Age of Wonders 4 Tier List - Tomes of Magic

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JumboPixel

JumboPixel

Күн бұрын

Age of Wonders 4 has a wealth of customization options and choices to make. AoW4's Tomes of Magic are its research system, unlocking progressively through five tiers of times, they unlock spells for use in combat, unit enchantment, on the world map, to transform your race, and summon/ unlock new units. In this Age of Wonders 4 tier list, I'm ranking the 54 tomes of magic aligned with the six affinities: astral, chaos, materium, nature, order and shadow. I haven't included the two base research items, or the culture specific tomes (I'll cover those in a cultures tier list as they're more impactful there). You can also see my criteria at the start of the video if you're curious how I'm weighting things beyond my own personal experience. Thanks for watching this Age of Wonders tier list! You can check out my other tier list on society traits and faction customization, here: • Age of Wonders 4 Tier ...
Contents:
0:00 - Age of Wonders 4 Tier Tomes of Magic List Criteria
0:30 - [ASTRAL] Evocation
2:11 - Warding
4:22 - Scrying
6:33 - Amplification
8:44 - Summoning
11:12 - Teleportation
13:25 - Astral Mirror
15:41 - Astral Convergence
17:20 - Arch Mage
19:50 - [CHAOS] Tome of the Horde
21:39 - Pyromancy
23:40 - Revelry
25:50 - Mayhem
27:23 - Pandemonium
30:05 - Devastation
32:00 - Demon Gate
34:00 - Chaos Channeling
35:51 - Choas Lord
37:47 - [MATERIUM] Enchantment
39:00 - Rock
40:41 - Artificing
42:33 - Winds
43:59 - Transmutation
45:15 - Terramancy
47:00 - Golden Realm
48:50 - Crucible
52:00 - [NATURE] Roots
54:10 - Beasts
55:51 - Glades
58:08 - Fertility
59:41 - Vigor
1:01:00 - Cycles
1:02:36 - Paradise
1:04:10 - Nature's Wrath
1:05:51 - Goddess of Nature
1:07:13 - [ORDER] Zeal
1:08:26 - Faith
1:09:45 - Inquisition
1:11:16 - Beacon
1:12:48 - Sanctuary
1:14:08 - Subjugation
1:15:14 - Supremacy
1:16:37 - Exaltation
1:18:32 - God Emperor
1:20:23 - [SHADOW] Souls
1:21:38 - Cryomancy
1:23:12 - Necromancy
1:24:50 - Doomherald
1:26:28 - Great Transformation
1:28:20 - Cold Dark
1:29:59 - Reaper
1:31:00 - Oblivion
1:32:07 - Eternal Lord
1:33:58 - Conclusion
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Пікірлер: 320
@Zathurious
@Zathurious Жыл бұрын
It should also be noted that "Gaia's Chosen" makes all your units count as plants. Thus, they synergize well with Mass rejuvenation and wrath of nature.
@JoshSweetvale
@JoshSweetvale 11 ай бұрын
High tier Nature affinity does a better Undead than Undead.
@burjisazrael4164
@burjisazrael4164 Жыл бұрын
I actually like it when some of my favorite tomes are ranked as low as C or D. It makes me think that I'm making good use of them, and they might get buffed in the future.
@Smithers322
@Smithers322 Жыл бұрын
The problem with ranking tomes individually is ignoring synergies: One tome may be mediocre on it's own: combine it with another and it ascends to S tier. I think this particularly shines with Tome that provide debuffing spells, enchantments and racial transformations. Taken altogether, they can break the enemy army down on many different levels, potentially pulling out wins where otherwise one would most certainly lose.
@chengarqordath
@chengarqordath Жыл бұрын
@@Smithers322 Yeah, AoW4 is all about build synergies. Looking at each tome in isolation without considering how they can be used in combinations feels like it's really missing a big part of the picture.
@burjisazrael4164
@burjisazrael4164 Жыл бұрын
@@Smithers322 Exactly!
@dorianodet8064
@dorianodet8064 Жыл бұрын
This is more or less the feeling I had for dark tome by example. They're ranked pretty low, because the ranking is made in a vaccum, while some of the tome are meant to commit more generally as an affinity focused build. Some tomes like "tome of the horde" will always work great in a vaccum because you could theorically pick it as any race and benefit from it and forget it. Other build like necromancy and cryomancy build are "stack over time" synergy where the higher you go in the tree the most the beginning tome make sense. Overall I wouldn't care too much for this ranking because studying tome in vaccum just don't work
@Smithers322
@Smithers322 Жыл бұрын
@@dorianodet8064 completely agree. A few tomes work solo, but most work best when paired with others
@pheidippidess
@pheidippidess Жыл бұрын
I want to mention this since I see people consistently missing this mechanic with Spawnkin and Supergrowth - when you increase or decrease the number of units in a formation, you make them more or less sensitive to casualties (i.e., the unit becoming weaker as it loses health). Units with only a single member in formation have no penalty for low hp, whereas more numerous formations will suffer penalties proportional to their losses faster. What this means is that Spawnkin is making your units 'flag' much faster in combat, and critically it also causes some single unit formation type units such as the Warbreed to now have casualty sensitivity, which is actually a pretty significant penalty! This is why spawnkin's effect, 20% damage, is so insane for a low tier tome - it's actually coming with a minor drawback. Conversely, Supergrowth's 10HP and one retaliation attack might seem weak for a Tier III tome, but it's making your units less sensitive to casualties, and actually upgrades some small formation units into being immune to casualties by making them a single unit formation. If you're curious about the math behind it, you can try drawing a stepped function for damage vs %HP lost and looking at the area under the curves - but you can also just consider the logical extremes: a single unit's shape on that graph is a square, a formation with infinite units scales perfectly and forms a triangle with half the area - meaning in some theoretical fight where both those units are trading hits back and forth, the more numerous formation unit will lose.
@KorakBrosepf
@KorakBrosepf Жыл бұрын
I eagerly await the theorycrafting spreadsheets this game could inspire!
@maesterx4d
@maesterx4d Жыл бұрын
Key to mention that a ranged build with fodder will pretty much guarantee the 20% damage at full-power without any drawbacks. Vines is the obvious busted example (especially since both tomes are tier I making the combo too ez), but replace any fodder in the equation for similar effect.
@Wlerin7
@Wlerin7 Жыл бұрын
Yeah, I'd much rather take Supergrowth over Spawnkin because of that. I'd only consider the latter with a Tenacious race.
@stefanb6539
@stefanb6539 Жыл бұрын
Your math doesn't check out. You don't lose power quicker, just in more, but smaller steps. It only has a negative effect on very few units. Going from1 to 2 in a unit is bad, 2 to 3 is kinda meh. On units, that start out wilt relatively large number, the effect is negligible.
