People don't like fast Yu-Gi-Oh decks, but also don't like slow ones? Main Channel ▸ / teamaps Facebook ▸ / teamaps Twitter ▸ / teamaps Instagram ▸ / teamxaps Tiktok ▸ / teamxaps Discord ▸ / discord
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@apsamplifierАй бұрын
_These dual identities, they struggle for control_ _Two personalities, inhabiting one's soul!_ 🎶
@stephenbereznicki7506Ай бұрын
Ah yes, from that YGO Anime song, "Your Move!" Ain't it sweet? :)
@markirizarry4851Ай бұрын
I miss the interaction. I once battled a young lady with a FrightFur deck. It was the best! The match lasted about 45 minutes! It was back and forth, extra deck monster selection, banish, Link…it was the best match! These are the type of duels I miss.
@Ratchetfan321Ай бұрын
So it was like every other card game lol. Yugioh players have been so corrupted by the turn 0/1 game that it is now they forgot the joy of a actual TCG game.
@metalmario1231Ай бұрын
Dude i once had a game that no joke lasted 8 hours..not even remotely kidding now no game really lasts longer than 5 minutes and honestly that kinda sucks
@KikiCatMeowАй бұрын
@@metalmario1231what decks were y’all using 😭
@shigesohmaАй бұрын
@@metalmario1231 the heck were y'all playing 3 of fiber jar?
@kppmusic923Ай бұрын
You're lying. Women don't play Yugioh.
@scott898586Ай бұрын
My average interaction with players over the last 22 years has been they don't like being told they cannot play the game, but will actively try their hardest to prevent you from playing the game. This is paired with crying and rants about being blown out by sacky one ofs or silver bullets to their decks. Everyone is okay with telling others no, while hating being told no.
@CyberDragon10KАй бұрын
Do unto others _before_ they do unto *you.*
@romkin1197Ай бұрын
I'm absolutely okay with telling others no. What I'm not okay with is when my own deck tells me no.
@TheQuilava96Ай бұрын
True, they don’t want you to play, they want you to watch them play lmao
@LightshaverConstellationАй бұрын
Unfortunately it's a big problem. It's why I don't play modern casually because everyone will complain if you floodgate them, but smile at you if they play a big monster with protection that you have no outs to or 1 route where if anything go bad you are folded depending on what you playing. But no one wants to talk about big monsters with protection to some extent just gives the illusion the opponent can play and it really power creeped card design.
@hermitxIIIАй бұрын
@@LightshaverConstellation "Towers" monsters have been power-crept for ages. Purrely is the only deck that really plays one anymore.
@TheFatalcrestАй бұрын
Slower games are fine to me, like as long as im not getting OTK'D i tend to be chill even if the duel becomes a slugfest or me trying to fight defensively while thinking of a strategy
@yurisei6732Ай бұрын
I don't think this is a double standard. "slowing the game down" doesn't mean "more decks that slow the game down", it means "fewer decks and cards that push the game faster". A fast game being pulled back by slow decks isn't the same thing as a slow game. It's a hollow slowness; when a game is only made slow by decks that set a speed limit, the game is only slow when it involves those decks - every duel not involving them is unaffected. And bear in mind that because most decks aren't control decks, and most control decks aren't good enough at setting a speed limit to actually slow the game down, the vast majority of yugioh is still being played full speed ahead. What people want is for the whole game to play slower, by making the peak cards less peak, which in turn would allow the control decks to feel less oppressive. We want traps to be naturally relevant, not just forced into relevancy by trap-focused archetypes. We want combos to naturally build up over several turns of accumulating pieces, not stumbled by having several forced false starts. For the record, the reason traptrix don't get hate isn't because it's low power, it's because not too many people are playing it. Control decks become hated when people see them too often. Also, traptrix are cute, everyone likes looking at them.
@mimivrc4148Ай бұрын
if I read this right, agreed! people want the game slower because there are less fast cards, not by means of cards forcing it to be slower. the nature of the game is way too fast now (and new players *really really* hate how fast it is). I hear the common complaint about how the game isn't getting new players because it has bad new player products, but I don't even think that matters. new players are scared off after watching a single game and seeing how fast and one sided it feels and plays
@yurisei6732Ай бұрын
@@mimivrc4148 I think those are kind of the same thing - how do you make a new player product for a game that even many experienced players struggle to compete in? You couldn't just make a snake eyes structure deck, because in addition to making good cards available, you have to make people want to play the game. A good new player product would be one that made new players love yugioh, which is hard to do when a lot of existing players don't love it.
@Rooibos_MarvelousАй бұрын
Yugioh players want to play, but never let the opponent play. That is why Max C is "powerful". Technically the card does nothing to prevent you from keep playing...
@four-en-teeАй бұрын
Basically this. I've described modern Yugioh in the past as basically a game of King of the Hill. The excitement comes from completely dominating your opponent. Whether that means making an unbreakable turn 1 board, locking them out of the game, OTKing them, putting up so much disruptuon that they can't do their lines or just stunning them until they die or concede: that's generally what most fans of the modern game want out of this game. Its a game with a community full of a bunch of Seto Kaibas. And i dont mean that as a bad thing. This is very common mentality in other hyper-competitive spaces like fighting games or MOBAs as well. Not a lot of people in Yugioh are interested in, say, trying to generate infinite LP like white decks in Magic. The closest thing we have to that is plants, and its because they want to win in time. ALTHOUGH, I COULD BE WRONG. If we had good decks built around massive life gain or token spam (that couldn't be abused for link summoning) or what have you, then maybe other players would finally have a niche that isn't currently filled by other already existing decks. Like, the closest thing we have in modern Yugioh to a wacky meta deck right now is Tearlament (gamba turbo), and it was way too overtuned on release so it got a lot of hate initially. Now its in a fine place and people seem to like it more. But yeah, we don't exactly have a deck like Bolas Citadel rn. I'd be on that immediately if we had a deck like that in Yugioh, its just a bunch of fun top decking shenanigans. You'd have to probably design it with a lot of built-in restrictions though in order to reinforce its playstyle, similar to Runick. Otherwise it'd basically be Grass 2 and everyone would run it in their decks.
@metalmario1231Ай бұрын
Sure but at that point you give your opponent so many cards that they could very likely pull off their OTK combo so its like why give the oppinent free cards?
@metalmario1231Ай бұрын
@four-en-tee i once had an 8 hour game vs my friend who played aroma and kept getting lp to the point where he was almost 100k before i finally beat him down....very satisfying game and i mean that
@four-en-teeАй бұрын
@@metalmario1231 Yeah, thats what I mean. Like, Konami could build more strong decks that encourage fun games like that.
@hermitxIIIАй бұрын
And you know what's funny? Maxx C might be good against almost every deck, but the reality is it isn't nearly as oppressive against decks like Lab, Runick or Traptrix. It is in fact wombo combo decks that suffer the most from the bug's existence, despite many claiming otherwise. If I'm playing Lab I'm more afraid of big welcome getting ashed. It's a sigh of relief when it turns out to be Maxx C, and then you hand-rip them for one, so even if you decide to revive Stovie or summon lady all they get is an upstart. Wow, big deal.
