The biggest lie in video games

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AIA

AIA

Күн бұрын

Water is an important aspect of many video games but is also one of the sneakiest. While doing research for my own open-world RPG game I looked into how thousands of games use water and came to the conclusion that it's the biggest lie in video games.
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‪@Acerola_t‬ 's series on water: • How Games Fake Water
Clips
Water simulation footage from Sebastian Lague - Coding Adventure: Simulating Fluids
• Coding Adventure: Simu...
Wave Race footage from ModernVintageGamer - • The Waves of Wave Race...
video edited by @NathanOnline
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Staggart Creations - Stylized Water 2 | prf.hn/l/4Pz9aXe
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0:00 Water in video games
1:07 Fluid Simulation
2:27 First mathing of waves
4:26 Codecks
5:22 Water & gameplay
7:37 Buoyancy
8:24 Caustics
10:28 Difficult water levels
11:21 Water splitview
12:16 Water audio
13:38 The future of water in games
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#devlog #unity #gamedev

Пікірлер: 1 800
@AIAdev
@AIAdev 4 ай бұрын
Sign up for Codecks here: www.codecks.io/aia If you decide to get a paid plan, you'll get 30% off your first 3 months.
@codeman99-dev
@codeman99-dev 4 ай бұрын
Codecks actually seems like a fun tool! Props on the ad placement, that was smooth. I hate JIRA. I don't want to use anything even remotely like that for my personal projects!
@doggod5050
@doggod5050 4 ай бұрын
is the game coming to vr
@JolanXBL
@JolanXBL 4 ай бұрын
If "It's free to sign up and use, no cc required" then why is there 30% off? Sounds pretty sketchy
@Creator--
@Creator-- 4 ай бұрын
@@JolanXBL its for what ever the subscription thing is, made a account for completely free & will never be going back to Trello.
@scarletevans4474
@scarletevans4474 4 ай бұрын
What... 5 Euro? 9 Euro? Free plan that is actually usable? I genuinely thought that it will be like x10-x20 times that price! Even someone like me could try it for a single person project!!
@MaxMakesGames
@MaxMakesGames 4 ай бұрын
The biggest lie in video games are those mobile game ads where the game is not like the ad at all 😭 Nice video bro
@AIAdev
@AIAdev 4 ай бұрын
Oh. Kinda true.
@rissaarei5336
@rissaarei5336 4 ай бұрын
Well, there is a game called: Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!
@The_Command_Centre
@The_Command_Centre 4 ай бұрын
I’ve seen an ad which tells you to stop believing fake ads and it’s literally a fake ad.
@supergamerconnor4355
@supergamerconnor4355 4 ай бұрын
@@The_Command_Centre One of many, and people have made fake ads telling you to stop believing THOSE fake ads about the fake ads
@yeppiidev
@yeppiidev 4 ай бұрын
@@AIAdev the biggest lie was actually the cross button on those ads. they take you to the play store no matter where you click them lol
@vlarx265
@vlarx265 2 ай бұрын
Of course there's no water in videogames. Water harms electronics, no way they would put it in your computer
@vickeythegamer7527
@vickeythegamer7527 11 күн бұрын
😅
@nicolassanchez1217
@nicolassanchez1217 8 күн бұрын
😅
@tobytimber7309
@tobytimber7309 2 күн бұрын
😅
@mynvmeistokyo
@mynvmeistokyo Күн бұрын
😅
@Darlf_Sevil
@Darlf_Sevil 22 сағат бұрын
Or dirt, i think i dont have entire minecraft world in this way
@segevstormlord3713
@segevstormlord3713 4 ай бұрын
To be fair, games are also lying to you about air.
@reidflemingworldstoughestm1394
@reidflemingworldstoughestm1394 2 ай бұрын
And land, and tanks, and goats, and trees, and ....
@RafaelMunizYT
@RafaelMunizYT Ай бұрын
minecraft is the only game I can think of that actually has air
@pandahz79
@pandahz79 Ай бұрын
@@RafaelMunizYTIT DOES?!
