No video

Adding Production Lines to my Automation x Dungeon Crawler game ! Devlog

  Рет қаралды 5,719

UnPaws Games

UnPaws Games

Күн бұрын

It's finally time to start adding content to our project and it's really satisfying seeing it come to life !
👇 Grab the ENTIRE MiniFantasy collection for your games 🤯
krishna-palacio.itch.io/7wsgj...
🙏 By using this link, you are supporting both me and Krishna Palacio, the awesome indie pixel artist behind the MiniFantasy Assets 💪
👋 Join UnPaws Games Discord Server
/ discord
🌟 Whishlist my game Hidden Tactics on steam !
store.steampowered.com/app/28...
Video Chapters:
0:00 Intro & Recap
1:21 Day 19 - Feed me and rest me.
3:55 Day 20 - Better prepared than not prepared
8:47 Day 21 - Break that equipment !
13:21 Day 22 - First production chains !
17:23 Day 23 - Research madness
19:18 Impressions on the project
21:37 Outro

Пікірлер: 28
@calicow
@calicow Ай бұрын
I do think this was a very ambitious project, but you should feel proud of what you've done so far. I think releasing the MVP then taking a break from it for a while (or maybe even forever) is a great idea. If inspiration strikes one day, you can always come back to it.
@Jakala2257
@Jakala2257 Ай бұрын
19:20 Not a programmer here, but my point of view is that it's great news if you feel like your system is really outdated : It means you progressed in video game making ! It's not even only an impression, for the UI especially, there's a huge difference between you before this project and now.
@H1n0k4m1
@H1n0k4m1 Ай бұрын
12:42 Maybe you could use the armor stat to increase the time it takes for equipment durability to drop
@Jakala2257
@Jakala2257 Ай бұрын
14:30, the tent Should cost less than 2 Hammoc or the Tent won't have any purpose since it's twice the size of the Hammoc for twice the capacity. It's even worse with the House since 5 Hammoc takes less space than a house for the same result.
@UnPawsGames
@UnPawsGames Ай бұрын
I haven't balanced the recipes yet, but that's for very soon !
@michaelbeske-somers9432
@michaelbeske-somers9432 Ай бұрын
I think armor could work like the heart and the damage stats, where the more you have, the more loot you get, but it takes longer. So it would be like taking a smaller boost in damage and hearts, but with the caveat of taking extra time in the dungeon. Reason being that wearing armor slows you down, but makes you harder to kill and makes it easier for you to fight things
@UnPawsGames
@UnPawsGames Ай бұрын
That's what I just implemented, thanks for the great idea !
@michaelbeske-somers9432
@michaelbeske-somers9432 Ай бұрын
@@UnPawsGames no problem!! Glad to help out the project and be part of its community-drivenness
@kainnes
@kainnes Ай бұрын
Another great devlog! Keep up the great work you are doing with your channel ❤
@juapatral
@juapatral Ай бұрын
This looks great! I think you should release the mvp as a demo and once you release the demo you will get tons of messages to keep working on it. It's a great idea!
@cassadestroier6850
@cassadestroier6850 Ай бұрын
Hey, I think that in place of the armor for the dungeoneers, you could change to speed (or something like that)... And that speed dictates how much time the unit takes to finish, on top of your time... Just like the strengh stat, it takes a little bit more time on low speed and takes less time on higher speed...
@SoshJam
@SoshJam Ай бұрын
That's such a cool concept
@ECAKJ
@ECAKJ Ай бұрын
So cool. I hope to be as good as you one day. I’m also full time trying to learn programming but I feel like I can’t remember what I learned last week and can’t do anything without tutorials
@betterlifeexe4378
@betterlifeexe4378 Ай бұрын
