I Really REALLY Want to Love Starfield

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Arlo

Arlo

7 ай бұрын

Here's my review of Starfield, which I played on my Xbox Series X.
Many thanks to Bethesda for providing me with a review copy!
If you like what I do, please consider supporting me on Patreon! You'll gain instant access to the official Arlo Discord server, behind-the-scenes updates on unannounced projects, and other stuff too!
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This video was edited by the spectacular @soitssparkie!
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Additional footage provided by @GaLm, @theRadBrad, @ScykohPlays, @GameRiot, @Tomographic, @vinesauce, @FightinCowboy, @Grohlvana, @MrZebraGamer, @Olli43, @JosephAndersonChannel, and @tetraninja
"Blippy Trance" by incompetech.com

Пікірлер: 4 700
@josueayala1249
@josueayala1249 7 ай бұрын
Fun Fact: early plans for Mass Effect Andromeda involved players exploring over 1000 procedurally generated planets across the Andromeda Galaxy, but the team gave up on it pretty late in development because no matter what they tried, they couldn't make the planets fun to explore. Anyway, Starfield.
@oldmanbiscuit7518
@oldmanbiscuit7518 7 ай бұрын
Is that why Starfield felt like Bethsda told Arcane to make Mass Effect Andromeda?
@Joseph-wh5of
@Joseph-wh5of 7 ай бұрын
What is bethesda made an Andromeda game, people would have been unhappy as well. Because it would be too liner. People were just not going to be happy with this game no matter what.
@mikeryan1043
@mikeryan1043 7 ай бұрын
​@@Joseph-wh5ofthat's just not true. People would be way more happy if BGS decided to put quality over quantity.
@Joseph-wh5of
@Joseph-wh5of 7 ай бұрын
@mikeryan1043 No, the most common complaint for Starfield is not its quality. It's a lack of interesting exploration as in their previous games, which were far smaller. Starfield's quality is fine. If Bethesda had pulled an outer worlds or a mass effect, both linear exploration games, where you could only land on two spots on a handful of planets, and couldn't fly your ship, people would be complaining as well. They would say, "See that mountain over there? It looks cool, right? Well, I can't go there. In Skyrim, I could!" Or they would say,"These areas are nice, but they're very limited and small compared to the past Bethesda open world games. It loses the sense of scale, especially for a space game..." I just think people would not have been happy with this game regardless. People were looking for a skyrim map quality on an interplanetary level. Which is physically impossible to create. There's a reason why open world space games all use a lot of procedural generation. I went into this game knowing that from playing games like no man's sky and Elite dangerous. My opinion of StarField is very fun. If you went into this thinking, it's going to be exactly like skyrim in space, and you will be disappointed.
@mikeryan1043
@mikeryan1043 7 ай бұрын
@@Joseph-wh5of Yes, there should be a compromise, naturally. Like one solar system with 5-10 planets. All with the quality of Skyrims world. Also, what you described is the quality. 1000 planets is the quantity of content. The type of content and how interesting it is is the quality of content. As I said, people would be way more happy with a mich higher quality of content (on a level of Skyrim) and way less quantity (10 planets instead of 1000 spread over 1, maximum 2 solar systems instead of 100, way more handcrafted content, much less procedural content).
@21StaticXXSaint13
@21StaticXXSaint13 7 ай бұрын
What they should have done is have like 10 planets with worlds roughly 60% the size of Skyrim. That would have solved a lot of these issues
@tardigrade9343
@tardigrade9343 7 ай бұрын
Yeah, basically a better thought out Outer Worlds with a AAA scope. This would‘ve been pretty cool! Maybe if they kept it to one solar system, they might have been able to make seamless space travel work, too.
@otockian
@otockian 7 ай бұрын
Wouldn't of fixed the absolute crap writing, story, dialogue. I don't know how it was so bad in comparison to Skyrim or prior games but holy cow. Some of the worst I've ever seen tbh
@crazybeatrice4555
@crazybeatrice4555 7 ай бұрын
@@tardigrade9343 thought you stated outer wilds for a second
@liquidbruce9787
@liquidbruce9787 7 ай бұрын
@@otockian I agree and its probably because their writers don't know how to write for scifi genre.
@rewpertcone8243
@rewpertcone8243 7 ай бұрын
Not even, they needed 3 planets or less, I could see them adding 7 planets for the modders in a free dlc that are barren like the normal planets are right now, but even 10 planets would spread resources too thin
@user-pg5sz2vn1w
@user-pg5sz2vn1w 4 ай бұрын
bgs spent so much time making "a game you can play forever" but forgot to make it a game u actually want to play forever.
@firehead210
@firehead210 5 ай бұрын
Man’s got an early copy and still gave it an honest review…. Respect
@yaldabaoth2
@yaldabaoth2 Ай бұрын
Let's be real here. When the next Bethesda game comes out, there is a non-zero chance he will already have retired.
@walllable
@walllable 26 күн бұрын
it's sad that the bar has sunk so low that he's being commended for this when this should be the norm
@warchildsilver
@warchildsilver 7 ай бұрын
The irony of over a thousand planets with a fast travel system means that no matter how big the game is, it feels exponentially smaller.
@Prototype-357
@Prototype-357 7 ай бұрын
"As wide as the ocean and as deep as a puddle" is how I like to describe the space in this game.
@0LoneTech
@0LoneTech 7 ай бұрын
It's not just that you can hop in a few clicks, with nothing really in between. It looks like different names for the same handful of tile sets. Jon from Many a True Nerd went out of his way to pick the most desolate place on the map, and found not only a bunch of buildings right there, there was someone taking their pet for a walk - never mind the moon wasn't capable of supporting life. There's always something everywhere, and yet there doesn't seem to be more than one place anywhere. It's disjointed. Even with all that heavy NPC voice acting, none of them behave like it matters one bit where they've been placed. As usual, there's more to the dreams than to the available products.
@jynxycats
@jynxycats 7 ай бұрын
This game made me think of even KOTOR, where it had like 4-5 planets, but they all had infinitely more personality than most in Starfield. A game from 2003 lol.