@RafaelMunizYT
@RafaelMunizYT Ай бұрын
@@pandahz79 basically anywhere that doesn't have a block is filled with an air block
@susfacewithinternetaccess1296
@susfacewithinternetaccess1296 28 күн бұрын
​@@RafaelMunizYTevery other game just takes place in the vacuum of space... With gravity
@BLACK_FORTYFIVE
@BLACK_FORTYFIVE 4 ай бұрын
It’s not water it’s pixels silly
@Dirt975
@Dirt975 2 ай бұрын
Exactly
@sirpotatoman3248
@sirpotatoman3248 2 ай бұрын
🅰️ chain
@sirpotatoman3248
@sirpotatoman3248 2 ай бұрын
@@Dirt975ex🅰️ctly
@suspicioussand
@suspicioussand Ай бұрын
🅱️ chain
@BLACK_FORTYFIVE
@BLACK_FORTYFIVE Ай бұрын
@@suspicioussand mane shut up
@DualWielded
@DualWielded 4 ай бұрын
In 1987 I told myself I'd stop playing video games until I could fish on a flying broomstick above fake water
@HedgeByte
@HedgeByte 4 ай бұрын
I remember you saying that
@iamlosingmysanityrapidly
@iamlosingmysanityrapidly 4 ай бұрын
@@HedgeByte me too
@creepser1140
@creepser1140 4 ай бұрын
@@HedgeByte i don't so you're obviously lying
@theai_1
@theai_1 4 ай бұрын
@@creepser1140Nah, I seem to remember it perfectly fine
@nize2beme
@nize2beme 4 ай бұрын
this reply section is the incarnation of the mandela effect
@m4rt_
@m4rt_ 4 ай бұрын
Video games are filled with tricks to make things easier to render. Even though they are technically lies, I personally wouldn't call them lies since they are just ways of displaying something without having to do expensive computations.
@Laezar1
@Laezar1 4 ай бұрын
Abstractions more than lies
@Verchiel_
@Verchiel_ 4 ай бұрын
Ray tracing is probably the most grand example of a technology that's great and has some great use cases but is ultimately not worth the performance impact to use it in most games. Sure the water puddles look marginally more realistic, but that's not worth the 50% performance cut for most people. Ones that can afford it.
@betterstayout0
@betterstayout0 4 ай бұрын
Yeh. I find the video too click-baity
@mnomadvfx
@mnomadvfx 4 ай бұрын
@@Laezar1 Not even abstractions in this case. More like dramatic over simplifications where only the surface is actually sorta physics simulated and the rest is literally just the game mechanics coded to make you and the other models inside it move as if you are in low gravity environment with some turbulence. Simulating only the surface makes computation drastically easier - and most of the time it's just a precoded animation rather than actual simulation anyway, with normal map animation for ripples when you disturb the surface.
@mnomadvfx
@mnomadvfx 4 ай бұрын
@@Verchiel_ Most in game water puddles these days are just a normal mapped texture on a flat surface that gives the illusion of depth. That being said, most modern water rendering in even raster graphics uses depth simulation to progressively cloud it the further away from the 'surface' it gets - which is similar to depth fog but limited to a specific volume in the game map.
@Dynasty954
@Dynasty954 Ай бұрын
I'm a game dev and I thought it was common knowledge that water isn't real. It's often shaders, if it was real then no one not even on a Nasa computer could play games.
@alaslipknot
@alaslipknot 2 ай бұрын
literally *NOTHING* in a game is real, not just water, water is usually over-analyzed like this because it looks cool and for a long time it was always a "novelty" to have it done correctly. But the tricks that we do in waters are no difference than fog, smoke, grass and even collision detection. almost nothing in a game is "real" if we follow your fluid simulation logic.
@BobbeDev
@BobbeDev 4 ай бұрын
now you gotta add a huge horrifying fish creature that eats you if you wander too far out and traumatizes the player for life
@AiNotions1
@AiNotions1 4 ай бұрын
i love this idea
@thesongofthelinnet
@thesongofthelinnet 4 ай бұрын
@@AiNotions1 it was in spore too
@Chaos_Senpai
@Chaos_Senpai 4 ай бұрын
Or add a Kelpie that eats you as a nod to the developer @AIA
@trashtrash2169
@trashtrash2169 4 ай бұрын
Wasn't this is Elder Scrolls Legends Redgaurd?
@trashtrash2169
@trashtrash2169 4 ай бұрын
in.
@pitri_hub
@pitri_hub 4 ай бұрын
"Video games lie to you. This is not water" The ground is also often just a mesh with no volume, and some behavior that prevents you from falling through. The water is just as real as that. If Minecraft tells me that block is water, it's water. As long as it's implemented in a way that looks consistent with the rest of the world, there's no reason to label it a lie. Every game has the freedom to choose how realistic it's going to be. Expectations like "Water is only water if it looks and behaves identical to real-life" are really not fair. It's nice to see an effort of explaining certain mechanics under the hood of game engines, but labeling them "lies" really does not sit well with me.
@TheSilverShadow17
@TheSilverShadow17 4 ай бұрын
Then again video games are never going to be 100% realistic in any regard whatsoever. That's not what they're designed and built for. I mean sure there are people who play devil's advocate for opting for more realism in games, but I personally don't see the point in that when we're talking about an entertainment sector that has worldwide influence.
