Alchemist Artificer guide

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Treantmonk's Temple

Treantmonk's Temple

4 жыл бұрын

Of all the subclasses for the Artificer, I think the Alchemist is the hardest to figure out how to use effectively. Can it be done? Does it even need to be done? These are questions I answer to the best of my ability in today's video.
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Пікірлер: 256
@KINFIN123
@KINFIN123 4 жыл бұрын
Davvy Chappy: Alchemist is my favorite artificer Treantmonk: This is the worst subclass in the game This is why I love DnD
@KoryLunaa
@KoryLunaa 3 жыл бұрын
Well, usually D&D KZfaqrs who don't think you shoulde optimize characters end up... making some questionable claims E.g Davvy Chappy also saying Guidance is a terrible cantrip (a garunteed 5-20% increase on an ability check is really good) XP To Level 3 saying his fav Warlock subclass is Undying despite the fact that uh well, Undying needs some work But then again the fun of discussing mechanics is all our different takes on it so ye
@WinterPains
@WinterPains 3 жыл бұрын
@@KoryLunaa I mean, my favourite Ranger might be the Beastmaster. A subclass doesn't need to be good to be someone's favourite.
@texteel
@texteel 2 жыл бұрын
@@WinterPains thank you. "Favorite" =/= "best"
@deseanlothian
@deseanlothian 3 жыл бұрын
Came for alchemy, got a fighter; confused.
@lexmtaylor
@lexmtaylor Жыл бұрын
Alchemist had so much promise and no execution. We have acid flask, etc and this is THE subclass that should have been given something to make that a fighting style. But if there isn’t much in the way of Alchemist abilities that do anything, it’s pretty hard to build around. Every Alchemist is some other thing.
@nicholassteele1367
@nicholassteele1367 2 жыл бұрын
One thing I'd like to point out is that in the description of artificer it says that, "You produce your artificer spell effects through your tools. You must have a spellcasting focus-specifically thieves' tools or some kind of artisan's tool-in hand when you cast any spell with this Spellcasting feature." Notice how it says any spell, not just spells with material components. So I'd say that rules as written alchemical savant would apply to GFB and BB. You'd just need to have a free hand for your alchemist's supplies. You could even flavor it as pouring flammable chemicals on your blade before attacking and some of the chemicals spray to a second target. Not a bad damage boost, as it applies to both targets.
@collegeoffoliage6776
@collegeoffoliage6776 4 жыл бұрын
It's such a shame that the 5e alchemist seemingly didn't take any inspiration from the alchemist in pathfinder. You could have easily given them something similar to the mutagen feature, allowing them to cast an enhanced version of something like heroism or alter self on themselves without concentration, without it being unbalanced at all. Maybe even include bombs as an alchemist specific infusion. I can't believe this got through playtesting.
@jimithegamer
@jimithegamer 4 жыл бұрын
A thing I like about artificers is that their spellcasting focus comes from the background rather than their starting equipment. That way you can start as a different class and still get a free focus!
@Porphyrogenitus1
@Porphyrogenitus1 4 жыл бұрын
> I think the Alchemist in Pathfinder has tons more flavor than the Alchemist in D&D 5E Your goblin in that campaign would know - he's eaten both!
@Ciberbuster
@Ciberbuster 4 жыл бұрын
Something i really liked about the UA was the reduced time/price cost of crafting items with your subclass for the go. For alchemist that's crafting alchemist's fires, acid vials and healing potions quite cheap, being a great asset. Other easy change to the alchemist would be to allow them to use their elixirs and crafted potions as a bonus action.
@relrosner
@relrosner 4 жыл бұрын
or you use them in combat more effectively, shorter actions & better ranges/ larger area effects/ improving damage output etc.
@victorc3121
@victorc3121 4 жыл бұрын
Hey you made the video! Thank you for changing your mind on it and a big thanks to those who contributed to the varying opinions on the Alchemist.
@rafaelortiz6574
@rafaelortiz6574 4 жыл бұрын
I think this is one of your best (if not the best) videos i have seen from you (and i have seen almost all of them), and for sure one of the best videos in the DnD community. From the introduction speech to the build itself, this is just awesome. Congratulatios man, you are a river to your people.
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
Wow, thanks!
@ryanrindler1715
@ryanrindler1715 4 жыл бұрын
The alchemist contributes to combat, it just weirdly doesn't happen during combat. Many of the elixirs have a duration long enough that they can be taken before combat starts with a little planning, and some might even last multiple fights. Giving an archer or spell caster concentration-free flight, or your fighter an additional AC definitely contributes to the combat. How this works at later levels is harder to say, because the elixirs don't really scale, but you do get more uses out of them. I'm also not sure how fun telling your teammates to take their vitamins before the big fight and then plinking away with firebolt is for allot of people. However, saying that the alchemist doesn't contribute to combat because it's damage is lower doesn't look at the whole story.
@zwordsman
@zwordsman 4 жыл бұрын
Yep suporrt is great. The biggest problem I've had in play, and about.. 3/4ths folks I talked to thought so as well was that.. in battle you feel like an NPC who is just there, and not affecting the narritive with anything you're doing. Just plinking for moderate but very consistent and stable damage, picking up the players who can affect battle. Which is a problem for player enjoyment I think. Some folks are fine with plinker life, i've heard their stories its pretty great for them. But its a problem for a lot of folks to effectively be replaced an NPC in fights. (really would be fixed if their Elixir-Spell ratio was kinder. Since its focused. I wish that 1 spell slot gave you INT number of elixirs.. but that could also get messy easily with those tasty bonus). (Easiest method I think would be to increase their free ones up to 5. not 3, make that progression even (because its very odd progression), and restore that amount on short rest ending the last set but not any spent by spells)
@omicdog
@omicdog 4 жыл бұрын
The many-handed pouch really helps, too. Allows anyone in the party to reach into their pocket and pull out the potion they need.
@Vawk20
@Vawk20 4 жыл бұрын
@@omicdog I don't think the many handed pouch made it into the actual book
@shanebernier2483
@shanebernier2483 4 жыл бұрын
I don't think that the video necessarily communicated this super well, but based on Chris's other videos I think the concern is that, even when you include all the buffs you provide before combat to your allies, the Alchemist just doesn't contribute enough to have it be worth the player slot it takes up. Elixirs and spells and cantrip damage do technically contribute, just not as much as the same player could plying literally any other class/subclass in the game (except maybe the monk in general). You aren't boosting your allies damage enough to make up for how low your damage is. You aren't boosting their surviveability enough to make up for not being a tank or proper controller. The issue isn't that you don't contribute at all, but rather that you contribute less than other characters could without gaining significant benefits in other areas.
@DaDunge
@DaDunge 3 жыл бұрын
Yeah it's closer to the god wizard.
@demiurge2763
@demiurge2763 2 жыл бұрын
At my table, we use a homebrew Experiemental Elixir which makes the subclass an amazing buffer/debuffer. We gave it additional supportive options as well as bombs which each inflict a different debuff. Almost all of the Elixirs and Bombs scale. There is no longer a random factor to it (which is why we renamed it Conctions, that and because you can now make bombs with it), and it also has its one separate uses that don't interact with your spell slots. The player who has been using this has been having a lot of fun.