@nickthompson1812
@nickthompson1812 7 ай бұрын
I think it’s funny how every planet feels similar in size. No man’s sky really gives you a sense of being on a massive honker or a tiny moon. Starfield has 1km^2 zones to explore. Lol
@maxmeier4039
@maxmeier4039 7 ай бұрын
The really frustrating thing is: Bethesda already learned this lesson with the early elder scrolls games. The thing that set their games from Morrowind onward apart, was that they opted for a small, but lovingly handcrafted and almost infinity detailed/interesting world. But apparently they just... Forgot about that? If any studio should have known better, it's them
@nachgeben
@nachgeben 7 ай бұрын
We were too easy on them for Fallout 4 and Fallout 76. For all the hell they caught, it wasn't enough. They know they'll always have Todd's snake oil salesmanship to ensure profit from people who are young or gullible, and too conceited to admit they fell for his shit again.
@LouieNJ
@LouieNJ 7 ай бұрын
If consumers are still stupid enough to shell out their money for the dog shit copy and paste sports games and lackluster AC titles from ubisoft, I'm really not surprised they did the same with Starfield. They'll probably do it again on the next Bathesda title. Bathesda magic just pulls people... Or in some cases makes them fools. At some point people have to realize that all the memories we have of playing great games from these companies for the first time are going to stay memories, because many of them are too concerned with money to make games like that now. Blizzard, Ubisoft, Bathesda... Most of the people that worked on those great games aren't even there anymore. These AAA companies have done a good job opening things up for smaller studios, consumers just gotta wake up and stop forking over their money for subpar products.
@pepelaugh6947
@pepelaugh6947 7 ай бұрын
True, it's getting really annoying that most companies are focusing on a big world map but forgetting bout adding neat identities
@chainsaw8507
@chainsaw8507 7 ай бұрын
@@nachgeben I don't know about that. Starfield seems to be a response to all the hate 4 and 76 got. Focused more on dialogue and rpg mechanics
@wakaneut
@wakaneut 7 ай бұрын
They learned that low effort still generated nearly as much profits. That's why they keep doing it. Makes sense for 'em, though.
@Saltbreather
@Saltbreather 5 ай бұрын
Starfield made me realize how incredible of a feat it was for the developers of Elite Dangerous and No Man’s Sky to create those games. Sure they’ve been actively developing for those games for years after they released, but that just further proves that what those devs have done is actually unfathomably impressive.
@angrypidgeon1714
@angrypidgeon1714 5 ай бұрын
I could've created something better because I am not restrained by capitalist idiocy, but then again I'm not paid to do it so fu, I won't do it :D
@Munenushi
@Munenushi 5 ай бұрын
@@angrypidgeon1714 sad...that both "the capitalists" and "the workers" both will not do good things, things that help society, just for the sake of helping... the world of Star Trek heck any Sci Fi world at all, will never, ever be real, if all humans continue to be like this
@angrypidgeon1714
@angrypidgeon1714 5 ай бұрын
@@Munenushi capitalism isn't about helping others, is all about helping yourself to other's stuff :) capitalist mode of production is expropriation of the masses
@Miperzfed
@Miperzfed 4 ай бұрын
Starbound and Starlink Battle for Atlas are both much better space exploration games
@angrypidgeon1714
@angrypidgeon1714 4 ай бұрын
@@Miperzfed starfield is suppose to be just a story driven rpg, but the story sucks and its got nothing else to show for. Rarely moments of up to date graphics, and pointless mechanics. The last of us is a much more restrictive story driven rpg and is much more fun. Goes to prove where corruption (soulessness) goes. Good luck supporting capitalism, the root of this evil and decay
@YorkJonhson
@YorkJonhson 7 ай бұрын
Mass Effect is an interesting comparison piece because the universe didn't need to be inconceivably massive to prompt interest. What made the setting feel big were the characters. Having teammates that you actually grew to care enough about that you wanted to help them and learn about their personal place in the galaxy. It was all about the journey of all the little pictures that made up the whole, not stretching one big picture so thin that you could never see the end of it.
@I_am_a_cat_
@I_am_a_cat_ 6 ай бұрын
And because of thats it felt larger than starfield ever will. Especially with all the different aliens and their lore.
@blindwatchman0722
@blindwatchman0722 6 ай бұрын
Truly, there were multiple moments where, as I was playing Starfield, I wished I was playing Mass Effect instead (and I’ve only played a fraction of the first Mass Effect). The difference in passion that went into creating each work is obvious
@kode-man23
@kode-man23 6 ай бұрын
Yeah why did they decide to make this when Mass Effect and No Man's Sky exist? I haven't actually played it, but it just sounds like a worse version of those two games put together.
@blindwatchman0722
@blindwatchman0722 6 ай бұрын
@@kode-man23 despite its faults, I’d still say that this is the best Bethesda game, but that’s only under the assumption that we’re not including the settlement system when grading Fallout 4. Honestly, the biggest problem I have is that they overdeveloped the United Colonies quest line. It’s my favorite series of quests and I bring Hadrian everywhere - it’s truly disappointing that she isn’t a romance option. The problem with the quests is that they’re only side quests so they only last as long as side quests and they have a relatively low impact on your game. They’re the coolest quests I’ve ever done in a Bethesda game but all of them fail to realize their full potential because they were all side quests. They stop the quest every time things get interesting. Meanwhile, the main quest line freaking sucks. They should have swapped the focus of the game
@efxnews4776
@efxnews4776 5 ай бұрын
Actually the characters are just the tip of the iceberg, they represent the lore of everyone culture you find. This makes ME larger because of the lore and world building, even small races like the hanar have a representative in the form of Thane, this is what makes ME larger than Starfield. Starfield on the other hand id boring and shallow, heck the have mech war because colonies, theres a potential future war with aliens in the future, but Bugthesda thought it was a good idea make a game about multiverses and seeking space dragonborn magic. It's lazy and lame.