@Scarecrow545Ай бұрын
At the end of the day, most people probably find the most fun duels they've had are when there's a good amount of back-and-forth. Floodgates and Turn 1 negate-heavy boards prevent this, especially in a BO1 format like Master Duel where you can't side in the outs to these. However, I think this is a more fundamental problem of not having deck tiers. If both decks (and players) are at about the same power level (and skill level), they will invariably have that back-and-forth, floodgates or not.
@myeternalsinАй бұрын
For me it’s only being completely blown out, everything else is annoying but a part of modern (which is why I don’t tend to play too much right now personally). A personal example is I play pendulums and getting blown out by Dimensional Barrier just feels terrible and there are a ton of examples like that. Like if I’m not even allowed to put cards on the table why did I even bother going to the shop/event to play? (Exactly why I don’t play much modern)
@skerbgsАй бұрын
You'd see this double standard in Warhammer Fantasy too. Players would complain about their opponent having too many wizards with scrolls and how they couldn't cast all their spells. Then they'd turn around and whine when they can't completely shut down their opponents magic phase. You get this is any competitive game.
@WraithofPainАй бұрын
For me, Yu-gi-oh was about two people playing cards and finding out, who came out on top. Now? Either I crush everything the other person has with my first hand or get my playmat handed to me. By the second turn. Thats not Yu-gi-oh. That's the wild west. It's just a different game.
@Kabu642Ай бұрын
I mean that hasn't changed if you use up to date cards it's not like the same didn't apply back then either.
@shigesohmaАй бұрын
@@Kabu642 true but I can assure you that the number of decks that casually OTK the opponent were a lot less common, back in the days of using battle traps to defend yourself.
@rebirthxgamingАй бұрын
I remember when I used to summon my Summoned Skull, and my opponent would summon his Summoned Skull, and we would have a beat down style clash.
@Kabu642Ай бұрын
@shigesohma that's the thing imagine being the player who didn't use traps or high attack monsters back then that's how not playing on the modern playing field is the concept is the same even if the exact context is different.
@Kabu642Ай бұрын
@rebirthxgaming summon skull was a strong contender back then, though being a 1 tribute normal monster with a much higher than normal attack stat.
@lunadachi4792Ай бұрын
My issue with stun is that the 1 for 1 or 1 for 2 interactions are perfectly fine when there aren’t floodgates limiting my other cards, making the “decision” of how and what to 1 for 1 less of a choice and more of a no brainer The same applies to the unbreakable board decks that put up 4-5 disruptions going 1st. Even if those disruptions are 1 for 1s they have enough of them to use one on every relevant card I have, making how to use disruptions less a decision and more “every time they do something, respond”. Same issue, just different ways of getting there
@lunadachi4792Ай бұрын
The secondary issue is how mass 1 for 1 interaction necessitates cards to do something even after being interacted with (or ignore interaction), which necessitates blowout cards, so on so forth. But the card value arms race is a separate can of worms that I think spawns from this problem
@friendlyneighbourhoodsunwheelАй бұрын
Yeah both the combo and the control crowd want less interaction with their opponents
@Noremak_NotrapАй бұрын
yeah flood gates are unfun. i played a game earlier and someone had a guy who wouldnt allow special summoning. i just quit right there since my whole deck specials, i was playing nordics
@rezthemediaruler3768Ай бұрын
It got so fast that it feels like 15min slow motion.
@nytecrow6452Ай бұрын
Combo Players upset with Control/Stun is just hypocritical. When you complain about a Combo Deck the "Defense" the players use is "Well you should have built your deck with this Hand Trap or other Out". Then immediately they turn around and throw out a complaint "You Floodgating me means I have to play this Spell Trap Removal Out in my Deck and it ruins my consistency!" DistantCoder is a famous example I use(No hate on the guy, but he proves the point). His videos started with OTK Plays. Or when he plays a Stun Deck he screams at the screen "GET SHIT ON! JUST DRAW THE OUT BRO!" but then when HE is the one getting OTK'd or Stunned he screams "This is Bullshit! I shouldnt have to be forced into a situation of Just Draw the Out!". People would build a Negate Board and Hand Trap players to Oblivion and back but Ra forbid someone activates the field spell Mystic Mine.
@nytecrow6452Ай бұрын
@KERINGAI-qx7yi Mystic Mine quite literally slows the game to a back and forth. Not even the MM user can OTK. The point remains that despite it being classified as a Floodgate, all it does is return Yugioh to big bungus beat down, which Modern Yugioh Players can't understand since their Spreadsheet doesn't prophecy what combo they can do to get a beater out without Effects.
@nytecrow6452Ай бұрын
@KERINGAI-qx7yi Right, it turns it into a 1 on 1 Beat down Session or up to 5v5 but usually it's the 1v1. Still forces the game to slow down, which is exactly the aim of the Combo Player to impose on the opponent. Negate Boards and Hand Traps are there to stop your opponent from playing the game. Am I saying all Floodgates are fine and fun? Of course not. Something like Necrovalley is a Death Sentence for even a rogue GY Deck. But this hypocrisy has to stop.
@kiranearitachiАй бұрын
As a former magic player even they hate control decks
@vanesslifeygoАй бұрын
I elect to not talk to those kinds of combo players. Ill play with someone who plays anything and is ready to play against anything
@orangesoda8832Ай бұрын
Ra forbid 😂
@koyoyoyo1170Ай бұрын
most players don't want to interact with each other, they want to combo off without interactions THEN interact against their opponents plays.
@CameytoeАй бұрын
I don't think the issue is so much with floodgates, but rather current archetype design tends to benefit from certain floodgates. Like Floo can play D Shifter with 0 drawback. Even my Train deck can play 3 skill drain and just shrug it off. Just feels like another form of powercreep to me
@weeabooproductions2196Ай бұрын
Tbh that’s not even the full problem. Take a game like digimon ,for example in its card game there are plenty of floodgates and some of them do see competitive use BUT the floodgates don’t stop your opponent from playing the game they usually stop the opponent from doing something like gaining memory in X way and also instead of the floodgates being being like a continuous trap or spell instead all floodgates that are option cards only last 1 turn on the field meaning even if the floodgates effect is still active all someone has to do is make more digimon to attack with, also most of the floodgates in the game are digimon instead of option cards with effects that don’t restrict your opponent as much ,also digimon are infinitely easier to destroy than tamers most of the time as most destruction is digimon destruction so even if they can be a permanent effect it’s way easier to get over them with destruction effects(also raid) and for tamers ,due to this card design usually aren’t floodgates but even ones that are aren’t really that good like for example there’s a tamer that makes it so both players lose 1 memory if they attack with level 3’s which isn’t happening that much unless it’s really early game or someone’s playing a deck that specificity does that (which isn’t many) also another example is a card called the digimon emperor which has another level 3 hate effect which is if a opponents monster level 3 goes out the breeding area then you gain 2 memory this is really good on paper but is easy to get over as all someone needs to do it go into a level 4 which is usually cheap also due to only being able to take 1 out once per turn(unless someone’s running a specific few cards in the game) it’s not gonna be THAT good
@weeabooproductions2196Ай бұрын
This is just my experience as a Ex-yugioh player going into a new card game and after playing it I love how much more balanced it is with control and combo decks than yugioh in fact I play both strategies for control I play numemon and for combo I play xros hearts(tryna make millennium mon but he has too little cards rn)
@gameboyman7349Ай бұрын
Players hate decks that often have infinite recursion, simple as.