@siddharthbianchi9322
@siddharthbianchi9322 4 жыл бұрын
An alchemist build to beat baseline: first buy str:8 Dex:15 con:14 int:15 wis:10 cha:8 then pick high elf and choose booming blade to boost dex to 17 and int to 16 then at lvl one use 2 shortswords with dual wielding for[ 2d6+3 = 10][ 10 * 0.6 = 6] +crit damage[7 * 0.05= 0.35] is total of 6.35 and baseline is only 5.85. Then at lvl 4 take magic initiate for wizard and choose find familiar with green flame blade and chill touch, but you will mainly be using booming blade ( once you are lvl:5 or more use green flame blade if a target is next to the person your attacking). Infuse your short sword with enchance weapon and a dagger with returning weapon so with familiar help action on the short sword [ d6+ 4= 7.5][ 7.5 * 0.84 = 6.3] + crit[ 3.5 * 0.0975 = 0.34125] + dagger[ d4+1 = 3.5] [ 3.5 * 0.6 = 2.1] + crit [ 2.5 * 0.05= 0.125] makes a total of 8.86625 against a baseline of 8.25. Then at lvl:8 you pick Elven accuracy and start using a single short sword attack with booming blade with the humunculus attacking too and Accounting for the secondary damage on booming blade half the time. short sword [ d6+d8+5+ 2d8/2 = 17.5][ 17.5 * 0.936 = 16.38] + crit [ 8 * 0.142625 = 1.141] + humunculus [ d4+2= 4.5][ 4.5 * 0.4 = 1.8] + crit[ 2.5 * 0.05 = 0.125] for a total of 19.446 against the baseline of 17.7. Then at lvl 12 the enhance weapon goes to +2 and you should increase you Dex to 20 for. short sword [ d6+2d8+7+3d8/2= 26.25][26.25 * 0.973 = 25.54125] + crit[ 12.5 * 0.142625= 1.7828125] + humunculus[ d4+ 3= 5.5][5.5 * 0.4 = 2.2] + crit =[2.5* 0.05 = 0.125] for a total of 29.6490625 against a baseline of 26.55. At level 17 it will be. Short sword[ d6+ 3d8+ 7+ 4d8/2 = 33][33 * 0.973= 32.109] + crit[ 17 * 0.142625 = 2.424624] + humunculus[ d4+ 5= 7.5][7.5 * 0.4= 3] + crit[ 2.5 * 0.05 = 0.125] for a total of 37.658624 against a baseline of 35.4. There is only 3 levels where the baseline is higher which is 2, 3, and 5 however the damage difference in levels 2 and 3 is only 0.2 damage . At level 5 the damage difference is only 1.86 damage. The artificer doesn’t have to use any spell slots or concentrate on anything and can increase its intellegence at level 16 and 19 to be effective at its other stuff, at level 5 you could cast flaming sphere to beat out the baseline warlock. To be honest the alchemist is really bad, besides the ASI’s the only features that boost the damage I calculated was the magic weapons(+1 or 2weapon) the humunculus, which adds only like 2-3 damage and the proficiency in a dagger( the +1 dagger only gives out 0.125 extra damage and is only used at level 2 and 3. That’s out of the entire 20 levels of the class. If there was a commoner class that gave nothing except for The normal ASI’s then you could do 31.440625 damage at level 17, so the 20 levels adds 6.152000000000001 damage over the theoretical commoner class. One thing you could do with the build by level 11 would be to use boots of winding path Which might increase the secondary damage chance by more than what the humunculus boosts your damage. Or you could pick mobile instead of boosting intellegence at level 16. But I didn’t count in those two things.
@claywebster7265
@claywebster7265 4 жыл бұрын
Taking Find Familiar for the Help ability in combat at first level has a difficult issue. "10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier" each time it is cast (which is needed each time the familiar drops to zero HP.) If the familiar is harassing an enemy, it will be squashed more often than I would be able to pay for many early levels.
@MrZega000
@MrZega000 5 ай бұрын
4 years later, but if you have an owl familiar you can have it do a flyby help action. As long as it comes within 5ft of an enemy it can use help and then exit its attack range without consequence. The only real danger is if a big AoE spell goes off with the familiar in range, or if they use their action trying to shoot down your owl. If they do the latter then they just burned an action taking out an enemy (you can resummon after) with 5hp.
@bluecarbon
@bluecarbon 4 жыл бұрын
So, here's a thought. It does require multiclassing, but dipping 2 levels into Wizard for the Enchanter's 2nd level gaze might be enough to fix the Alchemist. Dipping wizard delays your spell progression, but actually nets you *more* slots than straight Alchemist, and it allows for the "high AC Hypnotic Gaze" combo that you talked about in your Enchanter video. If the Alchemist's problem is keeping up with DPR scaling, maybe the solution is giving up on it and going for full battlefield control, instead.
@JoeyKneecap
@JoeyKneecap 4 жыл бұрын
Thanks for taking the time to address my question.
@FrumpybutSuperSmart
@FrumpybutSuperSmart 4 жыл бұрын
I played the previous alchemist to 7th level and I never once had an opportunity to cast lesser restoration. It's useful when you need it, but it is so incredibly circumstantial it's basically just a single saved spell preparation.
@etruedus
@etruedus 4 жыл бұрын
Yes! Been waiting for this.
@stalboal
@stalboal 4 жыл бұрын
Good work on this one. I've been struggling how to make Alchemist work, as well.
@DBrown-kp2fp
@DBrown-kp2fp 2 жыл бұрын
I love playing a. Utility bard and let me tell you even as a Utility bard u don't really need combat I end up getting my group out of sticky situations that I ended up getting us into but all you have to do is think outside the box
@Spoopball
@Spoopball 3 жыл бұрын
As an update to the build. Artificer has access to [tattoo: spellwrought lvl 1] as an infusion with tasha's cauldron of everything. So every 1st level spell is available to artificers through the spell tattoos
@Lunarvandross
@Lunarvandross 2 жыл бұрын
omg thank you for this. :P
@thamtonzerres4419
@thamtonzerres4419 7 ай бұрын
And infinite owls
@bloementuintje9356
@bloementuintje9356 21 күн бұрын
I came back after a long itme, I now love this built!
@thedwarf4121
@thedwarf4121 2 жыл бұрын
Thanks for this and pointing out that people need to have fun. I'm currently playing a Cleric/Wizard who has no way to heal or deal damage but is the utility guy. I'm having a ton of fun in Tomb of Annihilation with him. I was allowed to use the Dimir background from Ravnica and the Mark of Hospitality Halfling from Eberron to counter the fact that I don't take pure damage or combat healing.
@carloseduardodejesus3266
@carloseduardodejesus3266 8 ай бұрын
Hey, i really liked the challenge to try and optimize a full alchemist build (now with a ton of extra content after the release of this video), and this is my attempt: (For the stats i would prioritize Dex firstly, then Int, and problably Con, as this is a ranged build) Race: Shadar-kai or Eladrin from Mordekainer, for hand crossbow proficiency, elven accuracy available and a poor man's misty step (Shadar-Kai for more protection and Eladrin for more versatility) Background: Astral Drifter for Bless and some utility cantrips. Itens: Hand crossbow, shield, a medium armor and whatever else fits you (problably a alchemist supplies if u can afford) Infusions: Replicate Magic Item: Spellwrought Tattoo (1st Level) for find familiar, repeating shot, enhanced defense and either mind sharpener (to keep bless up) or homunculus servant (for that bonus action damage until we get the crossbow expert feat and we could handle him a healing elixir so he can heal a downed ally with our bonus action) For the elixirs, i would focus on the Boldness elixir, if we know that we are heading to a combat, so we can have both d4s from it and bless on our attacks. Otherwise, i would use my action and spell slot for bless. I problably would ask my dm if he would allow the players to drink a potion with a bonus action (as many of them do), or let me use my bonus action to make the homunculus or the familiar administer it on me with its action, i think that would make using both the elixir and bless a bit more relaiable. On lvl 4 i would get sharpshooter, at lvl 5 i probably will start using flaming sphere to buff my dps and using the boldness elixir as a poor man's bless. Crossbow expert on lvl 8, bless to our familiar or homunculus on lvl 11, maybe using haste for a one additional attack, buffing dex or int at lvl 12 if u need it, but i would prefer even accuracy, and thats basically all of it.
@horbi3683
@horbi3683 3 жыл бұрын
Great video, Chris! One thought about the crappy cantrip build: what if a level 6+ Alchemist was flying (e.g. through winged boots), commanding its homunculus to take the help action, ready thorn whip for when the help action has been executed, release thorn whip (with advantage) and pull up the enemy. The enemy would only take crappy cantrip damage, true, but also some fall damage and would - if I am not mistaken - land prone. Then your team mates could attack with advantage, too. Would love to hear your thoughts.
@jaredprice4415
@jaredprice4415 3 жыл бұрын
With the addition of the spellwrought tattoos common magic items (hex, bless, familiars for distributing potions, gift of Alacrity etc.), the new homunculus verbatim, and tashas acid spell, would you say that the alchemist is comparable to your agonizing blast warlock baseline with no multiclassing
@JaxonBurn
@JaxonBurn Жыл бұрын
20:00 Technically you can benefit from an enhanced arcane focus and the alchemical savant feature, but you have to forego the use of a shield which hurts a lot. The enhanced arcane focus just states that you have to be holding it to gain the benefits, you don't actually have to cast the spells through it (there are many magic items that also work this way). So you have your alchemist's supplies in one hand while holding the enhanced focus in the other and your firebolt is better than anyone else's. Yippee. Edit: I realise with this build we're not using a shield anyway, but most alchemists probably do.
@wreckedgamerqq5001
@wreckedgamerqq5001 Жыл бұрын
I know this comment is many months old but I think you can get the both benefits by just the alchemist supplies and here is why: Enhanced Arcane Focus has to be a ROD, a staff, or a wand. And from XGtE it lists the alchemist supplies components: Alchemist's supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring ROD, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. ~A GLASS STIRRING ROD~ So technically you infuse the rod which is still part of your alchemist supplies, which you use as your spellcasting focus, thereby meeting the requirements. Taadaa!!!
