Advanced Foot Rig Made Easy - Blender tutorial

  Рет қаралды 51,583

Joey Carlino

Joey Carlino

Күн бұрын

This was made with Blender 2.92, but it still works in version 4.1
I put the foot model on Gumroad if you want to follow along with it.
Gumroad, Discord, and other stuff:
linktr.ee/Joeycarlino
Intro sounds by Samaquias Lorta:
www.samaquiaslorta.com/
Timestamps
Intro 0:00
Summary 0:19
Parent Child Relationship 0:42
IK Constraint 3:19
IK Chain Length Tips 5:08
Copy Rotation 7:58
Bone Roll 11:15
Limit Rotation 12:25
Foot Rig 1 13:58
Location Locking 17:46
Heel Pivot 18:29
Bone Layers 19:36
Foot Rig 2 20:57
Foot Pivot 22:42
Toe and Heel Pivot 23:42
Foot Roll Controls 25:24
Control Bone 27:38
Copy Location 32:24
Using the Rig 33:27
Outro 34:16
🔗Links
2nd KZfaq Channel: / @joeyc-quel
Patreon: / joeycarlino
Discord Server: / discord
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Second Channel: / @joeyc-quel
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Personal Email: JoeyCarlino@gmail.com
Busniness Email: JoeyCarlino@makrwatch.com
💰Support me by checking out these affiliate links:
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🧠Things I Recommend (not affiliated)
Blender Launcher: github.com/Victor-IX/Blender-...
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⚙️What's On My Desk?
GPU: EVGA GeForce RTX 2070 SUPER
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Motherboard: Asus PRIME X570-PRO
Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200
Monitor: LG 25UM58-P 25.0" 2560x1080 60 Hz
Drawing Tablet: XP-PEN Artist 15.6Pro
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Keyboard: Redragon K580 VATA
Speakers: Mackie CR3-X
Headphones: Beyerdynamic DT 700 Pro X
Microphone: Beyerdynamic M70 Pro X
Audio Interface: Universal Audio Volt 2

Пікірлер: 86
@josacra
@josacra 2 жыл бұрын
This is the best foot rigging tutorial. I was able to follow it because everything is clear and easy to follow. Thank you very much Joey Carlino.
@mynzelah6883
@mynzelah6883 2 жыл бұрын
I second this notion.
@NextRoulette
@NextRoulette 2 жыл бұрын
This is not only a good foot rigging tutorial, but also a great tutorial to understand the overall bones system and the process of making it, I struggled weeks transitioning from Maya, and this video just made me have some hope at the end of the tunnel.
@Gametime05577
@Gametime05577 Ай бұрын
Thank you so much for making this awesome tutorial for free
@Gredran
@Gredran Жыл бұрын
Joey I know you’re only human and have a list, but I wish you can do EVERYTHING lol. Like I learned Geo Nodes of course recently from you, but you’re still the most comprehensive and accessible blender rig tutorials out there! I know you can only do so much but it’s incredible how much knowledge you have and how you make it accessible lol
@ExploringUndercover
@ExploringUndercover Жыл бұрын
This is just the tutorial I needed. Your presentation is clear and easy to follow and not rushed and comedic like a lot of other channels. Thank you!
@mariocasallas
@mariocasallas 2 жыл бұрын
All the theory before the actual foot rig is fundamental to understanding the whole thing. Most tutorials lack this information and end up with a failed foot rig. Thanks a lot !!!
@nikolaosatsounakas8927
@nikolaosatsounakas8927 2 жыл бұрын
Thank you mate !! The simplest and most effective solution i have seen so far. Works perfectly for a horse foot !!
@TimonDowdeswell
@TimonDowdeswell 2 жыл бұрын
Thanks so much for sharing this video! This is the best foot rool tutorial I've seen for Blender which works properly and logically! The explaination is clear and easy to understand.
@joelwalden5504
@joelwalden5504 6 ай бұрын
A simply superb video on rigging the foot. It's really great how you break down things for beginners too -- a very thoughtful and well made tutorial. Thank you for taking the time to make it.
@blueberryhaze3603
@blueberryhaze3603 2 жыл бұрын
your rigging methods have insane quality! TNX! on profesional explanation
@gumball1328
@gumball1328 2 жыл бұрын
This is SOO good man. Thank you for sharing your knowledge.
@mynzelah6883
@mynzelah6883 2 жыл бұрын
The depth you went into with the constraints confused me at first, but than I realized how little I actually knew about them. Thank you so much for this amazing tutorial!
