Arcane Denial is Garbage, and Here's Why

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The Trinket Mage

The Trinket Mage

Ай бұрын

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@thetrinketmage
@thetrinketmage Ай бұрын
I see a lot of comments talking about the situation where you count the 2 extra players as +0. Saying -1 and -1 is then worse than +0 and +1 because you are "behind" less players. I feel like that ignores the fact that counterspell brings an opponent -1 card. So as an example would you say mind twist is bad? let's say X is 5. That is -1 for you and -5 for the player you mind twist. Is there no value in bringing an opponent down in cards? Mind twist will bring you down in cards compared to 2 of your opponents. And if you have ever been hit with a mind twist you know the power of loss of cards and I feel like people are not valuing that for the counterspell side. Curious what you think.
@catabel5375
@catabel5375 Ай бұрын
Would you run a counterspell where both players draw ONE card? To me, this would be kind of bonkers? If I made everyone discard 1 card, everyone would be at -1. If I played this made up counterspell, everyone would be at +0. . but I would've removed the best threat in their hand and then back to square one, instead of the worst card in 3 players hands with discard. Its basically the same situation in terms of raw card advantage, but what cards were exchanged matters. Arcane Denial is not garbage, but it does have a drawback, giving 1 player an extra card. You are 2 for 1ing yourself. . but you're also removing a 'win the game' card. And the draw being delayed to next upkeep is EXTREMELY relevant, they can't use those cards for a bit.
@lochlanmcateer1275
@lochlanmcateer1275 Ай бұрын
bringing opponents down in cards is significant, but if you’re thinking in terms of raw card advantage the calculations are all relative to you. with counterspell, the -1 on an opponent evens out because you’re also -1, and then you being -1 makes the other opponents both +1 relative to you. with mind twist, the card advantage would still be positive for you in the case of x=5. your opponents would be -4, +1, and +1 relative to you, which would still be total +2 advantage in your favor. that being said, i don’t think raw card advantage calculations matter as much in commander because of its multiplayer nature. x=5 mind twist could really bone one person and be positive in advantage, but if you use it on the wrong person then it’d be pointless (a factor which isn’t present in 1v1). similarly, i don’t think either counterspell or arcane denial is bad, they’re both just different options. in either case countering a valuable spell is worth, it just depends how you prefer the specific card advantage to go. arcane denial can be worse if the opponent who’s spell your countering is the main threat and you really don’t want them to get any cards, but it can also be better if you’re the threat and care about it replacing itself so you can potentially draw into more options and be at no disadvantage vs the other two players. i prefer denial because it cantripping feels nice, but they’re effectively sidegrades imo.
@hobbes2234
@hobbes2234 Ай бұрын
I will refer you to my comment further down the comment section for an elaborate explanation of my mathematical take on this.
@Alakallanar
@Alakallanar Ай бұрын
"Saying -1 and -1... ignores the fact that counterspell brings an opponent -1 card." So you think saying the sky is blue ignores the fact that the sky is blue? You can view it several different ways but definitely not the way you did in the video (-1,-1,+1,+1 vs. 0,+1,+1,+1). That makes no sense at all. Where do the +1 come from? The other players didn't draw any cards. If you count the card you (and the countered player) lost as +1 for the other players and as -1 for you then you are counting it twice. Scenario 1: Player A uses Counterspell against player B. Player A is afterwards on par with Player B. He is one card behind compared to Player C and compared to Player D. So on par vs. one opponent and one behind vs. two opponents. Scenario 2: Player are uses Arcane Denial against player B. Player A is afterwards one card behind compared to Player B. He is on par compared to Player C and compared to Player D. So on par vs. two opponents and one behind vs. one opponent. Therefore Scenario B is superior to scenario 1 for player A.
@omegaduckie
@omegaduckie Ай бұрын
First of all, no one plays mind twist in either or casual or CEDH because, to answer your question, yes, it’s bad. Second, comparing a counterspell to a mind twist for FIVE is a wild comparison.
@laurentrobitaille2204
@laurentrobitaille2204 Ай бұрын
Smooth Brain: arcane denial counters opponents’ spells Big Brain: arcane denial counters your own spells to draw three cards.
@NoTengoIdeaGuey
@NoTengoIdeaGuey Ай бұрын
"Lightning bolt, to my own face, arcane denial" lmao
@Lenvyathan
@Lenvyathan Ай бұрын
I actually won a game like that lmao. Had to dig for Cyclonic Rift and I found it.
@nootnewt
@nootnewt Ай бұрын
​@NoTengoIdeaGuey I have a new play for my Niv-Mizzet now
@SwedeRacerDC
@SwedeRacerDC Ай бұрын
It's true, this is a surprising thing you can do, but it does give a niche case that helps Arcane Denial a little bit
@davidhower7095
@davidhower7095 Ай бұрын
I really want to do this with an uncounterable spell
@grizum4420
@grizum4420 Ай бұрын
Arcane denial costs 2 mana and replaces itself, that’s really the only reason it’s played. In most tables having someone draw 2 isn’t going to win the game. Especially if you use Arcane Denial to stop a game winning spell.
@shinigami_0127
@shinigami_0127 Ай бұрын
It's also a easy way to end a counter war over a thousas oracle trigger If you know they're out of counter magic just use your arcane denial to make them draw their no card
@bonidc6732
@bonidc6732 Ай бұрын
It says may draw
@sebastianscopa3188
@sebastianscopa3188 Ай бұрын
Yeah exactly, many decks are greedy and rely on 1-3 cards to steal the game, you can have them draw 30 but they don't play a resource management style so it doesn't matter
@xxXDrManhattanXxx
@xxXDrManhattanXxx Ай бұрын
that is exactly why arcane denial is good in edh. counterspells are so much worse in edh because you counter something from ONE player and are down a card that way, while helping the other players because you dealt with a potential problem for them too. when you arcane denial them, you atleast get your card back and the card upside for the opponent is not that bad if your playing casual because you can use it for politics and not every card can be a missinh combo piece obviously there are better counterspells but in casual its basically the best budget one for decks that splash blue
@misterfox6094
@misterfox6094 Ай бұрын
I still play it to this day because: - there aren't many 2 mana "hard" counterspells (that don't have additional costs) - RKF is an amazing artist - sometimes giving your opponent 2 cards makes them feel less bad It's by no means great but it's better than most. 👍
@brandyourfan9244
@brandyourfan9244 Ай бұрын
Arcane Denial is actually great in multi-player (trash in 1v1). Counterspell has you and one opponent each go down 1 card, meaning each other opponent has 1 more card than you. (probably 2 other players) Arcane Denial does put one opponent up 1 card, but it does so letting you be at parity with the other two players. The table is 2 cards ahead of you with Counterspell. The table is 1 card ahead of you with Arcane Denial.
@luken4133
@luken4133 6 күн бұрын
Thank you. I’ve found an ally.
@entertainmentinc9735
@entertainmentinc9735 2 күн бұрын
Bad logic, bad player
@-8h-
@-8h- Күн бұрын
No, the table is 1 card ahead with counterspell, you're on par with the table aside from 1 opponent who is ahead of the table by 1 card. You also lose threat assessment suspicion compared to the person you countered.
@otterfire4712
@otterfire4712 Ай бұрын
Counter point 4d chess move: After countering a potentially game ending spell with Arcane Denial, you and the countered player have 3 new cards to deal with problems the other two players may produce and with the opponent drawing two, they can't be too salty that you've stopped a powerful piece as there are two other players with other problem pieces.
@psy_p
@psy_p Ай бұрын
Can't be salty? LOL
@sufx0845
@sufx0845 Ай бұрын
I don't really agree with the mathematics you propose in terms of CA. I agree with the -1, -1 and the 0, +1 for 1v1. But in 1v1v1v1, you can't say that the threat you remove from your opponent should be counted positively by your other opponents. So we're in a case of -1 for you -1, 0, 0 for the others, respectively 0 for you and 0, 0, +1 for the others. And -1 for you and -1, 0, 0 is worse than 0, 0, 0, +1.
@sufx0845
@sufx0845 Ай бұрын
In fact it's the same reason why you can't count the theoretical "+1" of removing a menance, it's because you don't count it for yourself (counterspell it's a -1, not a -1 - (-1) = 0 for you) if you know what I mean. What's more, if you want to count this theoretical +1, you also have to count the +1 from the fact that you yourself lost a card, which means that the figures are -1, -1, +2, +2 (so -1 for 3) and 0, +1, +1, +1 (so 0 for 3 That doesn't mean that Arcane denial is better, and it's true that there's still the question of tempo, but the CA calculation seems rather incorrect to me.
@thetrinketmage
@thetrinketmage Ай бұрын
Why is that worse? In the 0, 0, 0, +1 example your opponent has benefited. Isn’t the goal of removal to do the opposite. You will now have more things to deal with rather than less threats
@electra_
@electra_ Ай бұрын
you can't say that its +3 for your opponents though. that's just flatly incorrect
@sufx0845
@sufx0845 Ай бұрын
@@thetrinketmage Because in the end, in -1, -1, 0, 0, you have two players with one more card than you, and one player with as many cards as you. In 0, 0, 0, + 1, you have just one player with one more card than you.
@sufx0845
@sufx0845 Ай бұрын
And yes, you can count like that by calculating the minus menance, but for the two players not involved, you also have a minus threat on hand, depending on your system you have to take that into account too. So you're in a situation of -1, -1, + 2, +2, or 0, +1, +1, +1. Then you can argue that having two players with 3 more cards than you and one with the same number is better than having all your opponents with one more card than you. But it's not self-evident.