@Onthewayover
@Onthewayover 2 жыл бұрын
I'd like to see this build revisited with the new class, lineage, & feat options from Tasha's. @18:53-20:25 -- these estimates seem to be calculated based on hitting about half the time. But the Alchemist's Boldness Elixir increases Fire Bolt accuracy like a Bless spell. You could use a half-elf race and Elven Accuracy to lean into even more improved chance to hit with Fire Bolt.
@AlexanderBaird
@AlexanderBaird 4 жыл бұрын
It's fun when you come across another channel where you know you can give it a like while the ads are still playing.
@emmanuelmorris7653
@emmanuelmorris7653 4 жыл бұрын
If you can a make or buy a syringe I can see alchemists can be useful.
@AdamZollo
@AdamZollo 4 жыл бұрын
Emmanuel Morris yea, you should be able to deliver the potions as an alchemist as a BA.
@emmanuelmorris7653
@emmanuelmorris7653 4 жыл бұрын
@@AdamZollo and if they had a crossbow they could heal at a range.
@DaDunge
@DaDunge 3 жыл бұрын
I'd prefer the alchemist to simply be less of a potioneer. Alchemy really has almost nothing to do with potionmaking in the real life alchemical tradition.
@xiongray
@xiongray 7 ай бұрын
High AC & Shield Master. Alter Self for unarmed attacks. Captain! Get this man a Shield.
@YourLocalAlchemist7
@YourLocalAlchemist7 Жыл бұрын
One of my favorite combos is alchemist into 2 levels of sorcerer. This gives you font of magic and you can turn your high level spell slots into many level 1 slots, meaning wayyy more elixirs.
@captainkiwi77
@captainkiwi77 3 жыл бұрын
Take the poisoner feat, use that to coat your crossbow to poison enemies for a pretty bad debuff, make sure you have proficiency in medicine so you can help your allies with a medicine kit, craft plenty of potions of healing, probably other stuff to do as well
@Ajmauritz
@Ajmauritz 4 жыл бұрын
I really wish you had just tried to make the best Alchemist you could without multi classing, even if it ended up below par. Like you said, anything can be effective if you start with a dip in warlock, and I feel the same is true with fighter, and magic initiate (find familiar).
@appleapple1988
@appleapple1988 3 жыл бұрын
Especially since magic initiate-find familiar is pretty much every build he does.
@b.b.927
@b.b.927 2 жыл бұрын
If that's what you think you haven't been watching most of his builds.
@gregorynelson5397
@gregorynelson5397 Жыл бұрын
I’ve made drinking an elixir a bonus action (giving it to someone else is an action). This makes these much more useful for the otherwise underpowered alchemist.
@FatherOfThursday
@FatherOfThursday 4 жыл бұрын
Thanks Chris for another great video. I was wondering how you were going to handle this. In most or your builds, you end with something like, "I would be happy playing this character" but this one you didn't. I get the impression you were not super-thrilled with this one.
@Onthewayover
@Onthewayover 2 жыл бұрын
Administer elixirs via your homunculus servant. Bonus action command the servant to go feed it to a downed ally, use your action to do what you want, they do it on their action right after your turn. It's healing word with temp hp. Also, a Homunculus Servant using a Spell Storing Item on your shoulder to shoot Acid Arrows or roll Flaming Sphere around the battlefield gives you double-barreled blasting with level 2 blast spells. Even better, pass the wand of Flaming Sphere to your friends and have 3-6 flaming spheres on the battlefield at once.
@taintedtoaster
@taintedtoaster 2 жыл бұрын
What are your thoughts on the class now that GFB and BB have been added to the Artificer spell list snd the Fighting Initiate feat existing to hell mitigate the need to multiclass? I’m excited to try a Dueling Alchemist in a game soon.
@omicdog
@omicdog 4 жыл бұрын
I didn't think I would ever used Melf's until I realized it has that 90' range and nothing else would reach. I role-played it as an acid soaked Nerf football.
@AdamZollo
@AdamZollo 4 жыл бұрын
Elijah Meinzer even if it misses you get that bonus damage too. That’s kind of cool.
@toshomni9478
@toshomni9478 3 жыл бұрын
Out of curiosity I tried making a single class Alchemist all the way to level 20 and seem to have gotten relatively close to replicating your brilliant build without multiclassing thanks to some recent changes made in the rules. Just choose hobgoblin (haz Darkvision!) as your race for the martial weapon proficiencies along with the Fighting Initiate (Great Weapon Fighting), Great Weapon Master, and Heavily Armored feats. It's not limited to one or two races either anymore as you can do the same with variant human or any custom lineage that takes the Weapon Master feat at first level. 27 point buy level 1 stats were Str 15 Dex 14 Con 12 Int 16 Wis 08 Cha 08. Of course it all doesn't come together until later on but lagging a little in damage isn't usually that important at lower levels and is offset somewhat by having Artificer and Alchemist features, including the Homunculus Servant, earlier. It also falls behind a bit on hit points but spells like False Life and Cure Wounds can mitigate that. I like that it even has some ranged capability with heavy crossbow and Fire Bolt for those times when enemies are out of reach of melee. Once it gets infusions like Amulet of Health and Belt of Hill Giant Strength it really takes off. The Headband of Intellect and Gauntlets of Ogre Power are also useful infusions to have until you level up to something better. You can use your attuned Enhanced Arcane Focus item along with your alchemist's tools (for Alchemical Savant) in order to get both the boosts to hit and damage, provided you have both your hands free of anything else when casting spells. You would have to drop or stow your greatsword or just stick it in the ground or let it lean on you so it might get awkward. Really they should just let you put Enhanced Arcane Focus on your Alchemist Supplies and maybe most DM's would allow this as long as you didn't find a way to exploit it outrageously. The bonus damage from Alchemical Savant should also apply to something like Green-Flame Blade since Artificers have to have a set of tools in hand, acting as a focus, to cast any of their spells. It might be a bit awkward with two-handed weapons but you could have one hand on the weapon hilt and the other on the alchemist's supplies secured to your belt or elsewhere to cast the spell and then grab the weapon with both hands to make the attack. But if you are trying to go sword & board as an Alchemist you are probably going to be out of luck without some leniency from the DM. Maybe the alchemist's supplies could somehow be integrated into your shield, like in a hidden compartment? They've also changed it so Homunculus Servant can perform other actions not listed in their stat block. I love the idea of the little bugger flitting around and casting Web or Tasha's Caustic Brew from the Spell-Storing Item and generally wreaking chaos on the battlefield. Can't wait to playtest it to see how it does.
@greycat5383
@greycat5383 3 жыл бұрын
This is a character concept I would definitely allow the use of Simic Hybrid race regardless of setting.
@KyleAhrendsen
@KyleAhrendsen Жыл бұрын
I really wanted to make Alchemist work. Level 4 I took the Crossbow Expert feat and put the repeating weapon infusion on the Hand Crossbow. This allows you to fire the hand crossbow twice if you use a bonus action, both attacks with the added dmg. I also use an infusion to craft a Homunculus. You can use your bonus action to have the Homunculus administrator an elixir to anyone within 40 ft. This way I can choose whether I want more damage in combat or to be the support through my bonus action. So far I've had a blast with this build. (If your DM allows Human Variant I highly recommend taking the Fey Touched Feat at level 1)
@shadoden1687
@shadoden1687 4 жыл бұрын
The concept I went with with just designing aka never played was warforged wanting to a chef but was in the army as field medic. They are some of best healers in the game. A healing word gives you 1d4 + 8 as a bonus action at level five. A firebolt that is doing a doing 2d10 + 4. Not spirit of the rule but I think you can hold the arcane focus but you are not required to cast through it with so hold the alchemist tools to cast the spell so you could get that plus one then that plus two. But I do find Experimental Elixir is a bit of let down, that doesn’t scale well. So level eight you can be throwing 2d10 + 5 damage plus at least a 1d4 + 10 healing keeping players off the ground with a bit better healing. Or have a flaming sphere doing 2d6 + 5 to potentially multiple creatures then using your action to cast cure wounds for 1d8 + 5. Or cast another firebolt for 2d10 damage. Eh I am not good at the numbers but it feels like a playable character just not the super direct damaging character. Hard to quantify keeping your buddy in the fight.
@michaelmckown1577
@michaelmckown1577 3 жыл бұрын
Our DM gave me the ability to take my elixirs and transfer them to a syringes (he made it so I invented this at 4th level) and I can hand these out to the party. They can only be used in combat and they act as a potion so they require action to use. Also I found this class best suited as a jack of all trades. I have high intelligence and semi high dex so I tend to hang back and use my rod to cast spells and my light crossbow. So I play as a dps/support.
