AdMob Plugin for Godot v4.1+ | Android & iOS Tutorial | v3.0.0

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Poing Studios

Poing Studios

11 ай бұрын

Welcome to the latest update of the AdMob Plugin for Godot Engine! In this video, we'll dive into the exciting world of mobile game monetization by introducing you to the AdMob Plugin v3.0.0, tailored for Godot v4.1 and above.
🌟 Key Features:
- Mediation
- Load Multiple Ads
- Custom Banner Placement
- ... and more
🔗 Useful Links:
Repositories:
- github.com/Poing-Studios/godo...
- github.com/Poing-Studios/godo...
- github.com/Poing-Studios/godo...
Documentation:
- poingstudios.github.io/godot-...
Support:
- / poingstudios
- ko-fi.com/poingstudios
- www.paypal.com/donate/?hosted...
Other links:
- Discord: / discord
- Android Docs: developers.google.com/admob/a...
- iOS Docs: developers.google.com/admob/i...
- AdMob dashboard: admob.google.com/home/
---------------------------------------------------------------
Music Licenses:
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Music provided by BreakingCopyright: • [No Copyright Music] A...
"Artificial.Music - Faithful Mission" is under a Creative Commons (CC BY 3.0) license.
/ smarttoaster
🎵 Music provided by BreakingCopyright: bit.ly/faithful-mission-song
Dj Quads - Blushes [Lo-fi] is free to use on KZfaq.
Music provided by BreakingCopyright: • [No Copyright Music] D...
🎵 Song: 'Tokyo Music Walker - Way Home' is under a creative commons license license.
kzfaq.info/love/3lL...
🎶 Music promoted by BreakingCopyright:
• 🍂 [Copyright Free Chil...

Пікірлер: 102
@MareCochlea
@MareCochlea 10 ай бұрын
Cool! Just what I needed.
@adempercem
@adempercem 11 ай бұрын
I've been using it for a long time. thanks.
@poingstudios
@poingstudios 10 ай бұрын
Thank you for using our plugin!
@user-hd4km7nq8y
@user-hd4km7nq8y 4 ай бұрын
It Work Thank You developer
@angkasat
@angkasat 3 ай бұрын
i have problem when export (Godot 4.2). unsupported class file major version 65. from file settings.gradle
@zhumeng732
@zhumeng732 6 ай бұрын
As a newbie,I follow all steps and I can run the sample that attaches by this plugin.but,I don’t know how to use it in game.there is no inspector to set something.Should I add some code in main scene to call.
@CutyDina
@CutyDina 10 ай бұрын
Thanks a lot!! Nothing to compare to horrible ads at unity. Definitely it was a good idea to switch to Godot! 🥰. Anway, will be amazing on having a video tutorial of how to add simple banner on a game. 😅
@poingstudios
@poingstudios 7 ай бұрын
Thank you so much, we will do a video tutorial showing a simple banner on a game in the future!
@Anna-qwerty
@Anna-qwerty 5 ай бұрын
Yes please @@poingstudios
@ricetv942
@ricetv942 5 ай бұрын
​@@poingstudioscan't wait
@mohammedbarakat8594
@mohammedbarakat8594 2 ай бұрын
Same feelings 😂
@miguelpz
@miguelpz 6 ай бұрын
Hi! I installed the plugin, followed all the steps, and was able to export using gradle; however, there's no "plugin" tab in my export template - there's nothing between "Gradle Build" and "Architectures". What did I do wrong? thanks!
@miguelpz
@miguelpz 6 ай бұрын
update: I reinstalled the Android Build Template and it worked :)
@user-pj5nk9ow7j
@user-pj5nk9ow7j 5 ай бұрын
When I try to export, it says "FAILURE: build failed with an exception
@poingstudios
@poingstudios 4 ай бұрын
Can you provide more information? Join our Discord Server and we will try to help you: discord.com/invite/YEPvYjSSMk
@Ehe2005
@Ehe2005 Ай бұрын
How to make ads appear automatically without clicking on load_banner. Thankyou
@Sennyan
@Sennyan 10 ай бұрын
Thank you for the video. It is very helpful. However, at around 6:30, I didn't understand how and what I should do. I cannot push the button from 'Destroy Banner' to 'GetWidth.' Could you please help me?