@gregger5136
@gregger5136 2 жыл бұрын
Great job. As always. It's just so damn cool, that you share all this with us. I feel enlightened. 😀
@jeffreycheek
@jeffreycheek 3 жыл бұрын
Great tutorial! You explain things so clearly.
@byeblogsinc.7655
@byeblogsinc.7655 2 ай бұрын
best tutorial, thank you dude.. i did it by my self and it works
@PeterSpiers
@PeterSpiers 2 жыл бұрын
Great tutorial. I think my rotations were different so when you were limiting rotation my positive and negative numbers were the other way around. But I appreciate you making this knowledge available as it is so much clearer now.
@danfrissora5020
@danfrissora5020 8 ай бұрын
Joey Carlino you are an absolute beast. God bless you brotha
@louisecollins9213
@louisecollins9213 5 ай бұрын
This tutorial is superb ! so well explained.
@GGodis
@GGodis Жыл бұрын
One of the best tutorials I've found regarding foot IK! Does not break the humanoid bone parent sequental link that are required for Unity. Thanks!
@ZaiFoxcoon
@ZaiFoxcoon Жыл бұрын
Nice tutorial ! It's very helpful !! Thank you for making it
@KharlovN
@KharlovN Жыл бұрын
Best blender rigging tutorial, thanks a lot
@pando5557-kz5uk
@pando5557-kz5uk Ай бұрын
very comprehensive tutorial... thanks
@clueymoon
@clueymoon 2 жыл бұрын
thank you for explaining how the bones work and why they work- I've always known how to do certain things regarding rigging, but only from following tutorials exactly and not rly knowing what i was doing. but now i have a much better understanding of bones and i know how everything works now! and ofc ur foot rig is amazing i will definitely be implementing it into my models!
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
Thanks, I'm glad I can help. It took a lot of experimenting for me to understand it well. I'm still learning and trying to get better with rigging.
@howaboutthat9622
@howaboutthat9622 Ай бұрын
awesome Joey...thanks for this
@wildhearts9006
@wildhearts9006 2 жыл бұрын
Thank you. You explained it much easily and clear.
@xiaonanwang9334
@xiaonanwang9334 3 жыл бұрын
Love your content, you deserve more views and subscribers.
@StrangerObjects
@StrangerObjects 2 жыл бұрын
Best foot rig tutorial. Thanks !!!
@lillionsopon
@lillionsopon Ай бұрын
Foot bone constraint bibble, thanks you for sharing this video!
@mpix2000
@mpix2000 2 жыл бұрын
Nice one! really clever and so elegant. Thank you. I was told to leave to the pole angle at zero, and to change the bone roll instead. so that i have the entire pole angle range from -180 to 180 if I needed it during the animation process.
@fergadelics
@fergadelics Жыл бұрын
Best foot tutorial. You nailed it
@johnnyt1048
@johnnyt1048 2 жыл бұрын
Excellent explanation
@_danzo7
@_danzo7 3 жыл бұрын
Amazing work , you deserve a million subscriber
@amirmaulana7463
@amirmaulana7463 3 ай бұрын
very good tutor with complete steps... love it. i wait for next tutor bro...
@knkcreationofficial
@knkcreationofficial 3 жыл бұрын
Tq....bro...u clear my doubts.... Awesome tutorial..
@petermoss7387
@petermoss7387 2 жыл бұрын
just a great explanation of IK in general
@oscarpatatan8133
@oscarpatatan8133 10 ай бұрын
Master piece
@tuanmemes
@tuanmemes Жыл бұрын
Thank you for the tutorial! Now i can make buckle my shoe video myself🎉🎉
@Janovich
@Janovich 2 жыл бұрын
Great tutorial, thanks for sharing. One more thing I'd like to suggest. Make one extra control in the hierarchy called foot_control which is parent of both the toe_pivot and heel_pivot. Then make sure the heel_pivot is XZY Euler rotations, and lock Z so the combination of X and Y rotation goes together nicely. The only thing in this rig that doesn't play nicely is when you overstretch the IK (the toes bend downwards following the IK constraint) but thats something you normally wouldn't do anyway. Could be fixed by a limit distance to the upperleg but that brings its own issues.