@cluesagi
@cluesagi 7 ай бұрын
If instead it had like 10~15 big, highly-detailed planets with a ton of stuff to do and another 30~40 small but hand-crafted planets with a few things to do, that would have been infinitely more appealing than 1000+ empty rocks
@AusSP
@AusSP 7 ай бұрын
Ironically, one criticism I've heard is that it's not empty rocks. The ancient hidden temples sometimes being within sight of random Ecliptic or mining bases are at odds with each other.
@CruelusRex
@CruelusRex 7 ай бұрын
That's still an insanely huge amount of planets. After a certain point there's no difference between 10 or 1000 planets, if you can procedurally generate 1 you can procedurally generate 100000. Realistically nobody can make a game with 10-15 PLANETS full of interesting, handcrafted stuff in them. If anything you'd have a bunch of hubs, like in mass effect or towns with a limited open worlds surrounding them like in The Outer Worlds. What they need to do is they need to start reducing the scope of their open worlds, massively. Go back to Skyrim sizes, or even smaller, and work on making the actual game good.
@jacobwortham8068
@jacobwortham8068 7 ай бұрын
I think they could have done something like Firefly, Battlestar Galactica, or Cowboy Bebop where you have a bunch of inhabited planets in the same solar system and the game would have been far better as a result.
@Melody1x23
@Melody1x23 7 ай бұрын
itd even make sense within the lore there was a big war, and it ended in a treaty where each faction could only have power in 3 systems each, like thats a perfect explanation for them to have only focused on a smallish amount of systems even just having 2-3 unique points of interest on most of the planets would have been great, instead we have 1000 empty rocks, nearly empty 100 systems you have to filter through when "traveling" and theres barely even 20 real points of interest in the entire galaxy
@___.51
@___.51 7 ай бұрын
I wish the game took place in our solar system only, their nasa punk aesthetic would actually stand front and center with that constraint. The desperate miserable existence would make sense, earth is destroyed and humanity is trapped without ftl. The lore wouldn’t even have to change much.
@nikidelvalle
@nikidelvalle 7 ай бұрын
This game's most incredible achievement is that it managed to take the vastness of space and make it feel tiny. Truly groundbreaking.
@lucascamelo3079
@lucascamelo3079 7 ай бұрын
I can feel the irony, but at the same time what you said make sense and I truly believe this is for the better, so I'm not sure how to react.
@neilwilson5785
@neilwilson5785 7 ай бұрын
yOU ARE MY FAVOURITE BOT
@albesayz
@albesayz 7 ай бұрын
My favorite thing about it is that it made every game I played after it seem really good in comparison. 😂
@nikidelvalle
@nikidelvalle 7 ай бұрын
@@albesayz Honestly Starfield's greatest accomplishment is showing how good we had it with Cyberpunk. Sure it was buggy as shit, but at least the devs were *trying* to do something interesting. And Cyberpunk as it is now? Well it sure makes Starfield look even more embarrassing.
@srn7254
@srn7254 7 ай бұрын
Tell me about it. I was hyped for this game because I figured even if most of it is dogshit, I can at least count on classic Bethesda exploration with world-building and that feeling of openness and freedom but set in space - and on paper it felt like match made in heaven. ...instead, we ended up with a claustrophobic loading screen simulator set in the most dull and uninspired sci-fi universe I've ever had the misfortune of delving into.
@budakhon
@budakhon 7 ай бұрын
You completely read my mind with this one. It's so dry I just cant finish it no mater how hard I try. So many hours in FO and TES games but I cannot get over the setting and lack of world building/immersion here. Also: If you are going to go "no aliens", you have to do something like Dune and have many more dramatically different cultures.
@zubirhusein
@zubirhusein 5 ай бұрын
Exactly...both TES and FO have multiple races and it contributes greatly to the lore, it's so lazy that this is absent in Starfield. There's not even sentient Droid characters aside from Vasco, are you kidding me?
@efxnews4776
@efxnews4776 5 ай бұрын
@@zubirhusein Cyberpunk is all about humans and yet they have more cultures in a single city than Starfield has in an entire galaxy The gangs would be like the pirates in Starfield (wich are basically the only enemies in Starfield) and yet you have way more variety than Starfield, the Maeltrom is completely different from the Animals, both in tactics and behaviour, and this are just TWO of the many gangs in C77.
@Shorty_Lickens
@Shorty_Lickens 5 ай бұрын
You should quit Starfield. Try Avorion and Space Engineers if you feel like you need to explore a galaxy.
@efxnews4776
@efxnews4776 5 ай бұрын
@@Shorty_Lickens i would recomend Empyrion, is more about actually explore a galaxy.
@Shorty_Lickens
@Shorty_Lickens 5 ай бұрын
@@efxnews4776 I have it. I played it. It felt mostly like a digging simulator cuz you have to constantly dig to get resources to make stuff to explore further, but I felt like I didnt get much exploring in.
@mathmusicstructure
@mathmusicstructure 5 ай бұрын
Arlo being disappointed he couldn't find a fun friend is the most wholesome burn
@VaguelyRowlet
@VaguelyRowlet 7 ай бұрын
very nice to hear Arlo still speak freely about Bethesda's controversies even though they provided him with this review copy. Real display of integrity
@mrshmuga9
@mrshmuga9 7 ай бұрын
It’s fine, but it was barely mentioned and Bethesda/Todd themselves acknowledged FO76 on stage years ago. So it’s by no means poking the hornet’s nest.
@itspfaff
@itspfaff 7 ай бұрын
yes because any youtuber getting a review copy means that they are a shill
@splat-a-tat6780
@splat-a-tat6780 7 ай бұрын
@@user-gu7me6hy6hThis is so sad, no TES6 review from Arlo in 15 years
@AkumaMasurao
@AkumaMasurao 7 ай бұрын
@@splat-a-tat6780 I kind of wanted to be upset at this comment, but ended up laughing hard enough that I coughed instead so I changed my mind.
@paulw5039
@paulw5039 7 ай бұрын
@@itspfaff Some definitely are though.
