Accelerating Your In-Editor Workflows with Editor Utilities | GDC 2024

  Рет қаралды 20,989

Unreal Engine

Unreal Engine

Ай бұрын

No one likes to do the same thing twice. Wouldn’t it be great if you could get the computer to do the work for you? With Unreal Engine’s Editor Utilities, you can! Expedite your production, improve your iterations, and accelerate your workflows so you can get back to doing what’s most important.

Пікірлер: 58
@JordanParsons808
@JordanParsons808 Ай бұрын
This guy's intro and tying it to a legit real-world example was fantastic. Can't wait for future demos from him 👏🏽 Mahalo 🤙🏽
@andreyalekseev3125
@andreyalekseev3125 Ай бұрын
Matt does the most useful and interesting presentations and he's getting even better every time. Thanks a lot, man! Hope to see more of your stuff in the future
@Ozzmeister00
@Ozzmeister00 Ай бұрын
Thank you so much!
@Baadcake
@Baadcake Ай бұрын
This was super useful. Excellent presentation and delivery ❤. Much joy for Editor Utility Function Library support in 5.4!
@hardway777
@hardway777 Ай бұрын
Now I can create material from selected textures! Cool!
@Funsoms
@Funsoms Ай бұрын
It was so great seeing this in person! Fantastic presentation!
@Ozzmeister00
@Ozzmeister00 Ай бұрын
Thanks!
@samgoldwater
@samgoldwater Ай бұрын
This was awesome thank you Matt!
@VRchitecture
@VRchitecture Ай бұрын
I’m just 30% in but undo subsystem setup* and blueprint trick with drag’n’drop function input have already made this video extra useful 🤩 *hope it works for editor scriptable tools as well
@mariolopez-oi2td
@mariolopez-oi2td Ай бұрын
Great delivery!
@l_t_m_f
@l_t_m_f Ай бұрын
very cool presentation !
@SlombyChannel
@SlombyChannel Ай бұрын
Great!
@EFX612
@EFX612 Ай бұрын
super helpful, thank you!
@tjrizvi251
@tjrizvi251 Ай бұрын
Homie looks like the picture for the Nerd Rage perk. Dude's built
@SuperLordee
@SuperLordee 19 күн бұрын
Need more tutorials of Editor utilities!
@linyuzqlby2590
@linyuzqlby2590 Ай бұрын
super great!~
@marcfruchtman9473
@marcfruchtman9473 Ай бұрын
Great topic! Thank you so much for explaining this. One favor, The video isn't very crisp at this resolution... could you please do future videos at 2K or higher resolution?
@Lv7-L30N
@Lv7-L30N Ай бұрын
Thank you
@JOEFRAUST
@JOEFRAUST Ай бұрын
WE NEED UNREAL ENGINE MERCH 🤓
@annyantuv9068
@annyantuv9068 Ай бұрын
I already have it lol
@JOEFRAUST
@JOEFRAUST Ай бұрын
@@annyantuv9068 a website where the public can buy awesome merch! I'm sure all creators and developers would love to buy official merch!
@mrooglyboogie4118
@mrooglyboogie4118 Ай бұрын
YES
@matiasadrianmahler322
@matiasadrianmahler322 Ай бұрын
This is super cool, thank you!! I'm curious, if you would want to duplicate the materials in a new folder on your project content browser, and then replace references to the scene assets for the new ones so that is non destructive of the old implementation, could that be done?
@Ozzmeister00
@Ozzmeister00 Ай бұрын
Actually! I think the easiest way to do this would be to toggle Enable Tessellation on your material assets. If you disable it, no harm no foul since nothing is connected. That way you don't have to keep track of which tessellated material instance maps to which non-tessellated material instance. This also reduces the amount of assets that you'd have to change. Otherwise you're probably duplicating materials to add the logic, and then changing the parents for all the material instances. Reverting would then require you to know which materials the instances were originally parented to.
@yanhu
@yanhu Ай бұрын
Can't understand the second half of this video😵‍💫, EPIC please make more tutorials about Editor Utilities.
@Ozzmeister00
@Ozzmeister00 Ай бұрын
Let me know where I lost you! I'm happy to make it clearer and I can add details to the EDC article.
@RealTimeFilms
@RealTimeFilms Ай бұрын
