_no416 ай бұрын
@@RandomClipsofGaming I'm using dx10, but the game files are from ubisoft so that might be the problem, I will try to get them from steam and see what happens
@RandomClipsofGaming6 ай бұрын
@@SinNumero_no41 Let me know how it goes.
@SinNumero_no416 ай бұрын
With GOG it seems to work but if i check all the boxes i can't jump or vault so i'm trying to find the best combination.@@RandomClipsofGaming
@RandomClipsofGaming6 ай бұрын
If you happen to own the Ubisoft Connect version of the game, please get in touch with me on Discord: random_cog
@kubinka05055 ай бұрын
how was you able to mod this game
@RandomClipsofGaming5 ай бұрын
Learned some cheat engine from KZfaq
@Bonnzillaa5 ай бұрын
What is NSO
@RandomClipsofGaming5 ай бұрын
Non-standing objects. Just a term the community came up with surfaces the player character can't normally stand up straight on, like beams.
@isaacduraes76855 ай бұрын
Wasn't vaulting already manual?
@RandomClipsofGaming5 ай бұрын
You could only vault from while already on a beam or beam-like object("NSO"). Also if you jumped and landed on a ledge first, then you could vault on the next object. Only since AC3 do we have vaults that you can do from just a standing position, like the very first clip of this video. I suppose I could've called this "more contexts to vault mod" instead, not great with naming things. What would you have called it?
@isaacduraes76855 ай бұрын
@@RandomClipsofGaming vault freedom?
@thechugg43726 ай бұрын
No fking way this is real
@RandomClipsofGaming6 ай бұрын
Haha it is
@johnlloydtenido69156 ай бұрын
Now,do a crouching mod
@RandomClipsofGaming6 ай бұрын
Funny you say that, that's one of the first things I tried to do with AnvilToolKit. AC1 has some exclusive crouch animations that don't exist in AC2. You could swap the normal walking and waiting animations with them, but then you'll be permanently crouched. No idea how a crouching mod would work though, until we can either figure out how to swap specific animations on the fly, or maybe find some leftover code to crouch (if it even exists). Old video where I did a swap: kzfaq.info/get/bejne/r52ipamkrLfLYKM.html
@TheRandySmith5 ай бұрын
Do you know how to switch comat animations in AC2? I want to change the double blade counter to the single blade counter but I don't know how.@@RandomClipsofGaming
@RandomClipsofGaming5 ай бұрын
@@TheRandySmithI will look into it when I get the opportunity. You're referring to AC2 right?
@TheRandySmith5 ай бұрын
@@RandomClipsofGaming Yes, AC2
@RandomClipsofGaming5 ай бұрын
@@TheRandySmith its been a while since I played through the game, is it just one animation or a bunch of different counter animations, and when does it change to double blade counter?
@Mikail-sd6sc5 ай бұрын
please make a video of how you installed this mod
@RandomClipsofGaming5 ай бұрын
The instructions are in the description page of the mod. Which part are you stuck in? Edit: Videos are up, check the description of the Nexus page.
@sexxxx37545 ай бұрын
i know i am asking to much but can you make a co op mod for this game