Adding MULTIPLAYER to my Game! (ONE WEEK LEFT!)

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Code Monkey

Code Monkey

Жыл бұрын

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Learn Unity Multiplayer (FREE Complete Course, Netcode for Game Objects Unity Tutorial 2023) • Learn Unity Multiplaye...
COMPLETE Unity Multiplayer Tutorial (Netcode for Game Objects) • COMPLETE Unity Multipl...
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💬 I've been working on this game for quite some time now but so far it was only working in Singleplayer, now I added Multiplayer!
Thankfully using Netcode for Game Objects is pretty easy so I managed to get everything working in multiplayer very quickly.
But at the same time I also ran into a ton of extremely strange bugs, hopefully by sharing my solutions if you come across the same issues you won't go crazy like I did.
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00:00 Dinky Guardians Devlog 4
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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
You can see my games at www.endlessloopstudios.com
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Пікірлер: 142
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
🎮 Add to your Wishlist! cmonkey.co/dinkyguardians_devlog4 🌍 Get AWESOME Unity Tools at 97% OFF! cmonkey.co/humblebundle 🔴 RELATED VIDEOS 🔴 Learn Unity Multiplayer (FREE Complete Course, Netcode for Game Objects Unity Tutorial 2023) kzfaq.info/get/bejne/bc2cdtZ3nszaY6c.html COMPLETE Unity Multiplayer Tutorial (Netcode for Game Objects) kzfaq.info/get/bejne/ad-ldbJzmLzWc58.html 5 MECHANICS in 1 WEEK! Can YOU help me with Game Design? (Devlog 2 - Dinky Guardians) kzfaq.info/get/bejne/ja1oeJyTudm1YZ8.html Making a Co-op Action Automation Building Game! (Devlog 1 - Dinky Guardians) kzfaq.info/get/bejne/gK2eldCD0MDOY4k.html Dinky Guardians Announcement (How I calculate Goals for SUCCESS) kzfaq.info/get/bejne/prt1nZmKmpfcYJ8.html Simulating MULTIPLAYER with AI for my Steam Game Trailer! (BONUS Tip on Cameras) kzfaq.info/get/bejne/jJeDfsWSpre8oGw.html EASY Console! Run any Command! (Add Cheats, Set Gravity, Spawn Enemies Quantum Console Asset Review) kzfaq.info/get/bejne/mLWWaaab1du3dqc.html
@deepikaratnayaka7381
@deepikaratnayaka7381 Жыл бұрын
Hey it weird you are standing on screen, sitting on your chair is cool
@iknowcturne7362
@iknowcturne7362 Жыл бұрын
Bro you are literally the gigachad of Unity. You arms are big as your coding skills
@paridotgames
@paridotgames Жыл бұрын
New format is super engaging! I think making it less jumpy was a good idea. I'm hoping to dive into multiplayer soon so it's great having insight into what other people are experiencing with it, so thank you for sharing these updates! It's really impressive to see how much you're able to output all the time while constantly trying to improve everything. Keep it up!
@chuckdude514
@chuckdude514 Жыл бұрын
Nice Pitch Meeting reference, it caught me off guard lol! I really enjoyed these devlog videos so I think they will be a nice addition to add even more variation to your channel!
@cescimes
@cescimes 11 ай бұрын
i definitely didnt expect ryan george here lmao
@rid6233
@rid6233 Жыл бұрын
Love the devlogs and the new style fits really well love your videos keep it up
@michaelp8376
@michaelp8376 Жыл бұрын
This is gold. Thank you! And nice format changes to the video. 👍
@AustiBomb33
@AustiBomb33 Жыл бұрын
6:00 I had a similar problem with a game I made for a school project, and it had to do with the NetworkObject's GlobalObjectIdHash. I had prefab objects in my scenes, and when i attached a NetworkObject to the prefab, all instances of the prefab would get an identical GlobalObjectIdHash (which must be unique to each NetworkObject in the scene, I believe). I fixed it the same way: removed and re-added NetworkObjects on almost every object in my scene.
