Advanced Fighting Fantasy (Arion Games, 2011) | Retro RPG

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RPGGamer

RPGGamer

Жыл бұрын

Advanced Fighting Fantasy is the Fighting Fantasy roleplaying game. Originally developed by Marc Gascoigne and Pete Tamlyn in 1989 -- encompassing the books Dungeoneer, Blacksand!, Allansia, Out of the Pit, and Titan - The Fighting Fantasy World -- the second edition, written by Graham Bottley, was published by Arion Games in 2011 to great acclaim and rave reviews.
Inexperienced ropleplayers can be up and running within 10 minutes, thanks to the pregenerated Heroes included in the core book, and a classic dungeon adventure, while veteran gamers will be rewarded with a very fast and adaptable system, well-suited to long-term campaigns.
#rpg #fightingfantasy
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@shallendor
@shallendor Жыл бұрын
Steve Jackson's Sorcery! Game book series had 4 connected adventure books and a spell book, but the spell book was added to the 3rd and 4th book! All the spells had 3 letter names, 6 were "basic" but cost 4 stamina, while the other spells were usually cheaper, but it was harder to remember which was which, while the 6 basic spells were mostly easy to remember! I was such a Game Book fan, and there were so many back in the 80's and 90's!
@RPGGamer
@RPGGamer Жыл бұрын
I only had one of the Sorcery books, The Seven Serpents. But it was brilliant, and I played it over and over. I'd forgotten the Spell book could be bought separately.
@danelmore2783
@danelmore2783 11 ай бұрын
Excellent video
@RPGGamer
@RPGGamer 11 ай бұрын
Thank you very much!
@NefariousKoel
@NefariousKoel Жыл бұрын
Got AFF Deluxe a couple years ago and ended up steadily getting extra splatbooks which are packed with goodies. The DTRPG print prices were relatively reasonable from what I recall. Nice light system for one which is Skill-based rather than Class-based and works really well for low player count parties due to each combat exchange being a single opposed roll for all involved each round. If you have two different sets of colored dice, each player and the GM can roll their Attack (2 of one color) and Damage/Armor (1 of a different color) in one go, at the same time, after determining who's attacking who. Can do all in one roll with four dice colors if solo'ing. Great retro RPG, love the classic art in the books. The layout is also rather retro so finding key rules, abilities, etc listed in the text can sometimes be a chore. Since the PoD books aren't bank-breaking, I'll probably use a highlighter on the notable bits and the monster abilities stuck in the middle of the description text in the future. Gets extra pluses for being a light system but still having an open skill & ability system for better customization. Also means it's pretty easy to hack with house rules. The "Deluxe" edition is an all-in-one, also including the first "monster manual" and the setting (if you wish to use it instead of your own) in addition to the basic rules. Good value.
@RPGGamer
@RPGGamer Жыл бұрын
A adore how flexible it is, so you can make almost any kind of character without them needing their own class and without too much of having to crowbar your concept into what exists.
@allluckyseven
@allluckyseven Жыл бұрын
Those game books were simply fantastic, no pun intended. I still want to get myself some old copies not just for nostalgia's sake but because they're so much fun. There were some great artists in the Fighting Fantasy series. Guys like the super talented Iain McCaig (who would later become a concept artist for Lucasfilm!), Alan Langford, Bob Harvey, and John Sibbick... Not to mention the cover artists, most of which were great too (Brian Bolland did the cover art for Appointment with F.E.A.R., as an example). But there were also a few duds in there as well. Now this book _here_ could have had better layout and typesetting... The art is still pretty good for the most part, but the design doesn't let the art shine. Sorry, that's a bit of a pet peeve of mine. Apart from the Fighting Fantasy books there was a different series called Dragon Warriors, which I'm curious about. Apparently it had a more interesting system.
@RPGGamer
@RPGGamer Жыл бұрын
I've got one of the Dragon Warrior books in my collection, but unfortunately it's the second one (I picked it up in 2nd hand book store many years ago), so not much use by itself. But from a read through it seems pretty solid.
@timothygutierrez
@timothygutierrez Жыл бұрын
I’ve just seen the bundle of holding for advanced fighting fantasy.
@RPGGamer
@RPGGamer Жыл бұрын
It's definitely worth checking out, its a very fun game.
@williammoore9794
@williammoore9794 Жыл бұрын
I had the original version of this (or at least the first two books: Dungeoneer and Blacksand). At the time we thought it was a bit daft as it pitched the game as working through a film script, with a Director, rather than GM or DM. In retrospect though I think they were ahead of the curve, as it was encouraging story based play, which I don't think many other games were doing at that time. The only downside of this approach was that creating your own adventures seemed a bigger job than the D&D equivalent of drawing a map. The FF art of the time was really good - particularly Iain McCaig, John Blanche and Russ Nicholson. I can't take early (pre-1983) D&D art seriously in comparison to it.