@@Ozzmeister00 More examples about how one would go and put a custom button on that empty shell on the interface, would be great. Just like mentioned in the first part. Not to mention even very simple examples about using C++ to customize the editor, but that would probably go beyond the scope of this tutorial.
@nurbdailym
@nurbdailym 11 күн бұрын
@@Ozzmeister00 For me, I'm lost when we have to create c++ function that is call later as subsytem ? Also, where could we find the c++ code ? thx
@Ares9323
@Ares9323 Ай бұрын
Why does the "Undo buffer" work randomly? I've noticed that if you rename files CTRL+Z does nothing (they're not even marked as modified), if you set the texture group of a Texture2D nothing happens (despite it's marked as dirty)
@omri1324
@omri1324 13 күн бұрын
Any ways to make this UI button work in UE4?
@RationalBike
@RationalBike Ай бұрын
i am somewhat scared of this wizardry
@Ozzmeister00
@Ozzmeister00 Ай бұрын
Be not afraid!
@ChadVernon
@ChadVernon Ай бұрын
What is the difference between using a subsystem to write functions vs writing functions in a blueprint function library in c++?
@Ozzmeister00
@Ozzmeister00 Ай бұрын
Two key benefits: 1) Subsystems are persistent objects during the editor session, so they can be used to store data and can even have dispatchers whereas BFLs are static functions, and 2) scoping. You have to Get the subsystem so the functions aren't automatically populating the context menu. BFLs go straight to the context menu.
@ChadVernon
@ChadVernon Ай бұрын
Got it. Thanks!
@cagatkinson
@cagatkinson Ай бұрын
EDIT: Coming back to this, I'm still incredibly annoyed that the example given in the video of an async task, does not run asynchronously, because of the for loop. And the actual async task example is a "One I made earlier" task with absolutely no explanation of how it was built. I'm having some problems with this, creating a simple task that increments an integer to 1000000 does not run async, the loop hits a stack overflow. Creating static mesh instances also completely locks the editor instead of running async.
@mattoztalay5713
@mattoztalay5713 Ай бұрын
Depends on how you're incrementing the integer! I've been bitten before where I make a ForLoop in the event graph with a delay at the end, because the ForLoop doesn't wait for the delay to end before moving on to the next item. Instead I have to make an event that increments my integer, delays, and then calls that same event again (if it hasn't reached the maximum integer I need to process).
@cagatkinson
@cagatkinson Ай бұрын
@@mattoztalay5713 yeah, I was really hoping to do a simple loop! I've seen a similar solution where the loop is simply a branch which feeds back into itself (with an AsyncEditorDelay for 1 frame at the end), and finishes the task when the branch condition is met. I'm going to change it for the event that calls itself though, as that feels a lot tidier! Thanks for the idea :) It's definitely a case of the foor loop not being async though, and so defeating the point of the Editor Utility Task. Just something to bear in mind for the future I guess!
@gocurt
@gocurt Ай бұрын
Thanks a lot for awesome information, I just wonder that 10:33 despite `is enabled in PIE` checked in class settings still I can't execute script on runtime, however when I stop the game then execution taking place, any idea what I'm doing wrong?
@Ozzmeister00
@Ozzmeister00 Ай бұрын
Are you trying to open the widget during PIE? Or is it already open when you hit PIE?
@gocurt
@gocurt Ай бұрын
@@Ozzmeister00 It's already open, so I just create question in unreal forums under Programming & Scripting > UI (EUW Won’t Execute Script in PIE!) which you can find the details
@MaximSmak3d
@MaximSmak3d 25 күн бұрын
Uwesome!!! But how to create "my project subsystem" and and there this functions?
@juanmaldini9904
@juanmaldini9904 5 күн бұрын
same question
@NicolasGagne
@NicolasGagne Ай бұрын