@Angry-Lynx
@Angry-Lynx Жыл бұрын
So as usual, terrible negligence by unity devs, what a surprise ... ;
@iiropeltonen
@iiropeltonen Жыл бұрын
You're getting much better at this format. I like the detail of you "looking" at your code on the keyed in screen ✌️😃
@DagnirRen
@DagnirRen Жыл бұрын
My new favorite YT channel. 🔥 Thanks for the information, this will help with my project :)
@curiousRhino
@curiousRhino Жыл бұрын
As a beginner I am now going through the TurnBasedStrategy Course and trying to improve my interest and code . Personally I haven't done any multiplayer tutorial or project but note Taken for future - "Build Multiplayer Right Away from the beginning". Thank you
@jstevh
@jstevh Жыл бұрын
Going back over your own content to refresh is one of the BEST things ever. Also have done and relied on my own software to quickly get back up to speed.
@MrMattyMoses
@MrMattyMoses Жыл бұрын
1:57 Hey look I made the cut! 💪 Thank you for taking the time to walk us through your different bugs and fixes. I'll have to favorite this video for future problem solving.
@LockedInMiiso
@LockedInMiiso Жыл бұрын
I really like this new type of editing! It's really engaging. Unlike last time, my eyes can follow where you are around the screen now, aha. Great job! Can't wait to play Dinky Gardens. (Also, I was hoping you'd share what bugs you encountered and how you fixed them, thank you a lot for that!)
@iiropeltonen
@iiropeltonen Жыл бұрын
02:03 "I understood that reference!" - Steve Rodgers
@Synith19
@Synith19 Жыл бұрын
I like the new style of videos 😀
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Thanks!
@adelAKAdude
@adelAKAdude Жыл бұрын
I like how you showed that you are a normal human as me having all these random bugs fixing them selfs randomly for a random reason ... Keep it up ... Looking forword to try the game
@NeoNthriller
@NeoNthriller Жыл бұрын
Great improvement on the last video. Didn't notice an echo this time around.
@UnityDevJOY
@UnityDevJOY Жыл бұрын
5:30 Regarding the bug on the client side for which you don't have a stack trace to debug - why don't you use ParrelSync to see the console on the client side too?
@rapidstress2008
@rapidstress2008 Жыл бұрын
I loved the jumping around the screen type. It adds a bit of humour & fun to otherwise a serious channel! Just my opinion BTW...
@LiLAlien69
@LiLAlien69 Жыл бұрын
Thanks i needed this!
@mozzarella35
@mozzarella35 Жыл бұрын
Bro watches his own tutorials, that’s how you know there good. 💪
@unohhhjjdd6716
@unohhhjjdd6716 Жыл бұрын
2:30 man even codemonkey learns from codemonkey tutorials xD
@goldone01
@goldone01 Жыл бұрын
On when to implement multiplayer, my view is in the middle between your two options. You will want some of core elements done to make sure the game is fun before adding MP because it will slow everything down, but too many systems increase the risk that you will need to rewrite something completely, especially if you have little MP experience. Or you build an SP prototype and then build the actual game with MP from the start.
@cheezum
@cheezum Жыл бұрын
Looks awesome! However, I feel like the ground terrain is too realistic and inconsistent with the cartoony artstyle of the characters. Keep up the good work!
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Yeah I'm hoping I'll have enough time to polish the visuals a bit before the demo is out
@sbaev3nflow
@sbaev3nflow Жыл бұрын
Great news! Now make another addition to the turn based strategy course to add multiplayer to that, seeing as it's adding to an existing project versus a new one, and I'll pay extra! :D Thanks for all you do.
@rob3rtsayshi
@rob3rtsayshi Жыл бұрын
eyes much better! love it
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Heh yup, I still don't have a teleprompter so for this video I tried my best to memorize the lines and say them to camera, it was very difficult but I made it!
@hellfim
@hellfim Жыл бұрын
Great video as always! I think that some more jumping around the screen is okay. One more thing to improve is eyes movement (or rather NOT movement). I believe you are reading from some kind of telepromter and it would be much better if your eyes weren't that fixed. It certainly looks smoother in those parts where you've read the script ahead and freely looking (and pointing) around. Hopefully I didn't offend you as I didn't mean it in any way. Keep up the great work and good luck!