@kainhart1010Ай бұрын
Yeah a lot of these newer decks it feels pointless to like play against because you can't deny them resources and you can barely even play because they are also negating all of your plays
@emeraldeyes531925 күн бұрын
That sums it up really well. I hate runick because they keep shuffling their cards back and drawing new ones. The most frustrating games I have against Labrynth are when they keep recycling their furniture to just pick more and more traps out of their decks. And I don't think we even have to talk about snake eyes xD
@user-br7vw1ym8xАй бұрын
When my opponent takes their fucking turn and play half their fucking deck There is no double standards that is a serious problem.
@vanesslifeygoАй бұрын
A Shifter or Droll could help with that just saying lol
@Noremak_NotrapАй бұрын
@@vanesslifeygo and if you dont draw it? then what? roll over and concede?
@vanesslifeygoАй бұрын
@@Noremak_Notrap if even after doing that you keep losing then either a) skill issue or b) meet more people, there's always a fun opponent to make friends with to have 100s of games with I never play meta and have been enjoying for a long time
@mimivrc4148Ай бұрын
dont forget.. new player and OG players: we cant stand the game! it's way too one sided, fast and doesn't feel very fun current players: that's because you suck LOL learn 2 play maybe? also, why is our game dying?! KONAMI! FIX YOUR NEW PLAYER PRODUCTS!! yeah.. it's the new player products.. that's why the game can't get any new or get players to return.. uh huh, yep! the products!
@Noremak_NotrapАй бұрын
@@vanesslifeygo i just threw in the towel instead. picked up mtg commander and i have more fun playing that than a one sided game. if you can still have fun, im happy for you. i just cant anymore
@DragonKing9258Ай бұрын
I feel as if it’s more so a problem of decks not needing a bit of time to get going but I understand that in modern yugioh those decks are considered slow, I feel like if the format slows down to a similar speed to edison format’s speed it would be better for the game’s overall health.
@eldavid8774Ай бұрын
But that’s why we have speed duels and edison in the first place if you prefer slower formats, why would you remove 15 years of cards to create something ypu already have?
@DragonKing9258Ай бұрын
@@eldavid8774 I never said remove the cards I just said the format slowing down not because of less cards but instead say a new master rule and something that could slow players down due to new rules that come with that master rule
@Hurricane1990Ай бұрын
Ok so traps are pink. Fusions are purple.
@pino4860Ай бұрын
Both are purple, both have pink text boxes. Trap "magenta" is more purple than red (dark pink).
@blastchaos4286Ай бұрын
@@pino4860 All that just to agree in the end by calling it dark pink lmao
@MH_ZardАй бұрын
No. Traps are Purple. Fusions are Violet.
@BuddhaMelffyQueenАй бұрын
@@MH_Zard bro traps are pink asf. They're a darker shade of pink then say Melffy Rabby. But they're pink. Fusions are 100% purple 💜 lmao. Fusions are not only purple but the exact shade of purple that is on the Asexual Pride Flag. As an Asexual I'll stand on that fact.
@pino4860Ай бұрын
@@blastchaos4286 They are not actually magenta. They are slightly closer to purple therefore not dark pink. Case closed.
@UTgohanАй бұрын
I don’t mind combo decks, it’s when my opponent takes 10 mins to do that combo lol
@gzales158Ай бұрын
Its even worse when the combo continues on your turn
@hermitxIIIАй бұрын
If they don't take nearly 10 minutes then it probably isn't a combo deck by modern standards. Sometime I wish they'd just cut to the chase and skip to their ideal end board. This is one reason I miss Kashtira format.
@Noremak_NotrapАй бұрын
@@gzales158 yeah tht is beyond annoying. like it's my turn can i go?
@owenfinkАй бұрын
I don't think runick and labyrinth are good examples of this double standard. For runick, it's not just one for one trades, they also banish cards from your deck. This isn't fun or interactive for two reasons. The first is being "banished out" is objectively worse than being milled out, since more cards have interactions in grave than being banished. The second applies to both banish and mill: the more interchangeable in-archetype and staple generic 3-ofs your decks plays, the better your deck will fair against rubick. Meanwhile, unless you're some niche rogue like weather painters, most decks that aren't top tier will simply have a crucial combo piece or clever tech choice 1-of banished before they get an opportunity to even consider using it. Even if it's slow, it isn't enjoyable gameplay. Labyrinth is similar, but for different reasons. It breaks how trap cards are meant to be played, not as individual strong cards like imperm, red reboot, and evenly matched, but as a whole archetype. That really is just not fun to play against since it takes cards that were printed to be balanced around how you have to use them no sooner than turn 2, AND they are practically bricks in your hand going second, to simply frequently not have those downsides, enabling effects that were never meant to be accessible so soon into the duel. They are both different and relatively slower decks, but they also do things that effectively gatekeep a more diverse format due to their methods of interacting with an opponent, such that in order for that opponent to win, they need a deck that has effectively disposable cards and plays since they have both consistency through starters and follow up. Anyway, long comment, but those are my thoughts.
@archdracon3356Ай бұрын
I completely agree it's not 1 for 1 when it takes away from your resources from you because lab can also snipe cards from your hand. The fact that they also combo well with floodgates mean when you are facing them there is a high chance they can flood you out of a gate while either banishing or destroying you only out
@romkin1197Ай бұрын
Oh it is absolutely interactive. The runick cards to banish from your deck have to interact with the opponent in some way. (The only exception is Smiting Storm and Tip). So yes, it is an interactive deck.
@ora5799Ай бұрын
@@romkin1197you may want to read his comment again the banish is the part that he said isnt interactive which is true for almost every deck because far less cards have effects that trigger on banish and so the banishes just end up being unstopable removal of cards you may need.
@romkin1197Ай бұрын
@@ora5799 You might want to re-read my comment again. To be able to banish, your Runick Spells (except for 2, scratch that 3 forgot the one that can target a monster to prevent it from being destroyed but the fact that you can use it on the opponent's monster to do the banish probably doesn't count, so back to 2) have to interact with the opponent in some way.
@rorschach4502Ай бұрын
@@romkin1197The point he was making wasn't so much the interaction...it's not a 1 for 1 trade. It negates or destroys the monster (1: for 1) but then also banishes cards off the deck (advantage) and then possibly banishes out cards that allow the strategy to even function (not interactive)
@NidotheKingАй бұрын
My friends and I specifically play rogue decks to get this kind of feeling. Pure Toons vs. Pure Frightfur feels so fun.
@senatheENDАй бұрын
The issue is, yugioh has become every deck is a control deck now. Also turns take way too long, we traded longer games amd multiple turns for 15 to 20 minute turns, and if you dont deaw your 1 out to thier hyper board you just lose, or having decks that take 15 min turn then pass to you and THEY take another 10 minutes on your turn. Its not fun
@shoogles_Ай бұрын
I don't think it's hypocrisy - I think it's that, even if players can't articulate a problem, they can feel it. I certainly can't. The closest I can get is this: it feels bad to be locked out a game, either because your opponent has accelerated to light speed before your turn has even started or because you can't play a card without being told "no." It doesn't feel good to be told "no" - that's not a healthy interaction. It's necessary, with the speed the game goes at! But that's part of the problem. An essential part of the game doesn't feel good. What I like are those games with a lot of back-and-forth - where both players get to establish their strategies and exchange plays. That CAN happen in modern Yu-Gi-Oh!, but it's vanishingly rare. The high speed introduces a lot more variance; in my experience, a difference in tempo turn one quickly accelerates to an uncloseable gap.