@T8ishere
@T8ishere Ай бұрын
Hi, Arcane Denial lover and casual degenerate blue player here. Good vid! You were really thorough. For me at the end of the day though, there just isn’t that many non-conditional 2 mana counterspells that hit all card types on the stack. After Counterspell, the list of accessible ones drops off FAST, and the different between 2 mana and 3 mana is substantially. I’m also found your card advantage equation in the multiplier situation to be really muddled? It makes all sorts of generalizations about how the card draw will be used, which just doesn’t match play experiences in a game as swingy as casual EDH. You’re absolutely right about Arcane Denial not being a GOAT Counterspell in 1v1, but in casual EDH with good threat assessment it’s unlikely 2 cards drawn with Arcane Denial is better then the spell countered.
@DREADEDuuubGAMING
@DREADEDuuubGAMING Ай бұрын
Agreed I tend to use a lot of the doc who blue suspend cards as removal for that reason, one mana to suspend target permanent with 4 time counter can really mess with Someones combo plus gives you four more turns so figure something out. Wanna make someone steam? 2 blue to turn target creature face down it’s a 2/2 cyberman. I absolutely love that card even more since it’s 2 blue
@aapovirtanen9599
@aapovirtanen9599 Ай бұрын
Unconditional counterspell for 2 mana? Perfect! Not many cards that do that on a budget
@Usernameneverseen
@Usernameneverseen Ай бұрын
Deprive! 2 cmc, many lands have good etb effects, and later on that cost is moot anyway. Underplayed for sure in EDH.
@Jammonstrald
@Jammonstrald Ай бұрын
It is conditional; the condition is that you let the spell's controller draw 2 cards.
@Usernameneverseen
@Usernameneverseen Ай бұрын
@@Jammonstrald To be fair, typically what conditional means concerning counterspells is that the countering itself only happens if certain conditions are met. For example, counterspell is unconditional, it counters any spell without restriction, whereas Mana Leak is conditional as it only counters the spell if they can't pay the 3. Delay for example, is an unconditional counter in this sense, despite having has an effect after countering said spell. Arcane Denail falls into this boat also.
@Jammonstrald
@Jammonstrald Ай бұрын
@@Usernameneverseen well if that's the case, then there are lots of two-mana unconditional counterspells, and Arcane Denial being three dollars is on the more expensive side. (edit) I just looked it up. The only two mana hard counterspells that are more expensive than Arcane Denial are Pact, Mana Drain, and Tibalt's trickery. All the others are cheaper than Arcane Denial.
@Usernameneverseen
@Usernameneverseen Ай бұрын
@@Jammonstrald I agree, I like Deprive myself ^^
@luken4133
@luken4133 6 күн бұрын
I have to disagree here. You’re saying the other two opponents get card advantage in the interaction. This is not true. Denial replaces itself. This means the only player that gets card advantage is the owner of the target. Everyone has net +0 cards while the owner of the target is net +1. It’s not any better or worse than counterspell in my opinion. Also, counterspell isn’t played in CEDH, so that argument is invalid. There are too many free counterspells in CEDH. No one runs counterspell or arcane denial.
@-8h-
@-8h- Күн бұрын
Yeah... because cEDH counters for free. But what about before the likes of cards like fierce guardianship?
@Kryptnyt
@Kryptnyt Ай бұрын
I think the best way to describe Arcane Denial to someone is to say that it's not really a counterspell. It polymorphs any spell into a slow Divination, and draws you a card. You're cycling your card for 2 and your opponent's Consecrated Sphinx just so happens to have become a worse Divination at the same time. Your opponent is still advancing their gameplan, just not in the intended way. Consider Beast Within; it removes your opponent's threat, replaces it with a creature that is often still worth a card, and draws you no card. Beast Within is CA -1. People still play it in commander because it's a flexible disruption spell, and it doesn't make it into CEDH lists because it costs three mana and targets one permanent that one opponent controls. There's a lot of decks where you shouldn't run Arcane Denial, or Ghost Quarter, or Path to Exile, because resource grind is a real thing.
@jaredwright1655
@jaredwright1655 Ай бұрын
Thank you. Putting one man up a card is better than you down a card. That's just multi-player games
@williamdrum9899
@williamdrum9899 5 күн бұрын
So you're saying CEDH needs "Questing Beast Within" for a single Green mana? (I think what it does is self explanatory)
@Kryptnyt
@Kryptnyt 5 күн бұрын
@@williamdrum9899 Nah, they need Torpor Orb Within though. Can't really run cards that don't interact with Thassa's when all three of your opponents are gonna try to win that way 90% of the time
@EYPriest
@EYPriest Ай бұрын
Additional players definitely does change the equation. Adding up all of the cards gained or lost is the wrong way to look at it. You need to view the problem as one of how much equity you have relative to the other players, where this equity is measure in cards, or in other words, what percentage of all the cards belong to you. For example, lets say you are in a 4 player game where every player has 10 cards total in hand/play. In this scenario your equity is 10/40 = 0.25 or a quarter of the cards. If you cast a counterspell then your equity becomes 9/38 = 0.237, a small loss of equity. If you cast arcane denial, your equity becomes 10/41 = 0.244, which has you losing about half as much equity as you lost casting the counterspell. Counterspells become weaker the more players are involved, but arcane denial mitigates this weakness as players increase. The breakeven point where counterspell and arcane denial are about equal is at 3 players where they have relative equities of 0.321 for counterspell and 0.322 for arcane denial assuming 10 initial cards per player. Any additional players past 3 definitiely favours arcane denial. A friend of mine mentioned an even simpler way to think about is, which is that you give an average of 1 card per opponent in 3-player games and 2/3 of a card per opponent in a 4-player game. With this way of thinking, we see cards given per opponent decreases with each additional player and would eventually approach zero
@AutumnReel4444
@AutumnReel4444 Ай бұрын
This, 100%
@drkatz1192
@drkatz1192 Ай бұрын
@Trinket Mage This math checks out. Would you agree with this??
@GridRivers
@GridRivers Ай бұрын
Honey wake up, Trinket Mage video just dropped
@edmundolivier8074
@edmundolivier8074 Ай бұрын
if you're worrying about the two cards you give one opponent, than you didn't counter an important-enough spell
@PaulissVegan
@PaulissVegan Ай бұрын
100%
@balls2thewall724
@balls2thewall724 Ай бұрын
why not play 4 mana counterspells then? who cares about 2 extra mana right?
@Auxbetn
@Auxbetn Ай бұрын
Other of his vids are good, this one is a big bad miss
@Jammonstrald
@Jammonstrald Ай бұрын
Or you could just, I don't know, counter the important spell and NOT have them draw anything.
@williamdrum9899
@williamdrum9899 5 күн бұрын
​@@JammonstraldSome decks can't afford the UU
@Lazydino59
@Lazydino59 Ай бұрын
Arcane denial is easily one of the best counterspells in the format when you factor in pip requirement, cost($), cmc, and the fact it hits creatures and non creatures. Letting your opponent draw 2 seems bad at first, but consider the “expected value” of the 2 cards they are drawing versus what is being countered. Decks are primarily made of lands/ramp/setup, so countering a payoff means you are usually coming out ahead (not even factoring in mana tempo, them getting the cards on another turn, etc). If you go deeper than surface level of “three-for-two” card disadvantage and factor in the average quality of what is actually being countered versus drawn to replace it, you’ll see how valuable of a counter it really is. Sure counter spell is better (assuming pips aren’t an issue), but these are the only 2 2-mana counters that hit everything. Free counters are expensive and have drawbacks and 1-cmc counters almost never hit creatures so unless you want to cast cancel (and we all know that card is bad), this is the second best you got for cheap blanket counterspells.
@price69420
@price69420 Ай бұрын
Even mana drain is going out of favor because holding up 2 blue pips is a lot. But the argument works both ways. I can draw into gas myself if I'm drawing a card to replace arcane denial. I'm going down 1 less card to the table because I have to worry about 3 others. But I'd gladly cut arcane denial for free interaction, mana is tight even with fast mana lol.
@Lazydino59
@Lazydino59 Ай бұрын
@@price69420 yeah the real selling point of arcane denial is how budget friendly it is at $1. Pretty much every great counter is >$20 except offer you can’t refuse and maybe pact of negation (which has fallen off too). Also most free counters come with a non creature restriction. It is definitely a card who’s textbox is misleading from its actual impact in 100 card singleton multiplayer
@omegaduckie
@omegaduckie Ай бұрын
You are missing the point. This is not a lesson in pure mathematics, it is a lesson in game theory. You should be asking which card puts me in a better position to win the game. Arcane Denial better maintains your position at a table as #1. A game of magic is not won by card advantage, it is won by winning and there is no prize for second place. MATH Counterspell is -1 card for you and -1 for the player you are stopping. The other two players are unaffected, at 0 and 0. -1 vs -1 +0+0. You are on even footing with one player and disadvantaged vs two. Arcane denial is 0 for you and +1 for the player you are stopping. The other two are still unaffected, at 0 and 0. 0 vs +1 +0 +0, You are on even footing with two players and disadvantaged vs one. REASONING With counterspell, you are DOWN a card vs two of your opponents who are also both threatening to beat you. Your position as the player who wants to be #1 is affected. With Arcane Denial, while you are giving the player you targeted card advantage, you are personally not weakening your position. you are net zero against the other two players on the field, potentially even drawing closer to your win conditions. Also, theoretically, you used Arcane Denial on your opponents “best spell”. The replacement cards are almost certainly less important than the one you took away.
@shayneweyker
@shayneweyker 2 күн бұрын
It all depends on whether the spell Arcane Denial countered would have been just as bad for the other two opponents or if they wouldn't care much about it. If they would be hurt by the countered spell just as much as player who countered it then the video's math makes a bit more sense. But which is true will vary a lot between situations. It's important when using point removal just how much using it helps other opponents compared with how much it helps you.