@pheidippidess
@pheidippidess Жыл бұрын
@@stefanb6539 It checks out exactly, and you do lose power more quickly in the sense you are deprived of the 'grace period' a more coarse formation provides you. A two unit formation gets to go all the way from 100% to 50% health before it sees any damage reduction proportional to health lost (and even then gets to continue from
@tuskular
@tuskular Жыл бұрын
Summon astral reflection is arguably the best spell in the game since you can cast it on your ruler several times, you can end up winning 1v18s with just your ruler if you have the combat points and mana to spare, if you take dark ritual the summons can also cast it so you end up with constant summons of zombies as well. Ofc you dont have to cast it on your ruler, I once beat 7 late game stacks in one turn while defending my heart of the astral with my ruler and 1 golden golem, the spell alone easily puts the book of mirrors in S-tier
@ExtraordinarySlacker
@ExtraordinarySlacker Жыл бұрын
I just did this to take down a fully stacked group of armies with only my ruler and two summons (though it was during the magic victory spell so every spell was buffed). But apparantly if a copy of your ruler dies, the game thinks your ruler is dead and doesnt let you cast any more spells. Had to play a little smarter to not let any copies die, so duplicating your ruler can be a double edged sword until it is fixed.
@aqvamarek5316
@aqvamarek5316 Жыл бұрын
I already find mirror mimic as the strongest unit in the game, together with the 3 turns dispel from astral tome V, which removes all buffs or unit enchantment from enemy army, which gives you every late game fight a 3 turn window, were your units are 150% better than enemy army... But your spell is super strong two, build ruler into a killing maschine, and than walk the battlefield.... your hero is the best scaling unit on the battlefields, thx to Leveling up and items, and this spell fully abuse it.
@DraikRoan
@DraikRoan Жыл бұрын
I concur. That spell alone is ridiculous /w Tanky heroes, especially ones /w tons of healing available. "Impossible battles", according to the game, became child's play the moment I picked it up in one of my games.
@littlekong7685
@littlekong7685 Жыл бұрын
Yeah, astral reflection is singularly an S-Tier ability, everything else is nice, but that alone is a scenario winning spell for a hero/elite unit focused army.
@Wlerin7
@Wlerin7 Жыл бұрын
Combat points seems like it would be the worst route to go with Summon Astral reflections since it reduces damage by 50%. What it doesn't reduce are ability uses (other than direct summons), especially abilities that are restricted to once per combat, since the reflections will have separate uses of each. Like say Overchannel, or Spur to Action, or Weaver.
@feykro222
@feykro222 Жыл бұрын
52:00 Vine prison is pretty awesome. AI often focuses on destroying the vines and the vines count towards "On death..." abilities.
@AsaelTheBeast
@AsaelTheBeast Жыл бұрын
I used it to force the AI to waste a turn quite a few times. It made battles that were really lopsided against me pretty doable. Would recommend.
@mrbigglezworth42
@mrbigglezworth42 Жыл бұрын
@@AsaelTheBeast It's amazing how good some tier 1 spells are through the utility they provide. Or unintended power as well. Blaze of the Horde can hit way harder then it should if you spam lots of tier 1s.
@metalhev3989
@metalhev3989 Жыл бұрын
@@mrbigglezworth42 blaze of the horde is good with the houndmaster, because its 5 total damage for each.
@mrbigglezworth42
@mrbigglezworth42 Жыл бұрын
@@metalhev3989 How do you figure? Houndmaster is a T2 with a T1 hound, so you're only getting 3 fire dmg from the hound since it's your T1 and not an enemy T1 for the other 2 fire dmg.
@metalhev3989
@metalhev3989 Жыл бұрын
@@mrbigglezworth42 its 3 damage for each friendly t1, plus 2 damage for each friendly non-t1. So 1 t1 plus 1 t2, 5 damage.
@JadeyesAK
@JadeyesAK Жыл бұрын
41:08 "Construct Bolt Repeaters" isn't actually defensive! I made the same mistake myself. It's actually an incredibly powerful SIEGE project. 2 bolt repeaters that can basically fire at full map range in a 1 hex AoE every other turn. Honestly pretty bonkers and forces the defensive player to come to you.
@janjan-yn1eb
@janjan-yn1eb Жыл бұрын
wow. didnt know it was actually that good.. thanks.
@JondarKorric
@JondarKorric Жыл бұрын
it's Artisan Fortifications that adds the Bolt Repeaters to your cities
@xxzvdogxx
@xxzvdogxx Жыл бұрын
Vine prison is essentially the strongest spell in the game. It makes the AI go completely brain dead and they waste all of their efforts destroying the vines instead of attacking you. I’ve beat stacks with 2+ Tier 5s using tier 1-3 armies as a result
@JoshSweetvale
@JoshSweetvale 11 ай бұрын
Until it's patched. _Has_ it been patched yet?
@kenoucrer668
@kenoucrer668 10 ай бұрын
it is patched now @@JoshSweetvale
@Sheelahization
@Sheelahization Жыл бұрын
Reading the different playstyles in the comments is a testament to just how well developed AOW4 is. Several different playstyles and rankings on tomes translates to diversity and hours of re-playability.
@KorakBrosepf
@KorakBrosepf Жыл бұрын
Of course that's an awesome thing in single player, but the real long term test will be how it handles in MP. Hopefully much like AOW1 we end up with SP patch and MP patch branches because of how hard it is to balance between the two.
@anasophiaandreazzi6103
@anasophiaandreazzi6103 Жыл бұрын
The Tome of Terramancy is very situational. I started in a region with a lot of mountain tiles and the possibility of clearing the terrain to build more provinces and opening new paths was gamechanging. Also, the 60% instakill spell saved me a lot against problematic tier 3 units.
@chengarqordath
@chengarqordath Жыл бұрын
Destroying mountains can be huge, and seems to be one of those things Jumbo completely overlooked.
@MorbidAnimosity
@MorbidAnimosity Жыл бұрын
I was in a map that had (i forget the exact name) the big scars of deadzone you cant do anything with, was also surrounded by alot of mountains, situations like that being able to destroy the mountains was SO good. Though i had also discovered that - it seems some other terramorphing spells can clear mountains - Age of winter, the one that slowly turns your empire into ice expanding out 2 provinces, will slowly flatten mountains. If there are OTHER spells that do similar as well, probably makes it a BIT less good when it isnt an exclusive ability, but still very handy to have regardless.
@druuki869
@druuki869 Жыл бұрын
Joy Siphoners is way underrated. With high Morale you gain additional Crit hit Rate. Crits lower Morale. I had many even or negative odd fights where half of the enemy Army just straight up routed.
@metalhev3989
@metalhev3989 Жыл бұрын
Important to mention, the Gaia's Chosen transformation gives your race the Plant template, which it doesn't mention in the tooltip. So see those later tomes that, I dunno, give all plants +4 damage +20% crit, or revive all plants? Uh, yeah.
@zraal3759
@zraal3759 Жыл бұрын
Was about to point that out.
