Are Hypercarries Still Viable in Genshin Impact?

  Рет қаралды 101,139

Vars II

Vars II

10 ай бұрын

Now that it's common knowledge that off fielders are vastly stronger than on fielders from a conceptual standpoint, I wanted to make a video discussing Hypercarries in Genshin Impact, and to analyze their potential design challenges that might cause them to fall behind compared to current teams.
Genshin impact Discussion Playlist: bit.ly/3DjwsUR
Check out my Main channel! bit.ly/3DQbIoJ
Check out my Smash Bros channel! bit.ly/3rlFD3Z
Support me on Patreon! bit.ly/3iy5pvu
Donate to the channel! bit.ly/36TpIQP
~Editor (Mindlesslight)~
Twitter: / mindlesslight_
KZfaq: / mindlesslight
Instagram: / mindlesslight_
~Contact Links~
Discord: bit.ly/33M2iev
Twitter: bit.ly/3kv7CZU
Twitch: bit.ly/2XNes31
Candle.gg: bit.ly/3ndfU9r
Non Business Email: varsverum@gmail.com
Business Email: vars@mythictalent.com
Graphics provided by: / tofugraphics
#GenshinImpact #Carry #Genshin

Пікірлер: 564
@VarsII
@VarsII 10 ай бұрын
In case you're wondering why there's no mention of Lyney, this video was made before 4.0 came out. I'll be making a more dedicated video on mono element comps though because I'm excited for the trend Lyney will (hopefully) set!
@shane_king9000
@shane_king9000 10 ай бұрын
Where is the keqing vid tho
@DefinitelyNotAFerret
@DefinitelyNotAFerret 10 ай бұрын
I’m waiting for a character that can break shields of the same element as them 😭 would make mono teams crazy even vs dumb abyss heralds and lectors
@thatoneguywhoseverywhere6978
@thatoneguywhoseverywhere6978 10 ай бұрын
Honestly I like this trend, but it's kinda more expensive? atleast for people that doesn't have as much character pool then again you can just save up just a hydro a dendro and shinobu for the other team and you're decently free to do as you wish
@beedrone4212
@beedrone4212 10 ай бұрын
could you link the background music on your future videos they're always very good ;-;
@ValCalExtra
@ValCalExtra 10 ай бұрын
I was just thinking about that! Thanks Vars, looking forward to it! 💃✨
@ImagineCats9339
@ImagineCats9339 10 ай бұрын
The thing is , with hypercarry teams u get to spend most of the time actually playing your "main" , which way more fun -for me at least - than quick swap teams
@Axterix13
@Axterix13 10 ай бұрын
That isn't necessarily true for all characters, though. There are the "driver" teams, where your on-field isn't the main source of damage, but rather a facilitator of it. So certain characters who normally don't get much field time, can suddenly wind up with the majority of it, even though their direct damage contribution is minimal. Driver in quotes because for some teams, the chracter doesn't even really have to drive the reactions/damage. Although, admittedly, not all characters are well suited to that, especially in a way that makes you feel good about what they're doing. And really, if the content isn't floor 12 of the Abyss, a high damage off-field high damage character (hiya, Yelan!) or two mean you can do this with pretty much any character for almost all the rest of the content. I reckon most people that have a built Albedo have used him like this while toying with a new, not fully-built yet, character.
@jadecoolness101
@jadecoolness101 10 ай бұрын
Even when I'm not playing a hypercarry, I still play the team as if there is a "hypercarry." I just can't get into swapping all the time...
@simonditomasso9868
@simonditomasso9868 10 ай бұрын
Even non hypercarries can be played on field, like kokomi, ayato, yae, nahida, etc.
@BladeSerph
@BladeSerph 10 ай бұрын
That’s why I like punishing gray raven, your actually PUNISHED, for hyper reliance on unit switch spam since the idea is to play a unit till you run outta orbs/combo, then switch to the next one and play them long enough to let the first one have its cooldown cool a bit before the third unit is switched. Genshin and honkai impact 3rd are both like, dump elemental skill, if burst is ready then switch summit dump then dump skill and switch again asap to keep repeating and let reactions fill up to repeat spam cycle. With impact now just non stop sequence spam line it’s fate grand order except without needing to worry about which cards you pick for your loops. It’s funny that punishing gray raven feels way easier to keep track since you could have a standard team rotation with each unit doing its part to dps/buff or stick on one unit mostly to only use QTE procs when you hit the correct color ping for your other units to apply buffs via memory/weapon/skill effect procs. Which certainly hits better when PGR has loads of ways to handle unit rotations, from burning orbs to build a gauge to conjure special orbs for special attacks, activate modes that convert existing orbs to burn the surplus for high dmg moves or even just use them as fuel for an entirely different mode that could have different attacks depending on the combination you used. Call me a PGR simp sure, but when a simple mechanic can have more flexibility then a game that wants to float the usual standard elements and have less flexibility on its elements, then I would rather the former then the latter. Cause without chars with insanely mechanics, dendro was kind of meh with the debut dendro units and I’m sure most gave little care on what elements they used for team comps long as it had a team that refreshed reactions perpetually since Genshin reactions are just spam reaction slaps then a proper dunk from a single hit now.
@beenice1555
@beenice1555 9 ай бұрын
Same for me
@floraflowergarden
@floraflowergarden 10 ай бұрын
I feel like hypercarries are still viable however they just require more investment than "reaction" teams and which have similarly great results
@kawaiimika7974
@kawaiimika7974 10 ай бұрын
Duhhh, and why would they be less viable because of it? If we get 5 Hyperbloom triggerers in a row nobody is going to care about it anymore. We need hypercarries with different playstyles to make the game more enjoyable
@strykeralpha9650
@strykeralpha9650 10 ай бұрын
@@kawaiimika7974 They are less viable because they need more investment for the same results, it has nothing to do with enjoyability
@honorsstudysociety9470
@honorsstudysociety9470 10 ай бұрын
@@kawaiimika7974I totally agree. As someone who really enjoys Eula but hates Itto playstyle it’s all about perspective and fun. however meta wise… they can fall short because of there limitations
@neo-zamato
@neo-zamato 10 ай бұрын
​@kawaiimika7974 Forcing playstyles on players that aren't synergistic doesn't really exude fun for a majority of the playerbase and not everyone is going to use the optimal setup for specific reactions as this is a Gacha game and not everyone has every character. Some people don't use Raiden hyperbloom so they use Kuki. It's all down to the player in terms of how they want to use a team as well as the Opportunity costs to acquire a character that is desired by the player and this varies a LOT because people are people and that's OK. I don't agree with your stance on making more hypercarries in the game to make the game more "enjoyable" When that can't be quantified whatsoever because forcing a playstyle that a majority of players do not like and especially for content that would necessitate that very specific setup would hurt players more than make the game more enjoyable and balanced. Because the resources to make a team are all the same in terms of EXP, Talents and Mora. If a 6 month player doesn't have the resources to make the specific hypercarry team for a specific type of endgame content and thus being lock out to complete it due to the matchup necessitating a hypercarry team. Then it's not enjoyable whatsoever as you are asking for things to be ultra specific I order to beat that type of content. Which is why everyone hated 3.7 abyss rotation 12-1 2nd half and 12-3 1st half. Because of this restriction and forcing a playstyle that not many have the resources for
@Kaiji...