@bananplaysshuTV
@bananplaysshuTV Жыл бұрын
I'm curious about a game devs routine for a day. I know you did a video on that years ago, but I would really appreciate updating that, and maybe dive more into healthiness as a gamedev, etc Great video, I'm making a multiplayer game off of your guides now, thanks, keep it up 😅
@jcd302
@jcd302 Жыл бұрын
You can do it! 👍🏼
@chickenmission9156
@chickenmission9156 Жыл бұрын
using adobe audio enhancer makes audio perfect no matter what mic and room
@ListonJiu
@ListonJiu Жыл бұрын
Great Video!! Can you please make a video on Client prediction using physics? I have been struggling with this issue and there are very few resources available on this toppic.
@coryjamescooper
@coryjamescooper Жыл бұрын
Drop the arm routine, king 👑 💪🏋️
@kantagara
@kantagara Жыл бұрын
Thank you for "Super Easy Barely an inconvenience" catchphrase. Only the legends know the origin :D
@HexedDev
@HexedDev Жыл бұрын
I like that you talk about getting stuck because it feels more real as everyone gets stuck once in a while.
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Yup that's a perfectly normal part of the process regardless if you're a beginner or very experienced. The one big difference is time, if I were a beginner then these issues would keep me stuck for weeks, whereas now I was only stuck for a few hours.
@ChrisBurns3D
@ChrisBurns3D Жыл бұрын
Ill see if I can join the next live stream to play test!
@codemite
@codemite Жыл бұрын
Oh god, it's good to know that I'm not crazy! I have encountered the unpacking NetworkManager prefab/placed NetworkObject bug as well and I'm pretty sure it's to do with every programmer's nemesis - cache invalidation. I would occasionally get network object prefabs with duplicate GlobalObjectIdHashes in the scene which led to absolutely nightmarish scenarios. Ended up writing an editor command to dirtify the NetworkObjects in prefabs and open scenes by double toggling the SynchronizeTransform flag (it might be enough instead of readding the entire component).
@ZukuseiStudios
@ZukuseiStudios Жыл бұрын
Awesome style, really engaging videos, more like a mini movie story, also I reckon Code Monkey can Bench press around 125-130kg, so Buff Monkey
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Heh not quite there yet, my max bench is 110kg, going up slowly but surely
@PrinceGaleel
@PrinceGaleel Жыл бұрын
hes too built for a game dev
@LockedInMiiso
@LockedInMiiso Жыл бұрын
With each game he releases, the stronger he gets ‼️
@JohnSatire1
@JohnSatire1 Жыл бұрын
Same thought I'm thinking maybe Polish?
@jovonabrams6336
@jovonabrams6336 Жыл бұрын
Year ago as I'm hearing his voice I kept thinking bubbles from trailer park boys, then he shows his face and he's a programming Chad!!! Lmao
@quentinjulien7633
@quentinjulien7633 Жыл бұрын
I got the same error on the animator while following your multiplayer course with the latest version of NGO. I decided to ignore it too since it's not game breaking and it was almost impossible to find the root cause, especially since you can't add additional logs the NGO code. Thanks for the devlogs and good luck for the Steam Festival !
@kastordark___
@kastordark___ Жыл бұрын
bro ur gains.... damn good work ur gym
@davidwusoftdev
@davidwusoftdev Жыл бұрын
Hmm... I never thought about removing and readding the network object component to see if it fixes a bug. I've been trying to implement NGO on a small project for the past 3 days but I'm having problems with syncing between clients. Maybe that'll do the trick.
@chaostellar
@chaostellar Жыл бұрын
good stuff
@ChristopherCricketWallace
@ChristopherCricketWallace Жыл бұрын
it sounds like the NetCode library has some lifecycle event problems. Connections, initializations, and linking that happens in a specific order are failing or being missed when you enter various application states during Unity development and debugging. Events that are something like: onLoad(), onResume(), onDestry(), onMoveToBackground() are not quite bulletproof in the NetCide lib. (that's a guess based on stuff working when you re-add things or only in one workflow)
@codemite
@codemite Жыл бұрын
7:13 Had a similar one as well, I believe there's a race condition somewhere. I worked around it by adding a test component in the scene with an earlier script execution order which basically fires on awake something like If (network.serverRunning) { return; } else { network.StartHost(); } And only for the UNITY_EDITOR define, so it doesn't bleed into a build.
@fv4202x
@fv4202x Жыл бұрын
Wasnt it harder to convert game to multiplayer- Woww while I was listening you answered my question
@yaboishadowninja
@yaboishadowninja Жыл бұрын
This is a good devlog, I really like it! Btw are you still working on your other game Total World Liberation?
