An Evening with Nirvana [Episode 10 - Ribbiks]

  Рет қаралды 5,230

Nirvana

Nirvana

Жыл бұрын

In this episode I talk to Ribbiks, the man behind cacoward winning wads like Stardate 20x6, Swim with the Whales, and Sunlust with co-author Dannebubinga. A defining mapper in the slaughter scene, Ribbiks has been a massive inspiration to a huge number of Doom community members and he continues to impress with his latest release, Jump Wad, a (somehow) MBF compatible jumping puzzle wad made with Grain of Salt.
We talk about the early slaughter scene, making Sunlust with Danne, the importance of atmosphere and midi selection, and I stump him with a wad he thought he'd never talk about.
Music is 'Blues' by Jim Cara
Check it out on Spotify here: open.spotify.com/episode/5Ycr...
Also available on Apple Podcasts, Google Podcasts, and Amazon Music.
Twitter: I will post updates on the podcast and info about future guests over here - / nirvanapodcast
Jumpwad over on Doomworld: www.doomworld.com/forum/topic...

Пікірлер: 35
@endlessmoose2954
@endlessmoose2954 Жыл бұрын
Can't thank MtPain27 enough for shouting out this channel. Got my new Saturday night/Sunday morning routine now. 😄
@NirvanaYoutube
@NirvanaYoutube Жыл бұрын
I also can't thank Mt Pain enough for the shoutout!
@DoomKid
@DoomKid Жыл бұрын
This is gonna be an awesome one!
@MeowgiTV
@MeowgiTV Жыл бұрын
Thanks for making these - Listening to your interviews with so many prolific mappers in the community always gets me in the mood to map!
@germanb90
@germanb90 Жыл бұрын
It's so amazing to have Ribbiks' insight... such a cool dude. Great chapter man, keep up the good work
@aquafresh9514
@aquafresh9514 Жыл бұрын
I think idea of slaughter mapping as "outsider art" kind of fits, especially in that pre-2012 time back when slaughter maps were basically guaranteed newstuff dramafests. At times it seemed like there were maybe a handful of people they actually appealed to, and they were all pretty active mappers/runners with sensibilities way outside the norm.
@nefelibeta2637
@nefelibeta2637 Жыл бұрын
Now I have something to listen to while I'm mapping
@jacekbourne
@jacekbourne Жыл бұрын
Insane Incomprehensible Excellence.
@landoncore92
@landoncore92 Жыл бұрын
man I have wanted this exact kind of thing for years - while the doomworld forums are awesome, it's hard to really put together any good idea of who the community members and mappers really are. I literally have hoped that someone would do exactly this - and your results are excellent. stoked AF to listen to the rest of the episodes on Spotify during my 45 mile commute each morning!
@Andy_Paluzzi
@Andy_Paluzzi Жыл бұрын
Cyriak (Mouldy) actually has a sort of solution for the problem that Ribbiks talks about on how to incentivize people to play on lower difficulties before trying the max "hardcore" difficulty, which is to make a "new game+", something Cyriak implemented on his lastest wad. So in a wad like Magnolia, the hidden UV difficulty could simply be the maps on slots 4 to 6, without overwriting the normal maps 1 to 3. Does that make sense? I'm having difficulty in explaining xD
@NirvanaYoutube
@NirvanaYoutube Жыл бұрын
Very aware of Mouldy's solution! Overboard was fantastic :)
@AdamM3377
@AdamM3377 Жыл бұрын
Heck yeah! Good interview.
@robacdc1977
@robacdc1977 Жыл бұрын
It’s cool as hell you’re doing this stuff man. I had just found those old Doomworld radio interviews and it was cool getting a view into the BTSX/early 2010s era, it’s nice to have updates with more in-depth conversations nowadays! Thanks again!
@pedromoreira467
@pedromoreira467 Жыл бұрын
good shit! very interesting to see ribbiks thoughts on those subjects. i wonder who'll be future guests, i hope zzul or tod one day