@MaxLaw4444
@MaxLaw4444 7 ай бұрын
It's so impressive to me how Arlo is so expressive despite never blinking... it's really amazing
@fictionarch
@fictionarch 7 ай бұрын
That's Muppet power right there.
@namelesslilli7323
@namelesslilli7323 7 ай бұрын
obv arlo blinks everytime you do
@Sum_Yousah
@Sum_Yousah 7 ай бұрын
That's Adam Kreutinger power right there.
@warriorseamonkey1693
@warriorseamonkey1693 7 ай бұрын
/unArlo I guess but Arlos "helper" i think is a real puppeteer whos actually good at "Helping" Arlo
@alexanderperez5636
@alexanderperez5636 7 ай бұрын
@@warriorseamonkey1693yep! All the result of careful and exquisite craft on their part.
@Oliver.Verdant
@Oliver.Verdant 7 ай бұрын
A lot of positive feedback I heard about the game is “it reminds me of No Man’s Sky”, “it reminds me of cyberpunk”, “it reminds me of Skyrim” The things people liked were things done better in other games, I never heard anyone praise a particular part of the game
@nichronos2925
@nichronos2925 4 ай бұрын
"Let's make a space exploration game where it's pointless to explore space." -Todd Howard
@darkmistico
@darkmistico 3 ай бұрын
Its a shame they went lazy bro...
@TakeTheKeep
@TakeTheKeep 7 ай бұрын
All the resources to make any game they wanted, and they made a game about exploring places humans have already been, warping around the galaxy to a distant planet to talk to Sarah and Mike.
@FalkFlak
@FalkFlak 7 ай бұрын
all the ressources in the world can't make talent. Lets hope some people open their eyes to bethesda now.
@Dasaltwarrior
@Dasaltwarrior 7 ай бұрын
​@@FalkFlakBethesda games studios has plenty of talent. They're not hurting for goos designers or artists Their issues stem from poor production decisions. A producer *cough* TODD *cough* keeps trying to prop up features that distract from their teams strengths like world design and game loops
@FurryMcMemes
@FurryMcMemes 7 ай бұрын
You know what's ironic is Constellation is all this talk about exploring the cosmos and yet everywhere you go humans have already visited...so that's utterly pointless then.
@Furby-luv3r
@Furby-luv3r 7 ай бұрын
Don't forget Sam
@jynxycats
@jynxycats 7 ай бұрын
To talk to more humans. The entire galaxy is just humans. My favorite space-based sci fi experience.
@moonie9000
@moonie9000 7 ай бұрын
"See you in 14 years" really hits home, because the world is severely lacking with anything that approaches Elder Scrolls or Fallout style gameplay and scope.
@johnbartula9927
@johnbartula9927 7 ай бұрын
That was the line that made me giggle!
@Shyftus
@Shyftus 6 ай бұрын
I mean the gameplay is antiquated, so its good Nobody copies it in 2023
@moonie9000
@moonie9000 6 ай бұрын
@@Shyftus Depends what you mean by the gameplay. Is open world, attention to detail, RPG mechanics, various joinable factions, character creation, and things to discover by exploring antiquated in your eyes?
@Shyftus
@Shyftus 6 ай бұрын
@@moonie9000 every modern RPG has a detailed character creator, the bethesda Open worlds are better than the Ubisoft Formular, but lag behind new titles Like Elfen Ring severly, and the Combat system in elder Scrolls and Fallout is atrociously Bad. Most of the time its Just statchecks with no Skill Expression opportunities. So yes, its antiquated and the Combat was already bad in 2011.
@moonie9000
@moonie9000 6 ай бұрын
@@Shyftus oh so you mean the combat, okay. And you'd prefer a world with nothing but combat such as Elden Ring, where combat means learning boss moves so you can roll on the floor twenty times. Which to me is antiquated AF gameplay from the late 90s, but okay bro.
@blumoon131
@blumoon131 6 ай бұрын
Everything about Starfield just makes me want a space rpg where we can travel a well-crafted galaxy encountering all kinds of fun and unique aliens (even _as_ aliens) that isn't bogged down by a shallow sense of size and grandeur. Quality over quantity everytime.
@travissmith2773
@travissmith2773 5 ай бұрын
Silly us for thinking the "body type" option could have made for interesting xeno's
@robdom91
@robdom91 4 ай бұрын
You should never feel bored getting from point A to point B in a video game. Fast travel is to cut down on time so you could focus on other aspects of the game you haven't experienced yet. It's not meant as a replacement or the ONLY means of travel!
@mattjames7272
@mattjames7272 7 ай бұрын
I've enjoyed these critiques of Starfield more than the actual game
@Cookiemaster98_98
@Cookiemaster98_98 7 ай бұрын
Same but thats because i dont own a xbox or a pc
@mattjames7272
@mattjames7272 7 ай бұрын
@makkarakeksi you aren't missing much. I have an Xbox and played it day one and was quickly underwhelmed. I'll try it again after a year or two of updates
@lukasr1166
@lukasr1166 7 ай бұрын
Same, it was the same thing in for me fallout 76 and anthem. I feel like that's very telling,
@neilwilson5785
@neilwilson5785 7 ай бұрын
No, you haVE NOT, LOSER
@appleholo2336
@appleholo2336 7 ай бұрын
I like the game I have 80 plus hours into it right now but there are so many little things that wasn’t done well or at all. I’m hoping more things are added in with patch’s or dlc in the future.
@Rex_The_Mouse
@Rex_The_Mouse 7 ай бұрын
I love how Arlo got a free copy of Starfield and his response was "..Oh well! Better luck next time"
@mitchsona
@mitchsona 7 ай бұрын
Fr love the honesty
@splycer172
@splycer172 7 ай бұрын
You hit the nail on the head with the writing thing. Current western fantasy has an addiction to gratuitously miserable situations. It's like they can't help themselves.