@jimwolford7294
@jimwolford7294 4 жыл бұрын
Because a 14th level Artificer could have a 21 strength, 19 intelligence and 19 constitution using their infusions, there is an option to consider a MAD multiclass such as Cleric/Artificer. Several cleric subclasses give heavy armor and martial weapons at level 1, like the fighter, but would give additional spell slots. The Arcana domain gives two wizard cantrips so you could still have the blade cantrips. Life domain boosts healing spells and works with Alchemical Savant. There are probably other options to look at...
@logan91235
@logan91235 3 жыл бұрын
This was an interesting build to think about. I think I'd make a duel faceted build based on Dr Jeckl and Mr Hyde by adding 3 levels of beast barbarian. Jeckl would be party support/healing/debuf with spells etc then midway through combat drink one of his experimental elixirs (2 through 6 would all be good) and rage. Maybe pick Simic Hybrid as your race but flavor yourself as appearing vanilla human until you rage then all the animal bits come out along with your form of the beast tail. Bam, you're a chimeran rage monster who has one of the experimental elixirs making him extra scary. Not sure how that would work as an optimized build but I think it would be really fun rping it as an addiction. "The king was still droning on about the coming quest to route the orcish mercenaries from the western front completely unaware that no one was listening. The party's ashen faces were firmly set on Dr. Jack who without really being aware of doing it, had popped the cork from his flask."
@goodguyjosh3142
@goodguyjosh3142 Жыл бұрын
I found it the way for an alchemist to meet baseline at all 20 levels! I’m gonna make a video, and send it to you.
@mdsyabil
@mdsyabil 4 жыл бұрын
The Warlock is a much, much better optimized multiclassing path in my opinion. There is a ton of value by going elf and warlock and spam the spell slots during short rest and the shorter long rest from trance to create more and more potions. Makes for one of the best support character that still works as a blaster in a fight
@ben5056
@ben5056 4 жыл бұрын
If that ineffective and insane character you mentioned was an NPC, most parties would have murdered them really quick
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
In a different group, that totally might have happened.
@ben5056
@ben5056 4 жыл бұрын
Treantmonk's Temple as long as the DM doesn’t count the player when making encounters and everyone is on board, it would work fine.
@jorgh5255
@jorgh5255 3 жыл бұрын
With the upcoming tasha cauldron rules you can make a straight artificer built that keeps up (though barely) with dmg. Choose githyenki (or a custom race with boosts in Int and Str and gives you prof with greatsword) make sure your best stats are Int and Str. As one of you cantrips you need green flame blade (in tashas this is a cantrip option for artificers) thanks to alchemical savant you gain an extra boost to green flame blade, and wielding a great sword + a flaming sphere (you only get the dmg boost for flaming sphere once so i did not add it to the calculation) you will deal around the same dmg as a warlock with hex and eldrith blast + agonizing blast at lvl 5. Your infusions could also increase the damage a tiny bit more.
@Nr4747
@Nr4747 4 жыл бұрын
What was the baseline damage you used at 20:38 ? It can't be just Firebolt because that would have been much lower and it can't have been Eldritch Blast + Agonizing Blast because the numbers don't add up when factoring in a roughly 60% chance to hit.
@The_Gnome_Chomskee
@The_Gnome_Chomskee 3 жыл бұрын
With a homunculus at level 5 a pure alchemist artificer’s fire bolt can do a max of 32 damage. That’s comparable to the damage a Bladesinger of the same level can do… along with access to buffs, debuffs and healing.
@Deezill828
@Deezill828 4 жыл бұрын
You could also do something like 15artificer/5barbarian. This gives you a lot of versatility. You can set STR to 13 for multi-class requirements and not mess with it after. Basically, you can get a belt or gloves of giants strength to increase your strength. These can be made with the infusions so no worries about picking them up. You will have access to all of your spells outside of rage but you can still use 10 casts from your Spell Storing Item giving you the option to use cure wounds or melfs acid arrow or any of the other spells available. You get extra attacks and GWM. When you know you're going into an encounter take swiftness potion and when you think it's about to go down take resilience. Right at the start of the fight Boldness and rage. From the next turn on just be a barbarian and do barbarian things, with the added magic items that you can attune too and your ability to sling melf's from your sword you will still be reliable in combat. You can also get winged boots and just fly around. All the while all those extra elixirs that you used your higher-level spell slots to make can be handed out to the party giving temp HP and whatever their effect is. To top this off if you go, Berserker, you can get that bonus attack melee swing and at artificer 15 you can even remove the exhaustion it causes you to frenzy for free. You can also give a Heal for free with this feature too. This is a more selfish alchemist but it would still be fairly effective inside and outside of combat. Not to mention if fits the Dr Jekly/Mr Hyde feel of pathfinder alchemists.
@Gumboriginal
@Gumboriginal 4 жыл бұрын
This is exactly what I've planned for and am currently playing (Currently 5BerserkerBarb/6Alch on a Forest Gnome). With Danger sense and gnomish racials you can get ADV on a bunch of saves (and flash of genius), plus 3 attacks with Rage/Frenzy. Went with 1h/shield for extra defense, which allows both the Enhanced Defense and Shield infusions for decent AC and raging for the resistances. 1 damage cantrip and the rest of your spells for control, then unleash the rage and wade on in. I've played him as a brilliant alchemist that was trying to invent basically D&D RedBull but went to far and invented a Rage potion instead. Unfortunately he's now addicted to it, and its slowly seeping into his system and he wil sometimes rage even without the potion. Working on a cure so other party members can use HIS bonus action to end the rage with a sedative dart. (He attacks generally the biggest things he can find - so party members aren't always safe).
@AdamZollo
@AdamZollo 4 жыл бұрын
If you took greenflame blade through the elf racial feature, can you cast it with your artificer/alchemist tools?
@skaionex
@skaionex 3 жыл бұрын
Im thinking about making a character who is 3 levels ranger (Gloomstalker) rest alchemist artificer. I realise its not the best synergy up front but I like the concept. Im going owl folk (the game is all animal folk races) and they get +2 int +1 wis so I think it could work. Im mostly support but in the right circumstances can lay down some damage and scout ahead if need be. Any thoughts?
@druxusthemage9806
@druxusthemage9806 4 жыл бұрын
Combat is more than just putting up the biggest numbers in party it's very new one I give my infusion to the fighter and a warlock and they're putting up biggest numbers that's my numbers to because I am enhancing them I'm helping them that's what an alchemist does it's not about the numbers it's about party contribution
@elpablodiabloepd
@elpablodiabloepd 4 жыл бұрын
But those are things a battlesmith or artillerist can do. That's not something unique to the alchemist.
@certifiedfunnyguy
@certifiedfunnyguy 4 жыл бұрын
I feel like the Alchemist is still worse than the other artificer subclasses and the niche it fills is dominated further by a life cleric.
@conradkorbol
@conradkorbol 4 жыл бұрын
Howard Yan the alchemist can do more healing than any other class 5th level and below. Healing word adds your intelligence modifier twice and gives you 9 health back no matter what. At 8th level it’s gives 11. Multiclass into life cleric it’s even bigger. It can make an amazing healer.
@akrinornoname2769
@akrinornoname2769 4 жыл бұрын
@@sharkforce8147 A 9th level alchemist can effectively give a downed character an average of 34.5 hitpoints back in a single round, at the expense of one or two first level spell slots, depending on their roll this morning.
@Quintal100kg
@Quintal100kg 4 жыл бұрын
From my experience familiar is not a reliable way of getting advantage. Not even close. Due to it having its own initiative its aid almost always goes to someone else in a party as it is always apply to the next hit. It isn't bad, but I don't think that you could build a character with having advantage from familiar in mind. It just won't happen as often as you want it to
@badgerchillsky535
@badgerchillsky535 9 ай бұрын
If I’m DMing and somebody wants to play an alchemist I would allow elixirs to be administered to creatures that aren’t incapacitated. And I would let them have a homunculus administer them, or even use fast hands. I think it would bump the power of the alchemist but I don’t think it would break anything. If you think about it there are bonus action abilities that do more powerful things, some without costing a resource. Here you’ve used an infusion or a feat to set it up, and then a spell slot for each use after the initial elixir. I don’t think either is over powered at all.