@Kaiji... 10 ай бұрын
We can make 4+ easily viable Dendro teams for every Abyss too (Spread, Aggravate, Hyperbloom, Burgeon, and Bloom).
@eddiephoenix9698
@eddiephoenix9698 10 ай бұрын
honestly, i still like my hypercarry Teams more than hyperbloom or aggravate teams. but for me at least it comes down to wether i like the character, their design and their playstyle.
@quinkana1
@quinkana1 10 ай бұрын
Tbf I like reaction teams more bc I started getting into genshin with a taser team, and I could never get raiden national work properly. Perhaps I got spoiled by kokomi team heals.
@N1CKczemN1CK
@N1CKczemN1CK 10 ай бұрын
​@@quinkana1bro Rational is one of the easiest teams to play
@quinkana1
@quinkana1 10 ай бұрын
@@N1CKczemN1CK I think it really depends on the person. For me getting fischl and na spam is easier bc it lets me dodge without breaking combos.
@Xephyranth
@Xephyranth 10 ай бұрын
as someone who just settles for floor 11 of abyss at this point my take on the hypercarry vs quickswap team, is literally pick your fantasy one man army / raid boss fantasy vs squad teamwork fantasy
@UncannyCreative8128
@UncannyCreative8128 10 ай бұрын
Hypercarries definitely require much more investment but are hard to facilitate sometimes cause of lack of reactions in a way the hypercarries rely more on supports to hypercarry
@imo098765
@imo098765 9 ай бұрын
however before dendro broke everything, a hypercarry didnt need much more investment than a quickswap team take tazer, sucrose needed to be built properly, so did XQ, fischl and beidou For Xiao, Bennett just needed ER on a noblesse set. Zhongli just needed black tassel and then millelith set. Xiao needed everything so while its more investment to min max its far easier to get to a base level Hu Tao needs everything and just something to make the enemy wet Shogun, Bennet with noblesse and Sara c6 The supports in hypercarries artifacts are mainly just the set bonus
@thegreatBarbossa
@thegreatBarbossa 10 ай бұрын
considering how lyney is built for mono pyro I think they're actively trying to make hypercarries as an achetype more viable now.
@zipzzo
@zipzzo 9 ай бұрын
One new character existing doesn't mean they're actively addressing the state of an entire archetype of play...
@chuulover69420
@chuulover69420 9 ай бұрын
@@zipzzoneuvilette & wriothesley rn:
@whaleborne1308
@whaleborne1308 9 ай бұрын
Also, the first Geo character in almost a year. Definitely hopeful for renewed focus.
@2crisp63
@2crisp63 9 ай бұрын
@@chuulover69420 wrio and nev don't advocate for mono teams tho
@TheTony559
@TheTony559 9 ай бұрын
​@@2crisp63Neuvillette can't vape so raw Hydro damage will be his primary source of damage Wrio can't Melt consistently and is just dogshit compared to Ayaka In freeze so raw Cryo damage it is They aren't necessarily mono, but they aren't reaction slaves either
@GuyInHisOwnWorld
@GuyInHisOwnWorld 10 ай бұрын
Hypercarry teams are definitely still strong and imo still quite popular. Speaking personally, my mono geo Itto team is still by far the strongest team that I have, and is still the most fun team for me to play.
@gstdarmawan
@gstdarmawan 10 ай бұрын
Yeah my wanderer team can outrun my other reaction base team (mostly hyperbloom or alhaitam spread) almost in all single or multiple target situation
@white19875
@white19875 9 ай бұрын
I really hope navia wouldn't be a main dps since i want to place her in my itto team
@luck002
@luck002 9 ай бұрын
@@white19875 I'm hoping her to be a main dps for my second geo team. I wonder when she will be released.
@idaaa333
@idaaa333 9 ай бұрын
@@luck002 probably late in 4.x, leakers are saying 4.4 or 4.5
@luck002
@luck002 9 ай бұрын
@@idaaa333 that's fortunate and unfortunate at the same time.🤣
@platinooah245
@platinooah245 10 ай бұрын
Vertical investment for hypercarries tend to take either a lot of money or a lot of time or both. On the other hand, horizontal investment where you spread your resources enough to adapt to the current content gives some sort of instant gratification
@diamond5914
@diamond5914 10 ай бұрын
Hoyo seems to be promoting Hypercarries with their past few banners which isn't a bad thing, hypercarry can definitely be viable in some circumstances or if you love that style more
@fastedwarrior7353
@fastedwarrior7353 10 ай бұрын
Hoyoverse doesn't like Hypercarries since they don't sell the most units and make the most money. The f2p people that Hoyoverse caters to also do not like Hypercarry units so in turn Hoyoverse doesn't either since they want to cater to the audience that gives them the most clout.
@diamond5914
@diamond5914 10 ай бұрын
I understand, especially with Sara and Faruzan, they can still get their job done even without c6
@randomperson093
@randomperson093 10 ай бұрын
Yeah from what we've seen thus far from fontaine,the game seems to be switching towards NA/CA hypercarries(also seems to be the same case with 4.1 from the leaks we have)
@MsDestroyer900
@MsDestroyer900 9 ай бұрын
@@fastedwarrior7353 TF u mean? C6 Faruzan/Sara/Gorou is expensive asf when quickswap teams can get away with C0 4 stars no big deal. Not only do u have to pull for the carry and their C6 support, but pulling for their weapon and its refinements (usually) is a decent boost in power for them. Whales make majority of the revenue for this game, or any microtransaction game for that fact. and hypers are basically the avenue where whales will invest in.
@fastedwarrior7353
@fastedwarrior7353 9 ай бұрын
@@MsDestroyer900 The F2P Meta slaves that make the majority of content on KZfaq say and enforce it. Those characters don’t make Hoyoverse money or clout so they don’t like them nor buff them.
@FutayuriShironeko
@FutayuriShironeko 10 ай бұрын
@VarsII Nerfing is already a practice Hoyoverse employs. They stealth nerfed Barbara's E skill hydro aura application ICD and also capped it to two targets from uncapped on Nilou's release. They nerfed it because pre nerf Barbara was better at generating dendro cores than Nilou was. Regardless which way you want to look at it was a massive nerf to Barbara, but it wasn't even announced.
@bloddrinkeraka
@bloddrinkeraka 10 ай бұрын
Nilou was never supposed to be good at generating cores though? She's just there to enable the passive
@anyanP
@anyanP 10 ай бұрын
@@bloddrinkeraka yes, but the thing was that pre-nerf Barbara could in 3+ target be a beast of a bloom carry by her own, no Nilou needed. But we can’t have nice things and Nilou has to sell as a solution to bloom being dogshit, so Barbara enabling non-Nilou bloom team was patched out.
@YourAverageLoser763
@YourAverageLoser763 10 ай бұрын
I always saw that as just an oversight and they just treated it like a bug- but yeah it was a fat nerf to barbruh
@FutayuriShironeko
@FutayuriShironeko 10 ай бұрын
@@YourAverageLoser763 that Barbara's interaction worked with other elements as well, but there was simply no need to use her since her adding more hydro on let's say electro during 2.X was complete overkill on hydro since neither electro nor pyro could be applied anywhere nearly as quickly to match Barbara's E Hydro.