@paulgibbon5991
@paulgibbon5991 7 ай бұрын
Thing is, good writers can make a dystopian place believable, by exploring why a certain conflict can't just be sorted out by talking, why an irreconcilable issue has created a situation with no easy answers, how the dysfunctions of a certain system create systematic oppression or poverty, etc. Iain M. Banks and Alan Moore spring to mind as writers who can present systematically effed-up worlds but still make them compelling and give you protagonists that you root for. If you just do it thoughtlessly because dark = mature and because George R.R. Martin made a pile of money, you risk just alienating your audience, especially if the dystopian world doesn't hold up to close examination.
@neliz2k
@neliz2k 6 ай бұрын
ah yes, pretty much the same as the eastern stance on "this is all a dystopia, tyrants rule the world and the population can't escape its impending doom"
@subutaynoyan5372
@subutaynoyan5372 6 ай бұрын
It's just their usual methods are based on conflicts, and gritty situations create more impressive conflicts but they're also not that talented at it . Cyberpunk has a very dystopian world but it's writing is very good, so it feels believable and authentic
@cheerio2298
@cheerio2298 6 ай бұрын
its that meme jrpg: with the power of friendship we can kill a god! wrpg: theres the guy who stole my poop sandwich, get him!
@splycer172
@splycer172 6 ай бұрын
And I should say there's plenty of good writing in western games that use dark worldbuilding very well. It's just they use that kind of tone very hap-hazardly. They also want to throw in little quips and jokes constantly no matter what's happening. The quality of which varies WILDLY
@FrostRare
@FrostRare 7 ай бұрын
“I just wanted a fun friend and I couldn’t even find one.” Feels bad man.
@kirkalmeida
@kirkalmeida 7 ай бұрын
I thought I was going crazy because I love Skyrim and Fallout, but I'm struggling to get into Starfield, but Arlo perfectly articulated why the worlds of the Elder Scrolls and Fallout are just so much more interesting.
@justinwinningham4892
@justinwinningham4892 7 ай бұрын
The game sucks
@jyudat4433
@jyudat4433 7 ай бұрын
Same boat as you man. I just can't play this empty ass game.
@thedonofthsht76-58
@thedonofthsht76-58 7 ай бұрын
Yea I have like 80hrs in and I like it but the story just isn't interesting.. nobody is memorable and there's nothing that really stands out
@MC_Smuv
@MC_Smuv 7 ай бұрын
Totally. In Fallout I met that talking tree and that kids town. In Starfield I found some grandma in a spaceship with nothing to do and some party spaceship with nothing to do. lol
@michaelmacorso4479
@michaelmacorso4479 7 ай бұрын
​@@thedonofthsht76-58the dialog is so boring. They talk so slow and robotic that I skip alot of voice acting because I already read the subtitles. Where in cyberpunk people have emotion, move around when talking and has something meaningful to say.
@raiden_c1
@raiden_c1 7 ай бұрын
This game was just everything that drives me crazy about Bethesda games crammed into one. I was bored and annoyed after 8 hours.
@cortster12
@cortster12 7 ай бұрын
Made it to 9 hours and couldn't go on.
@Pontif11
@Pontif11 7 ай бұрын
As t least you quit fast. I've seen people say they didn't like the game but played 100 hours of it.
@bugzbunny109
@bugzbunny109 7 ай бұрын
yea but u didn't play at least 12 hrs for it to get gud
@TaiAngel01
@TaiAngel01 7 ай бұрын
Like Diablo 4?@@bugzbunny109
@paulw5039
@paulw5039 7 ай бұрын
@@Pontif11 That was me, even though I fully agree with all the major criticisms. Sunk cost fallacy, a lingering Bethesda fanboy-ism and a completionism compulsion.
@fieryfirevivin
@fieryfirevivin 7 ай бұрын
For those with sleep issues this is a great game. Puts tou right into sleep. I fell asleep right at the beginning when the quest was mining and blah conversation. Its teuly amazing feat of accomplishment
@valley_robot
@valley_robot 5 ай бұрын
Yeah I went on the high seas for a copy and played it for an hour, I'm not gonna buy it, I'm not even gonna steal it, not impressed at all
@Abykitty06
@Abykitty06 5 ай бұрын
no offense but holy crap thats a short attention span
@fieryfirevivin
@fieryfirevivin 5 ай бұрын
@@Abykitty06 I'm 60 hours into Baldur's gate 3 in two weeks and 55 hours into divinity original sin 1. Both games are terrifically good and not a snore home work fest like starfield
@Abykitty06
@Abykitty06 4 ай бұрын
@@fieryfirevivin idk, i just really like that ebthesda game goodnes
@Flamme-Sanabi
@Flamme-Sanabi 4 ай бұрын
​@@Abykitty06what goodness?
@prince_warhero
@prince_warhero 6 ай бұрын
The point about no aliens is so true. Thats one reason i love mass effect, it also had space politics and tedium but the fact that there were alien races their own history, culture, politics etc and we can have them as companions . That made the game so much interesting and amazing
@zackaryfrazier4036
@zackaryfrazier4036 7 ай бұрын
I really wish they followed No Man's Sky's lead of having both a jump drive & warp drive, where you jump from system to system and then you initiate the warp drive to jump between planets. I feel that would've been more immersive than the fast travel system they have.
@blackcowboymusic
@blackcowboymusic 7 ай бұрын
There's a lot from No Man's Sky this game could've adapted imo
@dustinroberts3445
@dustinroberts3445 7 ай бұрын
@@blackcowboymusicthis
@benjaminschimpf421
@benjaminschimpf421 7 ай бұрын
I didn’t even notice that but you’re right. So many things that are problems that didn’t have to be. There are solutions that exist now that could really polish this thing. Can never fix the writing tho.
@orange_turtle3412
@orange_turtle3412 7 ай бұрын
At the bare minimum they could have done what Star Wars Fallen Order and Survivor did and allow you to walk around the ship while its traveling to another planet. Its still a loading period technically, but its a playable loading screen you can actually do stuff in. Just keep the ship loaded while the planets are transitioning and let the player pace around or sit down and enjoy the view of space as they travel.