@z-rossi3672
@z-rossi3672 Жыл бұрын
And the fact that you can get super growth right before it to make your stacks smaller so you maintain that high damage. Part of me thinks that nature might be the best tome tree to go for. Natural recovery (15+ heals in your domain) and ranger (the one that gives you more movement in your domain) are probably the 2 most useful upgrades for when you can unlock them. Im curious what trees people are liking though they all seem pretty (except for order but thats just me)
@metalhev3989
@metalhev3989 Жыл бұрын
@@z-rossi3672 nature is the most powerful tree and it isn't close. The Mystic one might be the second, but nature is insanely more powerful than the rest.
@z-rossi3672
@z-rossi3672 Жыл бұрын
@@metalhev3989 Thing is Materium has amazing nodes like metro which is +10% in evey income for every city touching the throne, that tier 4 armor you get early on, the best health regen in the game (1 per 2 movement remaining) and all the money lol. I think its being slept on crushing earth and zephyr archers are way better than he gave credit. Id take a zephyr with some unit enhancements over tier 5s easy. By mystic are you talking about blue? Cause 100%, right now my rankings are S tier: green, blue, orange A Tier: Red B tier: Purple C tier: white and yellow Yellow (order) ... I do not get why Id ever invest in it, Purple's (shadow) best ones are pretty early on with the +50 knowledge per hero level and +5 casting points per death/kill, but theyre both not really needed to late game. Red is a Playstyle specific one for sure but weaker than blues mana and summons buffs. But really give orange a try, the sheer economy it gives an the fact that zephyr archers can become late game monsters makes it worth while
@z-rossi3672
@z-rossi3672 Жыл бұрын
@@Chikanuk Interesting you and I have materium and order swapped, tell me a bit more why you like order so much. Like what are you racing towards that makes it worth?
@DawnWarDawn
@DawnWarDawn Жыл бұрын
Tome of Scrying may not offer much utility, however, the Watcher itself is one hell of a unit to get. Every time I roll into that tome, the unit quickly becomes a regular staple for my medium to long range picks. The unit itself is just a singular entity, meaning it can take a beating and continue outputting consistent damage through injuries. It has a built in stun on it's extra ability and it also has a good range to it, often gaining the privilege of landing opening hits and disabling enemy backline as the fight goes on.
@MYPSYAI
@MYPSYAI Жыл бұрын
tome of scrying is worth it just for the "guided missiles" enchant - which is critical for any all battlemage comp. If you can shoot through your own troops without accuracy debuffs, then you can go 6x Spellbreakers or whatever pure range comp you want to use - but it's very powerful. It's also cool to put vision on an enemy. I like scrying, even if it's kinda weak on the greater scale, i get more utility from it than some more popular tomes
@danielkent86
@danielkent86 Жыл бұрын
Yeah i concur that the Watcher alone should bump it up a tier, making whole stacks of watcher in the endgame is very good and can just win you the game with just that.
@BlackBirdOni
@BlackBirdOni Жыл бұрын
Oh nice, dont needs to wright it myself 😅 yeah, rushing t5 astral makes the watchers one of the most cost effective and potentially powerfull units in the game, period. U literally dont need any other units, so draft buildings can be ignored completly, just focus in mana economy and expansion. In may last game my 3 wachter stacks beat 7 enemy stackts full of shrines of smite, on autoresolve. Sure, c tier... 😂
@feykro222
@feykro222 Жыл бұрын
35:50 "Summon Balor" spell is pretty much useless because there are better and cheaper ways to get him. You can summon 2x Chaos Eater and then use "Fight for power" spell to get Balor. Also evil chaos race has pretty good chance to get Balor from random event. I got 2 of them in a single game just from the random events
@richyrich6099
@richyrich6099 10 ай бұрын
You can also get them from the rally of the lieges if your vassal goes for demonkin. Pretty easy to do if you just release your own vassal.
@I2dios8
@I2dios8 Жыл бұрын
I don't think people realize how good Keeper's Mark from the Sanctuary Tome really is because of one simple reason: it applies to units you summon during the battle. I researched it during a life affinity playthrough and every single vine, plant, and animal I summoned had Keeper's Mark, making them exceptionally annoying and difficult to chew through for my opponents. The fact that it forces you to wait an extra turn before being able to finish those units off really makes it a top tier spell imo.
@soranodays
@soranodays Жыл бұрын
The Sanctuary province improvement is amazing and solo carries the Tome of Sanctuary into being quite strong. It's a Magic Jammer (best improvement in the game) that produces 10 mana instead of costing 10 (so essentially +20 mana) and on top of that it makes all of your other improvements unpillageable.
@willemverheij3412
@willemverheij3412 Жыл бұрын
Of all the starting tomes, the one of healing might be my favourite. It's so handy to get that army heal spell to help heal up your first army in between battles as you go around claiming resources.
@cpel1976
@cpel1976 Жыл бұрын
really savouring all the AoW4 videos that you're putting out there. Thanks a lot!
@Smithers322
@Smithers322 Жыл бұрын
My one detraction with your tome of summoning is you glossed over the power of arcane bond: that spell has a 90% chance to mind control magic origin units for 2 turns: this means the potential to control possibly some of the most powerful units in the enemies army on your first turn, throwing the enemy ranks into chaos. On your second turn it can be cast twice early on: this means you could be controlling 3 units that turn alone, using the enemy against itself and sparing your own forces while the enemy rips itself apart.
@EricHockridge
@EricHockridge Жыл бұрын
This. I used this last night in a high-risk battle. And won, because of this. The enemy had the ability to gain steadfast upon death. So I controlled all the bone golems on one half of the field to distract and kill the battle mages and healers. And because once a bone golem dies, it spawns skeletons. This meant I got steasfast 4 times. used their steadfast buff against them. Using that spell with time stops to bottleneck the army. They all routed because as they were fighting their own undying bone golem, I used my army to wipe out the other half on the map.
@joshault7163
@joshault7163 Жыл бұрын
I was looking for this comment. AI doesnt react well when you take control of one of their units I think this is one of the most OP spells in the game
@Tuidjy
@Tuidjy Жыл бұрын
I would say that the original poster has rushed to put the video in front of an audience without using all the tomes in battle. He underestimates the utility of many of the less obvious spells. An example that came early in the video: he ranks Astral Convergence as an A, while leaving Astral Mirror as a B. He explains how useful Explosive Manifestation can be, for summoning a random Tier II unit... while not realizing that Summon Astral Reflection can turn the fight by itself, by providing two half-powered copies of an existing unit... which is arguably even better than duplicating one of your existing units, which already is serving a specific role in your build. And this is just one example. If you listen carefully, you can see which spells he has used, and which he is only guessing about.