@badgerchillsky535
@badgerchillsky535 9 ай бұрын
I have a concept I’d love to play, assuming the DM is on board with the tweak. My idea is a Dr Jekyll/Mr Hyde theme using Alchemist and Barbarian. The idea is they have injectors to administer the elixirs, and their homunculus has one too. Their rage comes from a concoction they’ve tailored to their own physiology and the bonus action is them injecting it into themselves. I’d love to do 3 levels of Barbarian and the rest in Alchemist, but that’s a lot of stats to care about 😅 My main concern is would it even be strong enough to be worthwhile 🤷‍♂️ So as a test I’ve decided to make him an NPC in a campaign I’m running now. It’s a pirate theme and he’s the ship’s surgeon. His main roll will be patching up and supporting the party, but if he ever has to get involved in combat we’ll see how he does there 😄
@fasthippy
@fasthippy Жыл бұрын
Likely way too late but it seems like you could throw acid vials as your weapon of choice. Its short ranged but hits for 2D6 acid and with crossbow expert you could sling a bolt too. In this case you could focus on dex instead of strength allowing you to have a decent armor even with medium armor and you might even be able to squeeze a bit more intelligence for your abilities. You might even be able to convince you DM to allow you to use Alchemical Savant for your acid damage.
@zwordsman
@zwordsman 3 жыл бұрын
I know he used GFB here. But with the GFB etc being on the class now, as well as Artificer Initiate allowing some wizard spells to work (if you take the feat at level 1 because you need to choose Alchemist supplies; and you can't if you already have the proficines I think). So that lets al ot of INT options in. I wonder how Treantmonk would pair the Green Flame Blade Duelist style alchemist. Or the "fast hands" item juggler type. Where they're using firebolt + throwing Acid, Alchemist fire or Oil via bonus action. Its a fair good combo ultimately doing the xD10+INT firebolt + 1d4+Dex bonus action + effect Oil +5 damage fire combo. Or acid for extra 2d6. Or the alchemist fire's Concentration save wrecking. War Wizard 2+ Alchemist can be pretty interseting.
@jacquelinealbin7712
@jacquelinealbin7712 2 жыл бұрын
I have an alchemist in a many-years-long game, and at this point, shes an unholy blend of every unearthed arcana iteration that came out since her creation, the final published version, and a bunch of homebrew. We made it work, but its very far from canon at this point haha.
@goranfrka
@goranfrka 3 жыл бұрын
Tomorrow we start new campaign and i ll play alchemist so i looked up your optimal approach . I ll make alchemist-healer kind of character . Started as variant human with healer feat . I guess my characters damage in combat will be bad .. but , weapons i ll infuse for my teammates will be MY contribution to party damage . So if i infuse some high DPR character with +1, +2 item party damage per round will be better then if i use infusions on my self . Good video again tho
@stephanecoutu9707
@stephanecoutu9707 3 жыл бұрын
hi chris alchemist equals gun powder grenade make a catapult with ur spells and use grenades then u fet a fireball like never done in other class hehe check all the potion and equipement you can do and get with ur alchemist ty
@Carpetman77777
@Carpetman77777 Жыл бұрын
I wanna try to give a hint for the possibility to overputting damage baseline that is available ONLY for alchemist artificier (and can be done without multiclass), and maybe you can brainstorm somewhere further So Flaming sphere is 2nd level spell, that available for Spell Storing Item feature only for Alchemist. With Homunculus and Find Familiar we actually may use two "free" concentration for two spheres (and both units will utilize the usual action and bonus action for this). It's like 2d6 damage (with half on success of throw saving) x 2 units x 2 actions and possibility for taking addition 2d6 if enemy will stay in this. Alchemist like any another artificier has access to Elemental bane, that will add 2d6 (without possibility for missing) for like any turn of characters that will concentrate on Flaming sphere (plus for enemy turn if they will stay in Flaming sphere AoE). I suppose to think that Elemental Bane even in this case is sub-optimal, but even without it this is still around like ~20 damage by cost of bonus action and 2 charges of spell storing item. I didn't do straight math for this, and I didn't have opportunity to empirically develop the idea (so I tell about it) but approximately I think it exceeds the baseline for 11lvl even in the worst case scenario (maybe even more for animate object idk) It's actually even very flavorable, because it's looks like some sort of interaction with reagent/catalyst/fuel. From a pedantic point of view, we may store Flaming sphere into jewelry tools (only 2 pounds), and summon Hawk for 5 strength with fly for lifting these tools (they can lift 2 pounds even in real life)
@minikawildflower
@minikawildflower 4 жыл бұрын
Do you think the Alchemist is viable if you do want to play a support character who doesn't focus on damage? It feels like as a secondary caster it would be outshone there by classes like cleric and bard, or god wizard builds.
@minikawildflower
@minikawildflower 4 жыл бұрын
@@sharkforce8147 yeah that's my thought. It feels like the alchemist kind of gets caught in between. Like playing a support ranger, when you could have played a Druid and not wasted the combat proficiencies.
@francisxavier8374
@francisxavier8374 2 жыл бұрын
ok so listen here * hits bong* start human, get artifier initiate->alhemist supplies go wizard, get scribe wizard, get magic missle and tasha's couldron thing(or abs elements, whatever) you can now cast magi missle using alch supplies as a focus and swap force damage with acid go to lvl 3 to be able to ast it at 2nd lvl get 5 levels of alchemist, cast magi missle as like a 2nd level spell that deals acid damage through your alche supplies roll 1d4, add 1+int(like, 4? 3?)... by RAW that's the damage of each of your 4 missles so, like, 3+5*4=32 dmg at level 8 with no attack rolls * breathes out * you can finally basically put HEX on magic missle but what did that cost you? -3 to you caster level that's what
@looking4themountain
@looking4themountain 3 жыл бұрын
Going to work a deal with my DM for AFK play while waiting for another session to come around. My Alchemist makes AND sells his pots everyday while nothing in game is happening. Dice roll to see how many customers I run into. How many peasants do you think could use flight to speed up their daily routine? A militia around in need of a quick armor buff to take out that old nest of goblins? No problem! 50G, price negotiable!
@dakotastein9499
@dakotastein9499 4 жыл бұрын
cant alchemists make bombs? and poison coatings for thier weapons?
@WexMajor82
@WexMajor82 4 жыл бұрын
Ah, yes, the Beastmaster of the Artificier.
@ComradeVenus
@ComradeVenus 4 жыл бұрын
Warlock was originally going to be an intelligence based caster. With DM approval, you might be able to have warlock and multiclass into alchemist while only using intelligence. It doesnt break the game, especially because of the alchemist's lack of combat skills. So most dm's would probably allow it.
@berserkervtuber6285
@berserkervtuber6285 3 жыл бұрын
I may pick up a Circle of the Moon Druid Alchemist Artificer or a Raven Queen Warlock Alchemist Artificer to see what that's like.
@mattheweagle6193
@mattheweagle6193 2 жыл бұрын
Well Treantmonk is minmaxer so makes sense a non combat oriented subclass would be seen in a negative light to him.
@richard_n
@richard_n 4 жыл бұрын
I think they really missed the mark to having a great subclass here. When I think alchemist, I'm thinking of a WMD (weapons of mass destruction) caster if you want to fill a damage slot for your party or a healer if you want to fill that slot. For damage you don't cast, you hurl potions that specialize in poison, disease, and necrotic damage (maybe even fire). Instead of spell slots for this subclass it would be potion slots that the artificer throws at enemies. This way you could do single target by hitting the target or AoE by hitting a spot. While strength is usually used for throwing, this class could use intelligence just like the Smith subclass does. On the healing side, you could use healing spells in potion form that you just had to hit your ally with to heal them, remove effects, etc. They should definitely rework this subclass in that direction and add good 3rd, 4th, and 5th spells that would fill these needs.
@jacquelinealbin7712
@jacquelinealbin7712 2 жыл бұрын
Yup, thats what the earlier UAs were, which is largely what we're using at my table. Our alchemist is usually chucking molotov cocktails and (literally) dropping acid on enemies, while also serving up healing potions. Works a lot better than the final version of the artificer imo
@elliotbryant3459
@elliotbryant3459 3 жыл бұрын
One decent boost for an alchemist's damage is casting elemental bane [acid] (hopefully they fail) -and then casting Melf's Acid Arrow [10 castings through spell storing item with 20 int] -the extra 2d6 should trigger on both the initial damage and secondary damage -repeating acid damage focus for the duration. -It also benefits anyone else dealing acid damage against it once on their turn. -On a critical hit the initial arrow dice [4d4] and that instance of elemental bane dice [2d6] would be doubled. Could throw in Lucky or the Spell Sniper feat [increase spell attack ranges and ignores half and 3/4 cover] for good measure. -This could be further improved upon with a crit fishing build -like Elven Accuracy, -and/or Hexblade's Curse expanded crit range + extra damage = to proficiency for ALL damage instances [the initial hit & the possible failed dex save damage] -if you were to multiclass. Warlock 2 or 3 would also get you 2 first or second level spell slots per short rest. -And with chain pact [in addition to an invisible more durable familiar] can get you access to Gift of the ever living ones to maximize self healing with potions or any source. The down side are that it takes a 4th level slot [probably not the most effective use -maybe the druid/warlock could throw you a bone and take care of that] -and it depends on a failed con save... -and uses concentration. -On the upside, RAW you should be able to hold your enhanced focus for +1-2 to hit [which could also be your spell storing item] -and still benefit from alchemical casting. -Although you would need Artisan tools in the other hand to cast non-stored spells [Tools of the Trade requirement] -and you likely miss out on the alchemical casting damage bonus if you 'produce the spell's effect' using the spell storing item instead of casting it with alchemy tools... Artillerist gets around that limitation via Arcane Firearm. -But ya, the alchemist does not seem like it would be very fun [for me] in combat.