@MichelHabib
@MichelHabib 2 ай бұрын
thank you for the effort
@lalithaananthan3023
@lalithaananthan3023 6 ай бұрын
you are awesome teacher. thank you very much
@khamissjd4389
@khamissjd4389 2 жыл бұрын
this is the best ik tutorial... thanks alot
@breezstudio9630
@breezstudio9630 Жыл бұрын
we want detail series as this video we love it man it's amazing and easy! Plese make MORE Tutorials in depth!
@jussirautiainen7772
@jussirautiainen7772 Жыл бұрын
Freaking GREAT ... Thank You!!! Super good!!! Fantastic !!!
@rjcasiquin7446
@rjcasiquin7446 Жыл бұрын
Thank you!
@danieldonaldson8634
@danieldonaldson8634 9 ай бұрын
Brilliant
@randomclips9495
@randomclips9495 3 жыл бұрын
You are a genius man
@nicreven
@nicreven Ай бұрын
This is so cool oh my god
@samuelpascoal1897
@samuelpascoal1897 Жыл бұрын
Thank you 😎👍
@Noob_cg
@Noob_cg Ай бұрын
thank you bro
@cleverocean8527
@cleverocean8527 Жыл бұрын
Thanks 😊
@aliakdogan9426
@aliakdogan9426 Жыл бұрын
thank you
@fernandohandig3998
@fernandohandig3998 2 жыл бұрын
i learned not only something, i think i hit the iceberg. thank you very much.
@wadeeliason969
@wadeeliason969 2 жыл бұрын
Great tutorial. I was wondering how to set up a foot rig
@jalexorxe
@jalexorxe Жыл бұрын
the best foot advanced rig tutorial from entire fuckskjjkf youtube
@marcosgonzalez1304
@marcosgonzalez1304 3 жыл бұрын
Nice
@robertyoung406
@robertyoung406 2 жыл бұрын
30:23 if you dont have the same motion (for example, i can raise the foot but i cant make the foot bend on its toes), I found a fix that helped me and might potentially help you. On the Pivot.Foot Armature, under the COPY ROTATION constraint, try selecting the Invert [x][y][z] buttons. What got it to work for me was to enable all Axis[x][y][z] and enable all Invert[x][y][z]... Basically I enabled all 6 of them and it worked for me. Edit: you have to play around with it until you find what works for you. E.g. I found out I need to disable Axis [x][y] because it disrupted my control foot rotations when I want to turn my foot to the side
@Soul-gf9vv
@Soul-gf9vv Жыл бұрын
Thank you for this comment 🙏 I spent hours trying to figure out what the problem was even though I literally copied every single step of this tutorial!
@loganmoses2149
@loganmoses2149 3 жыл бұрын
This whole series has been great so far, thank you. If you wouldnt mind answering a question, how did you change the appearance of your compass in the viewport so that it's less intrusive than the vanilla look?
@JoeyCarlino
@JoeyCarlino 3 жыл бұрын
I'm not sure what you mean by compass. I think most of my interface is standard except I like to keep the location gizmo turned on. A lot of UI settings can be changed in the top right of the viewport under gizmos and overlays.
@loganmoses2149
@loganmoses2149 3 жыл бұрын
@@JoeyCarlino I got it figured out. After browsing preferences I found what I was looking for. Thank you for the reply!
@slowrest6041
@slowrest6041 Жыл бұрын
This is it
@virtualadventurer1738
@virtualadventurer1738 Жыл бұрын
Thanks. Something I'm struggling with is how to keep the ik controls lined up with the foot and leg bones when switching to FK animating? When turning off IK on the leg, I tried using a child of constraint for the IK heel so that it followed the main foot bone, but that causes dependancy issues, I also tried copy location on the IK heel to the foot bone, but that also had the same problems. I tried making a duplicate bone from the ik heel, and parenting that to the foot. The intent was to copy the ik heel to the fk heel's position when re-enabling IK, but of course because I'd rotated the foot bone when in FK mode, this roation got added to the IK bone's rotation. I could use this method and keyframe the bones the frame before the ik re-enable, and then reset their rotation and keyframe again on the frame where ik is re-enabled, but this provides a visible slight pause where the foot is forced to be in the same position (visually) over two frames. Any idea?
@DevEnabled
@DevEnabled 11 ай бұрын
Hey, do you know if something has chaged with this setup in recent versions? I have the same setup for the IK bones you cover in Foot Rig 1. Unparented them etc. When I do something like move the to around though all of the IK bones start to offset their location where as yours the head of the bone stays in place and the entire bone just moves around nicely.
@Smov78
@Smov78 9 ай бұрын
hey, if you have found an answer for that, i will be really pleased if you can share it with me. I'm facing the same problem !