@e.9628
@e.9628 4 ай бұрын
yes. i havent done much developing myself but i used normal maps and animations to make waves (2d game) so its nice to explain how water can be made in games but saying its lie implies everything else is also a lie
@Quantris
@Quantris 4 ай бұрын
agreed. saying this is a lie makes OP sound like a baby who thinks video games are supposed to be showing you a video feed of something that is physically happening somewhere...it's all 1's and 0's in a graphics buffer
@TheSilverShadow17
@TheSilverShadow17 4 ай бұрын
@@Quantris That summarizes every video game in a nutshell right there. Video games are a highly complex algorithm of 1s and 0s but such that you can interact with them as the player. I can think of it like this: amongst the gaming community there are users who merely play games for the sheer fun of it whether it be from modding, testing new features, etc. Then on the other side of the spectrum you have the toxic try hards who no life the hell out of a game and do anything in their power to gain the upper hand on everyone.
@TheSilverShadow17
@TheSilverShadow17 4 ай бұрын
@@Anvilshock Bro repeated the same comment multiple times. Don't be spamming here.
@suspicioussand
@suspicioussand Ай бұрын
The entire art of video game development is pretty much making things look convincingly not what they actually are
@bynde8638
@bynde8638 4 ай бұрын
Coming up: "How games lie to you about air", followed by "Games lie to you about rocks" and "Games lie to you about humans". Can't wait.
@eboatwright_
@eboatwright_ 4 ай бұрын
The biggest lie in video games when you get a mobile ad with a fake X that opens the app store 💀
@weregoat529
@weregoat529 4 ай бұрын
That should be a capital offence.
@eboatwright_
@eboatwright_ 4 ай бұрын
@@weregoat529 For real 😂
@MollyHJohns
@MollyHJohns 3 ай бұрын
I had to uninstall this game that employs ads that has too small hitbox for their X button. My finger moved 0.01cm off the centre of the X and the popup brings me directly out of the game every single time.
@eboatwright_
@eboatwright_ 3 ай бұрын
@@MollyHJohns Yep, mobile games are so annoying; they definitely did that intentionally to get more views on their store page 🙄
@silasstryder
@silasstryder 4 ай бұрын
7:03 "under water areas also create the expectation that there's something to do" So Fallout 4 with it's cut content of an underwater vault where you fight a kraken at the end. There was at least one person who spent several hours swimming through every inch of Fallout 4's waters to see if there were any secrets and found nothing. It's a travesty we didn't even get under water content in a DLC
@everettgoree
@everettgoree 4 ай бұрын
I thought that was Far Harbor (I haven't played it yet; I still haven't even gotten to finish the base game).
@TheSilverShadow17
@TheSilverShadow17 4 ай бұрын
Was that person Oxhorn by chance? I remember him doing that in one of his secrets of Fallout 4 videos
@zacharyrollick6169
@zacharyrollick6169 4 ай бұрын
I found a sunken ship with a single lootable container in the deepest part of the ocean. It was surprising because I had expected nothing.
@PanicLedisko
@PanicLedisko 4 ай бұрын
@@everettgoree haha don't feel bad, I first played fallout 4 RIGHT after it had come out and got to meeting the institute and going down most of that questline. Then I got distracted by my fiance's oblivion game on xbox and never finished fallout 4. I've come back to it here and there but with mods. I feel kinda confused on when to start FH or NW, am I supposed to beat the whole main questline then play FH and NW? It feel like they notify you of them at kinda weird spots, where automatron you can accidentally just come upon it while wandering around the map.. haha
@everettgoree
@everettgoree 4 ай бұрын
@@PanicLedisko Yeah
@KaitlynBurnellMath
@KaitlynBurnellMath 4 ай бұрын
Everything in videogame graphics is "lies" by this standard. Those people? They're hollow inside. They're balloons. Buildings? Also frequently hollow and empty inside. Air resistance? Wind? That definitely isn't being simulated. A human using a hand to pick up a coffee mug, and take a sip? Chances are all of that is pre-animated and none of it is left to physics, and if you want them to do something different with that mug, like pick it up with three fingers instead of two, shake it, dump it out, juggle with it, hang it from one finger, probably all animated. None of it is physics between the fingers and the mug. If I take my hand and grab my arm, you can visibly see my skin stretch, freckles moving towards where my arm is grabbed. My flesh also bulges a bit as it's pushed away from the grab spot. Unlike water I can't think of any games that even TRY to do any of that graphically. Maybe, maybe, if you're playing a very polished game the hand will exactly touch the arm without passing through. Honestly, game water seems pretty good by comparison. There's games where they let you interact with water in lots of ways and it all looks pretty reasonable. But can you name a game where they let you do anything you want with human hands and it looks good? Nearly every game is like "oh god, oh fuck, oh no, we're not doing that! Here's a list of animations you can have the hands play. NOTHING else!"