@shoogles_Ай бұрын
DISCLAIMERS: I'm probably wrong; I'm still a big noob; I play Altergeist so I'm part of the problem.
@MrEntarayАй бұрын
One thing that, as a DM in DnD, I learned is telling players "no" is a genuinely bad feeling. No rhyme or reason to it, just "no". I can flavor things to not work as intended, or have enemies try to make what the player wants not happen, but flat out telling them "no you can't do that because I said so" doesn't feel good. In a game like Yugioh, a game that thrives on interaction, that feels so MUCH worse. You can negate a lot like in the old days, that I will agree on, but it still felt more swingy and ultimately more interactive. You played Solemn Judgment, there goes half your LP, which could be devastating in the long run. But now there are too many cards that go "no." Just "no." They get it for free, no costs, just because the card said "no." Take any game, add just a "no" mechanic, and see if it thrives. Suddenly, a FPS game says "no" when you try to reload. A racing game says "no" and brakes your car on its own for no reason. Get rid of the "no" element and the game thrives.
@DadsToasterАй бұрын
I aspire to be able to articulate my thoughts like you
@shoogles_Ай бұрын
@@MrEntaray It's funny, I was thinking of improv comedy as I was typing this, and the rule of "yes, and..." You never say "no" to your comedy partner. I imagine DnD, as an improvised story, must use the same rule!
@adrianjones1527Ай бұрын
It amazes me how upset players get when under skill drain while endlessly summoning monsters.
@SzinDragonАй бұрын
What i honestly don't get about the dislike of control decks is that pretty much most of the more powerful combo decks out there are still doing the same thing of preventing you from playing the game of Yu-Gi-Oh. It just takes longer to set up, but it's still the basic premise of going first, using a one card combo to search/draw/summon all the cards you need to set up a massive board of 5 negates with two or three hand traps. It's why i don't get the Maxx C hate. Yes, i know why the card SHOULD be banned, but all it does it let you draw cards at the same time your opponent is also essentially drawing cards or searching for every single card they need. The easiest way to win at Yu-Gi-Oh is to stop your opponent from playing, whether that's via 10-minute solitaire long combos or one trap card that stops effects. But man it's more fun to try and get over decks like Runick or Labrynth or Sky Striker or Mikanko than watching non-stop combos.
@Charmander_R27Ай бұрын
Wrongo. Having your whole deck told it can't even be played at all by floodgate/control is a different experience than playing 5 cards and having them all popped or negated-even if the result is the same functionally. Also Maxx C would be better if you could only use it if you have not taken a turn yet. It's too broken when used to back up your already established board. A going-second-only type of eratta/retrain.
@SzinDragonАй бұрын
@@Charmander_R27 The only real difference I see is that one takes way way longer than the other to set up. A first turn, 10-minute combo that special summons and searches for everything they need to do to negate every thing I do vs. one or two cards that stop me. The latter bluntly tells me I won't be playing Yu-Gi-Oh rather than slowly, passive aggressively telling me I won't be playing Yu-Gi-Oh. Given that the result is the same functionally, I'd rather the swift bullet than the long drawn out poison.
@bleack8701Ай бұрын
Of course there's a double standard. People have been trained to expect the games to be extremely fast. When something else comes up and it's strong they get outraged now because it doesn't fit the usual speed
@jmurray1110Ай бұрын
Personally I like what swordsoul does it’s a deck that does either turn well, can set up powerful end boards but isn’t unbeatable and you need to predict your opponent to determine which level 10 will best counter there plan of suits best with your hand Or alternatively a midrange deck that may take a few turns to squire resources but can go insane one turn 3 or 5 so I also play a zombie pile
@four-en-teeАй бұрын
Or Archnemesis Protos turbo Memes aside, Swordsoul is a good deck.
@jmurray1110Ай бұрын
@@four-en-tee I mean most of the time that gets caught by desires anyway
@reversal3628Ай бұрын
Indeed, Swordsoul is a well designed archetype/deck (no Protos here) 👏
@edpaolosalting9116Ай бұрын
As a traptrix control player, Swordsoul is the fairest combo deck and I respect Ends in 4-5 steps: Big bodies on the field, done.
@jmurray1110Ай бұрын
@@edpaolosalting9116 6 summons for the pure combo 12 for the largest tenyi build if you got protos
@densai89Ай бұрын
The funny argument I've heard a while back was combo is just a fast pace control deck. Negates are mini-floodgates. In the end, your effect will not go through. I think it's interesting seeing a control deck ignore floodgates that are supposed to affect both players, like Altergeist activating monster effects on the field while Skill Drain and Altergeist Protocol is active.
@runerdude141Ай бұрын
The best way I can describe it, is that it shouldn’t fee IMPOSSIBLE to play. Going 2nd, drawing a 6th card, but your opponent has 4 negates on field, and three hand traps at the ready just makes you wonder why you bothered to wait through this turn. A good back and forth would be more like “wow that’s a good board, tough to beat. If I play things right, I might have a trick or two that could change things around”. Instead it’s, “during your standby, effect, effect, effect. Hand loop, aaaand banishing one from extra deck of my choice.” Etc etc
@BladeHoboАй бұрын
'People don't want to be interrupted until they're ready'. You mean, like they would want a game that ramps up? Such as the intended play pattern of Lands/Resource card systems? Yeah, control hate in YGO is a double standard, because honestly a lot of the end results are very similar to the combo decks. But I'm the kind of person who'd argue mostly yugioh decks are more alike to each other than any other game, so the hate seems really arbitrary.
@XSaberUruzАй бұрын
The thumbnail of the video looks like you're wearing a Pip-Boy
@ArtisticCountryBoy94Ай бұрын
My very first tournament was actually a regional. I played eldlich control and I did better than I thought I would’ve in my first competitive setting. I got a free win because an opponent didn’t show, I beat one player who I cannot remember what they were playing but the best game of that tournament was actually a loss for me but I went up against labrynth and we only had 12 minutes left of the 45 after game one. It was all interaction and it was very educational and enjoyable for us both!
@MightySukiАй бұрын
I like Speed duel. But Speed duel with anime characters decks only. I do not like to make every deck x3 best cards, endless combos and stuff like that. Just casual 1 of cards that characters used in anime. And Skill cards are there just to push the game in anime like plays. I just wish that yugioh had some format like that. Casual anime duels or tournament with starter decks. Or konami should make balansed decks (8 or 16) diffrent strategy and players are allowed to use some of those decks to play in tournament. Or retuen of old formats ut with new ban list. Like GOAT format but bann diffrent cards, trying stuff like that.