@theashbot4097
@theashbot4097 Жыл бұрын
that is on pause for right now. when he finishes this game he plans on going back to making that one.
@rid6233
@rid6233 Жыл бұрын
He is still working on it but he wanted to release a game this year so he postponed it to 2024
@yaboishadowninja
@yaboishadowninja Жыл бұрын
@@rid6233 oh that's right. Thanks.
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Yup that's on hiatus until next year. I'm really looking forward to getting back to it but it's going to be a massive project that will take a long time.
@ErosGuerrero
@ErosGuerrero Жыл бұрын
I would love to see a Local coop tutorial☺️
@lime_68
@lime_68 Жыл бұрын
I got used to previous format, I guess somewhere in the middle would be nice, showing yourself in the beginning and then switching to old format(behind the scenes) Brackeys did that
@nixonscherbarth1974
@nixonscherbarth1974 Жыл бұрын
I’d love to see a compilation of you going crazy trying to fix these net issues 😂
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Heh that day was extremely stressful, every time I fixed one another issue popped up, I'm definitely very happy that it's all fixed now!
@CharlieFleed
@CharlieFleed Жыл бұрын
I implemented multiplayer with Mirror and in the case of scriptable objects I moved them in my resources folder and instead of sending them across the network I send the path and I load them at destination. I thought I would mention it in case someone finds the idea useful.
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Yup that's also a valid option! Although be very very wary of using strings
@Abdulwahab-vb6he
@Abdulwahab-vb6he Жыл бұрын
you can move your hand during talk😁
@chahdstudio8849
@chahdstudio8849 Жыл бұрын
greate video as always thank you, but what about a multiplayer template that make our life easier!! a plug and play template that have a character selection/customization, room creation/join, a lobby and all the base for a multiplayer game + steamworks integration, i will buy it even if it will cost 200$
@marcelgehtdichnixan5370
@marcelgehtdichnixan5370 Жыл бұрын
This guy is built just like his game builds
@gabrielmarques8657
@gabrielmarques8657 Жыл бұрын
Nice video! Quick question regarding the migration process: can you still play the game in single player mode? If so, do you have separate codes for that or just runs a local host and works as a multiplayer under the hood? If the later, can you play without internet?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Thankfully NGO makes that super easy, literally no changes are needed! I just make it a local game and everything works exactly the same, no connection required.
@gabrielmarques8657
@gabrielmarques8657 Жыл бұрын
@@CodeMonkeyUnity awesome, thanks!
@Caphalem
@Caphalem Жыл бұрын
I would never have guessed that GigaChad sounds like CodeMonkey
@LowLevelLemmy
@LowLevelLemmy Жыл бұрын
Codemonkey watches his own videos to learn game dev 😂😂
@pubgtamil910
@pubgtamil910 Жыл бұрын
Sir how you study c# programing language give some hints pls......❤
@relight4797
@relight4797 Жыл бұрын
I feel that if you're going for a calmer style then it makes more sense to just sit down with a face cam. Allows you to have a stationary microphone and consistent audio quality. Great video as always though!
@jamesmillerjo
@jamesmillerjo Жыл бұрын
This game is becoming some kind of crowd designed product lol
@nimagames8639
@nimagames8639 Жыл бұрын
Nice
@TopRankX
@TopRankX Жыл бұрын
Hi, I wanna know how can I pass a List on a ClientRPC ?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
I'm not sure that's possible in an RPC, but I believe you can use NetworkList
@GOSS_Ihor
@GOSS_Ihor Жыл бұрын
I don't think that after all stuff was changed from previous devlog video there's anything left to improve :d Way much better
@GOSS_Ihor
@GOSS_Ihor Жыл бұрын
@_CodeMonkeyGiveaway Best scam ever 🎉🎉🎉
@munhibmasood
@munhibmasood Жыл бұрын
Hey bro! The Error that I discussed with you ( The GPU Timeout Error ) is not resolving, I Tried every single thing like talking to unity support, updating unity, updating graphic card driver etc but the error is not going away. What should I do now? Should I quit unity?