Where is the link snipet please ? :)
@swrcPATCH
@swrcPATCH Ай бұрын
Did he really just say "Engine kaputt" XD
@fran.fndz.techart
@fran.fndz.techart Ай бұрын
I tried the task technique but the editor still freeze and the task dialog only show up when everything is done.. 😢
@Ozzmeister00
@Ozzmeister00 Ай бұрын
What kind of stuff are you trying to run in your editor utility task? There are some things that are blocking operations.
@fran.fndz.techart
@fran.fndz.techart Ай бұрын
@@Ozzmeister00copy some ism custom data to a component, I finally did it (before I had a loading bar but I upgraded for the task popup lol). 😆 had to use 2 utility task, one for doing the job and another for counter (saw this technique at unreal forum)
@ErichToven
@ErichToven Ай бұрын
"Quick show of hands.." Pretends that the room isn't mostly empty. Ghost person raises his hand.
@GES1985
@GES1985 Ай бұрын
Unreal Engine needs an official chatbot that knows general engine knowledge, blueprints, and c++ to help noobs like me make the game of my dreams
@LimitedPerfection
@LimitedPerfection Ай бұрын
If you have ChatGPT 4.0 you can access a GPT with (what appears to be) a catalog of UEs backend. Its in the GPT store.
@importon
@importon Ай бұрын
You need an Ai agent/assistant in the editor.
@abdulshabazz8597
@abdulshabazz8597 Ай бұрын
There was a 3rd party Promethean AI for Unreal Engine presentation at GDC, 3 years ago for a UI plugin that was in Beta... kzfaq.info/get/bejne/nqdggNZ4vNzRqqc.htmlsi=wKQ-Ix-PmNr0l2uW The idea was to license the plugin for s monthly subscription (10.00 USD-20.00 USD), similar to the dash command window plugin.
@VRchitecture
@VRchitecture Ай бұрын
No offense, but from your ubiquitous “add an AI” comments it seems that it’s you need an assistant, not the Unreal 🤷🏻‍♂️ If you don’t do staff already having simple yet powerful tool at your disposal, chances you’d start with an AI on top of that aren’t that high.
@importon
@importon Ай бұрын
@@VRchitecture no offense but have you been living under a rock for the past year? I’m not hand waving a buzzword here, I use AI to code daily as part of my job and keep up with developments in that area. If unreal is not working on this (I really hope they are in secret at least), they will be left in the dust.
@VRchitecture
@VRchitecture Ай бұрын
@@importon Pretty sure Epics work on it and still you shouldn’t expect the feature to be released tomorrow, or a month later. Until then… if you can’t live without an AI ask your LLM about fine tuning (there’re a lot of materials to be used for training - docs/sources/projects/whatever). After all you’re a developer, right?
@importon
@importon Ай бұрын
@@VRchitecture never said I was a dev, but way to jump to conclusions. Speaking of, Epic has a public roadmap where this feature is nowhere to be found, so unlike you, I’m not “Pretty sure Epics work on it”
@HolyMolyNEWTonMusicNProgrammer
@HolyMolyNEWTonMusicNProgrammer Ай бұрын
First pin and heart
The REAL Reason Unreal Engine VFX Looks FAKE
6:58
Joshua M Kerr
Рет қаралды 256 М.
When Jax'S Love For Pomni Is Prevented By Pomni'S Door 😂️
00:26
Is it Cake or Fake ? 🍰
00:53
A4
Рет қаралды 18 МЛН
Why Solo Developers Should Use Unreal
10:55
Thomas Brush
Рет қаралды 312 М.
Unreal Engine 5.4 Plant Growth Effect Tutorial In Under 5 Mins
4:31
Unreal Katya Fedak
Рет қаралды 24 М.
Unreal Engine Materials in 6 Levels of Complexity
44:12
pwnisher
Рет қаралды 138 М.
Nanite for Artists | GDC 2024
22:09
Unreal Engine
Рет қаралды 89 М.
35 UE5 Features You Probably Don't Know About | Unreal Fest 2022
49:56
3 Hours vs. 3 Years of Blender
17:44
Isto Inc.
Рет қаралды 3,6 МЛН
Why Unreal Engine 5.4 is a Game Changer
12:46
Unreal Sensei
Рет қаралды 984 М.
НАСТОЯЩАЯ ЖИЗНЬ КОТА В ВР ( I Am Cat )
22:48
perpetuumworld
Рет қаралды 396 М.
Я ВЫЖИЛ ПОСЛЕ ПАДЕНИЯ САМОЛЁТА!
27:28
EdisonPts
Рет қаралды 1,2 МЛН
ЗЛОЙ РАТТЕ VS ЧЕШСКИЙ МОРТИРА-МОНСТР
6:37