@xXSamir44XxАй бұрын
In my experience as a former Yugioh player the biggest issue is that most Yugioh players just want to play their game, rather than interact with their opponent in any meaningful way. And that goes beyond floodgates. Back when Mystic Mine was everywhere so many players still refused to play spell based spell/trap removal and then went on to cry about how unfair Mystic Mine is. As far as I can tell that's still the case with any floodgate that isn't a monster.
@TURBO1000YuGiOhАй бұрын
I'm not a fan of lingering and continuous floodgates. Especially in Master Duel where it's more difficult to counter.
@May_92Ай бұрын
All modern decks are to an extent control decks, especially right now when 12 to 20 cards in your deck are control cards in the form of hand traps. I think trap/stun decks that get hated on have the added “feel bad” elements of lingering floodgates and that people don’t main deck answers to backrow in general. Also for those decks to be good, or playable at all, they need to be very strong by default to compete with the sheer advantage a single card can create in a combo deck.
@blackopstrololersАй бұрын
You can just do a dice roll to tell who wins now
@MadaraUchiha-wf4ivАй бұрын
Players hate floodgates too. Yet will not hesitate to play them to win, but cry if they lose to them, I'm like if a card is legal, I know I can face it, and don't lose sleep on it, but most hate a lot and things similar to it they except if it benefits them.
@jacobwoodard818Ай бұрын
Well thats true but what people understand the people who play them are either sore losers who don't want to make a real effort to learn how to play the game or people who play them the competitive advantage and not because they like them. People using them just for the competitive advantage want for no one to be able to use them themselves included.
@MadaraUchiha-wf4ivАй бұрын
@@jacobwoodard818 I mean then the competitive players shouldn't use them, and complain about them imo, like if you use them too don't complain. Like sting you want them gone casually is fine but many rant on them and still with ease use them. I feel if your deck, like Eldlich is built for them, I'm not going to say you aren't trying to learn maybe you like the art, but if a lot of cheap better decks I know you passed up that don't play floods than you are taking that cheap road, instead of figuring more complex things out.
@unsungangel7269Ай бұрын
This right here is the correct take to have. I don’t know why this is such a hard concept for people to understand.
@jacobwoodard818Ай бұрын
@@MadaraUchiha-wf4iv Well not really maybe other people passed them up but I didn't. The only problem with not allowing player playing floodgates to say they don't like them is almost everyone has played with them once. There isn't a single perfect person on earth and with them we won't have enough people to change the status quo.
@MadaraUchiha-wf4ivАй бұрын
@@jacobwoodard818 Anyone can do as they wish just going you hate something and use it is odd to me, like most people I know, I don't drink soda, so I don't go around drinking it, don't like it. I wouldn't say I don't like it if I drank it. Just stand on your grounds, is all I'm saying.
@michaelh.1484Ай бұрын
I know there's GOAT but back when I really played I'd say Edison was the GOAT. Like how the ban list was, all archetypes felt balanced, you really did have a back and forth. Now a days you just combo off, negate your opponent out of playing, and then OTK next turn if you went first. If you went second you just board break then OTK. And if you can't OTK you just set up an end board where you can negate your opponent and then finish them off. Modern does have a back and forth but there's just way too many negates. Like back then book of moon was a really great card, now a days link monsters just makes it useless and there's book of eclipse.
@shadowguy321Ай бұрын
Played a duel recently (granted it was in Duel Links, but still) had a spell caster deck vs someone with a dino/dragon deck. Game lasted for about 30ish turns. Neither could break the other's defenses. My cards chipped at his life points and brought him down to 2200. I stayed at 4000 the entire time, but everytime I'd get one of my ace monsters out he would find a way to wreck it. And yet, both of us just had the perfect draws because whenever he'd knock one of my monsters out I'd have a way to revive or special summon something. In the end I won by default (his deck ran out, first), but while I don't enjoy winning by running the opponent out it was a fantastic duel. Even if I had lost that constant back and forth, no one being able to gain a massive advantage, 1 fight after another, each turn where 1 misplay would cause you to throw the match, no massive combos...it was glorious!
@DitzyClipsАй бұрын
racing against the clock VS myself in Master Duel ranked to win before I time out with 30 seconds on the clock as a person with ADHD trying to also read cards to optimize is so FUN when both decks in a match play indiscriminately regardless of whose turn it is. Theres a bit much in terms of response windows with average decks now.
@MasalaManАй бұрын
Time for me to finally look into Runick and Labyrinth.
@Kumpelblase187Ай бұрын
Very interesting topic, I always found myself enjoying grindy games the most, either 2 control decks or smth like pure mekk knight vs control. I feel like these types of games bring a whole new set of gameplay decisions with them, that are typically lost in a 2 or 3 turn game.
@SpanluverАй бұрын
I feel this dude has covered every topic possible and now it’s just deceptive titles to cover the fact
@jtyler9130Ай бұрын
Being an old school player what I miss is the idea that you built a deck with a few combos in mind, to take advantage of how the duel unfolds, but nowadays all decks seem to run one specific strategy, so if that gets shit down you’ve lost.
@xfighters3913Ай бұрын
I think the reality is players just don't like being told "No" or formats where you get constantly told no whether that be the combo player setting up unlimited negates or the control player flipping a bunch of floodgates. That's yugio's biggest problem. Every relevant card either prevents the other player from being allowed to play, sets up the card that stops them from playing or is an out to the opponent telling you no all game.
@LucarivyleАй бұрын
I think the problem begins when 1 card just kills entire decks, just because it has an effect that locks those decks out of an entire mechanic for the whole turn. On the other hand though, combo decks often use very generic extra deck monsters as extenders or interruptions. The extra deck monsters could be fixed by just making them less generic. For example at Baronne, just make it require Fleur Synchron. At Halqifibrax, make it require 1 or 2 Crystrons, that way also Combo decks would have to rely on their Archetypal cards more and Control decks would have a more fair chance without floodgates then.
@drinksdragons8922Ай бұрын
I recently have been loving the dinomorphia deck play style. Yeah rextrum does floodgate but it forces you to be smart with your traps or you just die.
@azizboubaker5925Ай бұрын
For me personally I think I like the mid range interactive 1 for 1 decks. What I mean by that is decks that have card that pop 1 or bounce 1 are usually the most fun decks to play against, it's when yugioh turns into chess for me that I love it so much. It takes skill to bait your opp's 1 for 1 and equal skill to know when to pop and what are the choke points while playing around protective cards like sharvara or kirin. Good examples of this decks are: Lab, unchained, pure fire kings, pure rescue ace, salamangreat, orcust, swordsoul, vanquish souls and many more. The bad examples are decks like snake eyes that have the same amount of engine as a very low to the ground mid range deck but do more than most combo decks. Pure combo decks and ftks that feel like they will win every time they win the dice roll are what I feel like most people hate. Examples are drytron, gimmick puppet, super heavy samurai etc And of course the last category is the stun. If your purple card does more than 1 for 1, or 2 for 2 or is a floodgate or even worse, a lingering floodgate, then yes it takes 0 skill. If flipping the card in draw phase makes a very slight difference than flipping it in response to an opp's action, then there's no skill expression. There's legitimately no decision making needed to flip skill drain in eldlich. Your opp either has an answer or doesn't. The reason these decks have not been topping is because decks have been getting tools to deal with them, and ofc because they suck going 2nd. But not topping is definitely not because the decks require skill. Finally, people hate runick cause of the banish and seemingly free overwhelming + and draw power. People get annoyed when you banish their 1 of engine requirement. Same reason people hate kashtira. Yugioh players spend a lot of time min maxing their deck and making cuts to boost consistency, then they get punished by runick or kash for building their deck correctly which is the frustrating part. Also runick seems to just draw 6 for doing nothing. No other deck has that ability. It doesn't matter if they don't have their bp since they will have 10 cards in hand and will outgrind any other deck by banishing their key pieces. I think people also hate on runick for always dodging the banlist, and for hugin's ability to protect floodgates mid chain.
