Рет қаралды 180,487
Recorded this muted, so I added some BGM.
Paradoxically, I think this involved less RNG than my risk 25 run. On one condition: Flawless execution.
Executing this was really hard, but when it works, I think the RNG is actually in your favor. This was only my fourth almost/flawless run. The catch, is that these four runs took about four hours to produce.
I play on the PC (emulator) with a mouse. Maybe it's easier with a smartphone/tablet?
Credit where credit is due:
I learned that the bugs can be forced to take double lava tile damage from this video:
www.bilibili.com/video/bv1L74...
I'm guessing it may not have been the earliest one to use that strat, but this is the video that taught me.
Music:
First two tracks are "Alicorn" and "Hero of Comberth Harbor" from Ace Combat 7's OST. Last track is the Jeopardy theme music.
Risks:
Risk 2 - All [RockBreaker] and [RockBreaker Leader]’s max HP +60%, def+250, att +40%, and gain stealth effect.
Risk 3 - All [Infused Originium Slug]s’ HP +150%, atk +80%, gain stealth effect and immune silence.
*Risk 2 - All enemies’ atk+40%
Risk 2 - All enemies’ HP +80%
*Risk 3 - All allies’ atk -50%
Risk 2 - All allies’ max HP -50%
Risk 2 - Cost regen speed -50%
*Risk 1 - Maximum 10 operators in team
Risk 3 - Ban 12 tiles on field
Risk 3 - Ban Ranged Units
Risk 1 - Reduce Level HP to 1
Risk 1 - All enemies def +150
Risk 1 - All [Agent] gain stealth effect.
*these are new risks compared to my previous risk 25 clear. It's a +2 -1 change.
From the tl provided by pumpkin#5585 in RIHQ discord
Re-uploads:
I've asked nightsky again to upload it to bilibili:
www.bilibili.com/video/BV1fT4...
But feel free to repost this anywhere else you'd like.
For reading all of this, I've also uploaded a video of the furthest I got with my first strategy (the one that hit a wall until I learned about the two tile bug). Spoiler: one agent and two red axes.
The video is unlisted.
• A failed risk 26 strategy