@-8h-
@-8h- Күн бұрын
You can't just make up the rare scenario where you're already winning at a multiplayer table, and you counter the best option, and then use that as an argument LOL
@michaelwallace4760
@michaelwallace4760 Ай бұрын
Arcane denial makes more sense when you think about it as a generous gift, except instead of turning a jin gitaxias into a hill giant, it turns it into an 8 mana divination. You use a 2 mana cantrip to polymorph 5+ mana (usually) into an expensive delayed divination. The reason it is better than divine gambit is because your opponent still has to spend mana on their bomb instead of cheating it into play, which is huge. Other counterspells can be better, but it is still actively good.
@happybrain2674
@happybrain2674 Ай бұрын
but then again: a counterspell polymorphed a 5+ mana spell into "do nothing".
@paulszki
@paulszki Ай бұрын
@@happybrain2674 But a counterspell also doesn't cantrip.
@gifford5870
@gifford5870 Ай бұрын
That’s actually a good way to think about it.
@radicard5193
@radicard5193 Ай бұрын
Ok after watching the video, I want to address some of the points. (Second point will be its own comment) 1. Arcane Denial is bad in cEDH for 2 reasons: The first is that 2 mana Counterspells in general are bad in cEDH. OG Counterspell sees no play and good spells like Dovin's Veto are waning in popularity. Most efficient counterspells cost 1 or free and even those cards are fighting each other for their spot in the counterspell package. Cards like Mana Drain offer too much advantage that it does warrant includes. The second reason is that the threat density of cEDH is much more different than in regular Commander. You can counter the biggest threat and the 2 cards they draw is a dud. In cEDH, 2 free cards is so much different especially for the more resilient cEDH decks.
@feliperodrigues5437
@feliperodrigues5437 Ай бұрын
Where's the second point?
@radicard5193
@radicard5193 Ай бұрын
@@feliperodrigues5437 It's its own comment. TLDR: You can make a math formula that shows that Arcane Denial is card advantage i you treat all your opponents as a collective opponent
@luken4133
@luken4133 6 күн бұрын
I also commented this. Free counterspells are the clear choice for CEDH.
@reedeek1473
@reedeek1473 Ай бұрын
The reason why math works out differently in a multiplayer format is because +2 is not always +2 In a 1v1 when an opponent draws 2 they will always use those 2 cards against you. In a multiplayer format an opponent may use their cards against other players, living you with need to counter onle threats that are dangerous for you in particular. Yes, AD is worse that counterspell, but in commander it's not an unplayable garbage as some people picture it to be, it climbs to a spot near of counterspell
@irisnegro
@irisnegro Ай бұрын
The colored pips are important, if you want to cast a spell with two blue pips and also hold mana for a Counterspell you need your mana sources to produce 4 blue in total, that could be hard for a 3 color deck on the first 6 turns. You can run both AD a CS in a deck, AD is cheapen that Mana Drain and can counter creatures unlike Negate.
@hanschristopherson8056
@hanschristopherson8056 Ай бұрын
Bro made a 24 minute video to be wrong. Love the content though
@thetrinketmage
@thetrinketmage Ай бұрын
hold on hear me out...
@johncogdill6951
@johncogdill6951 Ай бұрын
This video was 1 minute old at the time that you wrote this. You said this without watching the video. You're a silly guy
@lokumo13
@lokumo13 Ай бұрын
@@johncogdill6951 they can argue TM is wrong based of the main argument of the video-ARCANE DENIAL BAD. AD has been proven to be a good card over classic Counterspell over the years. No need for a 24 min video to try to convince me otherwise. Agreed with the OP tho. Love the content regardless.
@Vrir16
@Vrir16 Ай бұрын
Hey man that's just like.... Your opinion, okay?
@kevinkozlowski3958
@kevinkozlowski3958 Ай бұрын
You're wrong. Arcane denial is garbage.
@claytonwilde5750
@claytonwilde5750 Ай бұрын
The problem with the math in this video is that your taking the total sum of your opponents cards drawn from the exchange, in that context your right that it is bad and that’s why it’s bad in 1v1, however the mistake there is that your opponents are also all against each other when you cast an arcane denial one of them draws two cards but the other two get nothing, relative to counterspell you’ve given the table an average of 2/3 cards, but you also drew a card yourself giving you 1 card, another way of looking at it is relative to where you were before casting counterspell you and one opponent have each gone down 1 card, leaving the other two opponents at +1 cards relative to you, whereas even though the total table has more cards in the arcane denial example, you are left at parity with the two uninvolved opponents and the player you countered has +1 cards against you, so would you rather have one opponent be +1 against you from arcane denial or have two opponents be +1 against you from counterspell
@claytonwilde5750
@claytonwilde5750 Ай бұрын
All that said, love your content, math in this video is just judging based off the wrong criteria because a card in your hand is more valuable than a card in an opponent’s had since your card will always be used to help you while a card in an opponents hand will only help 1/3 of your opposition
@pinkstarburst99
@pinkstarburst99 Ай бұрын
Yeah you are doing the math correctly! I believe arcane denial is a sort of test to see how long someone has been playing magic and did they start with commander.
@claytonwilde5750
@claytonwilde5750 24 күн бұрын
@@pinkstarburst99 just curious what how does it come off as a test?
@claytonwilde5750
@claytonwilde5750 24 күн бұрын
@@pinkstarburst99just curious, what about it makes it a test?
@deejayf69
@deejayf69 Ай бұрын
My assumptionfor why it's so overplayed, before fully watching the video, is budgetary restrictions. Some counter spells are pricy.
@thetrinketmage
@thetrinketmage Ай бұрын
True this is why we don’t see as much mana drain but denial is usually like $5
@luken4133
@luken4133 6 күн бұрын
At the end of day it is price. Free counterspells are far superior. However, it is not a worse card than “Counterspell” and it certainly isn’t garbage.
@fakename3168
@fakename3168 5 күн бұрын
I think “Target spell becomes divination, draw a card” is alright
@liotrecani4175
@liotrecani4175 Ай бұрын
Now I've convinced myself to play arcane denial in every blue deck
@rf9914
@rf9914 Ай бұрын
To anyone who thinks Arcane Denial is bad because of the card disadvantage, I have a hypothetical for you. You're playing a game of commander and you have the game-winning card in your hand-a Craterhoof, the final combo piece, whatever. Then the rules committee breaks a window, crawls into your house, and officially gives you the option to discard that card and draw two cards in its place. Do you take it? Of course not. You'd never take that trade. The game-winning play is always a better bet than two random topdecks. If the Arcane Denial player's threat assessment is good, the card disadvantage just doesn't matter. It's a great card.
@underscore_5450
@underscore_5450 Ай бұрын
I don't get the logic behind this argument because that would mean literally any counterspell is more than playable. A fucking 10 mana counterspell is worth it. But the issue is that unless you are super familiar with your opponent's deck and win cons, you have no idea if you just countered their only power play or just let them draw into something worse. It's also ignoring the use cases for counterspells where you use them to protect yourself or your board, which is at least 50% of the time I'd say. Obviously any interaction that takes out your opponent's game winning combo is good, duh.
@rf9914
@rf9914 Ай бұрын
@@underscore_5450 Come on, don’t be obtuse. The opportunity cost of leaving up ten mana every turn is very different than that of leaving up two mana and you know it. That’s not the same thing at all. Obviously the hypothetical isn’t a response to every possible objection to the card - it’s using a reasonable, common best case scenario as an intuition pump for whether or not the card disadvantage is a dealbreaker on its face, and it’s not. And with regard to the example of protecting your board rather than countering a wincon, using the same hypothetical here makes the answer pretty obvious. If I’m using spot removal on a creature or I’m casting a wrath, it’s because I’ve decided that specific creature or boardstate is a big problem for my gameplan. If I were given the choice of discarding the removal I’m about to play in favor of two random cards, I would never take it except in very rare, desperate circumstances in which I’m playing to my outs-but when you’re playing to your outs, a board wipe or removal spell is usually what you’re hoping to draw anyway! I just don’t think there are many scenarios in which a casual deck that needs two-mana one-blue-pip counterspells is going to be worse off for running Arcane Denial.
@balls2thewall724
@balls2thewall724 Ай бұрын
@@rf9914 the logic applies to bad counterspells that nobody runs. 3, 4 mana counterspells are imo better than this because giving your opponent 2 cards is more bad than paying 1-2 extra mana.
@Cerebrosum
@Cerebrosum Ай бұрын
​@@underscore_5450The draw is delayed Two wincons next turn is a looot slower than one wincon now
@germsage6726
@germsage6726 Ай бұрын
@@Cerebrosum Unless the opponent deck have a way to win on another person's turn, it is very safe to say that when one player pops off, someone else is planning to do so as well and the turn rarely goes back to the poor sod who got countered. Also, it is good pitch fodder.
@Trefalgr
@Trefalgr Ай бұрын
How is rampant growth card disadvantage? You spend a card you get a card. Seems like a +0, not a -1. It just has the added benifit of putting it into play.
@soleo2783
@soleo2783 Ай бұрын
It's card disadvantage because you started the turn with 5 cards in hand and ended up with 4. You should think of rampant growth as a land that you must play for 2 mana instead of using your land drop, not an explore. By your logic storm crow is not card disadvantage either, you spend a card and get a card in play.
@underscore_5450
@underscore_5450 Ай бұрын
Anything you play from your hand is card disadvantage. You played rampant growth and got a land, just like playing a land from your hand. You're down a card in hand therefore: card disadvantage.