@monthly7846
@monthly7846 10 ай бұрын
I'm really hoping that Navia (or just Fontaine in general) gives us a geo shenhe/faruzan support char, bc even with zhongli/gorou/yunjin the geo element desperately needs it
@oscheoroset1298
@oscheoroset1298 9 ай бұрын
I would like her to have a kit that revolve around crystalize reaction, maybe a geo version of Nilou, or buffing her teammate based on different kind of crystalized shard.
@juhaszmate5095
@juhaszmate5095 9 ай бұрын
​@@oscheoroset1298according to leaks, she will indeed be some kind of geo/crystallize support
@Ganamabunta08
@Ganamabunta08 8 ай бұрын
@monthly7846 Three. That's 3 supports for geo you named. Granted, Yun jin is usable elsewhere too. But Geo actually is the most buffed element.
@yukinamiuka
@yukinamiuka 8 ай бұрын
​@@Ganamabunta08and yet still falls short compared to the other elements
@Ganamabunta08
@Ganamabunta08 8 ай бұрын
@@yukinamiuka The archon of an element is the best representative of its identity. Does Zhongli typically scream "Damage dealer" to you? No. His motto is absolute defense and damn near infinite invulnerability.
@Truck-kun11
@Truck-kun11 10 ай бұрын
Now I'm excited for when the Pyro Archon is released, as she will definitely be a Hypercarry, which would be a first for archons that until now has been focusing on being supports
@fzsuper3387
@fzsuper3387 10 ай бұрын
Raiden
@bloddrinkeraka
@bloddrinkeraka 10 ай бұрын
Don't say she will be "hypercarry", she could also be Xiangling and Bennett hybrid
@bloddrinkeraka
@bloddrinkeraka 10 ай бұрын
@@fzsuper3387 Raiden still can be sub-dps and be a battery
@AlessioLaTona28
@AlessioLaTona28 10 ай бұрын
Huge copium
@kitsune_gt
@kitsune_gt 10 ай бұрын
​@@bloddrinkerakashe is a hypercarry primarily
@Splatd01
@Splatd01 9 ай бұрын
As someone who only has xiao and itto it is rough if you don’t have the specific supports they need sometimes.
@Dooood24
@Dooood24 10 ай бұрын
Hypercarries are indeed needed for heavy investments however in the end people are looking for values in their characters hence why they all prefer supports more than hypercarries
@melqu
@melqu 10 ай бұрын
Thank you for consistently posting videos Vars. They are very high quality, insightful, and incredibly interesting! I can't wait to see if you have any new takes on Fontaine later on.
@Blacknight6577
@Blacknight6577 10 ай бұрын
Half of them teams I have and use are hypercarry so to me they’re still valid but I do use reaction teams too. It all depends how I’m feeling and who I’m fighting against
@Vidmiloo
@Vidmiloo 10 ай бұрын
The thing is, "Hypercarry" more so defines a playstyle/archetype rather than specific characters. Theoretically, any character can be a "Hypercarry" if their surrounding teammates mainly serve to boost a specific team member's damage, rather than contribute their own raw damage. Hu Tao can either be a hypercarry if you play her with Yelan, Kazuha, Bennett, or just as an on field damage in a similarly strong team with XQ Yelan Xiangling. Xiao can either be a hypercarry who specializes in multiwave AoE output, or as an on field EM anemo driver if you really wanted. Even Qiqi can be considered a hypercarry if you pair her with an electro character, Yun jin and Bennett, albeit certainly not the strongest option. From my perspective, the label "hypercarry" entirely depends on how much damage contribution a single character has in a specific team. In Genshin, having multiple characters that can deal a good amount of damage at reasonable investment levels is much more attainable than having one hyper invested character dealing the majority of the damage, since it's exponentially more expensive to reach higher investment levels, putting the hypercarry archetype at a disadvantage for lower and even mid level investment accounts. They become competitive once you decide to heavily invest into the hypercarry character, which can come from constellations, signature weapons, crowns, or having lots of fun in the artifact strongbox. Off fielders aren't necessarily stronger individually, but they have an undeniable advantage from their ability to attack simultaneously and benefiting much more from all the F2P friendly teamwide buffing options that are available. Basically, strength in numbers is magnified by the skewed investment curve. To me, it's not a question of their viability / power level, but rather, a question of attainability for the hypercarry archetype.
@FrappichinoWithCream
@FrappichinoWithCream 10 ай бұрын
I can agree with your perspective. I personally enjoy Ayaka teams as she was my first 5 star, and I won her 50/50 to boot. Even with meta teams that Ive seen on the internet, Im only going to fill in a second team with Hyperbloom, and really focus on those 8 chars. I love the idea of mixing and matching different characters, and I want to have the most fun I can playing this game WITHOUT spending money.
@DefinitelyNotAFerret
@DefinitelyNotAFerret 10 ай бұрын
In my head, I feel like his video better describes _selfish_ carries than hyper carries in general, unless they’re the exact same thing and I’m just dumb 😂
@VonTachyon
@VonTachyon 7 ай бұрын
If they ever bring in another ascension level for 90-100, I hope all the characters get a third ascension passive. It would be really nice.
@StrawberryDubs
@StrawberryDubs 10 ай бұрын
I just play who I like at this point. I love using scaramouche, and Yanfei is really fun. My mono geo with itto is great too. Quick swaps are harder for me bc I always screw up my rotation lol
@nightday2030
@nightday2030 9 ай бұрын
Good side of hypercarry: - You can see your characters perform in action and get to use all of their kit
@Kaiji...
@Kaiji... 10 ай бұрын
They're viable, but they're a lot more tedious to build to the point where you're always better off creating 4+ Dendro teams (Spread, Aggravate, Burgeon, Hyperbloom, or Bloom). As a Noelle main, it's way easier to just give up on hypercarrying and use her as a driver in Burgeon/Hyperbloom than Mono Geo these days, especially the previous (hardest) Abyss. Or use a Duo Geo + Duo variant. Not to mention Herald shields basically require the counter elements because they're designed so poorly, I'd rather fight Consecrated Beasts instead.
@Daniel-du5ec
@Daniel-du5ec 10 ай бұрын
idk how noelle compares to itto since ive never used her but in recent abyss there was always 1 side that was really easy for itto teams because it was full of stuff like beasts, the chicken, triple kenki etc and mono geo just facetanks all of that so it makes for very easy and consistent clears.
@Kaiji...
@Kaiji... 10 ай бұрын
@@Daniel-du5ec Depends, she's mini-Itto with like half of his DPS, since he's just raw output with no utility. I've skipped Zhongli every time and Yun Jin + Gorou + Albedo isn't that great tbh (especially for the massive DPS check in 3.7 with 4 Consecrated Beasts and missing a huge chunk of damage from having no Cinnabar Spindle, since I started in 2.8). Even swapping Yun Jin for Fischl/Xingqiu/Yelan seems to be more reliable tbh... Anyway, Noelle + Thoma + Nahida + Yelan/Xingqiu is pretty amazing.