@poingstudios
@poingstudios 10 ай бұрын
Hi, please join our Discord so we can help you: discord.com/invite/YEPvYjSSMk At 6:30 minutes into the video, I exported the project to Android and ran it on my phone. However, I didn't show the export process again. The "destroy banner" functionality will only work if you have loaded the ad. Also, the "GetWidth" function will only appear if you are debugging with Godot using remote debugging, and it will show up in the Godot console.
@zoearthmoon
@zoearthmoon 6 ай бұрын
❤❤❤
@ArtyomK-du6pc
@ArtyomK-du6pc 2 ай бұрын
Hello! I do everything as in the video, and the admob screen works on my android smartphone. But if I try to press any button on this screen, nothing happens. The "Load Banner" or "Load" button simply does nothing, and other buttons are inactive. Can you please tell me what's gone wrong?
@MrAltaruk
@MrAltaruk Ай бұрын
same here, using godot 4.2
@wormius51
@wormius51 3 ай бұрын
What should do when running a later version of godot? I have v4.2.2 and tried using the android for v4.2.1. It did not add it to the android template automatically so I can't select the admob on the export page. At the time I am writing this, the plugin for v4.2.2 is not available.
@poingstudios
@poingstudios 3 ай бұрын
Hi, we updated the plugin to support v4.2.2
@wormius51
@wormius51 3 ай бұрын
@@poingstudios No you didn't. Did you forget to actually publish your update maybe?
@fatodeta
@fatodeta 2 ай бұрын
@@poingstudios I'm with 4.2.2 and same issue as @wormius51, no option to pick the plugin on android export. Cheers for the work you guys did, would be great having it available for latest official godot version if possible.
@Anna-qwerty
@Anna-qwerty 5 ай бұрын
Hi. I hope there's a tutorial on how to incorporate the ads into the game like some comments below. Thanks!
@poingstudios
@poingstudios 4 ай бұрын
Thank you for your suggestion, we will do it.
@maciulex9460
@maciulex9460 10 ай бұрын
I main sample when I load ad it shows but without ad there is icon of picture not loaded, did I do something wrong? Will it work anyway
@poingstudios
@poingstudios 10 ай бұрын
Hi, probably it's a problem with AdMob servers or your internet connection, please try again and check if still happens
@user-ii2rp3sd6p
@user-ii2rp3sd6p 6 ай бұрын
Linking Error When Exporting for iOS Hello,I am encountering a linking error while exporting for iOS using the Godot Engine. Specifically, I am receiving the following error: ld: warning: Could not find or use auto-linked framework 'UserMessagingPlatform' Undefined symbols for architecture arm64: The steps I have taken to resolve this issue are as follows: Checked the Godot export templates. Reviewed the custom build settings. Ensured that the AdMob plugin is correctly integrated. Despite these measures, the problem persists. Do you have any suggestions or additional points that I should check? Thank you for your assistance. Godot 4.2.1
@user-ii2rp3sd6p
@user-ii2rp3sd6p 6 ай бұрын
I've resolved the issue myself. It seems that the export destination for iOS needed to be under the Users/UserName directory, rather than on an external drive.
@AbdouMadjidi_.
@AbdouMadjidi_. 10 ай бұрын
it isn't available, I was trying to download the latest version of admob android and I was getting ERR_002, then checked the github repo and confirmed it's not available, any fixes soon ??
@poingstudios
@poingstudios 10 ай бұрын
Our plugin only supports stable versions, if you are using the stable Godot version and still have this problem, please open an Issue in our repository and we will check this problem
@fictionalaudio
@fictionalaudio 5 ай бұрын
I want to change the scene only when the interstitial or rewarded ad is "closed" so how can I do?