@vin_dk
@vin_dk Жыл бұрын
@@TuidjyYeah. Seems like he heavily preferred pure stats and less synergy which is I think is the whole idea behind them. Disregarded early defensive upgrades where even a +1 impact on every single unit of an early unit can make a big difference on a larger scale than just 1v1 fighting units. Heavily underrated some status’ as well, like stuns
@GamerPhysics
@GamerPhysics Жыл бұрын
Really great video. I generally agree, but with some contentions: Tome of Scrying: I was surprised you ranked it so low as the power of Guided Projectiles is hard to overstate if you're going for battlemages, support casters, or ranged units. The only time it's not all but a must-have is if you are rushing melee only, and even then you'll have support in your back line trying to lob over your shock troops. I think it can be a C tier, but I find it much stronger than Tome of Summoning that you placed higher. Tome of Transmutation: I wouldn't discount the Transmuter as run of the mill, the regular ability to stun a group of enemy units and sap defenses from your enemies to your allies, it acts as a support caster with the damage of a battle mage. Does that push it to C tier... eh, but maybe high in D tier. Tome of the Creator: The resurrections applies to the Gold Golem, but it's really the only thing worth it in the whole tome Tome of Cryomancy: The other elemental T1 tome unit enchantmens also lower physical damange in exchange for the elemental damage. I'll also say that Ice Coffin and White Witch has been really useful with the Frozen status really helping take down some very strong wonder fights by taking units out of the fight. This is I think the first major disagreement, I'd put this at *at least* B tier.
@daedalusdreamjournal5925
@daedalusdreamjournal5925 Жыл бұрын
A small note : RIght now, there is a bug with city that you release as vassals (either a conquered city or one that you built yourself). That bug disable the A.I. in these vassal cities preventing it from using its units and sometimes even building. I point that out because it kinda reduces a bit the usefulness of vassal oriented spells especially blessed reinforcement. However, that bug has been pointed out to the devs and they are aware of it so expect a fix sometime soon. Other than that, thanks for making this tier list :)
@PedroFerreira-ne3jv
@PedroFerreira-ne3jv Жыл бұрын
I want to upload this long ass tier lists directly into my veins. Love the video!
@jots083
@jots083 Жыл бұрын
oh man, thanks for the time cards! Tried watching a different tome tier list without them and it was a nightmare!
@kingmidas430
@kingmidas430 Жыл бұрын
Thank you for making this! This is the type of content I love!
@MrLordofL
@MrLordofL Жыл бұрын
30:25 One big thing in favour for the warbreed is that it counts as your species, so benefits from all major and minor race transformations
@dsinemoi1mouton
@dsinemoi1mouton Жыл бұрын
Astral Reflections is actually one of the strongest spells in the game. Get yourself whatever creature with very powerful ability such as mind control for example, and astral reflect it 3-4 times (feasable at turn 2), congratulations, you have now 8 more copies of that creature without worrying about upkeep cost. Mind control can win otherwise unwinnable battles btw. Do note that a mind controlled creature is considered dead if all non mind controlled enemies are dead. So fighting only half the army is enough to win, and it's even easier considering you've got more creatures to take/deal damage. Very very powerful, and most underrated spell imo.
@Wlerin7
@Wlerin7 Жыл бұрын
Tome of the Astral Mirror is absolutely, 100% S Tier for Summon Astral Reflections alone.
@DDoom33
@DDoom33 Жыл бұрын
4:28 I think it's pronounced "S - Cry - Ing" not "S - Cree- Ing"
@IIgaiaII
@IIgaiaII Жыл бұрын
Cheers mate thanks for the work and effort put in to it.
@JumboPixel
@JumboPixel Жыл бұрын
Thanks for your support!
@owenbevt3
@owenbevt3 10 ай бұрын
The thing that saves Tomb of Teramancy is that Earth Shatter is often essential for Domination victory, that will elevate it a lot now that Magic Victory isn't the automatic choice.
@baneofpain8237
@baneofpain8237 Жыл бұрын
Dude, been watching every video you've been making, love both this game and you!
@vampiricalchemist
@vampiricalchemist Жыл бұрын
Love the tier list, but wanna add that vine prison 52:20 if it were in a tier 3 book it would be overpowered and enough to probably propel that t3 book to S or high A tier. The fact its in a tier 1 book its actually broken. So many synergies with other books, plus it takes up 5 enemy actions. Broken. Edit: Playing around with it a bit more. Its better than many tier 5 tome spells. This has to be the best spell in the game atm.
@stellamariaholeklyve2781
@stellamariaholeklyve2781 Жыл бұрын
Worth a mention that earth shatter can also remove moutains which allows you to build more provinces. Found this to be quite useful.
@nastynatethe3rd
@nastynatethe3rd Жыл бұрын
I would argue that tome of the Doomherald is actually HUGE. Combining the Joy Siphoners with other effects that can effect morale can lead to whole armies running away at what would otherwise be the halfway point of a fight.
@vindex7309
@vindex7309 9 ай бұрын
Best part is you get rng free kills on units that flee and fleeing units don’t fight back. Couple this with cryomancy’s innate slow effect and you can take your time focusing down threats as they slowly flee in terror of your little munchkins from munchkinland.
@perer005
@perer005 Жыл бұрын
Why do people put such a low value on +range to ranged units? The difference between range 4 and 5 is massive, especially for powerful shots that require the unit to be stationary!
@Dijadiths
@Dijadiths Жыл бұрын
Turning your range units into effective snipers can make for the classic Skyrim play through
@killerop123098
@killerop123098 Жыл бұрын
Right? Starting with high society, they get +1 when awakened. This can stack with their 1 enhancement seeking projectile. And so by turn like 5 you can have 6 range. Add to this that top veteran their gets +1 range and your little tier 1 can hit 7 tiles away. If you get the their 3 archer that has 5 range and an age. Add the bonuses and it's 8 tiles away. Often hitting on first round of combat. Crazy.
@vin_dk
@vin_dk Жыл бұрын
He ignores a lot. Ignores synergies even within the same tome or the one just before. Basically he is ranking these purely based off of “does __% more damage” where the higher it is the higher the tome is. I was surprised how little he considered some status’ that I think are pretty strong, such as buffing defenses in mat and then converting that into +50% damage. Has you dealing t3 or higher levels of damage on t1s. Pretty decent early game stacked on all their ways of buffing defense
@Birramannen
@Birramannen Жыл бұрын
Awesome work man :) Listenend to this Will playing its awesome :)
@lewismurphy8650
@lewismurphy8650 Жыл бұрын
Great vid, would like to see cultural traits done next.
@stephenbruce1548
@stephenbruce1548 Жыл бұрын
So from what I am seeing the Nature Tomes are pretty great (I already knew that but still nice to see someone else think it)
@arturkozanowski1499
@arturkozanowski1499 Жыл бұрын
wow, C tier for tome of revelry sounds like sb dont know how to connect it with other tomes to amazing synergy.Not to mention that support unit from this book is probably the best for damage support unit in the game. 2x these supporters and ur stack of army have +40% dmg / +40% crit chance
@Smithers322
@Smithers322 Жыл бұрын
A lot of the chaos tomes are meant to work in tandem with each other. Stacking all the de-buffs and giving your own army buffs against de-buffed targets means massive crits for your side and routing/fumbling enemies all over the place.