@RPGGamer
@RPGGamer Жыл бұрын
Those artists just bring back so many good memories of Fighting Fantasy gamebooks and some early GW releases. I love the flexibility of the system, as you're not pigeon holed by your class. Just lets you make a character more your own than other games of the period.
@Dasharr
@Dasharr Жыл бұрын
Looks like you like the game for the same reasons I do. :) One extra thing to add, those pages with the Out of the Pit weapons and armour tables are a patch for an oddity in how the game is published. The first monster book, Out of the Pit, is a reprint of the original from the 80s which collected the gamebook monsters at the time. The reprint rights don't allow any addition or modification, so OotP only has gamebook-standard SKILL & STAMINA stats. That's why the rulebook has those tables to tell you what level of weapon and armour and number of attacks each has (for example large claw and light natural armour). It's a bit inconvenient, but I just manually wrote the info into my OotP book next to each monster and it didn't take all that long. The later monster books are written for the RPG so the stat blocks are all together. Also, you didn't cover it much but the roll-and-add that we're using for non-combat checks is an optional rule. As written, it's roll-and-add for combat only, roll-under for everything else. I tried the standard rule at the beginning, but having it standardised seems to work better.
@RPGGamer
@RPGGamer Жыл бұрын
I've done a Rules Breakdown for the rules as published, but using my Dwarf as a sample character, and I had to avoid using Lore skills for an example, as it's basically impossible for him to fail, not the best example to use. I probably should have mentioned the variant we use, as it does seem to work better, but sadly never thought of it when I was recording.
@hfritz8589
@hfritz8589 Жыл бұрын
@@RPGGamer would you perhaps let us know the variant rule you use? I am going to use this for my kids, but really prefer to use roll over mechanics. I am also trying to figure out a way to just have the attacker roll and take into account the defender instead of both rolling, need to reduce the number of rolls if possible. I am considering using the defenders skill (or portion of it) and/or special skill as a defensive modifier. Thx for the review, I find this system very usable and just found out about it with the Bundle of Holding deal (bought both Bundles).
@RPGGamer
@RPGGamer Жыл бұрын
@@hfritz8589 We've been using the same system as the combat rules, so instead of rolling below your attribute, you're rolling and adding your attribute against a target number defined by the GM, usually 15 (iirc). Obviously the GM can change the target number up or down if it's easier or more difficult.
@hfritz8589
@hfritz8589 Жыл бұрын
@@RPGGamer Thx! If I recall combat is opposed rolls, highest wins. same with opposed tests (sneaking past a guard for instance). I think the optional roll over rule is unopposed skill tests, and yes the target number is 15, instead of rolling under your skill plus mods. At least RAW. That is one of the awesome things about the se rules, very mod-able, within reason, without breaking them. I would like to use that mechanic for combat and skill tests, period, to speed up play and use modifiers as I mentioned above. I *might* (the blasphemy) even go to target number on a D20 for a bit more variability (at least in the chaos of combat) and granularity (although crit/fumble chances then go up). Still working through it.
@sebbonxxsebbon6824
@sebbonxxsebbon6824 5 ай бұрын
Whoever has the most books wins!
@johnwalsh4857
@johnwalsh4857 Жыл бұрын
yah loved this one since the mid 1980s, while not part of the fighting fantasy series my first experience on this was buying and playing the Way of the Tiger books by Mark Smith and Jamie Thomson, loved all of em, Yep fighting fantasy set in orient. The UK fighting fantasy books were much superior to their American counterparts like Choose your own adventure and the TSR D&D choose your own adventure books.
@RPGGamer
@RPGGamer Жыл бұрын
I loved the variety of the Fighting Fantasy books, going from standard fantasy to Sci-fi and Mad Max rip offs. But my absolute favourites were the Lone Wolf books. In a deep corner of my mind, I still am Lone Wolf.
@Cuthbo
@Cuthbo Жыл бұрын
Very nostalgic - the words "minor magic" especially bring it back! I think it must have been more popular in the UK than elsewhere. My American pals never saw it - d&d ruled the roost.
@RPGGamer
@RPGGamer Жыл бұрын
I remember seeing the old Titan books on the shelves at the time, but didn't pick them up as I thought of them as cheap D&D knockoffs. Wish I had now.
@Pelmoggian
@Pelmoggian Жыл бұрын
Richard will be happy with this. :)
@RPGGamer
@RPGGamer Жыл бұрын
Probably, but it's worth talking about as it's a cool game.
@johnwalsh4857
@johnwalsh4857 Жыл бұрын
Can you do a review on Exalted RPG 3rd edition from Onyx path, this is the fantasy setting a pre history to the world of dakrness setting by White wolf. Love this one.
@RPGGamer
@RPGGamer Жыл бұрын
Sadly only have the 1st Edition of Exalted (in storage at the moment), a cool game, but once again I'd never really connected it to the World of Darkness.
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