@courtnyenolan1312
@courtnyenolan1312 2 жыл бұрын
the potions unlocked supplement by drive-in rpg helps
@devinsarter9713
@devinsarter9713 3 жыл бұрын
I kinda wanted advice on the class and subclass itself. Any build can be better at something with the right multiclass. Furthermore, I have played an artificer and I dont think they are that ineffective at combat at all. The lack of spell slots can suck and their actions in combat may be limited, but its not the only class that has that problem. Lots of Monk build are "run up and punch/kick enemy" and if they can't cause they are flying or out if range, they are out of luck. The artificer can always use his infusions on himself to boost his damage with Enhanced Weapon on Repeating shot, giving him bonuses. And Alchemist themselves get a bonus on healing and damage rolls if they are fire, poison, acid or necrotic, Equal to their Int mod. At 5th level, when you get it, that means a free to use Firebolt deals 2d10+int. With a maxed Int Scors, thats an average of 15 damage, which is by no means shabby at level 5
@matthewhansen5669
@matthewhansen5669 Жыл бұрын
I think I might have a build that barely beats baseline with a straight alchemist. It hinges on the GM agreeing that a ring-hilt rapier can double as a ring stand in the alchemy kit. I work in a lab and GM; it'd definitely work in real life, but that's the disclaimer. High elf with green flame blade, switch weapons for rapier and a bunch of tools. 8, 17, 14, 16, 10, 8 stats. Take enhanced weapon (rapier) and homunculus servant at level 2. Elven accuracy at 4th, and at 5th level your homunculus hides in your shield and only takes the help action while you use green flame blade. Dex to 20 at 8th, Int to 20 at 12th and 16th levels. Tiny servant at level 11 uses the spell storing device for faerie fire or web, freeing up homunculus to attack. This build will never do high damage, but it will hit 97% of the time at almost no resource cost. Lay down a concentration spell round 1, order your minions to help, and green-flame away. Baseline should be met even without secondary damage.
@matthewhansen5669
@matthewhansen5669 Жыл бұрын
You can accomplish nearly the same thing with a rogue dip at level 1 using sneak attack with any race to not need elven accuracy. But I've been fixated on a pure alchemist build for the level 20 Soul of Artifice.
@FunkyWixxard094
@FunkyWixxard094 3 жыл бұрын
I made a blood hunter lycan/ alchemist and he freaking rocks also I made it a ware rat goblin
@Mr911superstar
@Mr911superstar 4 жыл бұрын
I wonder if wotc would consider something like, for the bless elixir, you may use your reaction for the first round of combat when initiative is rolled to consume this elixir. Its certainly easily enough implemented with homebrew but its interesting design space. Maybe not even related to the elixir but it could also be some kind of quick-draw potion and elixir magic item.
@QuiescentPilot
@QuiescentPilot 4 жыл бұрын
You can already do that, actually, by readying an action.
@chriswood7632
@chriswood7632 2 ай бұрын
I have a Yuan'ti Alchemist with the poisoner feat and a Flametounge dagger and the mobile feat. I cast Flaming Sphere and then attack with Booming Blade. I have a good dex, If I get the brave elixer I add a d4 to my attacks, my damage is 1d4+2d6fire+1d8Thunder+4+2d8poison with a DC 14 save, then I move away. if they follow, they take 2d8 thunder, if they don't they might take 2d6 fire from the Flaming Sphere.
@pockets8548
@pockets8548 4 жыл бұрын
If they had the many handed pouch as a infusion it would be easy to hand out elixirs but they removed that infusion when it officially came out
@bigdream_dreambig
@bigdream_dreambig 4 жыл бұрын
With this character concept, I would definitely try to negotiate with my DM a way to craft a magical item I could use to give me access to Tenser’s Transformation.
@neogod29
@neogod29 3 жыл бұрын
I listened to the whole thing to see where this was going. My issue is, tge alchemist is a support character and should be played as one. I don't see why people feel the need to judge it off of how much damage it can do. There are other subclasses for that. How about judge it on how good of a healer it is, or how to use the abilities to buff the party?
@evanboeckh5033
@evanboeckh5033 3 жыл бұрын
In my experience, even as a support, the subclass still comes off as really weak. I tried playing one in Storm King's Thunder and found it to be rather lacklustre. My main gripe is the limitations on the elixir feature, but also how underpowered it is compared to full caster supports such as bards, clerics, or druids which focus on the support aspect. I played alongside a lore bard with my alchemist and found that my healing effects were just as effective as theirs because they had more slots and can upcast to keep pace with the alchemical savant feature. They also had access to very strong spells like command as well as some high-level, damage-dealing spells like lightning bolt. In a game with a shepherd druid or life cleric, their specialized healing spells, subclass features, and buff spells would immediately make alchemists redundant and underpowered in comparison. As for the elixirs, the free random effects can lead to a waste of a limited resource if the effect is not what you need and a waste of an action if the wrong effect is gained in combat (most of the effects are combat-oriented, however, the chance of getting a useful effect is probably a 2/6 and the effect that you actually want or need is a 1/6 chance). The fact that the effects can be replicated as a guarantee by a 1st or 2nd level spell with less resource drain from a full-caster doesn't exactly help although the fact that these don't require concentration is a nice upside. The ability to create more using spell slots would also be nice if it weren't for the fact that the artificer has a pretty decent spell list designed around battlefield control and support, in most circumstances it is more effective to just cast spells instead of creating more elixirs. If the elixirs could be administered as a bonus action and could be chosen from the list as opposed to rolled it would bring it more in-line with the other artificer subclasses which (usually) get a bonus action feature which typically deals damage or some other effect and have longer/indefinite durations. Bear in mind that the effects all have durations of an hour or less and typically aren't any stronger than first level spells, I think that the subclass would actually be well balanced and worth taking without overshadowing the other subclasses with these features (even with three free uses of boldness you only effectively get 3 minutes of it at max level). The other issue is that these effects don't synergize well with any other class features until level 9. The level 5 feature itself is rather limiting in that it only gives a bonus to a small range of damage types and can only be applied to one roll of the spell. This does make it so that your damaging cantrips and healing spells are effectively hitting as if they had an extra dice on the roll which is nice but doesn't let you keep up with the damage or healing of designated full caster supports. The fact that this can't apply to healing elixirs is rather annoying because at this point cure wounds is automatically a better use of a spell slot than using the healing elixir because (assuming maxed INT) you will always heal at least 11 hit points. I never actually continued playing that character beyond level 7 but the subclass features still don't pick up much. The level 9 feature gives enough temp HP to tank maybe half the damage of an attack at that level, combined with the issues of the elixir feature and it doesn't appeal that much as a potent feature. Also, add on the fact that now there are a lot of ways to gain temp HP in the game now, this feature becomes slightly less powerful but is quite nice to have anyway. The additional effect of having lesser restoration on call up to 5x per long rest is nice however it is very situational and depends on how many diseases and conditions your DM throws at you. The 15th level feature is admittedly quite good, I would even say it is the best artificer subclass capstone, however, most games don't last until this period at which point you are getting this as a capstone to see very limited use after sinking a lot of time into a subpar subclass. While playing my alchemist I found myself falling back onto casting faerie fire, aid, and grease in combat for the party and then supplementing the team damage output with firebolt and acid splash when there were no more ways to debuff the enemy. I should mention these are all things that the normal artificer can do, if not do even better because their damage output is typically higher thanks to most of their subclass features using bonus actions. By the time I reached 4th level, I had virtually forgotten about the experimental elixirs feature simply because they were too inconsistent to validate using in combat as party/self buffs and while searching for combat the chances were likely that the effect would expire before initiative was rolled. Out of combat I had a few very interesting infusions which I'm certain the party appreciated although no infusions are exclusive to the alchemist subclass.
