Age of Sigmar 4th Edition: NEW Core Rules and Points! First Look and Impressions!

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Battleshock Wargaming

Battleshock Wargaming

23 күн бұрын

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Пікірлер: 15
@ElvishShellfish
@ElvishShellfish 21 күн бұрын
Tags for navigation: 0:58 Explanation of why Andrew is a Fish 1:46 Core Rules Start 8:00 - Deployment 11:00 - Core Battle Rules 12:50 - Core Abilities 15:00 - Movement, Coherency, Combat 27:30 - Returning Models, Tokens 34:50 - End of Turn and contesting objectives 37:00 - Advanced Rules start 38:00 - Commands 46:44 - Terrain 52:15 - Magic and Prayers 59:30 - Building an Army 1:05:30 - Command Models 1:07:00 - Battle Tactics 1:11:30 - Matched Play Battleplan example 1:13:30 - Citadel Terrain Review 1:15:00 Points Review Cities of Sigmar 1:18:00 - Daughters of Khaine 1:23:38 - FyreSlayers 1:27:08 - Idoneth 1:31:34 - Kharadron Overlords 1:35:01 - Lumineth 1:38:24 - Seraphon 1:44:10 - Stormcast 1:53:20 - Sylvaneth 1:57:00 - Beast of Chaos (sad) 1:57:40 - Blades of Khorne 2:04:18 - Tzeentch 2:08:00 - Hedonites of Slaanesh 2:13:00 - Maggotkin of Nurgle 2:17:00 - Skaven 2:20:30 - Slaves to Darkness 2:27:00 - Flesh Eater Courts 2:30:28 - Nighthaunt 2:33:56 - Ossiarch Bonereapers 2:37:40 - Soulblight Gravelords 2:41:10 - Gloomspite Gitz 2:44:00 - Ironjawz 2:49:10 - Kruleboyz 2:52:50 - Ogor Mawtribes 2:57:00 - Sons of Behemat 3:02:00 - Regiments of Renown 3:12:00 - Legends
@BattleshockWargaming
@BattleshockWargaming 21 күн бұрын
Thanks Andrew!! No one will want to watch me talk for a full 3 hours lol
@wilddy88
@wilddy88 20 күн бұрын
45:00 You can use the forward to victory(re-roll charge) after you roll for the charge, the roll is part of the declare step not the effect of a charge ability, the command is on the reaction step is after you resolved the declare step.
@Stryder467
@Stryder467 21 күн бұрын
As a Kharadron Overlords main, I am *stoked* about this latest iteration. Every single Duardin that I worked hard to paint will be proudly displayed on the table. This is great for aesthetics, taking photographs, and your opponent actually has a visual indication of where your strength is because your models are actually on the battlefield. Fly High is disappearing, but Transport Skyfarers, I think, is straight-up more powerful in this version of the game than Fly High was. As far as points go, I think the ships are perfectly costed, and their roles are preserved exactly as they were before. Brokk and Skywardens are too highly costed, but the rest of the Heroes and units are solid. The Codewright is a little bit better, but I'm still in no rush to buy and paint one, despite it being the last Hero I haven't collected. Grundstok Thunderers cost more than Arkanaut Company, but barely outperform them in the Shooting Phase, and straight-up lose during the Combat Phase to them. The only upside to taking Thunderers is they are easier to transport across the field. With range and rend being reduced gamewide, KO offense is less than it used to be, but movement shenanigans are stronger than ever (S-Tier), and are key to denying opponent Battle Tactics. To newcomer KO players and people who face KO often: Do not underestimate what a reinforced group of Arkanaut Company can do.
@BattleshockWargaming
@BattleshockWargaming 20 күн бұрын
Tomorrow we're publishing my thoughts on the faction pack :) I hope you can watch it and add your opinions :) They look VERY fun to play!
@pidacha2763
@pidacha2763 20 күн бұрын
Hey guys, here is what I understood so far regarding visibility + terrain rules. Do you agree? 1) units count as being visible as soon as any part of them are visible from the observing unit. Keywords on the observed unit are irrelevant (FLY) 2) if a model may just see the hand of another model through a wall window then both units are within combat range of each other 3) units which are partly visible through a terrain feature of type "Cover" of "Obscuring" will benefit from the associated passive abilities, unless they have the FLY keyword (MONSTERS like mega gargants may benefit from this on the contrary). So if a flying unit is behind a wall with "Obscuring" keyword and can be see though a small window then it can be in combat range and can be targeted by ranged attacks independently from the height of the wall 4) FLY units cannot benefit from cover & obscuring, but they are still blocked by unstable (cannot end their move on it) and impassable (cannot go through) keywords
@cardiac777
@cardiac777 21 күн бұрын
Thanks for this guys its much appreciated and thank you for explaining everything 🙏 😊 I'm currently listening and will be painting my army and listening to the whole thing 💯👍🏻
@theWolfnMiniatures
@theWolfnMiniatures 21 күн бұрын
Hyped for the new edition. Can't wait for the next round of battle reports.
@rybrooks2020
@rybrooks2020 20 күн бұрын
Your read on the Forward to Victory command is incorrect. Forward to victory states it is a reaction to the declare step of the charge ability The declare step of the charge ability has you roll the charge roll. Since you choose to use forward to victory after finish the declare step off the charge ability, you have already rolled the dice, seen the result, and hence can then choose to re-roll after you've seen the result.
@jakea3950
@jakea3950 3 күн бұрын
Haven't been to the channel in a while! I'm excited to watch while painting. Thumbs up! 🎉
@BattleshockWargaming
@BattleshockWargaming 3 күн бұрын
We have 2 new Battle reports for fourth edition published. Go check em out. We've added a new format that we think is pretty sweet :)
@EndTimeHeresy
@EndTimeHeresy 21 күн бұрын
Hi, I have a question concerning shooting. Everywhere I could find it said that the unit the shoots. But there must be a sentence somewhere, that shooting is a Model thing, or can all models in a unit shoot as soon as one model can see the enemy? That would sound very wrong for me. Sorry, am a AoS noob. Just starting with this Edition
@BattleshockWargaming
@BattleshockWargaming 21 күн бұрын
Great question! Refer to the Core rule regarding visibility. Visibility is decided on a MODEL by MODEL basis. Your unit is eligible to shoot if it within shooting range, however, each model in the unit can only shoot its target IF it has VISIBILITY. Hope that helps, and glad you are checking out our content! Cheers :)
@mariofuentes2433
@mariofuentes2433 20 күн бұрын
Hi Man I don't found the Ruinous Champion Keyword could you help me on that
@ensomining
@ensomining 20 күн бұрын
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