@fictionalaudio
@fictionalaudio 5 ай бұрын
I didn't find any signal or function when the interstitial ad closed.
@poingstudios
@poingstudios 4 ай бұрын
1. You need to configure the FullScreenContentCallback: poing-studios.github.io/godot-admob-plugin/ad_formats/interstitial/#configure-the-fullscreencontentcallback Be sure to configure the function "on_ad_dismissed_full_screen_content", this function listens when a FullScreen ad is closed such as Interstitial or Rewarded. Also add the callback in the interstitial_ad loaded, such as: "_interstitial_ad.full_screen_content_callback = _full_screen_content_callback" 2. Change your scene: docs.godotengine.org/en/4.2/classes/class_scenetree.html#class-scenetree-method-change-scene-to-file
@LakeSaidet
@LakeSaidet 11 ай бұрын
Thank you so much for this plugin. Any way we can support this project?
@poingstudios
@poingstudios 11 ай бұрын
You're welcome! Yes, of course, you can support on these links: - www.patreon.com/poingstudios - ko-fi.com/poingstudios - www.paypal.com/donate/?hosted_button_id=EBUVPEGF4BUR8
@accordingtodevin5114
@accordingtodevin5114 11 ай бұрын
could you include guide on how to implement iOS App Tracking Transparency please
@poingstudios
@poingstudios 11 ай бұрын
There are some repositories available for this, but you don't need them: github.com/Poing-Studios/godot-att-ios github.com/Poing-Studios/godot-att-editor Actually, you just need to activate the IDFA message on admob.com/, please read more about it here: support.google.com/admob/answer/10115027?hl=en
@accordingtodevin5114
@accordingtodevin5114 11 ай бұрын
@@poingstudios Thank you so much!!!
@davekok3976
@davekok3976 7 ай бұрын
Unfortunately this plugin doesn't seem to work on Godot 4.2. Is an update coming?
@poingstudios
@poingstudios 7 ай бұрын
Hi, our plugin supports Godot 4.2, if you're talking about Android, you will just need to create a folder "plugins" inside "android" folder, please read more here: github.com/Poing-Studios/godot-admob-android/issues/211
@G7Animated
@G7Animated 10 ай бұрын
Even after reading the docs and trying everything I can, not a single ad show in my game, is there some way to get help?
@poingstudios
@poingstudios 10 ай бұрын
If you still have problems, open an issue on GitHub: github.com/Poing-Studios/godot-admob-plugin/issues or join or Discord: discord.com/invite/YEPvYjSSMk
@G7Animated
@G7Animated 10 ай бұрын
@@poingstudios Thanks for the reply, I have fixed it, I would recommend updating the docs to be more general use or have more explanations rather than only working with the sample program :)
@kevin._.27
@kevin._.27 9 ай бұрын
i am trying this for godot 3.5.2 and none of the folders and things are the same.
@poingstudios
@poingstudios 7 ай бұрын
For Godot 3.5, you need to use v1, check the tutorial here: kzfaq.info/get/bejne/kNSce5Z6s8mld6c.html
@rjfcode
@rjfcode 4 ай бұрын
I am getting the following trying to build on iOS: Undefined symbol: register_poing_godot_admob_ads_types() and Undefined symbol: unregister_poing_godot_admob_ads_types() Any idea what this could be? I am using Godot 4.3.1 Stable
@poingstudios
@poingstudios 4 ай бұрын
4.3 is not stable yet, the latest version is dev5 and we don't provide binaries for non-stable versions. If you must use 4.3, join our Discord Server and we will try to help you: discord.com/invite/YEPvYjSSMk
@Moneion
@Moneion 2 ай бұрын
I need help im an windows user . when im trying to extract the zip file it said "The archive is either format or damaged" this is my first time i saw that
@Moneion
@Moneion 2 ай бұрын
(godot 4.3)
@ceyhundirilce
@ceyhundirilce 6 ай бұрын
Hello. Does the latest version of the Admob plugin work on Godot v4.2 and above?
