Рет қаралды 300,938
Support my videos via my Patreon page.
/ ai_and_games
Can't Use Patreon? Leave a tip with your vote on my Paypal!
www.paypal.me/AIandGames
Like AI and Games on Facebook: / aiandgames
Follows me on Twitter: / aiandgames
Learn more about the making of this video on Patreon:
/ 15411848
Vote for the next Design Dive on Patreon:
/ 15411971
Want to know more about HTN planning? Watch the video on Transformers: Fall of Cybertron:
• HTN Planning in Transf...
--
In my fourth Design Dive video I take a look at the infamous Dark Souls. We explore the issues of video game difficulty and why From Software's celebrated game is actually a lot easier if we stop and pay attention to how it works.
Chapters
[00:00] Introduction
[04:42] Notions of Difficulty
[07:22] Difficulty in Mechanics
[12:06] Difficulty from AI
[16:14] Semantic Difficulty
[19:29] Bringing to a Close
[23:28] A Personal Message
--
The following links are directed towards articles referenced in this video:
"Game Creation Magic Is More Science Than Smoke and Mirrors" by Jennifer Scheurle
www.rollingstone.com/glixel/fe...
"How video game difficulty became a cultural battleground" by Simon Parkin
www.eurogamer.net/articles/201...
"Hey #gamedev, tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling."
A twitter thread by Jennifer Scheurle.
/ 903510060197744640
--
The following footage was adopted from KZfaq for use in this video:
"Let's Play Fantasyworld Dizzy (1/2)"
• Let's Play Fantasy Wor...
--
Music in this episode (in order of appearance):
"Nameless Song"
"Taurus Demon"
"Bell Gargoyle"
"Gaping Dragon"
"Four Kings"
"Firelink Shrine"
Composed by Motoi Sakuraba.
Dark Souls, Original Soundtrack, 2012