@davidroddini1512
@davidroddini1512 4 ай бұрын
1:49 “You can be fully immersed in an experience” That sounds like water to me. 🤔
@HedgeByte
@HedgeByte 4 ай бұрын
Imagine not having water caustics
@slushfabuloso5329
@slushfabuloso5329 2 ай бұрын
Thanks for supporting the channel on his behalf
@kneesnap1041
@kneesnap1041 Ай бұрын
Minecraft moment
@leetNightshade
@leetNightshade 4 ай бұрын
"The biggest lie." You realize many parts of a video games are cheats and lies? It's all shortcuts and magic tricks.
@j.b.5422
@j.b.5422 3 ай бұрын
I don't consider it lies, just being internally less detailed than what it looks from the outside and not being perfectly realistic.
@brodriguez11000
@brodriguez11000 2 ай бұрын
From persistence of vision all the way to numbers in a certain way creating structures. Really video games and movies are all about "let's pretend".
@MellowWater
@MellowWater Ай бұрын
Given that he is making a game ofcourse he realises it
@MorganEdgy
@MorganEdgy 29 күн бұрын
You realize it's just a catchy title, right? You don't need to get offended by that
@visibletoallusersonyoutube5928
@visibletoallusersonyoutube5928 15 күн бұрын
I'm sure there's catchy titles that are more honest to the craft
@doomspud6302
@doomspud6302 4 ай бұрын
The plural of vertex is not vertexes, its vertices. The craziest water lie I can think of is in the Build engine that games like Duke Nukem 3D, Shadow Warrior, and Blood used. That engine still wasn't fully 3D, but actually 2D info projected into a 3D simulation using digital witchcraft. So the way water worked was, unsurprisingly, super weird. One of the limitations of those old pseudo 3D engines was that you couldn't have a room above another room. Each sector could only have a single floor and ceiling height value. But these games had areas with what seemed like rooms over rooms. The way the did that was by placing the rooms next to each other in separate sectors, instead of above one another, and sneakily teleporting you between them. usually, climbing a staircase or riding an elevator would actually teleport the player, instead of simply connecting the areas like they seemed to. This allowed for more complicated level design than previous games like Doom were capable of, and even some real physics defying stuff too. And the way water worked was similar. When you were on the surface of a pool of water, you were actually simply standing on the floor of the sector. But it had special properties that made your character sit lower on it and bob up and down slightly to make it feel like you were chest deep in water. And to let you go underwater, when you hit crouch, you would actually teleport to the ceiling of a different sector that was the underwater area. This sector had more special properties like adding a blue filter to the screen, muffled the sound effects, and putting the player in a special flying mode that simulated swimming. And if you touched the ceiling again, it would teleport you back to the surface sector again. It sounds crazy, but especially in 1996, it was totally convincing.
@pathologicusmaximus
@pathologicusmaximus 4 ай бұрын
Build engine 💕
@DarkKatzy013
@DarkKatzy013 2 ай бұрын
Wow. That's cool.
@galacticgull2249
@galacticgull2249 Ай бұрын
6:17 The main character, Arthur, actually can swim in RDR2. You don’t play as John, who can’t swim, until the epilogue.
@LemonGarlic133
@LemonGarlic133 4 күн бұрын
In the clip he shows it’s John in the water
@luminous2585
@luminous2585 4 ай бұрын
Fishing on brooms... my guy, you have to create a situation where something so big bites that it drags your little witch friend along. I need to see high speed fishing boss battles. Make this the dark souls of witchy fishing games.
@HerzaPop
@HerzaPop 4 ай бұрын
Terraria hardmode fishing boss(i forgot its name, it is similar to duke nukem). Maybe even its analog from calamity mod
@Gregorius421
@Gregorius421 4 ай бұрын
That would be awesome
@Lunam_D._Roger
@Lunam_D._Roger 4 ай бұрын
Little Witch Fishbetta
@theshapeshifter0330
@theshapeshifter0330 2 ай бұрын
@@HerzaPop Duke Fishron
@Danger_N00dle
@Danger_N00dle 4 ай бұрын
Something I would like to see in a game is the wavelength of light being scattered as you get deeper Meaning colors fades away slowly starting from red up to blue
@flintytheraccbold
@flintytheraccbold 4 ай бұрын
That would actually be neat to see, I don't think it'd be too hard to implement
@thespinningcube
@thespinningcube 4 ай бұрын
Yeah… Looks like right now the water in their game is absorbing some red light, but it’s absorbing absolutely zero green or blue light, which makes the water an unnatural cyan that never gets darker. I think all it would take is making a tiny bit of the green and blue channels get absorbed over distance.