@ineshlutchmee3369
@ineshlutchmee3369 7 ай бұрын
I spent 5 months or so building Hu Tao, she’s triple crowned with homa c1 and is a top 20% Hu Tao, she’s great for my first team but I can’t get Ayaka or raiden to be strong enough to hyper carry for the second part so I’ll give quick swap a try
@Youngmaster_Shang99.
@Youngmaster_Shang99. 10 ай бұрын
I would say that they are still worth it tbh. They may require more resources compared to quick-swap teams, but when you put a decent or large amount of resources on them, they function very well. It ultimately depends on which play style you like more tbh.
@guilatrixx4442
@guilatrixx4442 9 ай бұрын
It still is. My exploration and domains has been a breeze using my Wanderer Hypercarry ever since I got him.
@vbarreiro
@vbarreiro 10 ай бұрын
Stormblood music (maybe Song of Salt and Suffering?) in the background, I see you Vars
@blakeandcamp
@blakeandcamp 9 ай бұрын
As someone who still uses Itto all the time, hypercarries can still be very viable but it's a matter of picking your battles carefully. Trying to fight Lectors with mono Geo is a pain so I avoid that, but my Bennett/Zhongli/Gorou/Itto team is still one of my favorite (and strongest) teams that I have so for most Abyss rotations I've had no problems using that team. Hypercarries just require more investment than a lot of others but if it's a character you really enjoy then it's not a big deal.
@lunasquib
@lunasquib 10 ай бұрын
Before watching I do think hypercarries are still usefull
@privatesectorsec
@privatesectorsec 10 ай бұрын
Based on the leaks it looks like neuvillette might fit into this category and looking at his I know it’s gonna be great
@FriendOfHatkid
@FriendOfHatkid 10 ай бұрын
What you have said about Venti, that "in the one team he does specialize in, he is op" I kinda see the same situation with Lyney. And I believe that this is great addition to the game with 1 but. He is great in mono pyro, and he does the most dmg, he is similar to Ganyu. But. He is only very good at mono pyro. In any other team, he will not be that great. And, if you play with a single playstyle for long enough, you will get tired. And that is the main problem with Lyney. I personally don't think that hypercarries are outclassed, since main thing in game is fun.
@bloddrinkeraka
@bloddrinkeraka 10 ай бұрын
He's good in other teams too, just because he loses the passive doesn't mean he's unplayable. Playing same Hyperbloom over and over gets boring too.
@FriendOfHatkid
@FriendOfHatkid 10 ай бұрын
@@bloddrinkeraka well, yeah, I was wrong, he can be used in other teams. But his max potential is with Bennett, Xiangling and anemo/Zhongli, and meta players kinda only care about getting the best results. And you can make different hyperbloom teams, you can turn it into quickbloom. But yeah. Any team becomes boring after a while. But how many time you will spend on this team for it to become boring is another question. I personally don't know, and it is opinions thing.
@Angie_OwOb
@Angie_OwOb 10 ай бұрын
that's actually good imo. it makes you eager to pull more. lyney will always be a mono pyro, but that's good. take league of legends as an example, X champion will always do one type of gameplay, you can't change their playstyle because of their kit, if you want to change the way you play, you have to change the character. that makes you more willing to pull on different characters instead of getting another bloom driver with different animations. my kuki has 2 builds for example, on alhaitham she's full EM for hyperbloom, while on cyno she's full HP% with some EM so she can be a sustain + battery for him + electro ressonance. her role in the team changed because of how alhaitham and cyno are played, cyno is a super aggravate with him + kuki + nahida + baizhu, where everyone is there to boost and sustain cyno DPS, while alhaitham is a more spread out role between his personal dmg + yelan sub dps + kuki hyperblooming + nahida as a booster for everyone.
@spoops5277
@spoops5277 9 ай бұрын
Hey Vars! I was wondering if you planned to do a video on speculating the Hydro Archon's kit based on element archetypes, and gameplay aspects (no leaks), is that something you have planned it could be a really fun video :D
@brownk.9829
@brownk.9829 10 ай бұрын
I was thinking about this yesterday, nice!
@BocchiTheGrey
@BocchiTheGrey 9 ай бұрын
Broooo whattt, you're a FFXIV enjoyer. I swear to god this is like the 4th video you blessed with Masoken's genius. Happy to see my people enjoying both games.
@hyeongpinkz
@hyeongpinkz 10 ай бұрын
NILOU IS NOT A HYPERCARRY, SHES AN ENABLER AAAAA
@hyeongpinkz
@hyeongpinkz 10 ай бұрын
@@fzhs7030 she is the enabler because shes the one that enables bountiful cores to even exist, although i agree that enabling support is a better way to describe her
@hyeongpinkz
@hyeongpinkz 10 ай бұрын
@@fzhs7030 well not really, yeah at a baseline they’re just burgeons minus the pyro part but the “particular” thing about them is that it is not possible to convert then into hyperblooms or burgeons
@hiimapop7755
@hiimapop7755 9 ай бұрын
I think that under average investment, Hypercarries fall short of other team archetypes. BUT with very high investments and optimized stats on everyone (including the ER to burst on cooldown), Hypercarries can often be competitive or better than a lot of alternatives. That's not really why a lot of people don't play Hypercarry teams, though. Hypercarry playstyles can be jarring because of how strict its rotations are, and its team-building is very restrictive because you often need multiple strong buffers (and sometimes under specific constellations as well), leaving you with fewer team options for the other side. However, a significant amount of players in this game have already played long enough to probably have a wide array of characters. For veterans or 1.X players, it's probably safe to assume that you have around a dozen teams that can clear Abyss against the right enemies. When you have this amount of built characters already, the issue with using Hypercarries becomes less of a problem and more of a puzzle, picking the right team to use on the other side in order to be able to use your high investment Hypercarry. There's also the fun factor in playing a Hypercarry team. This is purely preference, but oftentimes, people prefer the more flexible teams regardless if they're a new player or a veteran. Taser, Vape, Mono, Aggravate, Quickbloom, Fridge, Reverse Melt, Freeze, and many other teams can be more satisfying to play than a team that punishes you for accidentally doing Sara's burst before Bennett's burst. All in all, play how you like and just enjoy the game at your own pace. Don't bother doing the Abyss if you think it's too hard for your account to get a high clear. There are probably a few dozen quests and a couple of areas waiting to be explored for you to get the primos you need, lol.