@dashletdoom
@dashletdoom Жыл бұрын
Mapping while hearing your podcasts at the same time its a blessing, thank you Nirvana for your content
@NirvanaYoutube
@NirvanaYoutube Жыл бұрын
Thanks for listening!
@Dollar_Store_Cacodemon
@Dollar_Store_Cacodemon Жыл бұрын
As someone who's only just recently finished my first ever Sunlust run, it was cool to hear from one of the creators soon after. Those maps are beautifully detailed. Respect to the mappers for continuing to make this awesome Doom content for us. Love it!
@vitalykoltsov9956
@vitalykoltsov9956 Жыл бұрын
Very interesting to listen to Ribbiks describing the creative process behind Magnolia. I like how much thought went into it, it’s genuinely an artistic struggle.
@johndoe7270
@johndoe7270 Жыл бұрын
This is a great idea. I have wanted to listen to something like this for a while now. New Grounds, flash games how nostalgic... Does anyone remember Stick Death and Crackhouse cleanup?
@hrnekbezucha
@hrnekbezucha Жыл бұрын
You know what could be a fun follow-up on the "how did you start with Doom" question - what made you come back. Because a lot of people leave the scene for years and return later. It often comes up in the conversation but it would be nice to have it a conscious part of the interview, I think. But that's just my 2 cents
@NirvanaYoutube
@NirvanaYoutube Жыл бұрын
Definitely an idea. Usually if I know someone has left and come back for some time it's more packaged in the interview like with Gazebo so it tends to depend.
@Faad3e
@Faad3e Жыл бұрын
fantastic video!
@Lightsaglowllc
@Lightsaglowllc Жыл бұрын
Very Nice
@doomdoomerson6524
@doomdoomerson6524 Жыл бұрын
Aside from the wealth of knowledge I've gained from this interview in terms of mapping... I've also come to the conclusion that COFFEE doesn't get cold in HELL.
@TheWolfgangGrimmer
@TheWolfgangGrimmer Жыл бұрын
Ribbiks's general mindset is more or less what I expected, although I'm still curious on the details of what possessed him and danne to make Italo-Doom.
@NirvanaYoutube
@NirvanaYoutube Жыл бұрын
I believe I talked to Danne about Italo during his interview.
@ronaldreaganrimjobs9327
@ronaldreaganrimjobs9327 Жыл бұрын
I am if we met it would be a magical deèp romance.
@_tourniquet5429
@_tourniquet5429 Жыл бұрын
ffs, Ribbiks go and play Dark Souls :p
@NirvanaYoutube
@NirvanaYoutube Жыл бұрын
"One day"
@jasonmaguire7552
@jasonmaguire7552 Жыл бұрын
I think difficulty levels should be renamed Easy Medium Hard EXTRMELY HARD (And keep Nightmare!) With extremely hard giving a disclaimer upon selection that this difficulty is a special setting intended only for elite players. And hard being the standard level for experienced but not elite doom players. That way it doesnt feel like youre "supposed" to play the game on the hardest difficulty the way many people feel like they ahould be able to play UV. And extremely hard is framed as being a kind of bonus hardness level and isnt the 'standard' one. Its not perfect but its surely an improvement
@VanaheimGames
@VanaheimGames Жыл бұрын
frog
@nepntzerZer
@nepntzerZer Жыл бұрын
Your voice is too croaky. I did not listen to it for long because it made me feel like there is something happening that I do not enjoy. Also what is that accent? I do not enjoy it. I won't be subscribing because I did not enjoy.
@NirvanaYoutube
@NirvanaYoutube Жыл бұрын
Very useful feedback, will keep 'changing my accent' in mind for the next episode!
@mrlucas9072
@mrlucas9072 Жыл бұрын
@@NirvanaKZfaq gotta love that constructive criticism 👌
@fruitylerlups530
@fruitylerlups530 20 күн бұрын
​rip for us aussie doomers @@NirvanaKZfaq
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