@freestalkerdotfr6391
@freestalkerdotfr6391 4 ай бұрын
I think you can make a gradient zone where the lower you are the more the ambiant light is blue
@Arkylie
@Arkylie 4 ай бұрын
You ever see some of the behind-the-scenes with Finding Nemo? That's actually the sort of thing they did -- farther-away objects/creatures were more blue, and the fading order was red, then green, then blue. Fascinating stuff.
@makandalp
@makandalp 17 күн бұрын
Gta 5 has this..
@lebraza
@lebraza 2 ай бұрын
5:31 *PINEABBLE ON PIZZA SPOTTED* I'm honestly very impressed to see it show up on this video lmao
@hoodiek
@hoodiek 4 ай бұрын
Suggestion: Make a bubble spell so that players can fly the broom under the water, so if you need to make more areas to explore, make them underwater and I know it would make the breathing potion useless but make the spell temporary so when it runs out the person can't re-apply the spell until on land?
@feldamar2
@feldamar2 4 ай бұрын
A reminder once again. The final bit that makes something GOOD versus ok...is always sound. Sound carries SO much more than people realize. It makes or breaks many many many things.
@TheSilverShadow17
@TheSilverShadow17 4 ай бұрын
​​@@dbptwgEspecially acoustic and analog sounds that are completely natural beyond our control. You can't just go up to a thunderstorm or hurricane and find a volume switch and turn down the noise, that doesn't work like that lol.
@Gregorius421
@Gregorius421 4 ай бұрын
My enjoyment of a game or video primarily depends on the music and sound. That's what creates the atmosphere for me and the atmosphere gets me hooked.
@innerarts4091
@innerarts4091 4 ай бұрын
This absolutely true, like imagine interstellar without it's iconic soundtrack.... I can see the movie in my mind just listening to the score...
@TheSilverShadow17
@TheSilverShadow17 4 ай бұрын
@@innerarts4091 Interstellar without the iconic soundtrack would be equivalent of watching a silent film, which can be annoying after awhile because the soundtrack is what helps define a movie besides the actors, scripts, etc
@basedhaese5913
@basedhaese5913 4 ай бұрын
5:02 „it‘s completely free and you even get 30% off with my link in the description“ 😂
@Wendy_O._Koopa
@Wendy_O._Koopa 4 ай бұрын
*Goofy:* "Hmmm... summin' wrong here."
@alanywalany6460
@alanywalany6460 3 ай бұрын
"if you decide to sign up for a paid tier" *if*
@michaelbarrington2806
@michaelbarrington2806 4 ай бұрын
One game I remember that tried to heavily feature realistic water physics was Hydrophobia. They had a game engine specifically for simulating the fluid dynamics.
@christopherregan1654
@christopherregan1654 2 ай бұрын
Oh yeah, I remember that Oboeshoesgames video on it. It was basically Uncharted and Gears Of Water, but with water.
@kocbilo
@kocbilo 2 ай бұрын
The only thruth in video games is that lightbulbs in games use real electricity
@Ammiad
@Ammiad 4 ай бұрын
Water you talking about?
@Pixiuchu
@Pixiuchu 4 ай бұрын
Good comment. This passes all my criterias for a good comment. Thank you.
@novaa802
@novaa802 4 ай бұрын
"wadur"
@j.b.5422
@j.b.5422 3 ай бұрын
that pun is amazing.
@lav-kitty
@lav-kitty 3 ай бұрын
boo
@JasonMitchellofcompsci
@JasonMitchellofcompsci 4 ай бұрын
I think what sounded off about the splash wasn't the timing of the player vs the camera hitting the water. It was that the camera ends up in the water where sound is different, but there is no transition in the sound of the player's splash.
@ReviewsAndHowTos
@ReviewsAndHowTos 3 ай бұрын
Spla-gurgle, gurgle, gurgle vs SPLAAASH
@borbitol
@borbitol Ай бұрын
implying water irl is real
@gaben.3496
@gaben.3496 2 ай бұрын
How dare they not put real water in games??? They need to start putting lakes and oceans in computers fr
@BeastOfSoda
@BeastOfSoda 4 ай бұрын
This guy: underwater levels are stressful. OG Sonic: I'm here to give you PTSD.
@princesa__jujuba
@princesa__jujuba 4 ай бұрын
Put a transparent soft blue layer effect in your game while underwater or just reduce the red color chanel by deep. In real life, the red color cannot get deep in the water. That is why blue is the main color underwater.
