AI in Game Development | Tech & Gaming For A Better World EP1

  Рет қаралды 116

GMODISM

GMODISM

Ай бұрын

We start of strong, with discussing AI and it's uses in game development, how this will affect the gaming industry and our experiences and projections.
The podcast "Tech & Gaming For A Better World" is all about how we can use technology and computer gaming to improve ourselves and thus the world in extension. All about the advantages gameplay can give us, and what to be careful around. New technology and software that can save us time, how to reuse old technology so you can keep it and how to build things yourself so you can learn how stuff works in detail.
Hope you will enjoy this podcast, if you have any good ideas we simply must cover, you can reach me using the links below :)
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Пікірлер: 9
@PoweredByGreed_
@PoweredByGreed_ Ай бұрын
Cool! I remember you announced this on the patreon a year ago.Not that I dislike the FTD content but it is nice that you are trying something new , this is going to be quite interesting.
@GMODISM
@GMODISM Ай бұрын
Yeah! It totally took longer to get at and put together, but now we are here, fun you remember it, and hope you'll enjoy this content too :)
@flonshi2934
@flonshi2934 Ай бұрын
Quite interesting indeed!
@SkovyMation
@SkovyMation Ай бұрын
I guess the best way i can describe it is that there is a concept in product development where you think of a triangle, the points are labled "cheap", "fast", and "good" to describe the programs development. For the most part you can only pick two and ai locks you into cheap so now you can pick a product that will be good but have a long dev cycle, or itll be done quickly but is subpar. It's important to remember that AI is a tool, it can help, but it cannot create on its own. The issue with the mainstream games industry is that large corporations treat new ideas like a plague due to "risk". Which is why indie and smaller studios are the ones making new IP. Then once that gets popular the big corps decide to make their own, worse, version since they won't innovate to succeed, just imitate an already successful design. Or the indie/smaller studios gets eaten by the corp... That happens alot too Also a fun fact: in the US, creative works generated by AI are not copywritable - as a work must be made by a human to qualify
@GMODISM
@GMODISM Ай бұрын
Yeah, big biz indeed tend to eat the smaller ones, interesting analysis on AI use being locked in to cheap by default, it is indeed usually the main selling point. Yeah it's quite funny, wonder how one can limit the amount of human input for it to be copyrightable as some human invented text is required to make the generative derivative.
@SkovyMation
@SkovyMation Ай бұрын
The way US copyright law works at its most basic is that the person that makes the thing owns the copyright unless otherwise agreed upon.
@GMODISM
@GMODISM Ай бұрын
I think thats the way it works in sweden too, here you own the full rights to what you made even if you didn't register anything or searched any patent, but better registring stuff for practicality
@flonshi2934
@flonshi2934 Ай бұрын
Eric: the joke goes that you need to be on the autism spectrum to play from the depths..... Well shit that explains why i like it xD
@GMODISM
@GMODISM Ай бұрын
Or be an engineer, preferably both 😂 But yeah, lots of people playing this game have an otherworldly interrest in detail and optimization!
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