@thetrinketmage
@thetrinketmage Ай бұрын
It’s just card disadvantage in pure number of cards in hand. Mana crypt is card disadvantage but still a good card because of what you get in terms of mana
@Trefalgr
@Trefalgr Ай бұрын
@@thetrinketmage is Explore considered card disadvantage? Or at least the same +0 that ponder is?
@soleo2783
@soleo2783 Ай бұрын
@@Trefalgr explore is a cantrip, its a -0 like ponder.
@rulamagic
@rulamagic Ай бұрын
Arcane Denial changes what would be a game winning spell into a Divination. Something nobody usually plays in edh. And it doesn't cost you a card. Counterspell turns it into nothing but it does cost you a card (and it costs UU instead of 1U and feels 'saltier' to the other player).
@mfitkin
@mfitkin Ай бұрын
Clearly you have never arcane denialed your own spell
@underscore_5450
@underscore_5450 Ай бұрын
Probably the best use for it tbh
@bradleyhoward9638
@bradleyhoward9638 Ай бұрын
​@underscore_5450 no it's not. You have to spend 3 mana minimum to play a blue Cathartic Reunion.
@-8h-
@-8h- Күн бұрын
Nothing beats wasting mana and 2 cards to draw +1
@cybersnap6072
@cybersnap6072 Ай бұрын
I disagree with you on a couple points here. Leaving up UU for counterspell isn't hard because I can't find two blue mana. It's hard because I generally want to cast something in addition to leaving up counterspell mana. If I want to cast a blue spell and leave up Counterspell that means I need at least UUU or UUUU. As for your math on card advantage, you say using counterspell leaves the two involved players at -1 AND the two uninvolved players at +1. This is incorrect. The situation can either be viewed as the two involved players being at -1 OR the two uninvolved players being at +1 but not both. The correct models for card advantage in a 4-player game look like this: Counterspell player: +0 Player who gets counterspelled: +0 Uninvolved player A: +1 Uninvolved player B: +1 Arcane Denial player: +0 Player who gets Arcane Denied: +1 Uninvolved player A: +0 Uninvolved player B: +0 Counterspell leaves two opponents at +1 while Arcane denial only leaves one. This is why many people (including myself) prefer arcane denial in 4-player games. I hope that all made sense.
@Moop321
@Moop321 Ай бұрын
Unconditional counterspell for 2 mana that doesnt cost double blue? Its not even close to being a bad card, and is good in the majority of decks that can run it
@jeremiahchamberlain4179
@jeremiahchamberlain4179 Ай бұрын
Evacuation in the new pirate tribal can knock the finality counters of pirates letting you cast them again instead of lose them. Damnation ends up exiling your board with finality counters on it.
@hallorette5059
@hallorette5059 Ай бұрын
Rampant growth does not put you down a card, because you “draw” a land and put it into play. A land is still a card. Rampant growth replaces itself. It’s card neutral.
@pinkstarburst99
@pinkstarburst99 Ай бұрын
Ah see this is the trouble I see in commander. You are absolutely correct. The card advantage to board presence conundrum. Is board presence a form of card advantage? Sometimes yeah absolutely. And I think commander players lack the knowledge on how deep the card advantage thesis goes.
@Lyr00
@Lyr00 Ай бұрын
Why do we not calculate the card advantage relative to yourself? So if I cast arcane denial on your spell: 1. I stay even with the other players (yes I’m assuming they don’t gain card advantage from me countering your spell, tho it works in every other way explained in the video as well) 2. I go down one card compared to you 3. so the overall card advantage of myself in contrast to the individual opponents is only a -1 With counter spell: 1. I go down a card relative to the both other players, so I’m -2 2. you and i are even on cards 3. resulting in me being down -2 cards relative to my opponents Does that make sense or is there a reason why this should not be looked at in this way?
@spookighost7663
@spookighost7663 Ай бұрын
How do you evaluate the free counterspells if you think arcane denial is bad? Wouldnt pact of negation be awful because you ruin your tempo for next turn because of the upkeep cost? Or having to spend 2 threats to deal with 1?
@cactusevergreen6268
@cactusevergreen6268 Ай бұрын
Normal Counterspell math should be (-1, -1, 0, 0) or (0, 0, +1, +1), but it can't be (-1, -1, +1, +1). The opponents are only "up" a card because you and one opponent are down a card. Their actual cards in hand haven't changed, it's just that two other players have one fewer. I think that (-1, -1, 0, 0) works best here. The tempo problem can be considered here as well, as the mana resources spent by the two players would also factor into the equation, but that will be the case for both Arcane Denial and any other similarly mana-costed counterspell. In Arcane Denial's case, the math should be (0, +1, 0, 0). Again, two players are left entirely unaffected. Their hand size hasn't changed, and if we account for the loss in resources of the first two players, we shouldn't double count that as also being a gain for the unaffected players. In Arcane Denial's case, I'm only behind one opponent, whereas I'm behind two opponents in Counterspell's case. Also, the reason Arcane Denial doesn't see play in cEDH is likely due to its mana cost, rather than its effect. Regular counterspell sees basically no play as well, and mana drain as the (arguably?) best two mana counterspell sees fringe play.
@thetrinketmage
@thetrinketmage Ай бұрын
If you look at old cEDH decks from years ago none of them are playing arcane denial. Even before offer, before fierce. They played delay and people still use negate. Also low color decks still commonly play normal counterspell like urza or jhoira. And I addressed the +0 or +1 for the other two players in the video the math still doesn’t add up
@Teedo_
@Teedo_ Ай бұрын
@@thetrinketmage All cards not played in cEDH are bad? that doesn't add up to me
@thetrinketmage
@thetrinketmage Ай бұрын
@@Teedo_ no, I specifically say in the video that cedh is not a great argument and then move onto focusing in casual edh
@Teedo_
@Teedo_ Ай бұрын
@@thetrinketmage My error then, sorry. Maybe I will start tracking arcane denial in my stats to see it affecting winrate.
@ThomasPoulin
@ThomasPoulin Ай бұрын
I don't know why anyone would play arcade denial when Memory Lapse exists
@luken4133
@luken4133 6 күн бұрын
Because memory lapse is bad?
@ThomasPoulin
@ThomasPoulin 5 күн бұрын
@@luken4133 L
@lancemagmer9701
@lancemagmer9701 4 күн бұрын
Memory Lapse is better in fair interactions, arcane denial is better against broken, high mana effects
@gpwaltz
@gpwaltz Ай бұрын
A few more: If you're running counters mainly as a method of protection... Turn Aside gets it done for just U, and Meddle 2-for-1s your opponent for 1U.
@irisnegro
@irisnegro Ай бұрын
But it won't protect your creatures from a boardwipe or an edict, and only protects one of them, won't protect them from chupacabras either.
@Larkinzzz
@Larkinzzz Ай бұрын
With this flawed kind of logic you should never play any interaction ever because you go down a card. Your other opponents don't go up a card when playing Arcane Denial, you and them are net zero and the player whose spell got countered is up 1 card but you countered something important that was (potentially) game winning.
@paulszki
@paulszki Ай бұрын
Yeah, originally, for 1v1 60-card formats Arcane Denial was basically a tempo-card. Imagine playing Unsummon on your opponents 2-drop: They still have the card and you're down a card. -> Card disadvantage. But you get tempo advantage. These kinds of tempo-cards saw plenty of play over the years. Arcane Denial basically does the same. You stop a threat and draw into the next card. Your opponent loses the threat (tempo, if you countered their 4-drop) but they get 2 more cards. So they're up 1 card. Just like unsommon. But in EDH the card changes signifitcantly. It's not really about tempo anymore. And EDH being mostly a 4-player game, suddenly arcane denial is one of the few counterspells that don't produce card disadvantage relative to two other players: At four players you're not strictly "down a card" as you would be, if you had used, say, negate. You simply stopped a game-ending threat with a 2-mana cantrip. So in my mind, since it's a 2 mana-spell and there are a bunch of free and 1-mana counterspells, this card is probably best in "big-mana"-decks that want to keep the card advantage rolling, so simic+. Politics-wise, it's one of the nicest counterspells to get your stuff countered by. Sure, Mana Drain is more powerful, but now you're the arch enemy. Arcane Denial someone's attempt at winning the game? Sure it didn't happen but they get two new cards, the other two are happy that the game is still going and they didn't have to do anything about it, and you got your card back.
@underscore_5450
@underscore_5450 Ай бұрын
Are you missing the point on purpose? He says several times that interaction is good because it leaves you and your opponent on equal footing and gives you the opportunity to take over the tempo of the game. You traded one card in hand for one card either in their hand or on the board. That's a fair trade and since you just wiped a potential threat, you now have the opportunity to advance your own threats.
@ender_lord1202
@ender_lord1202 Ай бұрын
If you want to tryhard there's the strategy of bluffing not having removal so your opponents deal with threats while you save your removal spells for later. with Arcane Denial ultimately it's about who's getting the card (dis)advantage and it's usually better to keep your opponents options lower than break even on a counterspell.
@Carwinley
@Carwinley Ай бұрын
​@@ender_lord1202Bluffing that you don't have removal can be a very risky game to play, and ends up being a very un-fun game of chicken unless you're the last to get priority since it's always possible whomever is after you has no response, in which case you just let the problem card resolve for the sake of pulling one over on everyone. This makes you come across as a tool, to speak bluntly.
@ender_lord1202
@ender_lord1202 Ай бұрын
@@Carwinley It's mainly used in CEDH, AKA taking any inch you can get. Who would've guessed that a CEDH technique was unfun. There's also a technique to set another round of priority by tapping a single land.
@underscore_5450
@underscore_5450 Ай бұрын
I fear that EDH players will never understand the importance of card draw. Most of them don't even think removal is important so I'm not holding out hope.