@BatteredWing
@BatteredWing 4 ай бұрын
Ah is that why red fish don't usually look red in deep water? Learn something new all the time
@emerybrown6145
@emerybrown6145 2 ай бұрын
that might mess with the weird underwater and abovewater split effect
@MilesFox92
@MilesFox92 4 ай бұрын
7:17 there ARE underwater money cases though
@letsb3nameless665
@letsb3nameless665 4 ай бұрын
this is the only entertaining devlog over 5 minutes that ive ever seen. i think its because you talk about a variety of games instead of just yours, which helps to show your entire process of taking elements from other games and putting them in your own. it also helps that your game looks fucking fun, so theres that.
@OneBigProof
@OneBigProof 4 ай бұрын
BREAKING NEWS: Ground in games is also a lie!
@abqu1449
@abqu1449 2 ай бұрын
Groundbreaking.
@tristanwegner
@tristanwegner 4 ай бұрын
10:25. I wish the comparison without caustics would not also remove the turbid/fog effect.
@necrochasm7499
@necrochasm7499 10 күн бұрын
Came for the water, stayed for the funny witch game development logs.
@n0van0va
@n0van0va 4 ай бұрын
sometime, i ask myself why i watch video recommended by the YT algorithm.. you're video is great ! but i'm so glad to discover codeks !!!
@hmmmooops
@hmmmooops 4 ай бұрын
Good, my computer isn't waterproof
@jonathancolethomas2438
@jonathancolethomas2438 4 ай бұрын
Great video were do you get your sounds desinge
@izzyviridian1485
@izzyviridian1485 4 ай бұрын
I wanted so badly to watch this but hearing you switch between saying "water" and "wudder / wutter" was breaking my brain.
@AIAdev
@AIAdev 4 ай бұрын
Don't worry. I hate myself too.
@izzyviridian1485
@izzyviridian1485 4 ай бұрын
@@AIAdev I DONT HATE YOU AND YOU SHOULDNT EITHER!!! :( But the way you pronounce water different every time was just too much . . . it's me not you! My brain is already broken so hearing you do that just makes my brain spinny in a bad way.
@jorrdan.
@jorrdan. 4 ай бұрын
The codecks sponsor is actually perfect timing for me bc I just finished my last project and I was getting ready to start up a new task tracker for my next one
@Innalye
@Innalye 4 ай бұрын
7:33 "There's also no sex." 💀💀💀
@venusgomez8744
@venusgomez8744 2 ай бұрын
Was looking for this
@lighthouseraven
@lighthouseraven 4 ай бұрын
What's the game shown at 8:30? Forgot the name and been trying to remember for a while now.
@tbk2010
@tbk2010 4 ай бұрын
As someone new to the channel: Was I just tricked in to watching an (informative) 15 minute ad for "My Game"? I feels like it, (not a band thing), except without a name it's kinda wasted marketing potential.
@christopherstaples6758
@christopherstaples6758 4 ай бұрын
@13:00 , so are you making the camera a in game drone ? that someone else in controlling / supervising you with or something ?
@Bakerman2801
@Bakerman2801 4 ай бұрын
I love the game dev community on KZfaq. By far some of the most underrated channels
@Aabergm
@Aabergm Ай бұрын
I need a list of all the game footage show...because I want to know what the one with the sub (@0:54)is and if its any good.
@Soulsphere001
@Soulsphere001 Ай бұрын
I don't know, is water the biggest lie or is the camera the biggest lie? The illusion that our camera/view is moving when it's the only thing in the game that isn't moving.
@intensevideogame
@intensevideogame 4 ай бұрын
I wish you talked more about the waterline effect, its something I've been trying to add to my games for forever now. If anyone has any resources on how to make it, please share them.
@ReyGis
@ReyGis 4 ай бұрын
I love how you did work on water, the result is really good. My question is why spend that time on underwater but not on post process and rendering on the surface? I mean the colors are flat, it's maybe cause you didn't work on it yet because you want to build more the world before rendering it? I don't know, don't want to be rude. But the world is really more beautiful down there then upthere :s sorry if it's hard to hear, it's only my opinion, it is your game, just giving my opinion. (Bad english sorry i'm french)
@VTown1989
@VTown1989 Ай бұрын
Early versions of Skyrim didn't have the water splitview effect, so you could actually see what was under the water surface and all it's emptiness if you simply remained right at the surface layer where the camera splits... They eventually patched it, and I remember being impressed at how convincing the new effect looked. Because I got to see how it was BEFORE the effect, it made me appreciate how it looked AFTER.
@v.emiltheii-nd.8094
@v.emiltheii-nd.8094 4 ай бұрын
14:00 What's the song called?