@AznYunHouАй бұрын
I always like playing rogue during free tourneys at locals and my best matches would be against others who play rogue or anime decks. Like playing against this new guy with Blue Eyes Deck, it was very fun for the back and forth. He plays Red Dragon Archfiend and Salamangreat now, but it's great to see non meta players who can just have fun
@zawardollАй бұрын
I think its the stun factor, especially for Runick. You usually see the floodgates because they're trying to deck you out, and while its not a flood gate in the traditional sense, when your cards all get banished before you can use them, that's the hate I've seen at locals. "Oh you banished all my responses/my starter/that card I needed to search for my combo." Unfortunately the banish mill is the deck's core mechanic, so even if you play combo runick, you still might banish your opponent's best answers or combo pieces and that's a a nontraditional way of floodgating. With Lab I think it's how powerful some traps are and the fact that they can use them at any time usually. Lab can turn traps into effectively handtraps and you'll see stuff like Lightning Storm or Harpiesl's Feather Duster result in more advantage for the player who got their backrow blown out. Traptrix isn't hated on like Lab because they're limited to the Trap Holes in terms of like searchability and consistency, but my Lab opponent can grab any trap card in the game and that's nowhere near equivalent to knowing I have to play around a Trap Hole Nightmare or Gravedigger's Trap Hole.
@spiderfred1Ай бұрын
I think the biggest problem is how many decks have multiple one card starters. You can put multiple cards into getting to a position where you're able to try to play and then they play one card and they have their whole field back. Cards also have rediculously high attack on certain monsters that are already really oppressive.
@rangelessАй бұрын
Love these discussion videos. Keep it up Paul.
@apertureb2247Ай бұрын
People dont like stun decks because YUGIOH is about showing off and not letting your opponent play. All other card games are pretty ok with it, its just combo players have been babied for years and stun is constantly nerfed to sell new products. The bigger misconception is that longer combo = more skill, no memorizing a combo is very easy as well. Its arguably harder to play multiple turns out.
@xXSamir44XxАй бұрын
As someone that moved from Yugioh to Magic years ago I couldn't agree more. Over in Magic there are cards specifically designed to shut down entire strategies. Very rarely are those even in the discussion for bans.
@thephilosophyminorАй бұрын
2:20 Combo players also end on floodgates Protos, colossus, vfd, ariseheart are examples
@ecthelionv2Ай бұрын
You know whats the most fun i had with cardboard lately? A three way EDH game where i was rolling dice all the way i borrowed a Mr House gambler deck. Watching one of my friends copy after copy after copy make dragons. And one of the other guys "pillowfort" himself with a Brash Taunter, give each other player a 5/1 elemental to hit each other with and i turned Mothman into a elk in another game. But when I play YuGiOh. If its against a "control" deck. It feels like im playing against a control/blue X player who drew all their counterspells and removal spells and sits on a stack/tax piece. I like Eldlich. But I splashed the gold boy as an engine piece in Zombies/Shiranui. I like Labrynth when im not just playing against or with floodgates. And the mirror match gets intense if you know how it goes. (Anyone remember when it was the Labyrinth event?) If best of one YGO forces a "if i can't play. Nobody can." Strategy because if I let someone cook I have no chance of playing the game at all. What the heck am i gonna do then?
@sirswagabadha4896Ай бұрын
I hate saying this because there's no way to put it without it sounding like an insult, but the reality I've seen is that many yugioh players just act like manchildren in terms of losing and will very often look for any excuse possible for why it's not their fault that they lost or why they are still the better player despite losing. This kind of deck hate is one of the most prominent examples of such excuses. I have seen so, so many people complain about losing to some deck they claim is unfair or not fun even if their own deck would have done something very similar had it been given the chance. The fact is that yugioh is a competitive 1v1 zero sum game, and that necessarily means that for one person to win the other must lose. So even from the very beginning, play styles have always required some combination of pushing your win condition while stopping your opponent's win condition. Many people can accept this and play it out as a game, but some just can't seem to accept when they don't get to do what they want
@shitaishiroАй бұрын
ygo players will always complain about whatever deck is preventing them from winning. as long as both players are allowed equal opportunity to interact and have access to cards, i dont mind what deck is strong right now.
@androiduser3895Ай бұрын
Rangaraika+Rikka+Traptrix = Midrange control that has access to becoming full combo or control but it's a VERY complicated deck.
@Yaboyag3Ай бұрын
The reason we don’t hate on traptrix is because the monsters aren’t 3k atk beaters ALONG with control .
@akuji330Ай бұрын
A few days ago I dueled a guy in master duel that had a runick deck. First thing he did was activate a trap card that negates attack from any non synchro monster and I just sit there looking how my opponent negated any card that could let me out of that situation. Honestly it sucked because it was like 5 turns of me desperately trying to escape an unwinnable situation. At least labyrinth or snake eyes give the illusion that I have a fair duel.
@hermitxIIIАй бұрын
It's because you are prepared to play against combo decks, you aren't prepared to play against stun. I would argue stun isn't inherently unfair, it's unfair against modern, conventional decks. Stun players are merely underdogs who catch you with your pants down. They exist in limbo, where they can get their licks in, but they can't ever be considered a meta threat, because if people start respecting stun then they won't be stunning so much any more.
@SmokeandSteelАй бұрын
Got back into yugioh after 10 years away. My first opponent took 15 minutes on his first turn in the first round. After he realized I was playing a structure deck he was like "shit dude I'm so sorry"😂. I bought a $10 starter deck for one piece and got to interact and play against against multiple top tier decks at the local tournament. I lost but I at least got to play and interact and have fun. One piece is back n forth, with multiple turns to be had. Yugioh is so beyond what I ever thought it could be. It's sad. 😢
@JohnnyCProductionАй бұрын
With how the game is structured you can’t have everyone agree and be happy. It’s literally impossible.
@RJV-s3lАй бұрын
People hate both Labryinth and Runick because: 1. They play during your turn and it feels like you’re getting punished just for playing the game, and 2. They break basic game mechanics of the game that cards are normally balanced around (you have to wait 1 turn for traps and you need to set quick-plays instead of using them from the hand during the opponent’s turn). When the best strategy against Runick is waiting to draw the out because playing any card gives them potential targets to banish more of your deck, you know that it’s an archetype that was badly designed. People want the back and forth struggle of monsters battling etc without it being completely one sided. A game where both players get to play and where their choices (both in plays and deck building) matter.
@skullcruncher7218Ай бұрын
Hate when people act about lab and even floodgates are worse that making a field filled with negates.
