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Discover the groundbreaking intersection of AI and procedural generation in this revealing exploration of Genesys, Directive Games' state-of-the-art AI framework. Learn how Genesys leverages the power of Houdini to create immersive game experiences and puts the tools of game creation directly into the hands of players. You will learn about their use of procedural generation, Houdini, and artificial intelligence (AI) in game development, specifically highlighting their project "Genesis" which enables players to create levels and game rules using AI assistance.
00:00 Presentation
00:34 GENESYS
04:19 Universe in a text format
06:02 Building complex words with simple solutions
07:19 Houdini to Unreal Engine
12:41 GENESYS 2.0
13:03 Exploring Artificial Intelligence
15:15 Training AI to create levels in Houdini
19:03 Mood & Lighting
20:48 GENESYS Generative AI pipeline
23:03 What’s Next: Making GENESYS user facing
26:58 Q&A
Ólafur L. Egilsson, starting as a traditional artist in 2007, has evolved into a notable figure in digital art. His journey, from a freelancer exploring diverse art forms to the Technical Art Lead at Directive Games, has been marked by constant innovation. Specialising in procedural generation with tools like Houdini and Unreal Engine, Egilsson's work is a unique blend of art and technology.