@Majber
@Majber Жыл бұрын
1:22:26 I like this tom a lot, white witch and ice coffing are great with frozen effect. LIterally 80% units enchanments work like that its +4 dmg and -2 base dmg.
@richyrich6099
@richyrich6099 10 ай бұрын
And now slowed units can't retaliate to attacks whatsoever during your turn. Makes it very effective to dish out excess damage without receiving it back.
@dan1523
@dan1523 Жыл бұрын
I would like to point out, with Order and Forest, if you use the [Angelize] major race transformation, then you could use [Awaken Instincts] without losing your army to the Berserk debuff.
@gamingwalruslol7763
@gamingwalruslol7763 Жыл бұрын
As much as I know it'll probably negatively impact my gameplay in the long run- I can't stop myself from just choosing the tomes that thematically work with my faction. For example I made a lich faction that are all icy and I cant force myself to choose anything other than tomes like cold dark when playing them.
@KroM234
@KroM234 Жыл бұрын
To be fair, I think it's really early in terms of meta for comprehensive Tomes tier lists. Some are obvious no brainers, but these are a rarity to me. To my experience so far, it all depends heavily on the map. If you always play the same kind of map with the same challenges, sure, some Tomes will always be better than others. If you switch the challenges enough, some Tome can go up and down dramatically in terms of ranking. Finally, the most important thing is that you have fun. AoW always tried to allow everything to be customized to fit the players own liking, and that's what makes this series so good: there's tons of ways to play the game.
@blazingauramancer6403
@blazingauramancer6403 Жыл бұрын
Since AoW4 isn's competitive game and multiplayer here is almost unplayable I think there is absolutely no need to play meta builds. Just do what you want, roleplay, everything is ok against stupid AI
@AsaelTheBeast
@AsaelTheBeast Жыл бұрын
@@blazingauramancer6403 Is multiplayer really that bad? I haven't tried it.
@Smithers322
@Smithers322 Жыл бұрын
@@AsaelTheBeast desyncs, long load times for AI enemies turns if you have them, crashes. It's bit of a mess right now. Needs some work but should be good with some TLC.
@hzt_rzkyi
@hzt_rzkyi Жыл бұрын
well, I'm the same as you I got what you fell man. I want my faction to be fire-demon themed, even if they're not in a good condition right now. but hey, its a game, I suppose to enjoy it. so I'll just play whatever make me happy and not to try to be competitive :D
@ZekeRaiden
@ZekeRaiden Жыл бұрын
I think you're under-selling the benefit of Arcane Restoration and Arcane Supercharge. Remember, they target EVERYTHING on the battlefield--so if you've gone all in for summoning tons of units, the heal and/or buff might affect almost every unit on the field. No other healing spell outside of Tome of the God-Emperor can heal THAT many units at the same time. I've deployed it to devastating effect when going for a "full summoner" build. The real issue is, these spells do almost nothing _alone._ You must have good summoned units _already_ to make full use of them. There's no point to using it if you aren't using many (or even any) Magic Origin units. It's absolutely S-tier if you're running around with armies full of spirits and entwined and golems and such.
@Dijadiths
@Dijadiths Жыл бұрын
My favorite play style is full summoner build. These tomes make it more than viable. Hordes of tier 1-2 units will melt before a properly boosted and composited army of summons that are tiers 3-5. Once the final upgrade of the astral affinity line is taken, and if paired with channeling trait, a summoner can spam caste tier one elementals that will start as tier 3s. Main thing is surviving to that point. Once there? Game over.
@ryand558
@ryand558 Жыл бұрын
Strange to make Necromancy a C tier when you're all about the "extra" battle units. Raise zombies alone lets you often almost for sure win a battle off of pure numbers. Especially if you synergize with horde to have very cheap tier one units that you can treat as relatively expendable. Never mind that you can, for some reason, raise zombies from skeletons. You're able to make an unbreakable wall of units while your mage heros nuke the enemies down fast with AoEs and combat spells.
@volodymyrboitchouk
@volodymyrboitchouk Жыл бұрын
I get the feeling that this tier list is just treating each tome independently. Most of the undead tomes are not that good on its own, but they build on eachothers strengths to make for a very powerful set. So getting tome of necromancy and nothing else isn't great, but getting souls, necromancy, doomherald, great transformation, reaper, and eternal lord is extremely powerful.
@BlackBirdOni
@BlackBirdOni Жыл бұрын
​@@volodymyrboitchouk tak 😊 same as astral, it's all about synergies for mytical units.
@dawn4383
@dawn4383 Жыл бұрын
Tome of Beasts is absurdly good with mounted overwhelming numbers barbarian furies. Animal Kinship, and Call of the Wild means that tier 1 spell can buff your entire mounted army, pretty significantly, for 15 mana. Add pack leader to that, and you have very powerful horse archers.
@arcticwolfxxii9236
@arcticwolfxxii9236 Жыл бұрын
tome of evocation and warding are great together especially if you get the trait that halves mana cost of summons, the phantasmal warriors can be used as your main melee unit for quite a while
@DPCrescendolls
@DPCrescendolls Жыл бұрын
Very situational indeed but I had a hero with the Wand of Mind Control which gives a base 90% chance to mind-control a unit. Summon Astral Reflection with overcharge meant I could start with 5 heroes that could mind-control (and summon more later) effectively wololo'ing my way through battles. It made so many tough battles so easy once I could steal their tier 3 or 4 units.
@fendelphi
@fendelphi Жыл бұрын
Tome of Warding seems to be underappreciated in several tier lists. I agree that the hero buff is bad(at best, it can counter/cleanse Sundered Resistance) and the lack of a unique province improvement kind of hurt it as well. But Phantasm Warrior is one of the best summons in the game. A tier 1 unit with decents stats from the get go, immune to several effects and floating. And it is both a Racial Unit(minor and major transformation), a tier 1 unit(various effects that reduce upkeep/enhance tier 1 units) and a Magical Origin Unit(again, various upkeep and enhancement effects). And it is a Shield Unit, so it has the Shield Wall ability and is affected by Shield Unit enchantments. Staves of Warding is an awesome buff for your support units and synergizes very well with other tomes that buff support units. Magical Wards is a very effective early buff for your race(including Phantasm Warriors). Mark of Invulnerability is an insanely powerful tool later in the game, when you are dealing with powerful mosters ganging up on your hero or with "save or die" abilties(and it can cleanse you of debuffs as well). Static Shield is of mixed quality. Great on a forward tank/distraction unit, as it can potentially stun several enemies. But it is inconsistent/unreliable. Overall, it is a B tier for me. If its hero ability was better, or it had a unique province improvement, it would be A.