@chilledout_5486
@chilledout_5486 10 ай бұрын
hypercarries are very much still viable imo, as long as they have good supports, which makes sense, and well invested into. More often than not, being a reaction carry dps makes you a bit more valuable than ones that aren't. As someone who half-asses builds most of the time, getting hyperbloom set up was a breeze while being resin efficient, since gilded and deepwood shared a domain, compared to getting crimson hutao set up with xingqiu emblem. (shimenawa couldve worked but crimson was better for vape/melt)
@d173adpool
@d173adpool 9 ай бұрын
I love Quickswap: Xiangling, Bennett, Xingqiu's talent levels are 9 13 13 due to Bennys c6 Rosaria, Sucrose, 9 12 12 Fischel, Yaoyao, Sara, Diona, Thoma 1 12 12 Heizou - 9 12 12
@dustinabigan2776
@dustinabigan2776 10 ай бұрын
Players ultimately look for the path of least resistance aka they look for situations where they won't have to torture themselves as much in artifact farming. I think that is what's somewhat screwing over hypercarries. Hypercarries are good for sure, but their damage potential all but disappears without investment that is relatively heavier compared to quickswap teams. Raiden, for example, is good for sure. But without a lot of investment, she's going to fall flat on her face in damage. If I have to guess that's why Hyperbloom Raiden came up as an alternative: Players just got fed up engaging themselves in an artifact grind for the best CRIT substats that anything else that doesn't involve as serious of an investment is already a win for them. Ultimately though I don't really think hypercarries are fading, it's just that there's now an even bigger drive to shift the playerbase's view on damage from just big damage numbers to instead being more DoT-ish. Bottom line is that it doesn't matter in what way you deal damage as long as you deal damage.
@neoinfinity5204
@neoinfinity5204 10 ай бұрын
Hyper carry are still valuable as long they either have great supports or compensate it with their own abilities as you mentioned, Eula is perfect example for it players ignored mika for Ei and Shenhe and she’s mostly relying on her bust crit damage.
@harueko
@harueko 9 ай бұрын
2:09 Kazuha casually landing on a frog
@Erox006
@Erox006 10 ай бұрын
BACK IN MY DAYS ....... Ningguang was the best 4 star DPS unit ...
@deltaspecies1697
@deltaspecies1697 10 ай бұрын
Ning was never the best 4* dps tho,even back in 1.0.
@nat6lbg440
@nat6lbg440 10 ай бұрын
Hypercarry teams are usually more resources friendly (one character is heavily built) than quickswap teams, but usually have worse performance. In my opinion it's viable and sometimes even great but there are better options in the quickswap style. In the end as long as you reach a certain DPS then you can clear abyss. One thing is dendro is so busted that making hyperbloom teams are even easier than building a hypercarry.
@buttermanaws4693
@buttermanaws4693 10 ай бұрын
I think a great example of this is the new character Lyney as his current best teams are centered around making him the hyper carry as from my experience he's a great unit to have and can reach some pretty nice numbers even with some subpar artifacts but he's not reaching the extremes of my quick swap teams And another thing to think of is that for hyper carry you need to build that one unit really well or the whole team falls apart where in quick swap teams you can build then a little subpar and still get like 80% of the teams potential making quick swap a lot easier to make.
@Candytime9
@Candytime9 10 ай бұрын
Lyney is mono element done so well (though I can understand people who don't like charge shot but his kit is well thought out). His passives are so well thought out that he is not held back by lack of reactions and is a direct upgrade from the current version of the mono pyro team. I can't help but think about if Itto had those kinds of passives as a mono geo user he clears content in enough time but still falls behind other teams. Gorou technically has the passives to buff more based on mono geo but Itto would be killer with the passives too. I like that Lyney is very strong within his niche and competitive enough with other team comps, not a must pull but for those who do pull him they will have a strong team.
@andychua2766
@andychua2766 10 ай бұрын
8:45 What? This is the first time ive ever heard Ayaka needing Shenhe
@annalise9011
@annalise9011 9 ай бұрын
I actually often adjust my builds, so that even in quick swaps I get to play it kinda like a Hypercarry, and actually play the character I like playing. Like my Alhaitham hyperbloom team is made to have Alhaitham on field for as long as possible without too much detriment to dmg. I just like the feel of Hypercarry more. My current best team is my Wanderer Hypercarry, and I adore playing Wanderer, so even though I will have to opt out ceetain abyss due to incomparability to the roster of enemies, I still play him all the time in overworld.
@alliu6562
@alliu6562 10 ай бұрын
If speculation is correct, we’ll be getting a few 5 star hp scaling hypercarries in the next few patches. Personally, I’m *beyond* excited
@deltaspecies1697
@deltaspecies1697 10 ай бұрын
It ultimately depends on the level of investment you have into them. Hypercarry teams like wanderer and xiao are easily some of the best in the game if u have a c6 faruzan,good artifacts and good weps. Altho they do take alot of investment they have a trade off which is, u only really need to build them well not the other 3 teammates. Overall,if u can invest unti a hypercarry and thier team then its almost always well worth it.
@FlameWish
@FlameWish 9 ай бұрын
Vars, what OST is this you're using in this video? I was so enamoured with it it almost shook my attention from the topic itself(which you always so masterfully present).
@Noah-gn2gu
@Noah-gn2gu 9 ай бұрын
Far From Home (Drowned City of Skalla) from FFXIV
@FlameWish
@FlameWish 9 ай бұрын
@@Noah-gn2gu Thank you! How could I forget Skalla, the first dungeon I would have no duty support in?
@shrimpchris6580
@shrimpchris6580 9 ай бұрын
Noelle is super overlooked, but actually goated for a hypercarry slot. Her ascension passive benefits both her damage and her utility, and her numbers aren't too much worse than It's but come with a slew of benefits. Besides healing and shielding, she gets an extra shield in the event squishier supports take a strong hit, works with a large variety of sets, her horizontal range is massive giving her insane CC, she extends her own buff duration on kills, and doesn't lose infusion when she swaps. That last one is huge because you can swap off to supports regularly not only to reapply buffs, but you can consistently proc favonius passives for supports that use it and funnel them into her which means even with near 0 energy investment, I struggle with it less than most hypercarries in the game. Currently I use Yun Jin, Gorou, and Mona with her and they all benefit a ton from favonius weapons as well.
@shrimpchris6580
@shrimpchris6580 9 ай бұрын
Shootouts to fixing autocorrect running "Itto" like 3 times and it still messing it up when I went to post this
@Efgand0894
@Efgand0894 9 ай бұрын
I still prefer quick swap because my problem with hypercarry is that is all setup for a single character, while the other is all about team reactions
@fardareismai4495
@fardareismai4495 9 ай бұрын
They're a valid playstyle for people who like it. That makes them viable as long as people enjoy the playstyle
@ronaldstanford1725
@ronaldstanford1725 10 ай бұрын
Whenever they rerun Venti I'm pulling for him because he's the only Anemo character that I don't have and he's cracked..... Still got a lot of catching up to do as far as collecting characters that I like
@user-wf5jm2nc1h
@user-wf5jm2nc1h 9 ай бұрын
I have found myself playing only quickswap teams after 3.0 came out. Before that I kinda didn’t care and didn’t even know about the existence of taser. But then I saw how hyperbloom works and it amazed me. The only hypercarry team I still play in abyss regularly is international. This team is just too strong. My every other hypercarry teams failed in abyss miserably (Hu Tao, Ayaya, shogun hyper). I just don’t have enough dmg. But if I use Nahida hyperbloom or Nilou bloom, or burgeon my life instantly becomes so much easier.
@lululumpia
@lululumpia 10 ай бұрын
they will have to pry my mono-geo itto team out of my cold dead hands!!!
@rogue5648
@rogue5648 10 ай бұрын
nilou is more like an enabler/support, are shenhe/yunjin dps units bc they buff characters based on their stats?
@pa9030
@pa9030 10 ай бұрын
nearly every single character used in any quickswap team is an enabler or support lol. also in what way is nilou a support? and no shenhe and yunjin are not dps units, how did you even come to that conclusion?
