Advanced Prefabs #2 - Multilevel, automated - with Dungeon Alchemist (for Foundry VTT)

  Рет қаралды 15,446

That Italian Guy

That Italian Guy

Күн бұрын

For more tutorials and game design tips, check out Dungeon Dynamics! dungeondynamics.wordpress.com/
A series of videos dedicated to building better Prefabs. In this episode we design a mansion in Dungeon Alchemist and turn it into a 2 stories + roof prefab with with automated elevation change for tokens using the built in stairs (in Foundry VTT).
Check out my game design and VTT tutorials blog, Dungeon Dynamics! that-italian-guy.github.io/du...
All the files for this video can be found here:
- Images: imgur.com/a/M5gjYOe
- JSON files:
Ground floor: pastebin.com/w1QFCXVp
Upper floor: pastebin.com/eykEmFKL
Full Prefab creation guide: • Click-n-Drag building ...
Prefab credit to Baileywiki: / @baileywiki
- Levels mod foundryvtt.com/packages/levels
- Wall Height mod foundryvtt.com/packages/wall-...
- Select tool everywhere mod: foundryvtt.com/packages/selec...
Music: tabletopaudio.com/
Chapters:
0:00 Intro
0:08 Ground Floor generation in DA
3:35 Upper Floor generation in DA
5:58 Photo editing
6:15 Setup in Foundry
7:16 Ground floor assembly
9:20 Upper floor assembly
10:16 A note on Better Roofs and Lights
11:00 Uniting the floors
11:52 Adding a Roof
12:37 LoS check
13:43 Automated stairs setup
14:56 Prefab creation
17:25 Prefab test in a Scene

Пікірлер: 8
@Zeac
@Zeac 2 жыл бұрын
that looked awesome, like a lot of work and could probably be fun to build and I hope gets reused a lot if you go through the trouble, but awesome
@tzimiable
@tzimiable 6 ай бұрын
Great job. Some of this stuff is a pain, especially the levels stuff. Once I've seen it work I cant not do it in my own battlemaps, it makes the world feel that much more alive when it "works". I absolutely love the AI in DA. And Foundry is a blessing. I cant understand why the hell people would pay for Roll20. Its painfully inferior and way more expensive in the long run.
@ecocommerces8144
@ecocommerces8144 Жыл бұрын
Really needed to know thank you
@042naNotSalmon
@042naNotSalmon 2 жыл бұрын
I followed the steps and everything works well. However, I have a weird issue that when the tokens walk around the second floor, and go back to the first. areas are revealed from the fog that they only walked over on the second floor. Did you run into this?
@ThatItalianGuySA
@ThatItalianGuySA 2 жыл бұрын
The problem is with something I have not addressed in the video but that is easily fixed: the line of sight in the Levels module is calculated by drawing an actuak line from the token and see if it intersects with the "polygon" that represents each level of the house's floor. This is normally done automatically when the shape of the building is simple (IE: only outer walls) but the algorithm gets tripped by internal walls. To fix this: if you open up your second floor tile, you'll probably see some weird white-and-green lines all over the place - that's the shape that the algorithm thinks your second story floor has. You'll notice hole through which the token on the second floor can "see through" to the first floor. In the Overhead tab for the 2nd floor tile, you'll see a "Define Polygon" button. Press that, then select (using shift+click) all the wall sections that represent the shape of your second story - the "external" walls of your building. Make sure you have patience and select ALL the wall segments (it's easy to miss one here and there); once you've done that click "Define Polygon" again and you'll see a list of all the walls IDs in the "Selected Walls" field. Update your tile and the shape of your floor should now match the actual image. The issue should now be resolved!
@KitKatHD
@KitKatHD 2 жыл бұрын
I dunno, I feel like dungeondraft is the better foundry/levels tool. Seems like more work in alchemist.
@ThatItalianGuySA
@ThatItalianGuySA 2 жыл бұрын
I think that, right now, DA is better if you want to crank out a large amount of buildings fast, as long as you don't care too much about them having specific features/decor (or if you want to create several alternate skins for Farmhouse #3); and DD is better if you want to create a bespoke building. The procedural generation is a real time saver if you don't have to go back and manually adjust stuff. I'm really looking forward to some of the features in the roadmap www.dungeonalchemist.com/roadmap since DA is just out in Early Access - the 1-button-dungeon in particular seems like it could be great to setup a oneshot adventure or to have a good foundation for a nice battlemap.
@Brandon-xd7qz
@Brandon-xd7qz 2 жыл бұрын
𝓟Ř𝔬𝓂𝔬𝐒ϻ 😍
Advanced Prefabs #1 with Dungeon Alchemist (for Foundry VTT)
9:28
That Italian Guy
Рет қаралды 2,8 М.
Dungeon Alchemist and Foundry - A Winning Combo
28:00
The Basic Expert
Рет қаралды 43 М.
Ну Лилит))) прода в онк: завидные котики
00:51
Como ela fez isso? 😲
00:12
Los Wagners
Рет қаралды 31 МЛН
Pray For Palestine 😢🇵🇸|
00:23
Ak Ultra
Рет қаралды 34 МЛН
How to build rooms on separate planes in Dungeon Alchemist!
3:59
Give A .DAM - Cave Tutorial (Outdated)
8:56
Dungeon Alchemist
Рет қаралды 11 М.
Foundry Modules: The Top 5 Modules for Mapping in Foundry
25:12
Baileywiki
Рет қаралды 51 М.
Comparing FIVE D&D Battle Map Making Programs | Which is the easiest?
12:09
The Container Yard - Foxhole
9:43
Robert LuvsGames
Рет қаралды 1 М.
2D to 3D Dungeon Map in TaleSpire  +  New visual reference mod! 🗺️
59:20
Qwerty's Dungeon Alchemist Chat: "How to Make Round Rooms"
7:42
Qwert's Gaming Channel
Рет қаралды 9 М.
Cars VS King Kong 🚗 | BeamNG.drive #shorts
0:57
DriveTrickX
Рет қаралды 72 МЛН
УГАДАЙ ПРАВИЛЬНЫЙ ЗУБ В МАЙНКРАФТЕ
0:44
Пять минут до линейки
0:35
ЛогикЛаб
Рет қаралды 4,9 МЛН
СОБИРАЕМ РАДУЖНУЮ ИГРУШКУ #shorts
0:41
Ал Плей
Рет қаралды 4,2 МЛН