your armor should be the chance relative to the recommended damage level to avoid losing health in the dungeon. so if the rec. damage level is 3, and the armor is 1, than add them together 3 + 1 = 4. 1 out of 4 times you will avoid taking damage. getting armor should start midgame and should trail behind the rec. damage level of the dungeon. in late game, maybe all your dungeon delvers have armor, but some of it is still quite low.
@HiddenDragon555
@HiddenDragon555 Ай бұрын
If the loot your humanoids get is based on the results of the player's run, I think the required gear that they should need to get loot should also be based off of what the player took with them into the dungeon. Which would give the player an intresting optimization problem for dungeon runs where they want to take enough gear in with them to clear the dungeon, but not to much so that thier npc works repeat that run at a profit.
@Ryöken17
@Ryöken17 Ай бұрын
Why not make the armor just reduce damage, but instead of uprgrading hp with the heart, you could upgrade the regeneration speed, meaning they rest less and return faster in the dungeon.
@Majo_9
@Majo_9 Ай бұрын
yaaaay new devlog!!
@SoshJam
@SoshJam Ай бұрын
Do you really need an armor stat? Similar games like Soda Dungeon abstract it down into just health and damage, which is all that really comes into play. Maybe increase it with like a Perception stat that increases the amount of loot obtained. And there could be some armor that gives less HP but more Perception.
@Ryöken17
@Ryöken17 Ай бұрын
Why your chest are cut strangely under ?
@corpusarmatae8541
@corpusarmatae8541 Ай бұрын
What about the option of releasing an MVP with mod support ?
@UnPawsGames
@UnPawsGames Ай бұрын
That sounds super cool, but very hard to implement 😅
@scboyca
@scboyca 6 күн бұрын
So this game never amounted to a finished product or it's still being developed
@UnPawsGames
@UnPawsGames 6 күн бұрын
Unfortunately it was not finished and (for now) will not be developed further. Thanks for watching!
@rechen2023
@rechen2023 Ай бұрын
Hey! This is looking pretty cool! Do you guys need music for the game? I am an audio engineer and composer.
@UnPawsGames
@UnPawsGames Ай бұрын
Thanks so much! I'm almost finished with the project for now, but if you want to participate and you're able to compose music in a just a few days, feel free to contact me on discord 😊
@bexplosion
@bexplosion Ай бұрын
Seems many 2D devs compete for making characters with fewest pixels and least detail.
@TarkTheConlanger
@TarkTheConlanger Ай бұрын
Nice concept, but the inconsistent pixel scale really makes my skin crawl, sorry
Creating the Overworld ! A Community-driven Project - Devlog
19:14
I created a tiny game where you play as a PLANT ! Devlog #1/2
18:24
UnPaws Games
Рет қаралды 3,5 М.
Finger Heart - Fancy Refill (Inside Out Animation)
00:30
FASH
Рет қаралды 29 МЛН
World’s Largest Jello Pool
01:00
Mark Rober
Рет қаралды 109 МЛН
...Why Skyrim?
28:58
Razbuten
Рет қаралды 438 М.
Making a difficult game about fitting in - Acerola Jam 0
19:17
jess::codes
Рет қаралды 325 М.
Godot Dev Switches To Unreal Engine! // Devlog
6:45
AueSip
Рет қаралды 1,1 М.
A truly 2D game isn't what you think it is...
13:23
NivMiz
Рет қаралды 33 М.
Why Starbound Failed
15:00
RoboKast
Рет қаралды 734 М.
6 more days on my Automation x Dungeon Crawler Game ! Devlog
21:59
Can You Beat DARK SOULS 1 With Only Fire Surge?
21:13
The Backlogs
Рет қаралды 374 М.
I worked on my Game for 30 Days | Devlog
18:06
Sundercore Dev
Рет қаралды 62 М.
7 DEVS Make a GAME without COMMUNICATING! (centipede edition)
17:16
Blackthornprod
Рет қаралды 1 МЛН
14 months of progress on my goblin game
10:17
Watt Designs
Рет қаралды 154 М.
Finger Heart - Fancy Refill (Inside Out Animation)
00:30
FASH
Рет қаралды 29 МЛН