@d3m3nt3d_t3acup_
@d3m3nt3d_t3acup_ 10 ай бұрын
​@@pa9030I would classify Nilou as both an off field dps and a buff support, at least when playing her optimally (meaning Nilou and another hydro owning almost all blooms)
@rogue5648
@rogue5648 9 ай бұрын
@@pa9030 1. its was question 2. many quickswap teams have replacments while nilou is nearly irraplacable in bloom teams 2. its the same as nilou, they buff chacarters based on their hp/atk/def stats respectivley and some ppl treat nilou as dps while she doesnt even do much dmg in many bloom comps nilou/hydro/hydro/nahida core for ex.
@rogue5648
@rogue5648 9 ай бұрын
for that to be optimal playstyle you NEED nilou sig weapon bc she is going to have em problems otherwise. best team and easiest to play is nilou double hydro and nahida@@d3m3nt3d_t3acup_
@naotonhan5253
@naotonhan5253 9 ай бұрын
​@@pa9030man... In taser teams, Fischl and Beidou are off field DPS, not supports or enabler. In national team, Xiangling and Xingqiu is off field DPS, in bloom teams, Nahida is an enabler? In quickswap teams, everyone contributes to the overall dmg, with at least 2 or 3 dmg dealers. Also, Shenhe and Yunjin can be considered dmg dealers because their dmg is added into the on field DPS, that's why their buffs have quotas on them, not just a percentage buff like Bennett or Candace
@Zafar_Askarov
@Zafar_Askarov 10 ай бұрын
They really require a lot of investment and specific team building. I have wanderer in second account and building him wasn't easy compared to supports like kazuha or nahida. I still don't have good supports for him😢
@stylerxo3654
@stylerxo3654 9 ай бұрын
Wanderer doesn't have to be a hypercarry, btw. He is really good at driving and enabling certain comps and reactions.
@spaleng
@spaleng 9 ай бұрын
you can use him like that but sucrose will always be an upgrade since you're playing without c6 faru in those teams
@usmanya5110
@usmanya5110 9 ай бұрын
​@@spaleng and that she can buff the teams damage.
@DarknessAmongUs
@DarknessAmongUs 10 ай бұрын
Hypercarry units can fit into quickswap teams and still end up doing more damage. Itto and Noelle do a lot more in a team with Fischl and Nahida, but the only reason i don't do that is i try to split my damage down two sides of the abyss... and sometimes it's a little more interesting if i don't floor the gas pedal.
@byrdman4644
@byrdman4644 10 ай бұрын
I think hypercarries, in spite of the lower overall dmg than most off-field teams, will always be just as, if not more popular for the sole reason that people like playing their favorite character. People who absolutely LOVE a character like, lets say, Xiao or Cyno, get to spend all the field time on their favorite character. I know when Kazuha released I forced him into a hypercarry position because I loved everything about him and I wanted all my field time to be on him, and even now I still am partial to them. I main Diluc and run him every abyss even though I know I could do so much better with a XL team.
@SWPIGWANG
@SWPIGWANG 10 ай бұрын
It is more subdps teams versus one dps with 3 buffers. Subdps are mostly evaluated purely on strength factors as most of what they do is E-Q swap and as such people only pull if they are strong. Carries are used by "mains" and they are much more willing to spend money for weapons and cons to make said character usable.
@peanhead2543
@peanhead2543 9 ай бұрын
with the release of Wriothesley, Neuvillete, then Furina, Clorinde and lastly Arlecchinom un sensing the metal will change quite hard
@TheAAJYu
@TheAAJYu 10 ай бұрын
Hypercarries will always be viable if you put in the investment. The issue plaguing them is that there are so many other accessible options that raise the damage floor with less resources and there’s no guarantee that a hypercarry can keep up with the competition. A friend of mine who got me into Genshin is a Hu Tao main who hyper invested into her artifacts and team, and he’s become disheartened because a Hyperbloom team he created from scratch one day was able to clear SA faster.
@KingJH0510
@KingJH0510 9 ай бұрын
I was literally just thinking about how hypercarries are no longer good or at the very least its not in my interest as an ar60 player to put in that much investment for a character Having a character like shinobu where i can just slap some em artifacts on, level her up and call it a day is significantly more worth my resources than spending time farming for crit artifacts, leveling up all the talents and whatnot
@HyeonSeon-Su
@HyeonSeon-Su 9 ай бұрын
I use a hypercarry vape team currently. Hu Tao, Xingqui, Bennett, any other character that I feel like having on the team.
@DefinitelyNotAFerret
@DefinitelyNotAFerret 10 ай бұрын
Can you do a video on the best characters to use in co op weekly bosses and domains ❤
@magiclover9346
@magiclover9346 10 ай бұрын
Here's my stance. Make a Shenhu for every hyper carry. Many supports specifically designed for hyper carries are 4 stars characters (and are only comparable to c0 five stars at high constellations). Example for Ganyu and Ayaka it's easy to just wait for the next Shenhu rerun plan and you can garauntee results. Gorou and Yunjin are my only c6 four star units that were specifically designed for hyper carries (defence and Normal attack scailing kits) Raiden has been out almost two years and despite wishing on her rerun banners, my Kujo Sara is still c3 and the same for Wanderer. Wanderer who absolutely has to be played as a hyper however can't compete with other units without Faruzan. This all boils down to stop paring 5 star units with four star units to do raw damage. If you are going to don't deliberately design flaws in their kit (looking at you Kujo Sara, Faruzan and Mika), only to waste constellations to fix it. They should all be servicable at c0 like the power 4. There's no pitty on 4 stars so it could take 12 months or longer to get a 4 star unit to c6. As more units are introduced it'll only make it harder. Mihoyi absolutely knows this though and want people to wish on rerun banners so it's unlikely to change
@naotonhan5253
@naotonhan5253 9 ай бұрын
Yes, agreed. Getting a C0 limited 5 star is much easier than C6 4 star. My Sara is also C3 and I got C1 Raiden 🤣 I just want to complete C6 4 star on my account but it's so hard with these non guaranteed drops.
@magiclover9346
@magiclover9346 9 ай бұрын
@@naotonhan5253 I have c0 Raiden and her signature weapon. Bother easier to obtain than a c6 four star haha
@madmaxim3965
@madmaxim3965 10 ай бұрын
I really think they should expand the usage and importance of physical attacks instead of making it something certain characters only use more so make it so every character or at least most characters need to use physical attack comboa in order to get certain benefits and give characters more to there kit.. so many nows are skill, burst and thats it there physical atks are meanlingless but by incorporated them into there common gameplay mechanics, the details on how to do this would have to be ironed but a start could be adding another move like a running atk or dash atk and enabling timed combos like in alot of actions games where the timing of when you press each button determines which combo you do, since i dont addihg mutiple comboa for each character is viable atm , it could just determine if your atks get a damage boost or not and could also let you chain in other moves like charged, skills or even switching so that the next character could be already doing there atk or skill immediately upon switching instead of that lil pause in-between that is there now
@_Lotus_94
@_Lotus_94 9 ай бұрын
I genuinely love Heizou can you explain how his hyper team would work?