@romkin1197Ай бұрын
While I find the lab match up to be boring and as a result if I see a lab player I just will scoop and won't play them. This doesn't mean I can't beat Lab, I just rather not when I play Umi Control because the match up is such a slogfest.
@skullcruncher7218Ай бұрын
@@romkin1197Thats fair because it’s your opinion and are entitled to it. I’m simply pointing out nine times out of ten that people hate on Lab and floodgates. Are the same people who will play a full field of negate monsters or more are just silly to me. Because honestly there’s no difference between either expect one is a long ass combo and the other isn’t.
@romkin1197Ай бұрын
@@skullcruncher7218 Yeah it's all the same. People really don't want to understand that.
@SoulOfTheLostWarriorMooCatАй бұрын
Its all the same thing. Ygo plays have a rules for thee but not for me mentality.
@KingDae19Ай бұрын
@@SoulOfTheLostWarriorMooCat They really do lol. I was playing Mannadium vs a Snake Eye player and he said I was taking too long. Like…really? Me setting up my 10min board was inconvenient to his 10min board? Then when he lost game 1 and I broke his board game 2 he said he doesn’t care and quit lol
@skerbgsАй бұрын
I've had way more trouble against Traptricks than I've had with Labrynth.
@Noremak_NotrapАй бұрын
not me i hate them both, and runic. all three can go to the shadow realm along w any other meta scum deck
@kiranearitachiАй бұрын
I love when people hate on runick saying its not interactive like bro every single runick card is the DEFINITION of interaction
@xdfeverdream8122Ай бұрын
The thing about Runick is the claus that every single freaking card in the deck essentially is infinite. Going against it you are like, "Ok you are out of resources now right?" and the runick deck is like, "shuffle every used card this turn into the deck and draw that many cards." There really isn't a double standard because the problem with modern Yugioh is consistency with top teir decks has gotten to the point of homogeneity. Runick is just another deck where essentially every single card in it is 1 card full combo slap 5 to 8 recyclable negates on the board. It just takes longer for its win-con because its a mill.
@Noremak_NotrapАй бұрын
yea i had a friend who played runic against me and tht ws not fun at all. i told him im not playing you if you play that cause i legit couldnt do anything.
@BudgetBuildingNetworkАй бұрын
What I think the player bass really wants but won't say is that we really want the deck we use and the game to play and feel like the TV show. A feel of a good back and forth.
@yunikohhАй бұрын
Personally I love stun and control based decks cause combo decks typcally end up with a lot of negates anyways with a more controlling style of play it makes you have to think more about your form of interaction. There's some cards like anti-spell fragrance that i don't think should even be printed, but people typically can work around royal decree, rivaly of warlords, and sometimes there can only be one. Main floodgates I feel like should be allowed are summon limit and kaiser collosseum since they are just based around summoning only a couple of times. Most decks are just a big combo so I like having to think about how I interact with my opponent.
@Metahorse25Ай бұрын
I feel like my only problem with Sword Soul and Labryinth and whatever the new Meta is of the day, is that its more EVERY person I am playing seems to have the same deck. That is a bit boring but as I always say "you do you". I am mainly a master duel player and love making random decks to just have fun even if I lose 😅
@Atomic_Aegis45Ай бұрын
I'm not the only one getting distracted by the framed Blue-Eyes sitting on the floor, right?
@MichaelQ1492Ай бұрын
I feel that an issue could be potentially the stat lines of the monsters. A great example of a control card are the evolzars; they have amazing negating effects, but their stats are below average for their rank. Another would be herald of perfection. It has an amazing negate effect, but its only defensive and needs something else to push for damage. Maybe thats why traptricks aren't as hated, they have high defensive and low attack so they don't have raw strength and a "best of both worlds" scenario. Maybe if the monsters that say no follow this role, it could make things more managable. Like, if borreload savage had 2000 atk and 3000 defense and the attack bonus just helps it average out its attack to be managbly high instead of being above average. Maybe those can work out
@GhostintheMachine25Ай бұрын
3:42 I think its the mentality of “There’s too many strategies that tried to stop you from playing yugioh”. It’s a miserable experience to have to sit there and be locked out by stun strategies or heavy combos with 5+ negates. I personally dont consider a win a win for either player if they won via non interactive dueling. I prefer to beat over my opponents strategy with my own which is something you dont often see anymore. Lost are the days of bosses vs bosses in battle, I’ve seen a lot of matches where its just who can lock who out of their full combo first and its not as fun.
@MerchantGhostАй бұрын
A big problem with combo decks is that they end on boards full of omni-negates, so at the end of the turn, whats the difference between that and a control deck like Eldlitch? The difference, imo, is that the combo deck sends like 10+ minutes of my life to the shadow realm, and I actually get to play vs a slower control deck.
@monkeygrip2412Ай бұрын
Hey Paul! Thanks for the videos!!! ❤
@Fluffles_The_BunАй бұрын
I actually really like labrynth (when played without floodates), i really appreciate the back and forth game play so i really enjoy stuff like tearlaments and madolche. I think the thing people take issue with against runnick is more your deck getting destroyed then the field interaction, if it was just that i wouldn't mind.
@spyro2002Ай бұрын
I think the problem tends to be that even the control decks of today still effectively do the say as combo, set up and bunch of interruption, enough to make sure you can't play, and even if not otk you necessarily put you in a position where the game is completely in their control from that time onward. The only thing that changes is how they go about making the interruptions, combo doing "solitaire" for X minutes, while control might just normal a guy that searches a trap or something and set whatever you else they got. And that's where decks like unchained, vanquish soul or rescue ace I think come in not being hated because they are primarily focused on winning by attrition and the disruptions are a lot fewer and more reasonable to work around (depending on the deck, high king ceasar can be really strong or useless depending on the match up). So yeah I think it's less about whether it's combo or control and more that regardless of what it is, it's trying to completely choke hold you one way or another. Personally I prefer facing control decks because they "get to the point" quicker, but that's just me.
@QuesoritoАй бұрын
My matches last most the round time at locals rn but I think it’s mainly cause I gotta read every card my opponent plays 😂😂 sucks being returning player in that sense but I do enjoy learning
@spiderken3102Ай бұрын
Hey! I like control playstyle, but not totally caught up with the meta What are good control decks/control tech cards? I want to make a control gladiator beast deck (GB has always been my fav) but unsure how to go about it
@matachula4487Ай бұрын
I don’t wanna be mean but I don’t think it’s really possible. There isn’t any synergy with control deck play style for GB. In modern it’s probably better to just do a combo build or a otk build
@creatureofthegreatswamp1075Ай бұрын
I can't help you with Glad Beasts because I don't know the deck at all, but here's the quick rundown of the state of control in the TCG this format: The main control deck in competitive TCG right now is Labrynth. It was doing really well in 2023, then fell off for the last several months, but seems to be in a bit of a renaissance right now. You can find Lewis Tulodziecki's Top 4 UK Nationals Labrynth deck online for a recent successful deck. The Simultaneous Equation Cannons are very non-standard and I don't think they're necessarily optimal, but other than that it's a pretty representative list. Of course, with any control deck your trap lineup is going to be dependent on your expected matchups. The other major control deck right now is Dinomorphia. It doesn't get good tournament results, partly because it does miserably with time rules in the TCG. But if Labrynth doesn't click with you Dinomorphia is the other solid contender in the format. Rescue-ACE is a little fast-paced and combo-heavy for a control deck, but its combo does involve setting a whole bunch of in-archetype traps and quick-play spells from deck, so if you just like flipping cards up on the opponent's turn then it might be a good option. Snake-Eye Rescue-ACE is the most popular variant now as far as I know, but there's no reason you couldn't play pure to lean more into the control aspect. Runick is the milling strategy this format, not necessarily control. You play a bunch of quick-play spells that generally include one interruption, followed by banishing some cards from the top of the opponent's deck, and then recurring resources to deck the opponent out over several turns. It has a ton of variations. Runick Stun (playing generic stun cards) is getting the best results, but I don't consider stun to be control really. Other popular variants include Runick Fur-Hire Spright, Runick Earthbound (using new Earthbound Prisoners, not the old Earthbound Immortals), and Runick Plunder Patroll (which is probably the most "control-ish" variant). If you really want to make Glad Beast control work, adding like 20 Runick cards to your deck might work, but it depends on how much you need the Extra Monster Zone to do Glad Beast things.