@katarzynaciepucha9358
@katarzynaciepucha9358 Жыл бұрын
Good job :) Thanks :)
@jimmyviitala6182
@jimmyviitala6182 Жыл бұрын
Hello there! Great video my man, but l think as many in the coments say that most of these tombs are weak as a single book but stronger together with others. l would love to see your idea of the stronbest trio. like for example the best first 3 book order u can go or smth.... good vid
@dsinemoi1mouton
@dsinemoi1mouton Жыл бұрын
1:25:57 "It's no +20% damage by any stretch of imagination..." [mouse cursor moves to 30% increased damage to low morale units] LOL Great vid btw, but this one both cracked me up and made we wanna test it :P EDIT: Upon careful consideration, +3 morale will reduce the gap between you and the next critical hit chance threshold, while -3 morale will bring the enemy closer to the next fumble/rout threshold. Not to mention that with units that attack three times, this debuff effectively becomes +9/-9. That's a total differential of 18 per attack (and keep in mind it affects ALL units and the effect can't be dispelled). Of course, all of this is theoretical, as it is likely that the enemy unit would be close to death in such circumstances, and we may not even have the opportunity to see the morale effect in action. That being said, if the battle drags on with multiple heals and defensive spells, this mechanic alone could eventually overcome the fight (assuming the enemy army is not immune to morale, of course). So In conclusion, I would say that this tome is undeniably powerful overall, but only if the enemy army is not immune to morale and especially against tough creatures that are healed during the fight.
@mathiasalison8803
@mathiasalison8803 Жыл бұрын
Drink every time he says ‘nothing to write home about’ Still a good descriptive video. Thanks for uploading
@p4r4d15v0g3l
@p4r4d15v0g3l Жыл бұрын
something that shifted my perspective on some tomes is that when you get to chose a new tome you can open the list and it shows you ALL tomes, not just a limited selection. that means, instead of advancing towards T4/5 you could spend a few turns researching like 5 T1 tomes and grab all of those "+4/-2" buffs somewhere around mid game and buff your T1 units to like 20dmg per hit. also side note: the Reaper has a passive that buffs non-Reaper undead units dmg by 10%. so yea it's quite a bit better than the tooltip let's on
@Havingfun0
@Havingfun0 Жыл бұрын
I am playing the story map where you fight all the angel units. Probably the best scenario I have come across yet. The enemies are weak to frost so the frost tomb tier 1 is crushing it. With my army of witches they can’t move.
@anyj75
@anyj75 Жыл бұрын
Keeper's Mark is OP providing a Steadfast equivalent to your units in combat. It's super frustrating to fight against(if you don't have Disruption Wave). You kinda dropped the ball on this one!
@trueturp6524
@trueturp6524 Жыл бұрын
massively undervalued the tome of necromancy, the raise zombies spell is one of the best spells in the game for the low level and cost
@PeterFraser-hp3rs
@PeterFraser-hp3rs 3 ай бұрын
26:50 As someone who's yet to play this game in anger, the spells in this Tome of Mayhem seem like a lot of fun to cast on enemies. 33:00 This Tome of Demon Gate is really interesting; I note that Fight for Power only works up to tier 4 fiends, as tier 5 is the maximum tier.
@brutalusgaming8809
@brutalusgaming8809 Жыл бұрын
OMG I just wanted to play the game and now I have to grind through this 90 min thing. :)
@Majber
@Majber Жыл бұрын
5:30 watcher is great its my main mid-late lev mage in army stack when I play dark-blue colours. It have high dmg+ it stack with tom5 COSMIC OVERDRIVE + all other battle mage buffs/enchants
@brainer4194
@brainer4194 Жыл бұрын
The Tome of Screeing is a great idea for a shrieking and/or screeching-themed tome
@brainer4194
@brainer4194 Жыл бұрын
Even better, the idea of Demonic rifts summoning forth verdant fields of grass is just.. terrifying! (sorry)
@caiovilhena4115
@caiovilhena4115 11 ай бұрын
amazing
@keithlovvorn813
@keithlovvorn813 Жыл бұрын
I think you were really harce on cyromancy, all of the elemental blade and arrow spells lower physical damage by 2 in exchange for +4 elemental damage. Its not that different from the other elemental tier 1 books. The most important thing in picking between them is the theme you want the charter to follow, and this is a perfect start for an ice themed character.
@Sapphira3
@Sapphira3 Жыл бұрын
4:35 Tome of SCREEE-ing
@brumpbotungus8425
@brumpbotungus8425 Жыл бұрын
Idk chief, Tectonic Shatter in Tome of the Creator is actually the most absurd spell that I've come across in the game. You just need 1 unit on the field and you can wipe out every single enemy within 2-3 turns.
@Psyfun
@Psyfun Жыл бұрын
Incite Revolution is broken, just an FYI to anyone who reads this. Being able to convert an enemy province into Resources+Exp+Loot for yourself, at a fairly low cost, is incredibly strong.
@vin_dk
@vin_dk Жыл бұрын
I just used this last game with my wizard king. Granted the enemy was already pretty beat down but bullying the AI with that spell was fun. I feel like I’d hate to play against it in pvp
@Meiershans
@Meiershans Жыл бұрын
Tome of Summoning - arcane bond is really powerful. its my favorite spell when unlock spells in the first round. you can flip some of the best units and it gets killed by the enemy and slows them down
@AmertumeB
@AmertumeB Жыл бұрын
Seems like you don't value CC abilities much. The nymph has the convert spell, and the transmuter in the transmutation book has a 7hex CC stun with 90% success rate. That's huge in terms of damage mitigation. I would also recommend you to test the tome of doom herald (maybe in combination with other tomes that offer morale manipulation spells/units/buffs, etc...). Consider that the -3 morale is per hit and unresistable. So a 3 action point archer will lower an enemy's morale by 9. Combined with the morale lowering spells, you can quickly get the 30% buff damage on your race, which is huge. And the more you kill enemies, the lower their morale and the more units trigger the 30% damage buff when they are attacked. It's not as straightforward to use as other tomes, but it's very powerful when used correctly
@vin_dk
@vin_dk Жыл бұрын
Yeah I felt the same way especially about the stuns. Morale can sometimes have an effect on battles even without either side using morale affecting spells/units, and I felt like he considered morale from the perspective of “-3 is nothing, it won’t even affect the battle beyond what I already see” when that’s just not the case when the effects are stacked together.
@jordenkoenig6239
@jordenkoenig6239 Жыл бұрын
JumboPixel have you tried mixing tier 3 nature (summon greater animal) on a desert (Phoenix) and tier 5 materium (eternal earth) spells. Question would the Phoenix live 2 times, 3 times or actual 4 times per combat. Friend has the game, I have not had the chance to buy it yet. Thank you for helpful videos
@svnihilist1202
@svnihilist1202 Жыл бұрын
Tome of Zeal is easily the best T1 tome in the game. Fanatic Workforce is such a massive boost to production that you'll pop out upgrades almost every round, the momentum it gives you early game is obscene. You'll ramp up your base production way faster, generate way more mana for summons, and generate way more gold. I think just at turn 3 it's something like double your production outright, but it's way more than that when you take into account how much faster you're building more production and how many turns your saving. It's also fantastic when you found new cities, so even in mid and late game it has a massive impact.
