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Holy shit this gamemode is stealing all my free time lmao. I hope they bring it back later. This video is men fighting Faust, Frostnova, and Skullshatter. Other bosses were just too boring (except Colossus, who is a piece of shit and I hate it)
I didn't wanna record a full run video, cause no storage space on my computer. Also, sorry that the audio got weird again, I have no clue what the trigger is that causes it.
Faust is a fun and easy boss to fight. Frostnova is a fun and hard boss to fight. Skullshatter is a boring and hard boss to fight (I call SS boring cause the stage itself is lame. Also, as a side note, I used the wrong Sesa skill lmao)
As for Male Only IS runs in general, there's so many things that screw me over. A few examples:
Too many supporter tickets
Defender + medic beginning (No DPS defender hurts, but I feel like most anyone would get screwed by this)
Specialist + medic beginning (This combo forces me to go Aak + Ansel usually, and that either goes very well or very poorly. Wish I had a pusher)
A list of buffs I had for each boss is listed below:
Faust:
Enemy +20% Atk/Def/HP
Friendly units have +5 dp cost (2 - 3 + 5)
Deployment limit +4 (2 + 1 + 1)
+30 Starting DP
Squad Size Limit +1
Friendly units have +16% Atk/Def/HP (3 + 8 + 5)
Defenders have -3 dp cost, +40% max hp, -1 block, +40% atk, +40 atk speed (screw that -1 block item)
+8 SP upon deployment
Redeployment time of vanguards -50% (If I had chosen the other coconut half, I could have spammed Chiave ;-; But I didn't)
Frostnova:
Enemy +12% Atk/Def/HP
Bosses additional +16% Atk/Def, +36% HP
SP gen of auto recovery skills +0.2/s
Deployment limit +3
Squad size +1
Melee units have +25% atk
+18 SP upon deployment
Guards have -3 dp cost, +40% HP
Enemies have -12% def
Enemies have -15% hp
Specialists have +40% atk/def
Skullshatterer:
Enemy +12% Atk/Def/HP
Bosses additional +16% Atk/Def, +36% HP
SP gen of auto recovery skills +0.2/s
Squad Size +5 (1 + 2 + 1 + 1)
Deployment Limit +1
Friendly units have -1 dp cost (2 - 3)
Friendy units have +40% defense (15 + 25)
Friendly units have +8% Atk/Def/HP (3 + 5)
Enemy units have -12% atk
SP cost of vanguard skills is -35%
Medics have -2 DP cost and +60% HP
Melee units have +35% atk
Specialist units have +30 ASPD
Enemy units have -15% def