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In this tutorial we will step by step model a physical model of a car using AGX Dynamics for Unity.
AGX Dynamics enables fast and reliable physics simulation for virtual reality simulators, engineering prototyping, digital twins, and machine learning.
Simulation technologies from Algoryx are used in a variety of industrial applications such as robotics, construction machines, cranes, maritime and ship systems, mining and aerospace.
Learn more and download free trial here: www.algoryx.se...
00:00 - Start
00:08 - Scope of the Tutorial - Modelling a car
01:09 - Preparing the 3D Model
02:29 - Adding rigidbodies for the tires and chassie
02:45 - Creating tire collision shapes
03:52 - Adding a ground
04:08 - Adding a Tire model
05:07 - Tire model - Friction direction
05:34 - Tire model - properties
07:57 - Chassie - mass properties
08:37 - Adding constraints
10:42 - Hinge - wheel rotation and motor
11:19 - CylindricalJoint - Suspension and Steering
12:13 - Setting suspension parameters
12:28 - Setting Suspension and Steering parameters
12:54 - Naming constraints for later access.
14:13 - Starting the simulation - Suspension is working!
14:40 - Basic vehicle controller - C# Script
16:35 - Running the basic vehicle controller.
16:55 - Towards a more realistic Drivetrain - Differential and Ackerman steering
18:50 - Looking at the Ackerman C# script.
19:17 - Using Chat-GPT to create code!
20:10 - Looking at the Drivetrain C# script
22:51 - Creating physics materials
23:13 - Assigning Shape materials
23:53 - Keyboard control of the car
25:22 - Limiting max torque for steering
25:47 - Using damping to limit the acceleration of the steering
27:10 - Adding speed bumps and a jump