Рет қаралды 657
Today is a long, sometimes rambling, but hopefully interesting deep-dive into one of my favorite models. The OS MAX FX 46 nitro engine is verging on canonical in the CAD industry (just check GrabCAD for various incarnations). But I thought it would make a good exercise to build it natively from scratch, using some new (or just cool) techniques in Onshape.
I already realize I've missed a couple of things I really wanted to cover, so yeah I be following up (in shorter form!)
NOTE: For those following along my playlist, this one uses simpler/core techniques rather than some of the more recent explorations of curves and FeatureScript.
Starring: Expressions, Variable studio, multi-part modeling, linked documents, in-context, configurations, composite parts, named positions, exploded views, Render studio, BOM, Boolean, patterns, standard content, bridging curve, and more!