@CrispyMuffin2
@CrispyMuffin2 7 ай бұрын
But at the same time, there's only so much this ancient game engine can do. Its older than a lot of people playing this game I really wish Bethesda took some time to develop a modern engine for their games. I feel that would give them a lot of wiggle room You can feel the age by the number of loading screens you need, while still having fairly poor performance
@TheWavys
@TheWavys 7 ай бұрын
I remember getting Oblivion at a local game store without knowing anything about it.....came home and entered a massive world and got lost..... truly an insane experience for the time
@slaughterhome
@slaughterhome 7 ай бұрын
@@henriksandbacka9442 Yeah okay, buddy 😂
@pixeljauntvr7774
@pixeljauntvr7774 7 ай бұрын
​@@henriksandbacka9442 Not really because there are other games that do this better. That wasn't the case with Oblivion. Bethesda were the go to guys for open world games. They're not anymore.
@ColorMeDoubleZ
@ColorMeDoubleZ 7 ай бұрын
@@henriksandbacka9442 Nah, morrowind and Oblivion were genuinely impressive for their time. Starfield is not todays equivalent of those
@thefilmdirector1
@thefilmdirector1 7 ай бұрын
@@henriksandbacka9442 This is cope. Even compared to Skyrim, Oblivion is a MUCH deeper and better made game. BGS seems to be getting worse and worse with every entry, and thats objective fact.
@henriksandbacka9442
@henriksandbacka9442 7 ай бұрын
@@thefilmdirector1 Lol you're the one thats coping bro. Mad your computer can't run it??
@CybeargPlays
@CybeargPlays 7 ай бұрын
I don’t even understand the appeal of huge open world games. Give me a tight, crafted experience every time.
@Sol_daito
@Sol_daito 6 ай бұрын
This is one of the most realistic reviews for this game. I wanted to love it so bad. SOOOO bad.
@styleztv3481
@styleztv3481 5 ай бұрын
I'm buy it when it's $5. Lol about all its worth 😅
@marcmcclain
@marcmcclain 7 ай бұрын
There was a reddit post that really explored how a lot of this game changed during development that arguably made it feel hollow. Here is some text from the post: "I didn't know exactly where to start, but I think it needs to be with Helium-3. There was a very important change to fuel in Starfield that split the version of the game that released, from the alternate universe Starfield it started as. Todd Howard has stated that in earlier iterations of the game, fuel was consumed when you jumped to a system. This was changed and we no longer spend fuel, but fuel still exists in the game as a vestigial system. Technically your overall fuel capacity determines how far you can jump from your current system, but because you don't spend fuel, 1 jump can just be 2 if needed, rendering it pointless. They may as well not have fuel in the game at all, but it used to matter and even though it doesn't now, it's still in the game. Remember the vestigial aspect of this because that will be important. So let's envision how the game would have played if we consumed fuel with jumps. The cities and vendors all exist relatively clumped together on the left side of the Star Map. Jumping around these systems would be relatively easy as the player could simply purchase more Helium-3 from a vendor. However, things change completely as we look to the expanse to our right on the Star Map. A player would be able to jump maybe a few times to the right before needing to refuel and there are no civilizations passed Neon. So how else can we get Helium-3 aside from vendors? Outposts. Outposts in Starfield have been described as pointless. But they're not pointless - they're vestigial. In the original Starfield, players would have HAD to create outposts in order to venture further into the Star Map because they would need to extract Helium. This means that players would also need resources to build these outposts, which would mean spending a lot of time on one planet, killing animals for resources, looting structure POIs, mining, and praising the God Emperor when they came across a proc gen Settler Vendor. In this version of Starfield these POIs become much more important, and players become much more attached to specific planets as they slowly push further to more distant systems, building their outposts along the way. Now we can just fly all around picking and choosing planets and coming and going as we please so none of them really matter. But they used to. What is another system that could be described as pointless? You probably wouldn't disagree if I said Environmental Hazards. Nobody understands them and they don't do much of anything. I would say, based on the previous vestigial systems that still exist in the game, these are also vestigial elements of a game that significantly shifted at some point in development. In this previous version of the game, where we were forced down to planets to build outposts for fuel, I believe Hazards played a larger role in making Starfield the survival game I believe it originally was. We can only speculate on what this looked like, but it's not hard to imagine a Starfield in which players who walk out onto a planet that is 500°C without sufficient heat protection, simply die. Getting an infection may have been a matter of life and death. Players would struggle against the wildlife, pirates, bounty hunters, and the environment itself. Having different suits and protections would be important and potentially would have been roadblocks for players to solve to be able to continue their journey forward. This Starfield would have been slow. Traveling to the furthest reaches of the known systems would have been a challenge. The game was much more survival-oriented, maybe a slog at times, planets, POIs, and outposts would have mattered a lot, and reaching new systems would have given a feeling of accomplishment because of the challenges you overcame to get there. It also could have been tedious, boring, or frustrating. I have no idea. But I do think Starfield was a very different game and when these changes were made it significantly altered the overall experience, and that they were deep enough into development when it happened, that they were unable to fully adapt the game to its new form. The "half-baked" systems had a purpose. Planets feel repetitive and pointless because we're playing in a way that wasn't originally intended - its like we're all playing on "Creative Mode"
@austinholt6072
@austinholt6072 7 ай бұрын
Thanks for this. I wouldn’t mind trying a survival “mode” like this. But if it was the base game, that would be super hard because of the extreme tedium.
@YujiUedaFan
@YujiUedaFan 7 ай бұрын
Wow and ALL because Helium-3 doesn't even matter. Who would have thought such a tiny change would have made the game break apart at the seams.