@neroz06m.20
@neroz06m.20 9 ай бұрын
I play hypercarry teams because I used to main taric back during the pizza feet days and I always funneled my Yi to high heaven. now I kinda want to be funneling everything to either my eula, yoimiya or raiden. I'm still waiting for the last Sara const. And in the process of building mona.
@aldrichunfaithful3589
@aldrichunfaithful3589 10 ай бұрын
i think this was a good take with one exception, a few of the teams you mentioned arent really hyper teams. mono geo is actually good but its not because of itto its because both itto and albedo can both take advantage of the gorou buff, its similar to how aggravate dps units like keqing do half of "their damage" by driving fischl a4. the hypercarry playstyle is fundamentally bad unless you whale hard enough that your one buffed unit does a team's worth of dps, and any on field dps who either doesn't drive reactions (e.g. childe) or have synergy with off field dps (e.g. lyney with xiangling) gets forced into hypercarry teams which makes them bad for most players
@DYhalto250
@DYhalto250 8 ай бұрын
Semi related this shows me they need to adopt the fgo method of being willing to buff characters via quest / story interludes.
@FlameWish
@FlameWish 9 ай бұрын
But would it work if the case for balance patches buff-fixed everyone? As in, applying your fix suggestions from previous videos (why no one plays series).
@Divesh98
@Divesh98 10 ай бұрын
Rejoicing in strongbox update so I can give my boi Itto some better husk pieces while not needing to farm the clam set on the side
@pinkmercy9592
@pinkmercy9592 2 ай бұрын
Personally, I get most enjoyment playing from hypercarry teams. Though it's true that quick swap or reactions based teams are easier to execute and work as well with less investment, hypercarry teams investment feels much more rewarding and make you prouder than anything else when you finally see the results. Besides when you finally find the hypercarry that you absolutely love (character or design wise) and main it's always much more fun to see them on field for the longest time tbh XD being a low spender, i am still investing a bunch into my hutao, ayaka, xiao teams but it feels exciting when you finally get those missing pieces for them, and open world being easy gives you all the freedom to experiment with their team comps and still try out new characters 🤗 will always love this playstyle the most in the game
@TheJH1015
@TheJH1015 9 ай бұрын
in the case of Eula, she just needs a new support unit that is not Mika and has a buff that lasts long enough for Eula to take advantage of, or another new support that decreases Physical RES like Shenhe and Rosaria do. Maybe a new Electro unit that also can proc Superconduct at the same time as the Physical RES decrease.
@vio7336
@vio7336 7 ай бұрын
the difference between the two is that one super strong unit is a bigger flex than 4 different character's off field reactions going off at once. Whether that be in coop or in one shot comps the only person seeing your quick swap comps shine is you doing abyss for the 1240912049th time.
@danielferrieri7434
@danielferrieri7434 10 ай бұрын
My teams would be Quick Swaps guven how I constantly swap party members during Battle
@KindaMad958
@KindaMad958 10 ай бұрын
They have been making the game less hypercarry-full, most of the newer added characters have been made to be put into a quickswap team or one that uses reactions to the max
@CrazyName900
@CrazyName900 9 ай бұрын
So... with Eula you also have the option to play her as a quickswap or hypercarry. The option is to spend big for her c6 constelation or not xD
@danny1393
@danny1393 9 ай бұрын
Wasn't expecting ffxiv music here! W
@JustMe-xc7fq
@JustMe-xc7fq 10 ай бұрын
They're still very much viable, but whether or not they're on-par with quickswap teams depends on the investment. If you were to give both types of teams the same investment then at early to mid investment then the hypercarries are outclasssed, but at late investment they're on par and sometimes even exceeds quickswap comps.
@karisrahl4444
@karisrahl4444 9 ай бұрын
I have a team where Baizhu (48k HP Deepwood build) is the driver for a Hyperbloom setup and that team does more damage than my Wanderer hypercarry team. Death by a thousand cuts has always felt stronger than the consistent crit-based setups I've played so far.
@EngelAguilar
@EngelAguilar 10 ай бұрын
I think it depends on the user account, for example, for starters Hypercarries are far more easy to build than a reaction team because you only need artifacts for 1 character. But when you reach harder content like Floor 12 your hypercarry dps may be a lot lower than a reaction team because when you get more artifacts their damage as a team scales a lot better, if you want to reach that dps with a hypercarry you need a lot of investment and it scales slower
@quickredf0x143
@quickredf0x143 9 ай бұрын
As a Razor main who refuses to play the cursed build, I find him to still be viable for almost all content in the game. Every time I do a story quest I swap back to my old party of Zhongdong, Razor, and C5 Bennett with this weird little red exclamation point next to his picture, and the final slot being flex for Ganyu, Kazoo Kid, Water Boy, or whatever else I need at the time. A really poorly optimized team that is carried by Zhongli and Bennett but Razor is still plenty even with that.
@gktte2574
@gktte2574 9 ай бұрын
I always prefer quickswap because those colorful numbers are eye candy with the exception of my girl Yoimiya. I use her in overload sometimes just for satisfaction
@spaleng
@spaleng 9 ай бұрын
another overload enjoyer! i dont have yoi but use yanfei instead. its the first team i played after learning what good synergy is and i still use it in floor 11 and overworld
@jonathanrobinson198
@jonathanrobinson198 10 ай бұрын
I feel like funny enough, some of the best hypercarries are the units that are ment to/marketed as quick swap units. This probably because in a lot of cases where their rotations may be messed up, you can still do competent damage by using them as intended.
@oro6399
@oro6399 10 ай бұрын
9:37 i love how its just hydro alhaitham lol
@shrimpyhaha
@shrimpyhaha 9 ай бұрын
Hello Vars, love ur content. There's just one small issue i got, it's that ur voice recording is really low quality and it gets hard to hear you sometimes. It almost sounds bass boosted instead of crisp. This might just be an issue with ur mic and if so i it's not really ur fault. I just think ur videos would be alot more high quality with better voice recordings ❤️
@alecfranklin3827
@alecfranklin3827 10 ай бұрын
They could buff hypercarries by setting an abyss buff that scales with field time, like on field character gets x percentage extra damage for every consecutive second of remaining on field
@GameBreaker1055
@GameBreaker1055 9 ай бұрын
In theory, the beauty of Genshin is that there never needs to be a buff directly to a character, because they can be buffed through Weapons and new character that just synergize really well with them. If there was a weapon or a support that gives a massive damage increase in shields, suddenly Geo units and Xinyan can become strong. Add a weapon that steals enemy armor and Noelle's damage could explode. Alternatively, they can also add enemies that are easier to deal with with certain units on your party. Like an enemy that takes increased damage for a short period after using a very powerful attack for which you would miss the window if you had to dodge it, but would probably just kill you otherwise. Suddenly shielding units (and Beidou) become more powerful in context of these enemies. They could also bring forth more events that focus on Co-op as a whole bunch of different units can be viable for that. Point is, there are different ways to buff or add importance to weaker characters that don't force you to adjust their own numbers. Hoyo not going for it is on them
@NerdishGeekish
@NerdishGeekish 10 ай бұрын
Without spoiling too much, I think Monsieur Neuvillette might have something to say next update about hypercarries...