@CronchyKobra
@CronchyKobra 4 ай бұрын
we makin it to atlantis with this one 🔥🔥🔥🔥
@BloxyRBX
@BloxyRBX 4 ай бұрын
crazy how the video never mentioned mario sunshine
@lastyhopper2792
@lastyhopper2792 4 ай бұрын
Fishing on a broomstick needs to be prohibited. It violates this particular witch safety regulation: "While operating a magic broomstick, user must always maintain a minimum of two points contact with the broom."
@Dumb_Daft_Dim_Lafoole
@Dumb_Daft_Dim_Lafoole 4 ай бұрын
"water plays an important part in your game" me who plays gmod maps with almost no water
@tenderschicken
@tenderschicken 3 ай бұрын
im just here bc i like his voice, I learned nothing :)
@xXYannuschXx
@xXYannuschXx 4 ай бұрын
1:47 which game was that? Also: there was a game that had some basic water simulation in it that played in an underwater facility. The idea was good, but the overall game was pretty bad sadly.
@bricaaron3978
@bricaaron3978 4 ай бұрын
Hydrophobia: Prophecy?
@xXYannuschXx
@xXYannuschXx 4 ай бұрын
@@bricaaron3978 Yeah that one. Stunning water physics, even today, but horrible gameplay.
@bricaaron3978
@bricaaron3978 4 ай бұрын
@@xXYannuschXx Yep. I gave it two or even three tries and just gave up forever.
@alf_co
@alf_co 4 ай бұрын
somebody please tell me whats that at 0:18, and where can i find that video?
@AIAdev
@AIAdev 4 ай бұрын
It's actually linked in the description. Sebastian Lague's - Coding Adventure: Simulating Fluids kzfaq.info/get/bejne/qLl7gLyUlqm1eHk.html
@alf_co
@alf_co 4 ай бұрын
@@AIAdev thanks ! 🙏
@glutenkillz
@glutenkillz 29 күн бұрын
another thing about sound is making it sound muffled when you’re underwater, like how you don’t completely hear the splash you make when you jump into water
@recklessglitch
@recklessglitch 2 ай бұрын
Well, at least fire is real in video games, and and those people we kill are real, right, and and that supernova that collapsed into a wormhole ejaculating cyclops unicorn in Final Fantasy 8.5*10³ is real, right?... So why is it the biggest lie in Video Games? Star citizen is the biggest lie. Or maybe the cake ... oh, no wait, there was a cake. Ok, maybe calling the npc's AI, which they never were. But water? Pffff. It's as much a lie as brickwall textured Polygons with single sided rendering...
@S8uLError
@S8uLError 4 ай бұрын
I am also going to learn game dev and animation after my exams and want to make games just like u
@Lampe2020
@Lampe2020 4 ай бұрын
0:36 I love that you have a clip from WadZee's overworld in the nether as an example for Minecraft, because there can be no liquid water in the Nether outside of cauldrons XD
@Aries_Army
@Aries_Army 5 күн бұрын
What game is that at 0:54? The one with the submarine looking thing. I’ve never seen it before despite knowing what all the other games he showed before where
@Waffles7
@Waffles7 4 ай бұрын
Hi AiA I started watching you last year and you channel has grown a lot since then. I’m exited to see you grow even more
@nulldev1
@nulldev1 4 ай бұрын
The person on 4:44 is very cool
@DualWielded
@DualWielded 4 ай бұрын
So is the lil fella at 9:20
@GameArchivesOfficial
@GameArchivesOfficial 4 ай бұрын
This is so cool! Thank you for sharing. Can’t wait to see how your game progresses - looks super fun so far!
@pepijnvanbreemen1112
@pepijnvanbreemen1112 2 ай бұрын
which unreal asset was that (link pleassse) firstvideo i've seen of you great video
@Littleclone
@Littleclone 4 ай бұрын
Hello to the people who see this video in the future Edit: it's a great Video
@SadiqAuwaluSani-ds7lb
@SadiqAuwaluSani-ds7lb 4 ай бұрын
Hi I'm from the future I'm a time traveller from 9999
@Littleclone
@Littleclone 4 ай бұрын
@@SadiqAuwaluSani-ds7lb exist the earth in the year 9999?
@SadiqAuwaluSani-ds7lb
@SadiqAuwaluSani-ds7lb 4 ай бұрын
@@Littleclone actually yes the end of the world is in 100 yrs
@Littleclone
@Littleclone 4 ай бұрын
@@SadiqAuwaluSani-ds7lb oh I see, good to know, one question, exist EA in 9999?