@poingstudios
@poingstudios 4 ай бұрын
Yes, it work
@sakidsgame3637
@sakidsgame3637 3 ай бұрын
Thank's, but the documentation link is not available now, can you help me?
@poingstudios
@poingstudios 3 ай бұрын
Fixed, now the link is: poingstudios.github.io/godot-admob-plugin/
@Diertstarr
@Diertstarr 9 ай бұрын
I got stuck on the android template part: error - "Android build template is missing, please install relevant templates" [install from file] [manage templates] Where do I get the templates? Do I need to have Java & Android external SDKs as well?
@Diertstarr
@Diertstarr 9 ай бұрын
I'm joining the Discord.
@poingstudios
@poingstudios 7 ай бұрын
Hi, yes, you will need Java and Android SDK installed on your computer to proceed with the exporting, please read this: docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html
@squiggy_gamer
@squiggy_gamer 9 ай бұрын
Any chance you know how to get in app purchasing working for godot 4?
@poingstudios
@poingstudios 7 ай бұрын
Hi, we don't have a plugin for In-App Purchasing for Godot, but we are planning to do it in the future.
@karimsantoro4326
@karimsantoro4326 8 ай бұрын
download from "Project -> tools -> android latest version" does not work. I'm in Godot 4.1.1
@beedeo3664
@beedeo3664 7 ай бұрын
same!
@poingstudios
@poingstudios 7 ай бұрын
Please try again, it was solved. Otherwise try to update the plugin version
@TechTush
@TechTush 10 ай бұрын
Does it support godot mono with c# or will it work with gdscript only?
@poingstudios
@poingstudios 10 ай бұрын
Hi, just GDScript, but you can use with this way: docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html
@giorgikusradze9592
@giorgikusradze9592 7 ай бұрын
After I check Use gradle build and ad mob in export options, I'm getting gradle errors. without check it exports without any issues, can anyone explain? I'm using Godot 4.2.1. Thanks :)
@poingstudios
@poingstudios 7 ай бұрын
Hi, probably you will need to update your Java or something like that, if you still have these issues, please join our discord and we can help you: discord.com/invite/YEPvYjSSMk
@marcinbogiel4438
@marcinbogiel4438 5 ай бұрын
I was using Godot 4.2.1 on Mac. I struggled with it for 3 days... This is what helped me: 1. Open your terminal and put: "java -version" Make sure you have installed Java 17.*. If you have gradle issues like above there is 99%sure you have other Java instantiated (I had 21.0 too). 2. Install java 17.* of you don't have it. I recommend to use Homebrew. Put in terminal: "brew install openjdk@17" 3. Actually remove Java Virtual Machines for versions different with 17.* Open terminal and put: "/users/%USER%/Library/Java/JavaVirtualMachines" where %USER% is your actual account name in terminal. 4. Just remove virtual machines for different java version then 17.* 5. Remove Android Install Template and add it again Just in case if you actually have changed something in its files before. 6. BUILD IT! I recommend creating empty project and export it to *.aab (even without Admob!). For the first time it didn't work on my old project. I guess reopening Godot helped me.
@user-pj5nk9ow7j
@user-pj5nk9ow7j 5 ай бұрын
what if I dont have "plugins" folder in android?
@user-pj5nk9ow7j
@user-pj5nk9ow7j 5 ай бұрын
@@projectfoxFfish I did, but I got an error and Nothing worked
@ProjectFoxFish
@ProjectFoxFish 5 ай бұрын
@@user-pj5nk9ow7j What error did you get exactly? Maybe this helps: kzfaq.info/get/bejne/mbWoo8V03ceyoKM.html
@poingstudios
@poingstudios 4 ай бұрын
In Godot 4.2+ you need to create this folder manually just as in iOS.
@cocktail4154
@cocktail4154 26 күн бұрын
the res/android/plugins is not being created automatically for me, i only have res/android/builds file, any solution ?