@johng3029
@johng3029 7 ай бұрын
Amazing comment, thus needs to be talked about more
@jessh4016
@jessh4016 7 ай бұрын
I WAS wondering why Starfield feels like "big empty procedural world" when that's kind of what Minecraft is. It's cause none of the terrain, resources, or building matters. I think you're right, SF would feel so much different if you had to actually, you know, explore via outposts to move forward
@FelipeFerreira-wk5nv
@FelipeFerreira-wk5nv 7 ай бұрын
Cool and all, but if the exploration itselft were still boring as it is and with nothing really meaningfull to find, after a while people would just give up without even going to those places, becasue they would have way more work to go to the other side of the galaxy only to find the same cave and a diferrent collored monster they already saw 50 hours before. That is probably why it was taken out of the game, it was even more "work" and "check listing" to get far into the universe, and people were not liking it. What solves every single one of starfieldproblems is it having meaningfull exploration, be it in space with our ship or in the planets. Even not in every planet, but if just a good amount had things to offer it would already be enougth
@jack-w9
@jack-w9 7 ай бұрын
the things that could have gone wrong with starfield felt like such obvious worries that i thought there was no way they'd fall into those pits, and then they fell into almost every single one.
@dallinjc3
@dallinjc3 7 ай бұрын
They're lazy
@jessh4016
@jessh4016 7 ай бұрын
@@dallinjc3 Somebody didn't want to budget it out. More people or a longer dev time would have eaten into profits. "They're lazy" is just silly. What's more likely? An entire studio of people is just somehow more inherently lazy than the rest of us for no reason, or the actual material conditions of the studio(management, manpower, devtime) caused the result? You know, cause and effect.
@dallinjc3
@dallinjc3 7 ай бұрын
@@jessh4016 nah there's not really an excuse for farting out the same formula of game design for over a decade. They caught lightning in a bottle with Skyrim and just wanna sit on that success. Every release since Skyrim has just been that game with a different skin and like one or two gimmicks. But they act like they're still on the cutting edge releasing bangers that set new standards. When it's really just Skyrim, again, but worse and in space this time with 16 times the loading screens.
@skyriminspace
@skyriminspace 7 ай бұрын
​@@jessh4016they had more people, more time, & Microsoft money/support. Bethesda made the game they wanted to, it's just not the game everyone wanted.
@cantu7214
@cantu7214 7 ай бұрын
@@jessh4016Bethesda is lazy. Stop defending them. Especially after Fallout 76.
@exukvera
@exukvera 4 ай бұрын
The saddest part is that I don't see Bethesda intending to pull a Cyberpunk/No Man Sky stunt with this one.
@kudosiafirstbutyoutubestoleit
@kudosiafirstbutyoutubestoleit 7 ай бұрын
Before the game came out i was Desperately hoping that starship travel would be a long process that you could do whilst wandering around your ship, upgrading, repairing and interacting with crew whilst random events or sights would happen, alternatively you could simply sleep to speed up the process creating a “fast travel” the current system pulls me out of the game and the loading screens are just painful
@missedacheck1992
@missedacheck1992 Ай бұрын
Star citizen has that alpha or not I jump in every now and again the progress in just a year has been awesome
@chrisd8006
@chrisd8006 7 ай бұрын
I would have been totally fine with like one solar system of interesting planets ...give us like 9-12 fully fleshed out planets for us to explore. most of the temples and ruins and caves we find can have cookie cutter content that is reused here and there but sprinkle in some hand crafted dungeons and locations for us as well....kinda like how skyrim was broken up into different zones that all felt different and had a vibe to them....Starfield missed this big time
@tactictoe
@tactictoe 7 ай бұрын
Navigating the galaxy in Mass effect had a nice rhythm to it, including exploration. Beyond that, everything tied together as part of the wider experience, whereas Starfield is disjointed, and that's a nightmare in such a big game.
@jynxycats
@jynxycats 7 ай бұрын
Mass Effect also didn't need 500 boring planets. They just stuck with the ones the artists created, and it works infinitely more so than this game.
@itsdabees
@itsdabees 7 ай бұрын
Anything you didn't explore in the mako was a small map with a handful of people to talk to and 1 or 2 missions to complete.
@juantsu2000
@juantsu2000 7 ай бұрын
@@jynxycats Did we even play the same Mass Effect? It had TONS of generic boring planet with nothing to do on them.
@antonego9581
@antonego9581 7 ай бұрын
Mass Effect at its core is driven by fantastic narrative content. Most of your gameplay consists of combat, or dialogue. Whereas in Starfield you mostly just kind of wander around and the narrative content is not even close to ME. The uncharted worlds in ME1 was a fun idea but the fact they just dropped them completely says a lot. It wasn't the point of the game
@PikaChaChing
@PikaChaChing 7 ай бұрын
​@juantsu2000 it also came out almost 2 decades ago, so why you hating?
@TroubledTrooper
@TroubledTrooper 5 ай бұрын
"Way too much work" translation being the Creation Engine even in it's sequel form probably could not handle flying around the planet because of the cell based way they construct environments.
@Morg2851
@Morg2851 5 ай бұрын
One of the most level-headed Starfield videos out there.
@robertschnobert9090
@robertschnobert9090 5 ай бұрын
And it's a puppet hahahaha 🌈
@BobfatherGaming
@BobfatherGaming 7 ай бұрын
20 hours in I was trying to go to Akila city (a place I had been a dozen times) and realized I didn't know the name of the star system and would have to look it up or check every star system to find it. Making so much of the game fast travel mandatory causes it to loose so much sense of place.
@theoaremevano3227
@theoaremevano3227 7 ай бұрын
Yep, that's an issue. Need a location tracker to fix this in the current game, but also something they need to think about in future games and what kind of scope they should go for. Would actually be kind of interesting to see a less-than-expected map size for ES6 with a different level of content density or complexity. I think a limit like that could lead to interesting results.
@jasonbow1926
@jasonbow1926 7 ай бұрын
SF lost me when I tried to use the grav drive in space and it didn't matter where the ship was pointing. I don't know where the system I'm traveling to is, and the game doesn't care. It's just a grav drive warmup delay before an animated cut scene teleport, that I had to use the map to setup.
@fillerbunnyninjashark271
@fillerbunnyninjashark271 7 ай бұрын
I spent two days trying to find what planet I had an apartment on
@kennykenevil57
@kennykenevil57 7 ай бұрын
@@jasonbow1926 Well technically, it really wouldn't have to matter which direction you point your ship. The grav drive folds space-time, creating a small wormhole. It's not faster than light travel like star wars.