@markusseitle3740Ай бұрын
for me the best duels are when the power levels of the decks are evenly matched. it isnt even necessarily about combo vs controll.
@Mr_KFC52Ай бұрын
I’ve always been a supporter of play what you like. Control or combo, play it. HOWEVER, stun (which is different from control) I despise that style so much. Stun just doesn’t slow the game down, it just stops gameplay completely. I do not want to have a staring contest with my opponent for 20 mins.
@Jinzo89Ай бұрын
With the game getting extremely complex, I think it's taken away from interacting/joking with your opponent. Everyone is so focused on what they need to do and your opponent, it feels like robots are playing.
@Nightmare-we8vmАй бұрын
I think the issue is that interaction is fun. Many of the meta decks lockdown the field turn 1 just like control. In Master Duel, Ive been intentionally building to go second, and I've had more fun. Unfortunately, it does put me at a disadvantage sometimes.
@djequal1532Ай бұрын
I feel like people just wanna be able to get their plays off without being interrupted alot or shut down completely regardless if they lose or win while also not having to wait a very long time for the other guy to make their 10+ min play to what I said before shut you down and probably the worst thing imo is almost all modern decks can recover to the point where a board wipe was pointless and just put you on a worse spot with less resources
@SilvoKnightАй бұрын
Limit special summons to 5. And introduce super special summons that are unlimited. Wait 5 year. Limit special summons to 2 Limit super special summons to 5. Introduce super duper special summons that are unlimited. Yugioh, solved.
@hermitxIIIАй бұрын
I found it absurd how just a few formats ago, where everyone was playing Branded(puppet lock included) and SHS, that the masterduel subreddits were whining about Labrynth more than anything. "WAHH how dare you flip D.barrier and prevent my 6-negate board after I combo off for 10 minutes!" It's ridiculous.
@aceclover758Ай бұрын
The most fun duel I had recently was facing a despia branded va my dogmakta branded Back and forth, up to 15 turns
@Geist1027Ай бұрын
I've recently got back into playing the game, using Master Duel. The matches are way faster than I remember. I've also noticed people just popping off effects that don't make sense. I was once against an opponent that had 10,000 damage on the board, enough to finish the duel. They kept summoning though, until he only had 2, 2000 damage monsters. I summoned ONE Blue-Eyes and then they surrendered. Idk man.
@ChronoflationАй бұрын
As a casual YuGiOh fan, I just hate cards that stop me from being able to play my cards. It really sucks when I'm playing some casual deck and have 1 card to get things going or I'll end up with an empty board cause it wastes my normal summon on a card that gets instantly negated and often negated and destroyed. It's also not fun to face someone who can set up a full board that will be able to do the same thing to me once it's complete. This is why I really like cards like Nibiru. It gives me a chance to play, but doesn't leave the opponent defenseless from me overextending in return. I think that if normal summons were immune from being negated unless a card specifically is stated to activate in response to a normal summon, vastly limiting available responses to that first play, it would greatly improve the back and forth of the game feel to someone like me, who is interested in competitive but just feels like it's too much of a mountain of frustration to face
@kreatorkeon4478Ай бұрын
Floodgates that can be dropped as soon as the next turn enters Draw Phrase suck…for the opponent. Dimensional Shifter, Anti-Spell Fragance, And even Artifact Lancea leave little time to actually have an answer against them besides; set some and pass or board empty and prayer you live next turn.
@ImaTroperАй бұрын
People look down on control and floodgate because it does what most combo decks try to do in fewer cards, so its easier to pilot.
@arutemu39Ай бұрын
My only issue with Runick is the field spell.
@MobiusMundUrАй бұрын
Sky Striker was a deck I didn't mind facing because there was a genuine back and forth and exchange of resources. Floodgates don't "slow you down" and neither do the constant Counter Traps from Altergeist and others. They just outright say "you cannot play the game", which is a gigantic difference. What exchange is happening when my opponent flips up Skill Drain? All my monsters are dead. What can I do when I get drolled? Play a different deck? Most old archetypes actually *need* to search things. No, the annoying thing about control decks these days is that even now, there's no back and forth, just the opponent flipping up cards that say "No you can't summon, no you can't activate, no you can't destroy". I don't mind facing Runick most of the time, except Runick is often used as an engine these days and is combined with big OTK extra deck monsters like Accesscode and Borrelsword. Modern Control and Combo decks play the same strategy at the end of the day. Prevent your opponent from playing their first turn, OTK on yours. And thats *if* they don't have in-archetype beatsticks.
@Petsinwinter2Ай бұрын
I think the only reason Voiceless isn't all that hated is because any deck rn is a breath of fresh air from the tier 0 deck next to it.
@GG_NowaАй бұрын
Above it is tenpai which is 20 hand traps into an otk with a spell that says no. Snake eye sets up and recycles everything so they're always ahead. Voiceless sure sets up an Omni negate but it also chokes to imperm and has to play branded Fusion that also dies to ash
@ayzn.333Ай бұрын
King’s Sarcophagus is OP and idk why it’s not limited.. it lets you special summon multiple 2000+ATK monsters AND send the opponent monster straight to the graveyard when the attack phase starts . Idk how players can get any satisfaction from winning a duel in 1 turn.
@GG_NowaАй бұрын
Horus engine dies to ash and ghost ogre on your opponents turn. If you're on bystials even easier to stop On your turn just mst it the deck falls apart long term. Short term evenly matched makes them keep 1 thing and because they dumped their hand prior they aren't going to have recursion to crack back
@animeknight99Ай бұрын
Great video 👍
@withaktv9182Ай бұрын
Based on the traptrix section. It sounds like people are okay with backrow decks. So long as they’re strong enough to play the game, without being strong enough to actually win the game
@arrozzblancoАй бұрын
I don't have a big issue with combo decks or stun strategies honestly. I think we should all shift away from "negates" and more towards what fire king does (kinda) they can have interactions during both turns but the deck doesn't outright just say "NO"
@arrozzblancoАй бұрын
I also used to play a chaos thunder dragon deck that was strong but wasn't just throwing negates everywhere