Part 2 of the Desert of Desolation series, a bit of an awkward beast but is it worth the effort?
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@jimobrien73152 жыл бұрын
I just found this channel and wow memory lane! I recall back in college converting these 3 modules into the MERP mechanics. Great memories!
@andysimmons26482 жыл бұрын
Two videos in one week!! You’re cooking with gas. This is an entertaining and honest review. I’ve never played this campaign so it’s good to hear this review. Keep up the good work.
@yeoldegeek712 жыл бұрын
With Christmas approaching and me working in retail, I thought I'd get busy while I still could - I don't know how much time I'll have over the next 3-4 weeks.
@BobCain20062 жыл бұрын
Never got to play most of these. I enjoy your breakdown of these modules.
@Se7enBeatleofDoom6 ай бұрын
Deserts and Arabic fantasy settings in general are underrated.
@enoa42 жыл бұрын
Nice review, I enjoyed it. I ran the Desert of Desolation series this past year. I agree I4 needed a lot of preparation. I created a simple spreadsheet with key facts about the NPCs including their name, their faction, what they knew or wanted and where they were located. Old modules frequently did a poor job of mapping this out, some of the UK series you've reviewed did a good job of this, but many times the DM had to tease out the plot from walls of text. My simple spreadsheet really helped. I also replaced the Drow with Yuan-Ti, as Yuan-Ti are going to factor into my campaign and I wanted to sprinkle them in. They seemed a better fit than drow. Finally, I wrote a custom ending and mini-dungeon for the city of the Pheonix and they battled the Effreeeti with the Djinni in the ruins of the ancient city. It was very satisfying. The party already had a compelling custom reason to find and explore the Tomb of Martek so propelling them into I5 was not a problem. Thank you again for your reviews!
@yeoldegeek712 жыл бұрын
I wrote a little scenario to fit between I4 and I5 to hunt down Thurnas who escaped the Oasis... though I like your idea of using Yuan Ti instead of Drow :), that and the spreadsheet are useful suggestions!
@CraigMRyan2 жыл бұрын
Appreciate the review, John! I have a 5e game where I'm modding / running several 'classics' that I never got to play before.. So far we've gone from 'Rahasia' to 'The Lost City' to 'Drums on Fire Mountain' and we just finished I3 'Pharoah' the other evening. Love the desert setting, and my group likes the overarching Hickman narrative. Can't wait to tackle I4 next.
@yeoldegeek712 жыл бұрын
Thanks! I4 is a pain to read at 1st but persevere and it will reward you :)
@davidleonard85472 жыл бұрын
Great review. Who'd have thought it was a diamond in the rough? Too bad this series wasn't treated with better art.
@yeoldegeek712 жыл бұрын
Sadly the art only got worse with the mid 80s Supermodule reworking....
@RPGmodsFan2 жыл бұрын
I would respectfully disagree on a few (not all, but a few) of your points. I love the Text Format of the I3-I5 Mods. At a glance, you can tell if a room has Traps and/or Monsters. In the Play Sections, anything that the DM needs to keep in mind from other Rooms or previous Mods is written. In my opinion, all D&D Adventures & Modules should follow the Text Format of the I3-I5 Mods. However, this would require extra work from (lazy) authors and editors. Due to wanting to publish works ASAP, WotC would not implement this.
@yeoldegeek712 жыл бұрын
The text format works in I3, it's ugly and illogical in I4. For clear presentation and ease of use, the UK series blow the I series away.
@RPGmodsFan2 жыл бұрын
@@yeoldegeek71 I have looked at UK1-3 Mods. Overall, they are well written and organized (I like the fact they have a clearly labeled Adventure Overview Section). However, these UK Mods would have been even better, if the Text Format of the rooms were organized the way the I3-5 Mods were.
@yeoldegeek712 жыл бұрын
@@RPGmodsFan We'll have to agree to disagree on this. Imho the UKs set the bar for text presentation and ease of use, and the US published TSR modules never matched them.
@biffstrong10792 жыл бұрын
Here we Go . So that's no on the Drow? It was hugely disappointing to have to hope the Efreeti would run from us and sending the Djinni off to fight him for us was lame. Our DM didnt flesh out the Oasis and yes that was needed . I cant remember how we desperately clawed our way up levels. I would say all three modules were fun. But a lack of flesh from our (first time ) DM and our pitiful role play skills made this one the least fun of three for me. Listening to your reviews I've had to rethink my impression of these Modules But Im still sort of a I-3 7.5 / 10 I-4 6/10 I-5 8/10 kind of guy and generally I had fun with all of them. The White Palms is the one I have never gotten to DM. I think the first time we played these we had a different player DM each Module. That is not ideal. The least experienced guy did the middle module and it suffered accordingly from a lack of any expansion of what was on the pages. . Great Content. Thanks
@yeoldegeek712 жыл бұрын
I think you hit the nail on the head... Oasis is a tough module to run, and highly unsuitable for an inexperienced DM.
@Internet_Enjoyer Жыл бұрын
i enjoy the oasis setting as well, but i have one *huge* questionmark regarding the writing: why i anu's name are the dervish cultists all of a sudden described as evil? this makes no fucking sense. in bralizar and around the pyramid the dervishes were an interesting group with beliefs not tolerated by the durpari majority, but with their own rules and customs. why are they now worshiping "evil" deities and following clerics with zombies and all that crap? i couldnt belief what i was reading, after such nice descriptions of the oasis settlement, the temple of set and evil cultists make zero sense.... i am puzzled.
@yeoldegeek71 Жыл бұрын
I think it's likely to be due to the different author. Philip Meyers wrote most of this one and it was shoehorned into Tracy Hickman's story.