Congratulations Travis! This is the first tutorial on the new particle stuff I saw on the internet that shows a concrete scenario completely and also explains it very well! The speed, the tonality, the image - everything to the point. Wonderful to follow. Big like! Please keep it up. Liked and subscribed. Greetings from Austria
@travisvermilye4 ай бұрын
Thank you so much - I appreciate it! Cheers!
@santiagogervaz96084 ай бұрын
This tutorial is so clear and easy to follow, subbed and looking forward to learning more from you. Thank you so much!
@travisvermilye4 ай бұрын
Thank you so much!
@martincanadell137526 күн бұрын
thanks! this is very useful and well explained
@Ricardo-de9ju27 күн бұрын
This is a great introduction to how we can grow particles over a certain point on a surface, but we still need better shading for it. Only the color mapper is not enough for realistic renders. If we take a look at some macro references, it is very complex. Thanks for this.
@joehermanartist3 ай бұрын
Very good!
@SeymourStudio4 ай бұрын
Excellent 🎉
@avi3dfx12104 ай бұрын
Thanks great video as always❤😊
@virtuallyvisual4 ай бұрын
Love this!!
@FredericAndresArt4 ай бұрын
super cool! thanks!
@MrMadvillan2 ай бұрын
Next step is caving in the affected geo following the vertex map.
@stemfourvisual4 ай бұрын
Great tut, thank you. I thought I'd be clever and use the Freeze clamp field in grow mode, for some reason this practically freezes everything... Perhaps a bug to be ironed out.
@pzdmc4d4 ай бұрын
LIke it, except the fact you rotted my onion :). I like the tut.
@christianbudde94604 ай бұрын
Cool :)
@user-um4wm2dr2m2 ай бұрын
I do not have a Red Shift account. Please create a matrix using the basic renderer available in the program
@hancemagoyo27 күн бұрын
Great Stuff, Please can you tell me how to creat a Mesh Emitter and make particles to follow motion from an animated object/mesh? I will truly appriciate.
@travisvermilye4 күн бұрын
I'll think about that for another video. Thanks!
@ricknweg3 ай бұрын
Hey, thx for the demonstration! How would you go about that if you still wanted the particle growth (radius) over it's age but still have randomly scaled particles so that the result is not so even?
@danodesigndanomotion20684 ай бұрын
Good video
@andygagarin372525 күн бұрын
First of all, thanks for this cool tutorial. I have a question, what is the reason to do the second vertex map? I just added "remap" in first vertex map and got the same result
@travisvermilye4 күн бұрын
I hadn't tried layering it directly that way. Great solution!
@bharat51944 ай бұрын
Interesting
@technoober83524 ай бұрын
The mold growth looks quite even. Is there a way to make it look more organic?
@travisvermilye4 ай бұрын
To get a more uneven spread, you could try working with different noise types and scales in the vertex map fields section. I think a combination of reducing the intensity of the spherical field and modifying the noise in the shader field might do the trick.
@technoober83524 ай бұрын
@@travisvermilye Thanks for the tip
@billr.22103 ай бұрын
Hi Travis, this was a great tutorial. There is one question I have, however. at around 12:26, you created an vertex color map before you created the vertex maps. The question is why? It seems to work without it, that is just with the vertex maps and not the vertex color map at all. Please let me know. Thank you!
@travisvermilye3 ай бұрын
You are absolutely right. The vertex color map isn’t needed. I think I just had that in my head from a previous project. Thanks!
@billr.22103 ай бұрын
@@travisvermilye my pleasure 😇
@a_12364 ай бұрын
Is the particle system more user friendly than tyflow in 3dsmax?
@eihabvisuals63273 ай бұрын
Can you make a rain tutorial like those fancy xparticles rain tutorials using default c4d ?
@travisvermilye3 ай бұрын
Maybe. I’ll see what I can do. :)
@mrk-ism4 ай бұрын
what do you think is this an x-particles killer?
@travisvermilye4 ай бұрын
I would say not yet, but it is definitely gaining.
@willians3874 ай бұрын
Will be always better Houdini and blender ❤
@bloohaus86704 ай бұрын
Always at least one of these in every 3d software tut. haha
@delizade4 ай бұрын
By the way... I am someone who decided to transition to Blender and UE two years ago but occasionally have to use C4D due to certain client demands. There's been only one KZfaqr in the entire KZfaq space who has never addressed or answered this question: Is Cinema 4D a 3D software that offers its own renderer? Secondly, why does Maxon demand extra money for Redshift? Listen, folks... we've been getting ripped off for years. It's time someone put a stop to this nonsense! Maxon acquired Redshift and is making its users foot the bill! That's what's happening. And the prices are not cheap either! How can a 3D program not provide you with a decent, modern, and functional rendering solution? And how can they demand extra money for an acquired renderer? Especially when this program struggles to even perform a basic boolean operation properly after all these years. Many modeling and interaction issues have been blinding us with frustration and patience, yet why isn't there more backlash against having to pay extra?
@billr.22103 ай бұрын
It is a fair point you make. I think that some people use Octane or Arnold, so why build in the cost of Redshift in the software? It actually does have a renderer built in, but I could understand why you wouldn't want to use it. The thing that I don't like about everything being free, is that it starts sounding like Communism. I may want to work for free sometimes, but other times I want to be paid. That is capitalism I suppose. Everything can't always be free. What does bring prices down, however, is competition, and that is a healthy part of capitalism I guess.