@nguyenhoanglan9081
@nguyenhoanglan9081 9 ай бұрын
It seems something you missed is that hypers are benefited more on dmg buff through their insane multipliers (or motion value), and they are capable of carrying the rest of the team dmg if given enough resources. They are also better in vertical investment, where a 10% increased in dmg of a hyper through artifacts, weapons, buffs, etc., means somewhere between 7-9% dmg increase of the entire team's dmg, while on contrast, those 10% can only bring a 2-4 % increased in team damage of a quick swap team. If a hyper are given enough resources, they could brute force through contents that they aren't suppose to clear, while in contrast, playing quickswap of say, taser, would be easily countered by an electro lector. The main downside of playing hyper is that you are restricting yourself to 1-3 teams, because hypers can't fit anywhere, and they need better investment of a specific artifact set, so your other artifact sets are bad. And if there's a content that you can't brute force through, you would have to use an entirely different team if you want to clear it.
@Dojafish
@Dojafish 10 ай бұрын
Most Hyprr carries who can benefit from reactions do considerable well and are usually meta teams . Example being Hu tao . Only Geo ,Anemo and Physical hyper carries seem to lack . Their isn't alot of things to buff them or even help them without spending money . Some of this teams got screwed over by their own supports either beings unreliable until at C6 or not syrnegizing at all . If there were more reliable ways to buff this characters to the same metric so many reactions team then ,you could consider them even as meta .
@RiczardGW
@RiczardGW 9 ай бұрын
I can build so many teams at this point that i dont need summon until cryo region comes out. All you need is versitality to beat this game. I can go full hypercarry Ayato and deal ridiculus amount of dmg with his slashes or burgeon thoma with Ayato driver. Same with my favorite team, hypercarry Raiden, im killing mobs before i can regen my energy back, i can go hyperbloom nahida with kuki or yae aggrevate with kirara or my absolute best aggrevate keqing with yaoyao, national with every possible variant, doesnt matter what team you will use as long as it matches abyss type
@shrivj6627
@shrivj6627 10 ай бұрын
As of now i have zero hypercarries but planning to get hu Tao in future
@empegirl9696
@empegirl9696 9 ай бұрын
Question If my ayaka and Raiden only c0 and no signatures weapon but still I can make hyper Carry?
@ampotat9018
@ampotat9018 10 ай бұрын
I honestly think the issue is greatly exaggerated, here's why: Whether a character is good or bad doesn't rely on how well it compares against other characters, but how well it compares against what the game throws at you. If we rank all characters on a scale from 1 to 10, and the power required to clear the entirety of the game is 6, a lot of characters being called bad are a 7 or even an 8, and are being called bad because they are compared to the 9 and 10 ones. On top of that, a bunch of these characters require more skill to use than the higher tiered ones. The perfect example to this is Eula. I've seen a guy clear Abyss 12 with a F2P Eula build with not insane artifacts and only forge weapons and 4* supports (he used Eula, Rosaria, Bennett and I think Raiden, maybe it was Fischl or Kuki, I don't remember), while I couldn't do it even when using better weapons and artifacts, or even when trying to use my C2 Hypercarry Raiden since she has an overall similar gameplay to Eula (buff, burst, attack, repeat). Some of these characters are seen as abd due to the skill requirement being higher for a similar payoff than these easier to play characters. That also shows up on reaction based teams like Hyperbloom or Nilou Bloom, they're very easy to play, require basically no skill, and they're some of if not the best teams in the game so far, being the reason why they're so high tiered. Hypercarry teams are still viable and even the ones considered meh or even bad like Eula or Itto are actually very good. I always see people saying things about enemy physical defense, yet I've seen that F2P team I talked about one shot the doritos in the abyss with Eula's burst without much issue.
@Axterix13
@Axterix13 10 ай бұрын
I really don't think it is as simple as quickswap or hypercarry, especially these days. Eula, for example, never really fit in either category, despite people calling her a hypercarry. Her most effective overall teams have always seen her share the damage dealing duties, due to the drawbacks inherent in physical damage. Right from the start, teaming her with a C2 Raiden was the way to go. Meanwhile, the addition of the likes of Yelan and Nahida mean that, for many teams, the hypercarry and reaction-spam have both seen their share of the damage reduced, as these powerhouses do enough damage from off-field that they can each carry the DPS needs of a team in almost all content by themselves, and consequently, there is very little need to swap.
@marshmallofluff
@marshmallofluff 9 ай бұрын
Wasn’t the main reason Eula used with Raiden because she was a good electro driver for cryo + electros physical resistance rebuff further boosting or acting as support for Eula?
@periwinkle6676
@periwinkle6676 9 ай бұрын
Eula is considered a hyper carry because her kit revolves around her being a dps and you can make viable teams with her as the hyper carry (hyper carry being the unit that does at least 70% of the teams overall dps). TBH every hyper carry unit can be a main dps and have team mates that can do a lot of damage, just look at funeration (Hu Tao, Yelan, Xingqui, and Xiangling).
@radiium1804
@radiium1804 9 ай бұрын
I just realized I exclusively run hypercarry teams lol, based on the situation I main Chongyun, Xiao, Wanderer, Yoimiya, or Itto. I think I just like the feel of staying on one character and going ham more than constantly switching back and forth.
@kavinbala8885
@kavinbala8885 10 ай бұрын
a music list would be nice
@JMike-bq6rl
@JMike-bq6rl 10 ай бұрын
"Random Bullsh1t Go" is the most fun playstyle
@tekko7yearsago28
@tekko7yearsago28 10 ай бұрын
I personally LOVE hypercarry characters I enjoy not having to stress about continuously rotating characters and always having an uptime on bursts to get the most dmg out of it. But I still love average reaction teams just as much ofc
Do Genshin Impact's Elements Need A Rework?
15:24
Vars II
Рет қаралды 68 М.
FOOTBALL WITH PLAY BUTTONS ▶️❤️ #roadto100million
00:20
Celine Dept
Рет қаралды 20 МЛН
WHY THROW CHIPS IN THE TRASH?🤪
00:18
JULI_PROETO
Рет қаралды 9 МЛН
Watermelon Cat?! 🙀 #cat #cute #kitten
00:56
Stocat
Рет қаралды 23 МЛН
小女孩把路人当成离世的妈妈,太感人了.#short #angel #clown
00:53
Neuvillette: The New Top Tier Hypercarry | Genshin Impact
13:50
Keqing vs actual 3 million hp boss
2:54
Xtremefest
Рет қаралды 8 М.
Why Genshin Impact's Meta Is About To Change
13:57
Vars II
Рет қаралды 181 М.
Are "Redundant" Characters Good Or Bad For Genshin Impact?
14:12
The Problem With Genshin Impact's Artifact System
15:21
Vars II
Рет қаралды 323 М.
The STRONGEST characters of each type.
18:33
Jello Impact
Рет қаралды 142 М.
Genshin Impact's New Player Experience Is Getting Worse
14:14
BLAST Premier Spring Final 2024 Presented by Revolut: Group Stage, Day 2
11:10:11
ОФИГЕТЬ, БРАВЛ СТАРС?!😱
1:33:47
TicTac
Рет қаралды 1,5 МЛН