@Negreb25
@Negreb25 4 ай бұрын
Spoilers 👀
@GhostCreativeStudio
@GhostCreativeStudio 4 ай бұрын
The analysis you did is very good, all video games are created on lies xD the more efficient the way of lying is, the better the game will run.
@gwalla
@gwalla 4 ай бұрын
Ocarina of Time's breathing mechanic is stamina-based, too: more heart containers means you can stay underwater longer. I once completed the Water Temple without the blue tunic (because I, uh, kinda forgot to get it first). I'd been diligent about picking up every piece of heart I could, so it wasn't actually that hard.
@JoeFilms5420
@JoeFilms5420 3 ай бұрын
Really great stuff man, been watching several of your videos the past few days and I really love learning what you have to teach about game development. I'm excited to see the future of your work!
@SpeedyCat27
@SpeedyCat27 4 ай бұрын
Gobo is the best Scratch Character......
@aless.c064
@aless.c064 4 ай бұрын
Hello people from the future
@SadiqAuwaluSani-ds7lb
@SadiqAuwaluSani-ds7lb 4 ай бұрын
Who is thus I'm from 1667
@Tutu_BS
@Tutu_BS 3 ай бұрын
Hi
@trashpanda483
@trashpanda483 2 ай бұрын
Video is great but in future please upload in 4k I can barely make out any details due to the compression
@norbs9858
@norbs9858 Ай бұрын
Me: taking a break from work KZfaq: wanna know how water works in videogames Me: hell yeah
@froggie899
@froggie899 4 ай бұрын
It's crazy to see how far you've come i started watching u when u did ur first mana valley devlog 😁
@alexdacat7052
@alexdacat7052 4 ай бұрын
i cant wait to see how crazy particle simulations get when we eventually have commercial quantum computers
@phantom7884
@phantom7884 5 күн бұрын
Psychologically I wanna hold my breath when I dive underwater in a game
@Two-Checks
@Two-Checks 4 ай бұрын
What's the name of the song at 12:33?
@cg6176
@cg6176 4 ай бұрын
You're telling me the pixels in a video game isn't real water??? Wooooow! Shocker!
@revemb4653
@revemb4653 4 ай бұрын
The water is a lie? no way bro, next your going to say the cake is a lie too.
@nicknevco215
@nicknevco215 4 ай бұрын
Will there be an option to turn off for performance
@HoshoLegacy
@HoshoLegacy 4 ай бұрын
I love the editor ui for your traits component dude!
@m00t
@m00t 4 ай бұрын
Umm. There's no land in games either. Or air. It's all "fake" What's the point of this video?
@Seipli
@Seipli 4 ай бұрын
Great video! Just two things though: First of all, the plural of vertex is vertices not vertexes. And second, the game at 6:04 is called Death Stranding, not Death Stranded. Just some minor nitpicking. Also your game looks super cute! And since you're adding fishing on brooms I'll wishlist it!
@adammolski
@adammolski 4 ай бұрын
I mean, most of games really just make a zone, change the physics in that zone and add swimming animations when player is in that zone. That's how you can swim in the air in games like Mario Odyssey or Rayman 2 ... Honestly I thought that would be what the video is about. Not the 'we can render every particle of water, but we dont do that'
@Blackyankii
@Blackyankii 19 күн бұрын
"This is my butter and cheese sandwich from lunch" is wild.
@Thezuule1
@Thezuule1 4 ай бұрын
It's just colored pixels on a screen. None of it is real. This is as bad as the "fake frames" debate. They're all fake. It's not real.
@tolisios
@tolisios Ай бұрын
0:53 from what game is that submarine?
@weebstream7070
@weebstream7070 Күн бұрын
whats the song used at 3:19? I feel like I know it, I just cant put my finger on it
@eithias671
@eithias671 4 ай бұрын
Surprised to see how many views this video has compared to the previous ones. Good on you AIA
@papafhill9126
@papafhill9126 2 ай бұрын
Oh man, the nostalgia that just hit at 2:27 was so real. My family loved that game.
@gunpowder777
@gunpowder777 4 ай бұрын
1:44 what is that game called? i remember playing it a decade ago
@vlc-cosplayer
@vlc-cosplayer 2 ай бұрын
5:40 - instead of taking damage from the water, you could have an enemy spawn after the player has been in the water for a few seconds. That's what Ratchet and Clank 1 and Jak and Daxter did when water was supposed to be a boundary. 👀
@marywiza
@marywiza Ай бұрын
Its not water, its an actual object oriented abstract implementation of water based physics inside a bunch of code we call program and eventually rendered by a bunch of vec3's and values on the screen that are flowing over your motherboard at high speed around a bunch of chips and gold contacts and wires that creates the developer's insight about what does water looks like in his mind.
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