@CharlesDanielCharly
@CharlesDanielCharly 2 жыл бұрын
Can you do an advanced rig tutorial for arm and hands?
@kmytor
@kmytor Жыл бұрын
Hello, very good your tutorial, everything was fine, until I reached minute 30, something happens and does not do not move the foot as this in your video can you guide me that susece ? does not take the correct direction to move the ctl
@8Yaron8
@8Yaron8 Ай бұрын
22:54 From that moment on, I had a problem with a flickering leg, it was in two positions at the same time, it turns out that copy rotation constraint was saved on this copied bone, which is why this problem occurred.
@a_blue_chicken1093
@a_blue_chicken1093 9 ай бұрын
Hello, great vid so far. Hope to learn a lot from the other videos of your channel. I did have a question. The add-on, I assume? On the left bottom, that showcases the python code of each action. Do you perhaps have a name for that? It seems quite useful.
@JoeyCarlino
@JoeyCarlino 9 ай бұрын
Screen cast keys. It's built in, in the preferences
@a_blue_chicken1093
@a_blue_chicken1093 9 ай бұрын
@@JoeyCarlino Wtf! I checked it, yes its definitely there, I had opened an info window on top, that showcased the exact same results, but it took a bit too much space for my taste :D Thanks!
@haruka3203
@haruka3203 8 ай бұрын
let's say you want to make the character do squats, you'd only have to move the entire body down right? (I use the hip bone which is the master bone to move the character down, and it moves everything down) But then won't the feet/legs also go down through the floor? So in this case, is there a way to lock the IK feet in place on the floor or something?
@JoeyCarlino
@JoeyCarlino 8 ай бұрын
If your feet are using IK and you want them to move separately from the hips, then you'd have to unparent them from the hips. That's why most people have a separate root bone that isn't also a deforming bone
@haruka3203
@haruka3203 8 ай бұрын
@@JoeyCarlino I found the problem, they were parented to my extra thigh bones because I wanted to use those extra bones for an FK full leg swing animation controller.
@danbellian5617
@danbellian5617 6 ай бұрын
Hey All! If you followed this tutorial but had nonsensical rotations (rotating on local Z still affects other joint's local Y despite having the axis disabled) when going up on the heels in pigeon-toed or duck-footed poses in Blender 3.8-4.0 try the following solution: 1.) Verify all Copy Rotations are in local space 2.) Set the "Order" of all constraints in your foot bones to "ZXY Euler" 3.) Set all bones rotation order to "ZXY Euler" in the Item tab It says prone to gimbal lock when highlighted over; but behaves much more normally.
@aaaDKaaa
@aaaDKaaa 2 жыл бұрын
Hey thanks for the help was really awesome. I have to say rigging is kind of a pain and process heavy. It would have been nice if you stop to name things to help keep stuff less confusing for the viewer, hard to see what bone you click sometimes. But again thanks I appreciate your time. Liked and subscribed all the way.
@9words40
@9words40 3 жыл бұрын
what are thoseeeee
@monarchblack3004
@monarchblack3004 6 ай бұрын
At 1:14 you say "If I move this Boner round"... nailed it Carlino... not bad.
@BhiduLogKaAdda22
@BhiduLogKaAdda22 7 ай бұрын
When I pull my leg controller below, the toes bend the wrong way
@loufourie9193
@loufourie9193 2 жыл бұрын
HI maybe silly question, but where do you connect the Pole Target for the leg? By parenting, or also copy location?
@mithubopensourcelab482
@mithubopensourcelab482 2 жыл бұрын
Amazing. But lots of headache after watching this tutorial. Why ???
@odoyomelody1
@odoyomelody1 2 жыл бұрын
You tried... But that rigging pattern is not good for a walk or run Animation... For instance, you can't Animate a passing pose with that rig on a character that is running or walking.. So, you will have to work on your technic.. As for the copy constraints, few are are okay...but the rest are wrong... especially putting an ik on the toe bone is a wrong way to go because, that will affect a passing pose on a walk or run cycle.. you can't bend the toe properly.
@ryandavies203
@ryandavies203 2 жыл бұрын
This rig is flawed recently, 23:31, the copy rotation does not function the same anymore and ruins the rig
@alejandrobarajas4404
@alejandrobarajas4404 Жыл бұрын
I have that issue right now, not sure how to fix it :/
@nurul2335
@nurul2335 2 жыл бұрын
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