@QRF-un1os
@QRF-un1os Жыл бұрын
What type of game i make for mobile
@igorgebien8775
@igorgebien8775 Жыл бұрын
Dude can you make a tutorial for Fishnet multiplayer and how to implement it? I feel it is much better than Unity's Netcode (clunky)
@jonaso_o8109
@jonaso_o8109 Жыл бұрын
Hey, How did you implement unity netcode to work with steam?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Im using Unity Transport not the Steam transport so I didnt do anything different
@emmanuelgonzalezcaseira9141
@emmanuelgonzalezcaseira9141 Жыл бұрын
With the deadline coming closer and closer I find myself thinking "Dude, we get it, go back to the game and finish to submit it!" xD lol. Hope you make it! and don't take this as me having something against your videos, they are perfectly fine and a nice addition with an entertaining new format, it is just the deadline that is making me think this. I do appreciate though that you actually take your time to tell us about it.
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Heh yeah today was definitely an extremely stressful day, I recorded edited and published this video, and right now it's 9PM and I'm finally actually working on the game. As long as nothing goes seriously wrong I think I should be able to hit the deadline, should be interesting!
@StickyLabDev
@StickyLabDev 5 ай бұрын
I hope I can be smart like you
@CodeMonkeyUnity
@CodeMonkeyUnity 5 ай бұрын
I've been programming for 25 years so yup just keep it up and soon enough you will have the same knowledge I have!
@RealRogerFK
@RealRogerFK Жыл бұрын
I swear if DOTS doesn't solve the maddening lingering decade-long headache inducing problem of networking in Unity they're completely done for anywhere outside of indies and singleplayers lol. Will use this video as "I don't wanna go insane." y'know
@plekiko5180
@plekiko5180 Жыл бұрын
Would you suggest Unity Networking over something I am more comfortable with: Photon Pun?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
From what I know Photon is already pretty great so if you're already familiar with it I would say stick with it
@artur8904
@artur8904 11 ай бұрын
where do you host your game server to play it online?
@CodeMonkeyUnity
@CodeMonkeyUnity 11 ай бұрын
I'm using Unity Relay unitycodemonkey.com/video.php?v=msPNJ2cxWfw
@spiky6628
@spiky6628 Жыл бұрын
Hei! Ive followed you multiplayer tutorial and i observed that the position of the host and the clients dont sync corectly(almost 1 unit differenece). Did you come across this problem as well, if not do you have any solutions?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
The NetworkTransform has a certain position threshold tolerance, it will avoid updating the position as much as possible so it's intentional that the position isn't 100% perfect. If your game really requires that then either disable Interpolation in the NetworkTransform or just sync a NetworkVariable manually
@spiky6628
@spiky6628 Жыл бұрын
@@CodeMonkeyUnity thanks a lot
@Angry-Lynx
@Angry-Lynx Жыл бұрын
Thats what u get with unitys multiplayer/anything done by them. Told ya ;
@SwatHound
@SwatHound Жыл бұрын
Hearing about how you are dealing with so many issues that you have no idea why they are broken is very cathartic. Half the time I'm using unity it feels like the fix is to restart unity and suddenly everythings working properly again.
@Abdulwahab-vb6he
@Abdulwahab-vb6he Жыл бұрын
why don't move ai to jobs system, you have made vid in 2019 it was pretty great.i really want to move into Jobs system and Burst compiler, can you make course on it too?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Right now the game isn't suffering from any performance issues so there's no need to overcomplicate things. If that changes then yup I will definitely look into the Job System
@ALQAWSI
@ALQAWSI 3 ай бұрын
the Network solution from unity itself is so bad that the moment I add just the Network Manager I got error, and the error all about the network manager alone... Using photon or any other solution made it so easier for me.
@flaalf3911
@flaalf3911 Жыл бұрын
Hello, I am very interested in the multiplayer aspect. But also in terms of costs. If you use the services of Unity and others. I came across photon pun 2 which also allows you to use your own servers, I don't think Unity gives you that freedom. Would love to hear your thoughts on this or maybe it's worth a video of its own, because it's not just about how easy it is to program something, which is of course important, but also how much the service costs. If you've mentioned it before or said something about it, feel free to give me a link, I'd love to watch it.
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
You can definitely use your own servers with NGO, just make a server build, host it somewhere and connect directly to the IP. No extra tools or payment needed. I haven't used Photon so I can't really compare the two, but other than the random bugs that I had in several hours the rest of the development has gone very smoothly.