@neogod29
@neogod29 3 жыл бұрын
@@evanboeckh5033 thanks for your review. I myself am playing an armorer. We started at level 10 in our game, and currently at level 12. I'm having a blast with him, even though he isn't the highest damaging subclass. I actually started as an artillerist, but got bored with it pretty quick, even though I was outdamaging everyone in the party. But I think that was the problem. I like to build my characters off of RP value, even though we are very casual at RPing. My character and the mage are twin brothers, so he's the DPS, and I'm his personal protector. My character is not very good on doing damage, but he can step in and tank, when the main tank is out, and can help heal of needed. One thing playing the alchemist allows me to do is think outside the box, and if think with anyone playing them, this is what everyone should do. Work with your DM about things that might not be in the book. I'm going to have my character research on how to be able to see through my humunculus' eyes tgrough his armor, like a wizard can see through his familiar's eyes. I'm also going to ask my DM if I can research a way to change armor modes using an action and spell slot. Which I don't see to be unreasonable. One thing you can work with gour DM on is, seeing if you're able to change what your experimental elixirs are? Maybe work with him and make a new list that may be more useful to the party. Also what about just making potions in general? You should be able to eventually craft every potion in the game. Talk to your DM and work out what potions you can craft at what levels, how much it should cost, and how many can you craft a day? You can make collecting potion recipes like a wizard collects spells. Maybe by reverse engineering the potions you find or buy. Even the RP value of casting your spells can be cool. All your spells can be potions and bombs that your pull out of your bag of holding, and you can RP like you are confused on which ones you pull out, and just throw them too see what effect you get. What makes D&D great is, you're only limited by your imagination.
@neogod29
@neogod29 3 жыл бұрын
@@evanboeckh5033 also, there are a few cool new feats that your can take that aligns with the alchemist. The Poisoner's feat. You can make potent poisons for your rogue or melee combatants, the chef feat, you're the one cooking up some good food. Healer, you can give real HP from the healer's kit, which is a very cheap alternative to healing potions. And again, you may be the secondary to a lot of things, but the fact that your can step in positions when people go down makes you valuable to the group.
@omicdog
@omicdog 4 жыл бұрын
Many-handed pouch adds a lot of utility to your potions and elixers in combat.
@etruedus
@etruedus 4 жыл бұрын
Doesn't exist in the published book though.
@LeadBeIIy
@LeadBeIIy 3 жыл бұрын
@Treantmonk. Thought you might like some of the shenanigans I'm finding at high-level play. Magic stone + a tiny servant (or 3) = better damage than homunculus and it only requires one use of a BA every 3 turns. Lay down a fog cloud and your servant gets advantage due to blindsight. If you go 15 alchemist (or 11 alch / 2 wizard), you can create 9 tiny servants and a familiar (ideally a monkey or something with hands). Now cast "flaming sphere" into a spell storing item and have them pass it around to create 10x flaming spheres (I just flavour this as a single sphere that does 10x the damage). The servants don't need to see the sphere to move it, so they can just sit in the back room. Alchemist does this better since they can boost tiny servant with temp HP. Still, a single dragon breath would wipe your army. This also works better in my campaign as the DM is still allowing the many-handed pouch (UA). That makes passing objects like the spell storing item and stones to servants much easier. Hopefully that item comes back in Tasha's. Having tiny servants delivering potions around the field would be fun.
@eliasbaker850
@eliasbaker850 Жыл бұрын
With the MMOM, could go thri-kreen to hold alchemist tools and dual weild a greatsword.
@michaelpenner6053
@michaelpenner6053 4 жыл бұрын
Can this work with sharpshooter and crossbow expert instead? Fighter dip is still essential. Seems like it would work well with haste, and floating out of reach of melee raining down arrows at level 5 sounds fun.
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
I haven't done the calculations. The damage will certainly be lower - especially at higher levels, but if you expend a haste that might close that gap somewhat...
@michaelpenner6053
@michaelpenner6053 4 жыл бұрын
@@TreantmonksTemple it won't do as much damage as this build, no! It should keep you at or above baseline, and let you play ranged and stay out of melee, if that's the way you want to go. A viable (if less effective) alternative.
@Giantstomp
@Giantstomp 4 жыл бұрын
I haven't looked at the alchemist, but would their place in combat come in the prep? Buffing the other frontline and others is also contributing. Personally I don't see anything wrong with the archtype. But from and Optomancers view point like Treant I can see why it would irk him. Remember, game balance ultimately lays in the hands of the DM, not your build.
@zwordsman
@zwordsman 4 жыл бұрын
Well I'm not great at optimization nor do I terribly enjoy it. The problem I've had is that in battle I have two actions only. Fire Strke/AidSplash/Bonfire (only one of those), and 1 or 2 Healing Words. basically I fight like an NPC the GM is using to help the group and is fccusing on making them not impact the narritive. Basically I can't actually have much of an effect on the narritive with my options. I'n battle I feel like the low level Escourt Quest NPC. Same action most rounds, very even damage (which is nice. Consitency in damage amount)
@conradkorbol
@conradkorbol 4 жыл бұрын
Zwordsman that would be so fun. start saying npc things. Be like “dwarves crafts fine dwarven crafts” or “press b to jump” or other npc stuff.
@adriangoetz5108
@adriangoetz5108 4 жыл бұрын
It's kind of unfortunate that the guide for Alchemist focused so much on trying to do the one thing that the Alchemist does least, choosing your race and several Feats to basically do a "1 lvl Fighter plus Magic Initiate" build that could be done with any class. Alchemical Savant is kind of tossed to the wayside, when I'd say it's a better version of the Life Cleric's Disciple of Life, the Draconic Sorcerer's Elemental Affinity, and the Evocation Wizard's Empowered Evocation. It's the first ability I can think of that lets you add your modifier to ANY damage/HP roll of a spell from your class. And while it can't be used with your Enhanced Arcane Focus - that focus only works if you're using an attack roll spell, and is almost never going to be worth the attunement slot anyway. I feel like what the alchemist really excels at is simultaneous non-concentration, non-Dispelable buffs - which could be made even more interesting by the Variant: Mixing Potions rule in the DMG
@captainkiwi77
@captainkiwi77 3 жыл бұрын
Agreed, I feel like if anything, if you really need to focus on combat at all, take the poisoner feat, it’s more thematic to the core of the class, and the poisoned condition isn’t anything to sneeze at. That way you always stay in theme instead of going with the overused magic initiate stock standard build
@Its.Daem0n
@Its.Daem0n 4 жыл бұрын
@TreantMonk Artificer-Alchemist Rogue-Assassin Poison banditry
@leodouskyron5671
@leodouskyron5671 4 жыл бұрын
Nice look at the Alchemist but I honestly came to The conclusion that of the three subclasses this one was made to use firearms. The archanist is going to use the wand and cannons at range. Battle Smith is going to want to get in melee. The Alchemist is going to want to fly to a safe place and snipe. And if no guns then I think crossbow expert and work from mid ranks. I think that is why you wind up making a modified fighter out of the Alchemist. I mean you can set yourself up with other alchemy things and spells like catapult to add some damage here and there. Use your alchemist fire as Grenades and shoot with your auto-reloading reloaded crossbow or firearm. I don’t know if it is optimal but seems what they were going for in combat.
@relrosner
@relrosner 4 жыл бұрын
I wonder if you could "grenadier" Alchemist Fire & Catapult spell combo?