@tommygilfert
@tommygilfert Ай бұрын
One thing not discussed intensively is the idea of card velocity. Using a counterspell means that my next draw won't be until my draw step. Arcane denial keeps the deck moving, this is especially important in super tight decks at the 4+ color range which are likely to be more tuned.
@SwedeRacerDC
@SwedeRacerDC Ай бұрын
Wash Away gets better and better with Cascade and a flashback being relevant, plus foretell and plot and cast from exile with all the impulse draw.
@gretchling5012
@gretchling5012 Ай бұрын
another slept on, artifact-synergistic counterspell is disruption protocol from neon dynasty.
@thetrinketmage
@thetrinketmage Ай бұрын
I’ve been meaning to try that one out!
@austinchuilli3652
@austinchuilli3652 21 күн бұрын
I remember playing an oops all bad cards in on arena brawl my opponent cast his commander and I cast divine gambit on my turn his hand had no permanents. He conceded out of spite.
@mrjey3434
@mrjey3434 Ай бұрын
10:40 I think you're wrong: As you said, the other 2 players don't matter in the equation. They don't go +1 in the equation, why would they? If their opponent loses a card, that opponent goes -1, but the other players don't gain anything. They are up a card, but the way you said it is that both the opponent loses a card and the other players gain a card, implying that the other players are now +2 in terms of card advantage, which is not true Counterspell: You and one opponent are now -1, giving the other two players the advantage Arcane Denial: One opponent is +1, everyone else is at +0, so only one opponent has the advantage. Would you rather have 2 or 1 opponents have the advantage? Also Wash Away, Disallow and some of the other cards you mentioned are hilariously bad in commander, the card quality even on a budget is just way too high for those to even be close to playable. Paying 3 for a Counterspell is way too much, and for Wash Away you're going to counter Commanders only about 10% of the time Most decks don't want more than 5 Counterspells (and that is already on the high end) anyways, so why would you play the tenth best? People who like cards like Disalllow or other 3 mana Counterspell I think are biased because of the times where the slight upside has been relevant in the game, not thinking about the majority of the time where the card is literally just 3 mana Counterspell How often do you counter an ability with Disallow? Probably not that often. But how often does costing a whole mana less matter? Very often. There is one thing i will agree with tough, EDHrec is definitely inflating the number of bad and unsynergistic cards people put into their decks, as well as making people not play enough interaction
@thetrinketmage
@thetrinketmage Ай бұрын
In your scenario where you say only one opponent has advantage you ignore the value of counterspell giving a play disadvantage which is also powerful. And the disadvantage is massive too cause you countered a relevant spell and they got nothing in return. You bring down an opponent a lot and that has value
@lucascunha4465
@lucascunha4465 Ай бұрын
I disagree with the point made at 8:40, I think the math actually does change, because the resources your opponents have in commander don’t always keep you further away from winning, think a stax piece or creature that doesn’t affect you enough to be a problem for you (but still might be a good card against your opponents) but on the other hand every card you draw will get you closer to winning, even if it’s a dead draw, it’s better to draw it so you can get a better card sooner. So, in my opinion, a +0 for you and a +3 for your opponents is better than a -1 for you and a +2 for your opponents, due to the multiplayer nature of the format.
@arob_3k
@arob_3k Ай бұрын
Hot take for some but I don't run this. I don't like giving my opponents cards.
@thetrinketmage
@thetrinketmage Ай бұрын
As a control player I love when I get hit with denial the free cards are awesome!
@arob_3k
@arob_3k Ай бұрын
@@thetrinketmage haha yes
@Jammonstrald
@Jammonstrald Ай бұрын
@@thetrinketmage this is the best argument I can think of against Arcane Denial. If I'm playing, and someone counters my spell, would I rather they counter my spell and let me draw 2? Or would I rather they counter my spell and let me draw 0? It's INSANE that this video even needs to be made. I feel like I'm getting punk'd by the whole conversation around this card.
@Valor-KFP_Sliding_Doors
@Valor-KFP_Sliding_Doors Ай бұрын
I think the big thing I learnt with Arcane Denial is that the draw 2 is a may ability. So in big long turns, people miss the trigger, but also it is kinda scummy to do that, but I've seen it be played that way.
@vitaminstorm9429
@vitaminstorm9429 Ай бұрын
Letting people miss triggers isn't scummy. Its how you win. If the other person plays perfectly, they'll always win. Dont forget that its also a game of skill
@soleo2783
@soleo2783 Ай бұрын
@@vitaminstorm9429 " If the other person plays perfectly, they'll always win" That's not actually true.
@Trefalgr
@Trefalgr Ай бұрын
Actually, because it is a triggered ability from a effect you control, if you don't remind them to draw the cards you are cheating. Just like if you cast a Path to Exile and you forget to mention that the person gets to search for a land you are cheating. It is your responsibility to remember triggers that you create. If you need to be scummy and/or cheat to win, you don't deserve to win.
@bradleyhoward9638
@bradleyhoward9638 Ай бұрын
​@@Trefalgrthank you this is important to point out.
@LightPink
@LightPink Ай бұрын
Your math assumes if you don't use removal someone else will. There's enough situations where that's not the case, and in those cases it is card advantage. It can also be used as a very bad draw spell in a pinch.
@thetrinketmage
@thetrinketmage Ай бұрын
I don’t think assuming other will use removal is necessarily. It’s just assuming they also benefit from a shared opponent losing a card. Which in 99% of the games that will be the case
@bradleyhoward9638
@bradleyhoward9638 Ай бұрын
​@@thetrinketmageyes but you also benefit from your opponent losing a card so by that logic you must count yourself as being +1 also.
@joer6168
@joer6168 Ай бұрын
You can’t say that counterspell/single target removal puts the two players not in the exchange up one card, because that is accounted for already by the fact that the two players in the exchange are down a card. It’s not two people are +1 and two people are -1. It’s two people +1 and two people at 0, or, the way I think about it two people at 0 (the ones that don’t play/lose/draw cards) and two people at -1 (the ones that played a card). Now totaling it up: counterspell is two players at 0 and two players at -1 (us being one of those players. That means on I am even with one player and behind by one card to the other two players. On average I am behind the table by 2/3 of a card in absolute table average card advantage. For arcane denial: two opponents are at 0 (because they didn’t gain or lose cards), one opponent is +1 (because they lost one card and drew two), and I am neutral (I lost one card and gained a card). I am behind 1 player and tied with two, and overall absolute table average I am behind by 1/3 of a card. Arcane denial is absolutely better than counterspell from a sheer card advantage standpoint, in terms of both number of players ahead and total value behind. The flaw in the logic in this video is that the other players go up in card advantage because I took care of something for them. But they don’t, that would need to involve factoring in whether they need the spell countered also, whether they would kind of want it countered but wouldn’t counter it with their own mana, ect…
@soldancer
@soldancer Ай бұрын
Interesting argument. I only play this card in two decks, both of which are 4-color. One uses it politically, and the other as a panic button. Notably, I don't play it in any U/X deck where I would vastly prefer a 3-or-4 MV counter with a bonus rider (Rewind, Hinder, Cryptic Command, etc.)
@LutriEnjoyer
@LutriEnjoyer Ай бұрын
Arcane denial is counterspell plus the following effect: you draw one, one opponent draws two. The effect gives the table 3 cards, you get 1. The average number of cards gained by each player is 3/4, and you gained 1, which is more than average. Therefore arcane denial is better than counterspell in 4 or more players, at least from the perspective of maximising ones relative card advantage. Crucially, *your opponents cards aren't worth as much as your own* - each one of your opponents cards is actually only worth 1/3 of your own card, since everyone drawing 1 card is net neutral for all players. Alternatively you can think of each one of your opponents cards as having to "split its effect" over the three opponents, so on average you only face the brunt of 1/3 of the card (this is shaky for big value cards like wipes but roll with it), but you get the full advantage of each of your own cards. As for your "more players don't matter logic", would you rather be in joint last with one other person, or with two others? And since adding more players doesn't matter let's say there are a billion of them. You want to be joint last with one other player, or with 999,999,998 of them?
@masonfoster151
@masonfoster151 Ай бұрын
I've been saying this for years, they just don't listen. The only deck I play it in has a ton of cards like. Narrset, spirit of the labyrinth, alms collector, chains, sapphire medal, and helm of awakening. Any deck that isn't built to abuse it shouldn't try to run it.
@magnusbevaart2477
@magnusbevaart2477 Ай бұрын
If you really want your counterspell to draw a card and be unconditional, you can play "Dream Fracture" or "Bane's Contingency" (doesn't always draw but is an unconditional counter)
@seandun7083
@seandun7083 Ай бұрын
Both are 3 mana and double blue. That's a big ask.
@DS-gu1lt
@DS-gu1lt Ай бұрын
First bullshit opinion on this channel, but I still appreciate the effort. 1) 2 blue mana is difficult for a 3 colour deck. It is a fact. In 2 colours u still can struggle, when u play Moon effects. So, ur point is groundless there. And if u compare AD with other 2-mana counters (budget), turns out it way better, then all of them, excluding CS. 2) In CEDH even swansong is fallen out of favor, because the competition there is insane. Also, Force of Will is actually bad in Casual, and it is the ultimate staple in cEDH. cEDH is entirely another format, and should not be addressed, when u evaluate cards 4 Edh. Doubling season, 4 example has no home in cEDH. So, is it now bad? 3) Games in EDH are not only about value, and trades. In many situations counter some OP finisher is priceless.
@UnhappySalesman
@UnhappySalesman Ай бұрын
His math is entirely wrong in this video. For counterspell, you would be at you'd have two opponents with more cards than you. With arcane denial, you'd only have one opponent with an advantage over you. This video was a rough watch for me.