@vindex7309
@vindex7309 9 ай бұрын
Is everyone just gonna ignore that Revelry and Doomherald are basically meant for each other? In isolation they’re weak, but together get stupid really fast especially when you play with Nightmares and Tyrant’s set. One round can see a morale swing of over 30 in one turn. I picked Dark for my starting culture but I might try out feudal or high next. Picked up cryomancy and enchant into doom/revelry. Getting a lot of enchants going, building into a terrifying force by turn 30 or 40 or so. Take out the broom and sweep from there… nothing’ll fight back if they’re fleeing slowly for their lives as your units ride up and cut them down.
@pedro898
@pedro898 Жыл бұрын
Good vid for trying to figure out the meta. I think you might be underestimating tome of the winds. Zephyr is probably the best archer in the game.
@1066design
@1066design 8 ай бұрын
I love this video. It could be edited down to about 30 minutes for the ADDs :)
@painfactory548
@painfactory548 Жыл бұрын
what exactly means "your spells" in spell amplification in tome of Amplification? Only spells used by Hero or also Batlle spells?
@insaeculasaeculorum
@insaeculasaeculorum Жыл бұрын
I think the tome of pandemomium is AT LEAST A tier. The race transformation when comboed with nature buffs and/or dark culture pursuers is almkst a GUARANTEED +30% Damage
@jha7623
@jha7623 Жыл бұрын
Amazing vids thanks brother
@daemonwolf1
@daemonwolf1 Жыл бұрын
About Tome of Revelry: The thing you have to consider with moral: higher moral means higher chance of critical hits. I wasn't even trying for a moral build the first time I got this and I was getting critical hits left and right thanks to moral. Not every strike sure, but often enough for me to be very impressed. I'm currently in a run to combine this with the Shadow tome lowering enemy moral to see how things play out. Plus, the XP boosting spell is an world map army casting spell. It's good for 3 world map turns. However, anything that clears buffs does clear it. Still, a good way to get your newer armies up to snuff faster.
@JondarKorric
@JondarKorric Жыл бұрын
Materium+Chaos is ridiculous for exactly that reason. you can get 50% Crit Chance before Morale bonuses and any items a hero might have for crit chance
@vaettra1589
@vaettra1589 Жыл бұрын
It's weird that the descriptions in the spells doesn't tell you for how many combat rounds an enemy unit for instance becomes Distracted by the spell Exhilarating Pollen.
@z-rossi3672
@z-rossi3672 Жыл бұрын
I love that we have different playstyles can tell for sure from your tier lists, and Im sure they both work. It seems like you havent done an archer build just yet so 2 things, amplifed arrows does give lightning dmg but more importantly it chains 30% of the dmg and effects, so if you keep piling unit and race enhancements on your archers, they become as good as tier V units, I would constantly poison and decay an entire field of enemies, but on that note I gotta say personally I think Zephyr Archers are broken, possibly the most cost effective unit in the game. Like the second I get them I can start punching above my level comfortably. The AIs do not understand them having the tornado ability and you can constantly move into range so you get a free round of hits, usually on multiple units, allowing you to instantly fight hard ancient wonders and camps to farm up xp on you hero. These hits also spread effects I believe. I think theres absolutely an argument to b-line for them, especially since the materium upgrade tree has some really nice things early on like metro city and other things to get more gold to rush more Zephyrs. Great video though, its awesome how many routes are effective in this game! Its going to be fun fleshing it out and finding out whats the best one
@aqvamarek5316
@aqvamarek5316 Жыл бұрын
I think houndmaster are for a reason the best level1 tome to pick, they add a frontline puffer, and than simply can save attack with there bow. and with your mention buffs, there 20 base dmg bow, and 14 base dmg summon, scales extremly well into lategame. Your zephyr come, when my houndmaster cleared half the ruins of the map
@z-rossi3672
@z-rossi3672 Жыл бұрын
@@aqvamarek5316 Hound masters are great and battle seeker training is also great, its for sure a contender for best start. Spawnkin is interesting not sure how I feel about it and blaze is a great tier 1 spell if you go full hoard. You can stack on pack tactics and go feudal for the stand together thing to just turn it up. Very very strong start and having throw away meat shields is great. But I think generally bows are better than cross bows, kiting is a nice option when you get a range increase but the damage and effect proc chance you get from shooting 3 times vs 1 is pretty big, by no means are they weak but where end game they are doing like 40 dmg and maybe 15 to another unit, zephrys are doubling that and applying status effects to both units (and if it dies they shoot another unit if they can so action economy is better too). Not to mention the 1 hex ability that is chunking groups. Overall its a rough question which is better since houndmasters wont fall off till later and you can get them turn 5 if you have the gold, but zephyrs are an actual end game unit so getting them to champion seems like a better use of the xp around you. I can agree that theyre probably the best tier 2 unit
@BlackBirdOni
@BlackBirdOni Жыл бұрын
Same goes for battle mages, seems like he only played melee builds, but let's be honest about this, ranged > melee 😅
@z-rossi3672
@z-rossi3672 Жыл бұрын
@@BlackBirdOni Melee has some nice play styles too with stun locks and shield buff stacking or giant slayer. But ya pyromancers are amazing and you get them early. Games in the early stages though, its really hard to have tried all the build routes
@BlackBirdOni
@BlackBirdOni Жыл бұрын
@@z-rossi3672 yeah, I guess there will be balance patches soon. T4 & t5 unit upkeep need a rework, I mean, you can use them if you want, but paying imperium is a total waste, I'd rather use a stack of t3 units. Some t3 are even stronger then t4. Omg
@robertfarrow3218
@robertfarrow3218 Жыл бұрын
I've found totem of the wild plus death magic trait to be the most powerful combination in the game. Not only can you summon over two hundred and fifty tier one units in a battle you can then cast mass rejuvination to bring them all back to life if they die and then summon hundreds more. The only drawback to this is having a computer powerful enough to cope with all the units.
@sattelwolf
@sattelwolf Жыл бұрын
does life steal from undead race transformation stack with the lifesteal mana addict trait?
@timechart1462
@timechart1462 Жыл бұрын
Great list! but, 16:30 I think Explosive Manifestation is being massively slept on. The 30 damage AoE, and mob summon that can immediately attack is very strong vs AI, and against players ties up archers or supports very well. I would honestly say it one of the strongest spells out there other then Lava Burst.
@EricHockridge
@EricHockridge Жыл бұрын
Agreed. Especially if it spawns an astral serpent. Upon receiving damage, they become invulnerable. Great took for back line disruption, bottle necking, or distracting half the enemy army while you take out the other half.
@perer005
@perer005 Жыл бұрын
Note that Jumbo seems to rate these Tomes based on some generic playstyle. Most Tomes have very specific synergies and would be SSS Tier for some strategies while being D Tier for other strategies. I've spend a lot of times theorycrafting up builds and I find that for almost any Tome I can come up with a strategy (perhaps more fun than strong) that it would work well with, e.g. LowTierUnits, HighTierUnits, LowerMorale, BoostMorale, DebuffSynergy, DefensiveLine+Ranged, Summons, or building around a racial Tier4 unit such as War Breaker.