@flaalf3911
@flaalf3911 Жыл бұрын
@@CodeMonkeyUnity I never replied to you, sorry about that. Thanks for your answer, I will try NGO and see if it fits.
@jud.su.5developer895
@jud.su.5developer895 Жыл бұрын
Very nice 😊 and you so shiny🌷
@MGConstantin
@MGConstantin Жыл бұрын
Actually you jumping all over the place was soo funny 😂
@nachohotdawg5634
@nachohotdawg5634 Жыл бұрын
Dinky Winky
@ComicusFreemanius
@ComicusFreemanius Жыл бұрын
Stop flexing your biceps on us.
@PG13park
@PG13park Жыл бұрын
9:00
@rob3rtsayshi
@rob3rtsayshi Жыл бұрын
How do you feel about game development as a career at the moment? For some reason I am discouraged with the growing AI threat. Do you think its coming for game dev?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
On what discipline? The only one that I see being severely affected by AI is concept artists. Everyone else will simply use AI to make better games faster.
@BeviCall
@BeviCall Жыл бұрын
Software / game development is one of the best careers to get into regardless of how good AI gets. I wouldn't worry about it at all. It's complex and companies still need finished products delivered, something AI wont be able to do for years. Generative AI that makes pictures and text is just good enough but that doesnt work for games.
@ChristopherCricketWallace
@ChristopherCricketWallace Жыл бұрын
he must be coding in between sets. #gainz #extremeProgramming
@saibadam
@saibadam Жыл бұрын
Hey bro the game looks really good but i m sure there are many good asset packs can u use those? This just looks bad
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Right now my focus is on implementing all the mechanics, after that I will indeed polish up the visuals
@kingapple638
@kingapple638 Жыл бұрын
Bro how to make revival system please say bro please bro this my request please 😢
@kuro_mantext
@kuro_mantext Жыл бұрын
Les goo b0ss
@theashbot4097
@theashbot4097 Жыл бұрын
the mic still is not the best FYI. I don't really find it a problem though.
@rithikkumarc
@rithikkumarc Жыл бұрын
Hey, I think the only thing keeping me away from buying the game is inconsistent artysle, the characterss are too toony while the terrain texture looks almost realistic
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Yeah I'm hoping I'll have enough time to polish the visuals a bit before the demo is out
@Tbjbu2
@Tbjbu2 Жыл бұрын
pls add chapters to the episode so it's easier to skip parts I'm not interested in (like unity code)
@staynoobs
@staynoobs Жыл бұрын
How old are you??
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
I just recently turned 35!
@Kousai
@Kousai Жыл бұрын
Oh no, he's hot!
@neozoid7009
@neozoid7009 Жыл бұрын
😂😂😂😂I can See Where your eyes are Going Monkey😂😂😂😂
@kastordark___
@kastordark___ Жыл бұрын
hey.... i see you are very underrated..... just make ur devlogs funny........it will increase your growth..... trust me everything is just fine and the only thing which is missing is some good jokes....
@TheThursty100
@TheThursty100 Жыл бұрын
Did you add.....,...... deep breaths in the middle................. Of your sentence..................?....
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Heh yup going the funny approach is certainly the most successful one, however that requires a type of personality that I don't really have, I'm really not good at trying to be funny like Dani
@kastordark___
@kastordark___ Жыл бұрын
@@CodeMonkeyUnity btw... how do you manage gym and yt and game dev?
@GSikNyang
@GSikNyang 11 ай бұрын
honestly you are so handsome....wow...
@johnabruce
@johnabruce Жыл бұрын
Looks AI generated.
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
What does?
@johnabruce
@johnabruce Жыл бұрын
@@CodeMonkeyUnity The parts from a previous video at the first. Your eyes seem bigger. And Thanks for making great content.
@XAHAK
@XAHAK Жыл бұрын
@Aco4k
@Aco4k Жыл бұрын
So CodeMonkey makes Video games then Gets Jacked on the side lol.... Not ur typical gamer.
@Ochenter
@Ochenter Жыл бұрын
So you aren't a monkey then...😮😢😢
@arcday4281
@arcday4281 Жыл бұрын
But my demo version was approved in 24 hours )
PRACTICAL plan to make your FIRST GAME!
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