@thetrinketmage
@thetrinketmage Ай бұрын
So in the counterspell argument you are 100% ignoring the fact that one opponent is down a card. If I caused a player to discard a card that means nothing in terms of card advantage? Bringing a player to -1 card is relevant to the game and I feel like a lot of people are just assuming there is no value.
@thetrinketmage
@thetrinketmage Ай бұрын
First BS opinion? That’s generous. I feel like I addressed the cEDH point in the video? Did I not specifically say “just cause a card is not good in cEDH does not mean it’s bad in causal”? I’ll say if your 2 color deck is struggling with UU that is for sure a problem with your mana base
@DS-gu1lt
@DS-gu1lt Ай бұрын
@@thetrinketmage now ur just simplify my point. Counterspell is just superior. And arcane denial gives card back to u, and that is very important. Many decks archtypes struggle without enough card draw, so including arcane denial is a valid option. I played mtg about 10 years, mostly modern, and Im confident to say, that in EDH card count is not THAT crucial. To prevent opponent from casting BIG thing, to prevent him from winning can worth giving someone +1 card. Also, i want to underline again, that argument about manabase and dobleblue problem for a 3 color deck is very solid. If blue in your deck is supplemental, having 2 untapped all the time is a big issue.
@irisnegro
@irisnegro Ай бұрын
@@thetrinketmage The thing is that you will need UU plus U for the other spells you also want to cast, plus maybe you want to tap your U/W land for W, you end up with a very greddy mana base that will cry against a blood moon.
@TheDestroya88
@TheDestroya88 Ай бұрын
Curious how you see cards like secret rendezvous and hunted horror. A lot of these cards that give advantage to opponents are considered “bad” in the 1v1 mindset, but in my experience those cards have saved so many games for me.
@thetrinketmage
@thetrinketmage Ай бұрын
So for secret rendezvous I think that card is also really bad. But better than denial. Cause at least you can just say, I have a rendezvous who wants to make a deal. So it’s easier to politics with. The hunted cycle is very different! Cards in your opponent’s hand are way more dangerous than a few 3/3s that the hunter creatures give. And tokens are pretty easy to politics with. You can just find a player willing to attack an opponent. So the hunted cards are much better as politics cards
@Lenvyathan
@Lenvyathan Ай бұрын
I think the reason Arcane Denial is popular is not that it's strong, but because it's relatively cheap and flexible. Not a lot of counterspells counter anything and still retain the cheap mana cost of 2. It's a bad counterspell but it is pretty easy to splash in without thinking.
@thetrinketmage
@thetrinketmage Ай бұрын
That’s true! And there are a lot of cards like that!
@chibichanga1849
@chibichanga1849 Ай бұрын
I think the evaluation of Arcane Denial is a lot less straightforward than trinketmage makes it seem in this video; I don't think you can just arithmetic your way to judging a card's quality. Counterspells at 2 mana that replace themselves are really rare, the only other one I can think of is Remand? It's a unique effect with a unique downside and contrary to what he says in the video, it's likely to be tempo positive, it's a 2 mana counterspell after all. It's cute that he lists all the alternatives that he likes, but none of them draw you a card. The question is, do you gain more win percentage drawing your one card than you lose letting one of your three opponents draw 2 cards? It's unclear to me. Even more important than the above argument, though, is that, at least for me, casting Arcane Denial feels better. Drawing that card feels good. Games you play where your cards draw you cards feel better than ones where they don't.
@XenithShadow
@XenithShadow 4 күн бұрын
The error im your calculation was misunderstanding why the two other players were +1. They were +1 as you have gone -1. The correct math doesnt include the player in the math. In counter spell case you at net -2 as you go down 1 card relative to two opponnents. In denials case its net -1 as you down 1 card relative to only the person you countered
@hallorette5059
@hallorette5059 Ай бұрын
A lot of the examples you gave as negative card advantage are actually card neutral. Steelshaper’s gift lets you go down a card in hand to get an equipment in hand. The gift is a card, and the equipment is a card. That’s a net zero on card advantage. It’s a one for one trade like Ponder. The same is true for Rampant Growth. A land is a card and doesn’t stop being a card because you search it out of your library. One for one removal is only card disadvantage when you factor in the other two players at the table, because they lose nothing.
@thetrinketmage
@thetrinketmage Ай бұрын
Oh oops I put the wrong card on screen. Yea steelshapers is card neutral. Rampant growth is card disadvantage though. Card advantage is only cards in hand not board presence
@bradleyhoward9638
@bradleyhoward9638 Ай бұрын
​@@thetrinketmagewhat counts as card advantage sounds like semantics. The land is still there adding value.
@grillburgerdaq5121
@grillburgerdaq5121 Ай бұрын
Counterlash in a deck with a high mana curve is so fun!
@violetto3219
@violetto3219 Ай бұрын
i think the part of the video where you recommend other counterspells is very good. wash away seems incredibly rude against expensive commanders or decks that rely on their commander too much
@thetrinketmage
@thetrinketmage Ай бұрын
A lot of people dismiss 3 mana counters but a lot of them are still strong!
@conversefall5928
@conversefall5928 Ай бұрын
I typically play control and I am over the moon when someone casts Arcane Denial on me. My whole list is about card advantage. Not only are you giving me draw for free, but you're spending your own mana to do it? It must be Christmas.
@thetrinketmage
@thetrinketmage Ай бұрын
Oh yea once you play a control deck you feel how nice those 2 cards are
@drakko95
@drakko95 Ай бұрын
Arcane Denial isn't played in cEDH because it's 2 mana. Outside of cEDH though, I don't really get the discussion of tempo or card advantage past a certain point in casual settings, because it often ignores if not completely omits context.
@thetrinketmage
@thetrinketmage Ай бұрын
What? Card advantage is still relevant in casual edh. Most mid power decks still want card advantage it’s not like casual players just throw the idea of drawing cards away
@drakko95
@drakko95 Ай бұрын
@@thetrinketmage Never said card advantage wasn't relevant in casual. I guess my point didn't come across, so that's on me for not being more detailed. My point was that once the discussion hits a certain point, it starts to ignore or omit the context in order to better serve the discussion, which is a can of worms in and of itself that I feel ruins the fun of the conversation in the long run. In a vacuum, Arcane Denial is in most situations a worse Counterspell, but we don't play in a vacuum. The high variance of the format is the context that discussions will often overlook or dismiss for the sake of argument, which isn't inherently bad when you're just talking about the numbers, but becomes bad when you get into the "Well yeah, but" part of that scenario where someone acknowledges the thing but doesn't really give it the credit that it's due. Essentially, it's perfectly fine to say "I think giving opponents cards is bad, therefore I think Arcane Denial is bad.", however there are a lot of times when the discussion quickly turns it into "I think giving opponents cards is bad, therefore anyone playing Arcane Denial is a bad player." which is often the direct result of either bias or the dismissal/omission of the surrounding context. Hence why I said in my first comment that outside of the competitive environment that is cEDH, I don't get the discussion of such things past a certain point, since it feels reductive. It's not even necessarily anything to do with your video specifically. A lot of other content creators get caught up these kinds of things too, and I don't think that part of the conversation is being addressed nearly as much as it should.
@thetrinketmage
@thetrinketmage Ай бұрын
@@drakko95 ok I see! Thank you for clarifying! And I do get what your saying though me ranting about magic cards is fun for me. This isn’t a content creator must evaluate things type video. It’s my real opinion and I enjoy arguing in the comments. I do agree we don’t play in a vacuum but problem is we need to evaluate in that way because there are so many other factors it would be impossible to cover them all
@TheChrisl214
@TheChrisl214 Күн бұрын
You, uh, got a list for that bauble tribal deck?
@thetrinketmage
@thetrinketmage Күн бұрын
www.moxfield.com/decks/xCpYzdXL3EeCLtZjwHEKNg
@volosguidetomonsters3440
@volosguidetomonsters3440 Ай бұрын
On the top of reliquary tower, I have a Brago deck that's consistently discarding to hand size every turn after turn five or six or so. I don't run a reliquary tower. I wouldn't run it in my Azami deck, but I put it in a few months ago to see if it would work and I'm too lazy to take it
@ZynikerV
@ZynikerV 27 күн бұрын
I mainly run arcane denial for one specific reason: It's an unconditional counterspell for 2 mana that doesn't break the bank (or rather, I had so many copies flying around before people decided that it was worth something that I consider it a free include). It also replaces itself, which is a nice bonus. The second part is that I have a bajillion copies of AD flying around. I don't necessarily have copies of the latest Cancel With Upside or Conditional 2 Mana Counterspell or Cancel That Occasionally Costs 2 Mana
@trolleymouse
@trolleymouse Күн бұрын
I think a lot of people put Reliquary Tower in their decks because someone at their table is running Cyclonic Rift in all their decks.
@thetrinketmage
@thetrinketmage Күн бұрын
I guess. But that seems like a really situational reason to use it
@Yawgman
@Yawgman Ай бұрын
Arcane Denial is money in my Watcher in the Water deck.
@thetrinketmage
@thetrinketmage Ай бұрын
In some decks the card isn’t too bad it’s just very overplayed
@McWeenyKen
@McWeenyKen Күн бұрын
It's easier to cast than counter spell, it should be slightly worse. Also, you don't play arcane denial instead of counterspell, you run both! You could think of it more like remand rather than counterspell, although they have to get a different card instead of the same one.
@Shadw0Maelstrom
@Shadw0Maelstrom Күн бұрын
I'm late, but does this also mean you don't like chaos warp, or is it different because red generally doesn't have much good removal?