@Rainjinn
@Rainjinn Жыл бұрын
Chaos eater coupled with mass debuffs from dark can be downright insane, how about ~120 damage to everyone around you + self heal
@Erehart
@Erehart Жыл бұрын
Is astral reflection being slept on? That thing is bonkers when used on your well built hero/ruler. Used it on my hero with that lightning orb that has innate chain lightning and it can kill most armies within 2 turns of casting. You can even solo armies with it
@detrimidexta
@detrimidexta Жыл бұрын
Phantasm Warrior counts as your race unit with all the race bonuses and transformations, so it is, in fact, quite "traditional"
@endisbegun27
@endisbegun27 Жыл бұрын
wham bam thank you maam...what exactly WOULD you write home about? lol love the videos man this is such good info. maybe its cause im a bit more of a noob but i feel like you gloss over some of the units a bit. transmuters in high enough number can keep people pretty effectively stunlocked, and damn if im up against a brutal AI with zephyr archers i piss my pants
@philliphuey231
@philliphuey231 Жыл бұрын
Can someone explain how siege projects work? I never notice them in battle at cities. Is it just obstacles like walls? When I set up catapult for example where or how do you see or use them?
@Dijadiths
@Dijadiths Жыл бұрын
They effect the coming siege battle in different ways, some destroy battlements like archer towers, others reduce the health of units at battle start, more advanced ones will do multiple things, including adding extra units to the fight
@JondarKorric
@JondarKorric Жыл бұрын
annnd hard stop at 40:30. a 30 damage spell in a tier 1 tome is extremely good, especially considering your mostly facing T1 and T2 units at that time.
@baneofpain8237
@baneofpain8237 Жыл бұрын
Keep in mind, Phase Beast counts as an animal, so your life tomes can provide them buffs.
@painfactory548
@painfactory548 Жыл бұрын
I confirm all you say, i only think you underrate the tome of Revelry. The unit enchantment is very strong i would say, Skald is not so bad and not least carnival of Flesh can help alot.
@johnhobbes2268
@johnhobbes2268 Жыл бұрын
Nice list. I have to disagree with tome of cryomancy. If you play as frostborne the structure alone makes it an A tier. It gives you 10 knowledge and around 20 mana per city. Incredibly powerful in the early game. And ice coffin is really nice in small fights since it takes out a creature repeatedly.
@Vasanum777
@Vasanum777 Жыл бұрын
Game looks like it's got deeper rp aspects then most strategy games and better combat then ck3
@Dws974
@Dws974 Жыл бұрын
My strongest combo is cannibal elves because reasons and i always go barbarian rush teleportation tome ... building outpost everywhere building chronogate everywhere its just insane
@Devchi
@Devchi Жыл бұрын
I think you just glanced over amplified arrows when in truth this got to be one of the most busted enchantments in the game. A buffed up archer can kill a couple of different enemies in their turn oftenly thanks to that enchantment.
@g4jira1
@g4jira1 Жыл бұрын
Tome of Scrying Mental Mark is pretty strong Imho, 3 stacks of unavoidable Marked and Sundered resistance For archer and battle mage build it' s a massive boost, very often you can bring enemy resistance into negative even on buffed heroes.
@jamesrobsonza7752
@jamesrobsonza7752 Жыл бұрын
Inferior to just deleting your opponent by spamming summons or blaze of the horde.
@Dijadiths
@Dijadiths Жыл бұрын
@@jamesrobsonza7752 if your summons are casters such as fire golems and watchers….
@SernikSernik
@SernikSernik Жыл бұрын
Tome of revelry has quite decent building for early/mid game. morale is quite alright considering you will be loosing a lot of units with chaos quite often
@Tidariis
@Tidariis Жыл бұрын
Not only that, but the Skald is very powerful for buffing "horde"-players
@hzt_rzkyi
@hzt_rzkyi Жыл бұрын
@@Tidariis i get skald is powerful, but why horde specifically?
@lyriameridoc7501
@lyriameridoc7501 Жыл бұрын
Bias correction, -1 arcane and shadow. Sleeping on some very powerful synergies in others, but generally pretty close.
@veevoir
@veevoir Жыл бұрын
As you really value Knowledge/Research a short PSA ;) I know this is not in scope of your tier ratings - but there is an insane synergy between Materium tomes (tons of enchantments/material transformations) and Runesmiths racial (-30% research cost for enchancements - I think it includes transformations). This is how Materium focused race can blitz through their tech tree. And put all of those enchantements on due to Runesmith upkeep reduction! Aside from the T5 tome, it is just crap :( PS: Tome of Demon Gate brings a teleporter province upgrade (yes, it is deep in the description, but the gate *is* a teleporter!). AND a major race transformation. This is what makes it A-tier strong PS2: Tome of Astral mirror is insanely good because one spell - the one that creates 2x duplicate of a unit on battlefied. **Heroes included**. If you do a magic-focused run - now you have 3 nukers on a battlefield. I think someone on Reddit posted how they clear stacks just using their magic-focused leader and this spell :P
@Caucasian60
@Caucasian60 Жыл бұрын
That pillar from the Tome of Amplification was an awesome spell. I usually place it in front of my front lines just before the enemy makes contact and enemies will normally aggro the pillar before they hit your troops. Giving you a full turn to give them hell before they can strike again.
@aegd
@aegd Жыл бұрын
One MAJOR downside to tome of the reaper is that reapers have souls for upkeep. I think one reaper was 4 souls upkeep. Their tooltip is also bugged saying the cost dominion for upkeep. You can basically have a maximum of three or so reapers with four upgraded towns unless you plan on losing souls every turn (i think soul wells is the only way to get soul income per turn, and you can only have one in each town)
@aqvamarek5316
@aqvamarek5316 Жыл бұрын
You can cast every 5 turns per city for the price of 1 pop the global spell, which gives you 60 souls. so 2-3 small vassal town, and you you get every 5 turns between 120-180 souls, or 24-36 (more with more vassals)... which means, hero plus 5 reaper, plus 4 reaper upkeep in the second stack, plus your soul wells, which feel up your second stack....
@Smithers322
@Smithers322 Жыл бұрын
@@aqvamarek5316 yep, you gotta think of your own people as a resource to be utilized when you go hardcore necromancy. Preferably on your enemies when you get the chance, but for steady income your own peeps are the go to.
@aqvamarek5316
@aqvamarek5316 Жыл бұрын
@@Smithers322 For enemies there is the siege spell, which gives you 40 souls on a siege, which you can cast and use on every outpost siege or city siege.
@Wlerin7
@Wlerin7 Жыл бұрын
With the right upgrades every enemy hero in your crypt gives 2 souls per turn. Add in constantly reaping your enemies in battle and you don't need to touch your own people.
@Aendolin
@Aendolin Жыл бұрын
Great video! Minor comment - 'Scry' rhymes with 'Cry' :)
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