@SoAp9035
@SoAp9035 14 күн бұрын
same
@cocktail4154
@cocktail4154 10 күн бұрын
@@SoAp9035 apparently you have to create it yourself and it works perfectly fine
@SoAp9035
@SoAp9035 10 күн бұрын
@@cocktail4154 thanks for the response. I solved that issue by creating a new folder. But i got different issues now. I did whatever the video said and exported it but it is not showing anything.
@hmmm5752
@hmmm5752 9 ай бұрын
It asks if my app uses advertising ID. Does it?
@poingstudios
@poingstudios 7 ай бұрын
Yes, it does
@gamepatio1010
@gamepatio1010 3 ай бұрын
hi there, i followed the instructions but when i try in godot editor the game working but the ads not showing, when i try the my game in android, it keeps getting crashed and cannot open the game, (before i input admob plugin my game works fine), any video tutorial how to implement the code into script /node so it can show banner ads, etc ?
@GOND_STUDIOS
@GOND_STUDIOS 2 ай бұрын
I am having the same issues. Any clue / resolution you have tried?
@gamepatio1010
@gamepatio1010 2 ай бұрын
@@GOND_STUDIOS last time my ads not working i think because ads on the app "need review" in admob website at apps/appsetting/approval status, after the approval status = Ready, i can see it working (test in android device)
@karandhaliwal9049
@karandhaliwal9049 Ай бұрын
I have this same problem, did you end up figuring it out
@GOND_STUDIOS
@GOND_STUDIOS Ай бұрын
@@karandhaliwal9049 It has to do with the GADS code specific to your game. The details have to match to the hilt. So use the Code that you generate in GADS setup for your app. Also take care of setup in GADS console.
@freneticcity
@freneticcity 8 ай бұрын
Anyone has a link for admob plugin for Godot 4.2?
@poingstudios
@poingstudios 7 ай бұрын
You can use this link: github.com/Poing-Studios/godot-admob-plugin/releases/tag/v3.1.0 Or this one: godotengine.org/asset-library/asset/2063 If you don't manage to work with 4.2 on Android, please read this: github.com/Poing-Studios/godot-admob-android/issues/211
@derekmartins4295
@derekmartins4295 9 ай бұрын
Are there any tutorials on how to code and actually use this?
@poingstudios
@poingstudios 7 ай бұрын
The only tutorials are available on our docs: poing-studios.github.io/godot-admob-plugin/
@alanaraujo766
@alanaraujo766 4 ай бұрын
Can I somehow use this for a web game?
@poingstudios
@poingstudios 4 ай бұрын
Sorry but you can't, AdMob is only for Mobile Advertisement in an installed application, it doesn't work for a web browser.
@usercurious
@usercurious 10 ай бұрын
Is there a solution for Applovin
@poingstudios
@poingstudios 10 ай бұрын
Not yet, we are short of contributors to add more features, but will be added in the future
@ArabGameDev
@ArabGameDev 7 ай бұрын
what about godot 3.5
@poingstudios
@poingstudios 7 ай бұрын
For Godot 3.5, you need to use v1, check the tutorial here: kzfaq.info/get/bejne/kNSce5Z6s8mld6c.html
@user-lz5pq1qb5k
@user-lz5pq1qb5k 11 ай бұрын
how to use real ? for apk in play store
@poingstudios
@poingstudios 11 ай бұрын
The "is_real" doesn't exist anymore on the project, If you want to use real ads, just use your unit ID ads created on admob.com/, and use your app ID correctly. If you want to use Test Ads, follow this guide: poing-studios.github.io/godot-admob-plugin/enable_test_ads/
@soknanofficial2672
@soknanofficial2672 10 ай бұрын
Please,Admob with Godot c#
@poingstudios
@poingstudios 7 ай бұрын
Hi, we aim to support C#/Mono as well in the future but due to the low workforce and financial support, we can't do this for now, sorry. But you can use it like this: docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html
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