@thetrinketmage
@thetrinketmage Күн бұрын
Warp is different. Destroying any permanent in mono red is a unique effect. Also warp doesn’t always give your opponent more value. Sometimes it’s an instant on top and they get nothing
@smashfanatic
@smashfanatic Ай бұрын
1) 4+ color decks will care about the double U pips. For example I have an 5 color deck with all fetchlands and shocks and ABUR duals and even then it’s not the easiest thing to have access to 3-4 pips of a specific color until the lategame, meaning I can frequently have turns where I can’t play any regular blue spells if I want to also hold up UU. And even 3 color budget decks can struggle to keep up double UU pips reliably especially if they lack green (since green has the best color fixing). 2) The main flaw with the argument about “oh your opponent draws 2 cards so that’s negative card advantage over counterspell” is that the 2 cards your opponent draws aren’t always going to be used against you and you only. For example if one of the two cards he draws off arcane denial is a Beast within and then he later blows up another opponent’s thing, that usually won’t affect you negatively and it often can help you (eg he blows up a smothering tithe). The reason why arcane denial sucks in 1v1 is the two cards will always be aimed at you without question. This is not the case in FFA. You even mention the “well if he’s archenemy then you don’t want the archenemy to draw more gas”, but it does save you tempo compared to higher CMC counters. And if it’s a 3v1 then it’s even less likely that the cards he draws will be aimed at you since he’s fending off two other players. 3) Your divine gambit is not a good counter argument because it is double WW pips and is a sorcery. If it were 1W instant it would be more interesting. But also, white has enough budget removal options where you don’t need it anyway. With blue, there are actually not a whole lot of 2 mana unconditional counterspells. Outside of mana drain (huge $$$) and actual Counterspell and delay (which is an underrated card although still has flaws especially in casual), what else is there at the 2 mana slot? Many replacements you suggested are not “2 mana unconditional counter anything” and makes them more like sidegrade or great in certain decks, and not flat out upgrades. Overall, I’m generally fine with arcane denial in most 4+ color decks, especially if you can’t shell out money for the best mana bases where the double UU pips will matter (and will consider it in budget 3 color decks). If I can find synergistic pieces that will give them more upside than arcane denial, I’ll make the swap (eg play Metallic Rebuke in an artifact deck) too. But it’s still a fine card.
@thetrinketmage
@thetrinketmage Ай бұрын
You would play divine gambit if it was 1W??? That’s wild!
@smashfanatic
@smashfanatic Ай бұрын
@@thetrinketmage There is a small chance I'd experiment with it, hence it would be "more interesting", not saying it would be a staple or anything like that. I'm also assuming you don't have an issue with the rest of my post, if this was the only thing you responded to.
@irisnegro
@irisnegro Ай бұрын
@@thetrinketmage Divine Gambit also hits lower number of card types than Arcane Denial, if it were a 1W instant it would see a lot of play.
@bonidc6732
@bonidc6732 Ай бұрын
Doesnt Rampant growth effectively cantrips?? For a land??
@thetrinketmage
@thetrinketmage Ай бұрын
As far as card advantage goes. No cause less cards in hand. But it still does something and is powerful
@PaulissVegan
@PaulissVegan Ай бұрын
so close to subscribing, another great video. I mostly like videos about single cards, evaluations of cards, underrated cards, different perspectives on the game/strategies etc.
@thetrinketmage
@thetrinketmage Ай бұрын
Hopefully I’ll get you with the next one
@radicard5193
@radicard5193 Ай бұрын
Arcane Denial isn't that good in Force Draw since the draw is a may trigger
@thetrinketmage
@thetrinketmage Ай бұрын
Honestly fair, though I think a lot of people would take the bait
@biostem
@biostem Ай бұрын
If they choose not to draw anything, then it's one of the best non-free counterspells in the game. That's a win-win. U1 counter a spell and draw a card is great.
@michaelwallace4760
@michaelwallace4760 Ай бұрын
Oh no! I played a 2 mana counterspell that cantripped! lol
@radicard5193
@radicard5193 Ай бұрын
@@michaelwallace4760 Ah I was addressing the point of how Arcane Denial could be for decks that win by forcing opponents to draw and how that isn't really that effective since the countered opponent can just opt to not draw.
@ThePencilWizard
@ThePencilWizard Ай бұрын
I mean I do have the neat og Ice Age print, but I guess you are right with card quality in most decks just generally going up. Though I do need to find a good middle counterspell since in my nomadic ways there’s always somehow A cEDH guy.. Do also wonder how you feel about Tibalt’s Trickery ig. Also, to note on the evacuation in Brass, it is a super janky way to remove the finality counter from all the pirates.
@thetrinketmage
@thetrinketmage Ай бұрын
Tibalt’s is a color pie break so it has a place in low color non blue decks as an answer for instants and sorceries. True about the finality counters but that is kinda niche and I think the tribal wipes are still better
@mateuszsikora6380
@mateuszsikora6380 Ай бұрын
Had the same opinion for 10 years, but it has changed recently. First and foremost: Arcane denial is a 2 mana cantrip that turns opponent's best spell into a slow divination. It also teaches players to not counter everything, but rather wait for the important play. It is also the only low mana hard counterspell cantrip. Or you can counter anything just to draw a card (or three) if stuck - in edh we love when our cards are versatile.
@lancemagmer9701
@lancemagmer9701 4 күн бұрын
Arcane Denial was great back in the day when the card pool was 95 % grizzly bears and 5 %necropotence
@GreatUncleJulio
@GreatUncleJulio Ай бұрын
I actually only ever play arcane denial in decks that benefit from large pop off turns that end up winning the game AND have cost reduction for instant and sorceries. Prime example being Magnus the Red, where paying only a single blue to counter a spell that would otherwise ruin my chances of winning from a game ending burn spell is really useful.
@alexandrecarbonel5908
@alexandrecarbonel5908 Ай бұрын
Depending on the deck u play and what u face the outcome can change. Considering it can hit anything and many times just stop a turn on its tracks for 2 mana and since the card adv comes next turn, u will get in fact a tempo advantage. Also, one of my cards can be worth more than 2 of other deck (avg mana value and cards played per turn, sometimes it means giving a choice rather than giving more fuel).
@PositiveBlackSoul
@PositiveBlackSoul Ай бұрын
I get what you're saying, but Arcane Denial's draw has actively won me two games. One time I the forced draw finished out the 1v1 by making my opponent draw from an empty deck. The other time an opponent had a big board with lethal against everyone once they could untap. Everyone was scrambling for answers. I told the player next in turn order to cast something so I could counter with AD, they did and draw. It was a Boardwipe. They cast it and blow everything up. I have Minn out and get some decent triggers and am the only one with any Board presence after and close out shortly after. I know this is anecdotal, but both were very memorable moments that couldn't have happened without AD (or a similar spell).
@underscore_5450
@underscore_5450 Ай бұрын
Uh, I'd hate to burst your bubble but Arcane's draw is a "may" ability. Your opponent didn't have to draw the extra cards, they could've decided not to unless you were controlling them that turn via a Mindslaver effect.
@OugonGatekeeper
@OugonGatekeeper 9 күн бұрын
The card is really good in very specific decks like Krark + Sakashima for example. The funny thing is even there, it's not good as a counter, it's good as a draw spell countering your own thing.
@moxmoonstone
@moxmoonstone 3 күн бұрын
We also need to calculate that our cards are more valuable than our opponent's cards in theory. Us being able to cantrip our counterspell allows us to utilize the card we drew to forward our gameplan, which is less likely to be valuable for our opponent who already tapped mana to cast a spell who's drawing extra cards.
@user-fu7no1xu5b
@user-fu7no1xu5b Ай бұрын
I respect you for putting up a video thats such a hot take. However, I'm going to disagree and here's why. 1. The argument that it doesn't see play in cedh. This is actually a great point. However, literal counterspell doesn't even see play as far as I know. Even Mana drain is way less popular than other counters like mental mystep, and obviously mana drain is good. Just the meta of cedh doesn't have much room for counterspells that you have to pay 2+ mana for. About the card advantage point, I simply don't see how you arrive at the conclusion that your extra opponents don't matter. I watched the math section and I just don't understand what you're saying. Maybe I'm missing something but the point isn't that arcane denial is more card advantage than counterspell. It's that YOU break even on cards in your hand. And an opponent drawing cards can be upside. Say me and all my opponents have 1 card and someone casts a game winning spell. If I have counterspell and counter it, now I have 0, player A has 0, and players B and C have 1. It is highly likely that on player B's turn, they cast a game winning spell and player C doesn't have interaction to stop them In the same scenario with Denial, Im left with 1 A is left with 2. If B tries to cast a spell, there is a WAY higher chance that it can't go through to win the game on the spot
@thetrinketmage
@thetrinketmage Ай бұрын
So as for cEDH mana drain and counterspell still see play in low color decks like Urza and Kinan which are both still meta. And the game winning spell argument is interesting but I think wrong. In casual you are not countering big game winning cards over and over again like in cEDH. You are countering value engines and synergy cards to slow them down. And you want your opponent to have less cards overall
@mason3111
@mason3111 Ай бұрын
How often do you see 2 opponents each cast a game winning spell in one turn rotation? Personally I’ve almost never seen that happen, and if it does, oh well? You can’t stop every big scary spell from happening, so why are you letting an opponent dig for another one for free? Also, if the thing from player A you countered really is going to end the game right there, players B and C are usually gonna cut you some slack on their turns, since you saved their chance at winning themselves. Commander is a casual low-power format for 99% of its player base after all. In casual, most games are won by someone just getting more value than anyone else, so why are you casting a spell that actively helps them get said value?