@emproficecream
@emproficecream 3 жыл бұрын
So I think I've had a flash of Genius (pun intended) so and artificer alchemist (Variant Human) that takes fey touched at lvl 1 can have the spell Hex (which you can cast using regular slots). Up until lvl 5 using hex and firebolt with a Homunculus Servant bonus action attacking will just barley make the cut and begin to dip below as you lvl up. As soon as possible take toll the dead with magic initiate (wizard). Starting at lvl 11 spell store flaming sphere and give it to your servant. You can now bonus action cast and move flaming sphere while concentrating on Hex and attacking with 3 spells all getting +5 to damage. There is always the option to leave the sphere out there and use healing word a downed ally or sanctuary and male ally with a bonus action instead. with a selection on useful healing spells like lesser restoration aid and revivify. taking the inspiring leader feat at lvl 16 becomes the next best choice and healer feat at lvl 19 this build ends the line as a pretty satisfactory healer. from lvl 1-17 its only out damaged by one point from the warlock (damage per round) assuming at lvl 12 you take magic initiate feat and toll the dead. At lvl 20 its at it worst being about 6 damage points per round below the warlock. there may be a way to completely close the gap all in all still below the baseline but only just until lvl 20 where it drops pretty well below, idk I felt like I was close to something anyways, just think it would still be okay damage for a healer type build
@emproficecream
@emproficecream 3 жыл бұрын
Umm I'm stupid, all the build needed was faerie fire LUL giving advantage to fire bolt and having Homunculus servant concentrate on faerie fire after lvl 11 while you use fire bolt and Homunculus attack at lower levels, then upgrade to flaming sphere or summon construct finally animate objects or bibgys hand, bonus actions after a summon/faerie fire turn and Homunculus is just extra support after that with unless you using summon construct levels 1-5 you are easily above the baseline from 5-7 you meet it basically exactly and dip below it from 8-11 but about 1 point of damage per round but from 11 up you will exceed the baseline again sadly i couldn't find a way to work hex with the extra +5 damage into this build so fey touched is unnecessary but still cool. all one needs to is max intelligence to 16 at lvl 1 then 18 at 4 and 20 at 8 everything else can be picked up by lvl 3. I.E. take fire bolt, take faerie fire spells and take Homunculus infusion its a strict kinda build in those respects but very open in the other spells and infusions you take and this is mostly based off using cantrips and hitting single targets so the damage could go if you multi hit with flaming sphere
@emproficecream
@emproficecream 3 жыл бұрын
Update part 2, using fey touched and hex with bonus action HS (homunculus servant) attack until lvl 11 then using faerie fire with HS and fire bolt with hex works until lvl 17. But if by then you have all-purpose tools you can use Eldritch blast as artificer cantrip 8 hours a day and surpass warlock doing same thing as it but with advantage and HS attack
@zwordsman
@zwordsman 4 жыл бұрын
(If UA is allowed. for most a lchemists, a fighter dip for Fighitn Style, that new UA one that letsy ou reduce damage to yourself or someone next to you, by a decent amount as a reaction is very in character rconcept and very useful as a dip.) I think it wouldn't be soooo bad if artificer at least had cantrips of the right bonus type. They dont' get Chilltouch-which you can affect narritive changes with---OR at least feel different than the wizard flinging firestrikes. Really, I wish Alchemist had gotten Quick Hands themselvse as a class normal at level 3, with a specific call out that it is allowed to administer Exlirs AND potions, AND allowed to use a Magic item (such as a Wand, or their spell storing item). But they can only activate such item once a round (i.e. I couldnt' use the spell storing twice in one round, nor a Wand of scorching ray. but I could use the wand as a action, or as a bonus action. While doing normal actions I could do with the other one) That would've given the Alchemist the "feel" of being the Item Master. And it would let the player suppliment their playstyle with items-. A stealthy alchemist setting up traps and disarming stuff. A healer focused one using healer feat to heal people in batttle. A Brawler chugging ptions as s a bonus action while stabbing with a spear.
@ziddicous
@ziddicous 4 жыл бұрын
Pact of the chain delivery?
@lloydlineske2642
@lloydlineske2642 3 жыл бұрын
Couldn't you just take the alter human like you did and just take magic initiate feat choosing warlock for the cantrip and hex spell? That will give them baseline damage for at least 1 encounter.
@DipperDown
@DipperDown Жыл бұрын
I’m making an alchemist thats more roleplay than fighting, hes purely support so I’m just basing the personality off of “drink this dumbass, I need you for an experiment later”
@Throrface
@Throrface 4 жыл бұрын
How do you calculate the damage? Wouldn't an alchemist with Poison Spray and a familiar who is spamming Melf's Acid Arrow from a spell storing item past level 10 get kinda close to the baseline? And since these evaluations only take damage into consideration, don't they become useless when someone would add a support focused class into the game? A support role character can still be excellent in combat but wouldn't get very high results in damage. The alchemist can throw a bonus action that heals for 1d4+10 hit points once they get past level 5 and to a +5 int modifier, doesn't that add up to anything?
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
I have a vid titled "calculating average damage" that goes over the process
@Throrface
@Throrface 4 жыл бұрын
@@TreantmonksTemple Right. I just checked it out. The video talks about damage delivered by attacks, but how do you calculate damage delivered via saving throw spells? Do you still assume 60% chance to save? And what're your thoughts on the support potential of a class?
@conradkorbol
@conradkorbol 4 жыл бұрын
I already explained how the alchemist at level 5 is our healing every single class in the game. He read it but didn’t mention it in this video. He seems to not like healing that much in 5e lol.
@shanebernier2483
@shanebernier2483 4 жыл бұрын
@@conradkorbol I mean, to be fair, healing is a sub-optimal strategy in 5e. Your healing may be good, but you aren't healing for as much damage as characters are receiving most of the time. Either your combats will have a few large enemies that overwhelm your healing in a single attack, or a large number of smaller enemies that can do the same in aggregate. This is why control characters that simply prevent damage en mass such as wizards tend to be much more effective. It's also hard to argue that Alchemists are some sort of amazing healer when Life Cleric 1 / Druid 1 is dropping 40 points of healing with a first level spell slot.
@conradkorbol
@conradkorbol 4 жыл бұрын
Shane Bernier the official ruling in the good berry is that life cleric only heals for one good berry. So that doesn’t work in a al. One cleric and 5 alchemist is actually the highest AL legal healing you can do. I assume that’s what you mean by 40 healing. It’s also not single target, the target has to be conscious to eat one berry and the berries all take an action to consume without House rules. So outside of combat that and healing spirit are amazing, but this is during healing. Healing is amazing if you have heavy armor master in your party or any barbarian. 10 points of healing is about two attack for most barbarians. Healing is amazing, but you have to carefully select who and when you heal.
@matthewconlon2388
@matthewconlon2388 4 жыл бұрын
I know there are certain uses for Alchemist supplies as focus, but you can also use your Infused items as a focus for Alchemist spells. I also think there are some games that lag in the low levels or just never get past 6th, and in those, a character than can grant flight, Alter Self and other 2nd level+ effects with a 1st level slot might Be seen as very strong. Consider, Party of 4 requires 3 or 4 first level slots to grant alter self which encompasses the effects of disguise self. A Wizard cannot do that until they get Seeming, a 5th level spell. Yes Seeming is better in many ways, but no combination of features can grant it to a party of 4. So in one aspect you’re doing what a 9th Level full caster can with traditionally less valuable resources.
@matthewconlon2388
@matthewconlon2388 4 жыл бұрын
@@sharkforce8147 Yeah sure, except it might not stand up to rain, or casual inspection since it's a skill check, and it will take at least a minute per party member (and that's a very generous DM), while the potions take... 1 action to drink if prepped before hand, 2 if not. And they can add bits to sell the disguise like... the ability to breathe water if you have to disguise yourself among Dagonites or sea elves... But yeah, I guess you could choose to be grossly reductive and pull the still significant advantage out of the context of the rest the feature has to offer to try and minimize it because everyone really wants to insist the Alchemist doesn't work at all or can be done better their way. I guess that's one interpretation. I like Treantmonk's videos, I disagree with some of his assertions at times, the fact a pure Alchemist will always come last in DPR is not something I'll disagree with. The notion that if they aren't tweaked to meet his arbitrary baseline for damage then they aren't satisfactorily contributing to combat I will disagree with and he agrees. It's clear from the story of a character that attacks party members being acceptable. If someone can sell a that boat anchor of a character, then you can sell a character that isn't optimal.
@matthewconlon2388
@matthewconlon2388 4 жыл бұрын
​@@sharkforce8147 In order: Waterbreathing is a ritual, requires 5th level, 10 minutes or a 3rd level slot. Elixirs don't. Yes, I'm sure water resistant pigments are widely available in most of these medieval fantasy settings when water resistant make-up didn't really become a thing companies like MAC felt confident advertising until the past few decades. And please, link the videos where a quick change artist spends a few seconds to disguise themselves as a lizardfolk or Drow or Mindflayer or Tabaxi. And yes, the advance preparation of... spending a spell slot and touching a vial vs ten minutes of ritual casting. And this is one widget of the broader feature which includes flight, no concentration bless, and healing. To me, it's like you're complaining to the dealership that the truck you bought has 10,000 horsepower when you personally think you'll only ever need 8000 and you want 2000 extra ostrich power instead. What's contrived in this back and forth is the Mission Impossible make-up jobs you insist are comparable to actual magic (and if that's how your DM plays it, more power to you). Watch a few videos of folks putting together film grade monster make-up though and the time save alone puts magic way out in the lead.
@matthewconlon2388
@matthewconlon2388 4 жыл бұрын
@@sharkforce8147 Your reply strikes me as just contrarianism. I said "it has its uses at low level doing things you can't normally do" you said "NUH UH, you CAN do that stuff for free in other ways", I countered "except those other ways require time you might not have and are explicitly not as good as magic" and now you've admitted I was right. I'm not gonna bother responding to the endless paragraph below that first sentence, I think we're done here.
@JonathanMandrake
@JonathanMandrake 2 жыл бұрын
If I had to fix the Alchimist, the first thought I would have is to make them a full caster
@dbrandow
@dbrandow 3 жыл бұрын
2d6+5 Acid Splash on 1-2 targets per round plus bonus action Flaming Sphere 2d6 on 1-2 targets per round, at 5th level..sold. No multi-classing needed.
@beetlejuss
@beetlejuss Жыл бұрын
I wonder how an alchemist could multiclass for healing optimization...
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