@FAILG0AT
@FAILG0AT Ай бұрын
I used a path to exile on a friends commander to force them to sac their boromir for protection. I then countered my path with an arcane denial.
@bryceduyvewaardt8136
@bryceduyvewaardt8136 Ай бұрын
Dream fracture and Keep Safe stocks must be going up right now ✨ Jokes aside I agree with not wanting to give cards to opponents unless it’s in a predictable political situation and your visuals of the card advantage/disadvantage really made the reasoning clear
@Quroe_
@Quroe_ Ай бұрын
One point to bring up is that Arcane Denial is secretly a modal card. If you counter your own throwaway spell, you can draw 3 at the next turn's upkeep.
@gabzsy4924
@gabzsy4924 2 күн бұрын
So, you discard two to draw 3 for minimum 3 mana? Seems really bad. Same as Path to Exile your own creature to ramp...not a good idea.
@Quroe_
@Quroe_ Күн бұрын
@@gabzsy4924 On paper, yes. It is not a good move. But if you're running any "whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy" effects, now it turns into a potential 2 mana draw 3 if the copy counters the original. I don't intend to change your mind. This video still has some overwhelmingly strong points and is still convincing.
@assassin101c
@assassin101c Ай бұрын
I have a Veyran, Voice of Duality deck. On EDHrec, it's sad to see that Arcane Denial is in more Veyran decks than Stubborn Denial. In that deck, Stubborn Denial is a 1 mana counter noncreature spell, it's insanely good.
@jaredwright1655
@jaredwright1655 Ай бұрын
Honestly, haven't watched the vid yet. But for math sake, it's more card advantage than counterspell. A 1 for 1 sets 2 players ahead one card. Arcane denial only sets 1 player up a card, and you just countered the game winning bomb. Denial is gas and I love it.
@donhooplah
@donhooplah Ай бұрын
Its quite good in Stella Lee. I use it to counter my own cantrip which draws 3 and impulse draws 2. Or it protects my combo turn.
@eternaleclypse
@eternaleclypse Ай бұрын
The flaw in your logic: The math is incorrect. -The only opponent who goes up in card count is the player being countered with AD. The other two opponents either get the same draw they were going to get OR you countered the player before your turn, and now you're drawing two cards as well. The color pips. -It is objectively easier to use a counterspell that doesn't require two colored pips over one that does. Calling into question a decks manabase literally ignores the natural and potential flow of a game. The tempo hit to mana. -When a counterspell is used correctly, then the cards drawn by your opponent don't matter. You either defended your board/game actions or stopped a big game play. In either case, your opponent shouldn't have the mana to use the two cards until their next turn anyway (which ideally should be after yours or they never make it to that turn). Reloading the your hand. - The biggest issue with counterspells in commander is that the player loses out on possible interaction for future turns. This is atleast mitigated by the future draw. This plays into the thought process "did they draw more interaction". AD is also more flexible than counterspell in gameplay. -There are a host of cards that trigger . Cards like Notion Thief, Consecrated Sphinx, Narset Parter of Veils, Spirit of the Labyrinth, Maralen of the Morning Song, and Alms Collector exist to either remove the downside or benefit from it. In short, AD isn't garbage
@gifford5870
@gifford5870 Ай бұрын
Insidious Will is a really fun card that I used to play in a few decks. I say used to because it’s starting to feel too slow for how fast commander is getting these days so I’ve taken it out of a few decks. Rewind is also pretty cool too and super cheap. Overwhelming Denial is also super underrated in my opinion. I’m glad you mentioned it. The only deck I’ve been using Arcane Denial in is my Jhoira suspend deck. Just because it’s easy to hold two mana up in that deck. There are a lot of counters you mentioned though that I think look really good and haven’t heard of. I might go through and update the decks counters. I don’t know the last time I actually edited that deck but I think it must have been before 2020.
@zPamboli
@zPamboli 25 күн бұрын
Rampant Growth is not a -1 in card advantage, it puts a permanent on the table, lose rampant, gain a land. It's like saying that playing a creature or an enchantment is a -1, it's not, the value is still there. That's also why spot removal like Murder isn't a -1 either, you lose a card, but you make your opponent lose one of his in the process.
@thetrinketmage
@thetrinketmage 25 күн бұрын
Most players when talking about card advantage try to stick to cards in hand. Which is why it’s -1 card advantage because you have 1 less card in hand. If we try to evaluate everything on board as also cards in hand it becomes a lot harder to determine what’s going on. An example is when I cast a creature I am -1 in hand. We don’t then have to calculate that -1 when the creature dies. It’s just makes things simpler
@outsider8209
@outsider8209 Ай бұрын
Might try more of the other counter spells, but i just have a denail or 2 laying around it does the job well and in a pod i dont see the draw 2 as complete disadvantage unless the person who draws goes next turn. It can get $5, but if it comes in a pre-con thats $5 they aren think spending and another 1-10 they wont spend replacing the card, so it really depends on how you see it
@ollimon4470
@ollimon4470 Ай бұрын
The way people just copy the 100 cards edhrec gives them, paste it into moxfield or archidekt probably leads to a lot of players slotting this without ever having read it twice. Great video!!
@pote941
@pote941 Ай бұрын
I run arcane denial in any deck that needs a constant stream of cards. The new commander from OTJ Eris is a great example. The draw on it helps to get myself ahead and make sure I am double-spelling as much as possible or getting enough cards in hand to storm off and win. I also mostly use my counterspells in the deck to serve as protection or to counter massive threats. If I use arcane denial to counter a wrath and then swing for lethal next turn, doesn't really matter that they drew two extra cards. And if I use it to counter something like a craterhoof behemoth, they're behind on tempo since they probably lost their whole turn while I just spent 2 mana, and chances are they won't draw an equally big bomb. I do agree with your points for the most part though. I don't really run this card in any of my slower and more-controlly blue decks, nor do I run it in my other fast blue deck (merfolk) since that deck doesn't need cards in hand nor does it struggle to draw when I need it
@tielorstanger-lopez3888
@tielorstanger-lopez3888 Ай бұрын
My two cents on an already saturated discussion is that I will keep my arcane denial in my spellslinger type decks because I often run cost reducers for my instants and/or sorceries that make arcane denial a lot more attractive. one blue pip for counter-magic is more appealing than two blue pips for counter-magic. At that rate it's closer to An Offer You Can't Refuse (which is still a better card).
@shrimpboatgames8002
@shrimpboatgames8002 Ай бұрын
In casual, more versatile effects are highly sought after, which is why MDFCs are so popular. Arcane Denial is an MDFC counterspell that toys with card advantage. In order to use it to its fullest, a player would need to know when to play its two modes: countering an opponent's threat or countering your own spell for card draw. It's decent at either mode, but having those options is invaluable in a casual commander game. Plus, the ceiling gets higher the more deckbuilding is put into it. Cards like Narset, Parter of Veils and Notion Thief see play and would mitigate or reverse the downside of the counterspell mode. Playing uncounterable spells like Lier, Disciple of the Drowned or Supreme Verdict will make the draw side stronger. Cast triggers like Archmage Emeritus and Vesuvan Duplimancy also make the draw side better, since the spells cast might not be relevant anyway. I agree with Trinket that Arcane Denial is overplayed, and the math is mathing. However, gameplay with Arcane Denial in the hands of competent players is completely different than in a new player's hand. Just tracking players that lose after playing arcane denial will not take their skill or knowledge into consideration, especially with the EDHrec and Precon effects weighing so heavily on the deckbuilding process, since more than likely a newer player will be using it poorly. TLDR: Arcane Denial is good because it is versatile, it is just difficult to play well and so it shouldn't go in every deck for all the reasons Trinket mentions.
@irisnegro
@irisnegro Ай бұрын
I think the tracking of players losing a game after playing Arcane Denial doesn't really work, on a balanced table everybody should be at 25% of winning the game 75% of losing, maybe tracking if the player who got countered won the game thanks to cards drawing 2 extra cards could be more important for making the point but still we don't know what else happend on those games, the politics, the power of the decks nor the player skills.
@DREADEDuuubGAMING
@DREADEDuuubGAMING Ай бұрын
Arcane denial in nekusar is goated, arcane denial in a kami draw mill deck after resolving narset is goated. Sure opponents drawing cards is lame but if them drawing cards is not actually beneficial for them. That’s priceless
@austioperosis6450
@austioperosis6450 Ай бұрын
I would compare it like pact of negation to force of will. Where counterspell and force can be used at any turn, you want to use arcane denial or pact to protect a win con you are trying to execute. You can also use it as a backup draw spell if the need arises. I'm not trying to say it's perfect, but it's not as bad as absorb.
@thetrinketmage
@thetrinketmage Ай бұрын
I agree it’s not bad to backup a combo but all the free spells or 1 mana spells are better at that. If you want to just protect your win dispel is better at that point
@Uri6060
@Uri6060 Ай бұрын
Arcane denial is a card that I am actively trying to put into decks, and the like 3 mana versions of this. Now this is due to me prefering like power 5-7 decks, and they arent the only counterspells im playing, but if I run 5+ counterspells I want some sort of upside for my opponents so I dont get permanently targeted ':) and I dont make people salt out for counterspelling stuff.
@Uri6060
@Uri6060 Ай бұрын
As a deck gets more powerful, or as I cut some counterspells for other stuff to get to a more reasonable range tho, I start to cut it asap. Like 5 or less counters, and its usually gone.
@moosiemoose1337
@moosiemoose1337 9 күн бұрын
Okay so hear my out. Jhoira of the Ghitu deck. I suspend some massive destroy all spell but when the time counters are up, I don't want it to resolve so I arcane denial that spell. I'll get to draw 3 cards which is really important in that deck.
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