@jasonbow1926
@jasonbow1926 7 ай бұрын
@@kennykenevil57Oh? I thought I heard some notes or audio from when it was first being tested, said something about how it reduced the time to get to Jupiter (i think?) ... so it sounded like an accelerator/hyperspace instead of an instant wormhole/teleport. Either way, for me it helped to break the feeling that space had context and location. Instead of the skybox showing where I was in the universe, I'm just in a generic spacebox with planet image close by.
@nonplussed7181
@nonplussed7181 7 ай бұрын
I'm glad you said something about the "all humans are bad" narrative that I see way, way too often these days. It really is such a tired, boring, and soul-killing theme. There's always been a present air of positivity in your vids - I appreciate that.
@Texelion3Dprints
@Texelion3Dprints 7 ай бұрын
It's a nice setting when it's counter-balanced with good people and hope. Like in Cyberpunk, it's a terrible dystopia where people are crushed by corpos, nobody seems to care about each other, high crime rates, lots of murders and suffering every day. And yet the game is about a few people who learn to care about others, through Judy, Panam, River, etc.
@MoiMagnus1er
@MoiMagnus1er 7 ай бұрын
Sometimes, I wonder if the fact that game development is a terrible and toxic work environment (not every studio, but most of the big ones) has an influence on this "all humans are bad" narrative. Surely, if your day-to-day life is full of petty manager and coworkers harassing/bullying you, while being overworked and force to rush games, and all of that within your "dream job at your dream company", this might influence your views on mankind, and it might transpire in the games (or films, or etc) you create.
@paulgibbon5991
@paulgibbon5991 7 ай бұрын
The thing is, even if you want to do a dark narrative, you still need moments of levity and hope, and likeable people. Wall-to-wall bleakness and petty nastiness where everyone's just as bad as each other (because that's "morally grey", right?) just makes the viewer disengage.
@thanksgivingh6185
@thanksgivingh6185 7 ай бұрын
They are trying to program people (ex: get used to life getting worse/more bleak). They've been doing it via movies for year.
@tomorbataar5922
@tomorbataar5922 7 ай бұрын
Ikr? What happened to the noblebright vision of the future? Oh well, we can still rewatch Star Trek I guess.
@hi-friaudioman
@hi-friaudioman 7 ай бұрын
Hey bro, I spent years as a puppeteer. Great work on your puppeteering skills! You got the lip sync and head movements down. I see so many people with a "detached jaw" or they bite their words or their head is cocked in a weird way. You definitely have some experience. Looks good!
@Romanticoutlaw
@Romanticoutlaw 6 ай бұрын
the crimson fleet questline broke my heart, because there was _almost_ something great there. And then like the rest of the game, it was hollow in the end. Made me put it down altogether. Side note, the game is very, very playable while under the influence of mind altering substances. Just, I open the game back up again with no memory of how I got to where I am and trying to remember if space fus-ro-dah was something I dreamed up while high or an actual ability they thought was appropriate to put in the game.
@schalitz1
@schalitz1 4 ай бұрын
Lol facts, my mind has definitely been "altered" through most of my playthrough.
@musictorin
@musictorin 7 ай бұрын
Arlo's got balls of steel for calling out Todd despite them giving him a review copy. You're a real one
@I_am_a_cat_
@I_am_a_cat_ 6 ай бұрын
Dude called this garbage his "magnum opus" He deserves it.
@Tracylynn62
@Tracylynn62 7 ай бұрын
I literally fell asleep walking from point A to point B on one planet. The repetition of each planet and cave was torture to me. I didn't finish the game. It felt like a chore to me.
@NotKelloggsCornflakes
@NotKelloggsCornflakes 7 ай бұрын
I can never fall asleep sitting in chairs on long plane rides or cross country road trips, yet Starfield put me to sleep too. How did BGS think this was good and ready to ship?
@qrowing
@qrowing 7 ай бұрын
Sounds like me playing No Man's Sky. Even managed to fall asleep in VR lmfao. Think I'll pass on Starfield until the sales come.
@Bingo_the_Pug
@Bingo_the_Pug 7 ай бұрын
These glorified walking simulators that take 80 hours to finish are never fun
@drutch5642
@drutch5642 7 ай бұрын
​@@Bingo_the_Pugdeath stranding was amazing to me but this game had me snoozing dreaming of a better game
@James_Bee
@James_Bee 7 ай бұрын
I have so many streams of me walking in to walls, in straight lines on planets, etc. because I fell asleep on stream while playing Starfield so many times.
@ShiraIshikawa
@ShiraIshikawa 6 ай бұрын
Here's interesting idea for Bethesda : 1. Build high quality small world 2. Expand the world for each Patch / Season Pass 3. Profit, you just made Genshin in Space
@jhitcho2026
@jhitcho2026 5 ай бұрын
I agree. It's painful to admit their beloved devs have changed but at least we have the older games that embody what is so memorable
@BrickInTheHead
@BrickInTheHead 7 ай бұрын
as I've gotten older and wiser I've started to appreciate that bigger does always not mean better-in fact, it usually doesn't. tightly packed, refined worlds with specific constraints are usually far more enjoyable to explore. I think the reason that stuff like Morrowind, Oblivion, Skyrim, FO3, FONV, and FO4 really hit the itch for exploration IS the fact that, while big, they're (compared to Starfield) WAY more dense. It's the reason that indie titles with shoestring budgets but really honed gameplay loops (think your Super Meat Boys, your Ape Outs, your Hollow Knights, your Dredges, FTLs, Gungeons, etc) are so impactful and fun. They don't try to be TOO BIG. They create small worlds and focus on the important part: the gameplay. Prior Beth RPGs really hit the sweet spot of size - they were big enough to give you a sense of wonder, and small enough to make exploration really rewarding. You could just pick a direction, walk 30 seconds, and find something new and exciting. Starfield just doesn't have that.
@larryhouse3776
@larryhouse3776 7 ай бұрын
Make sure you try Armored Core 6. I bet you'll really appreciate the linear mission focus with things hidden throughout.
@samlanganke1262
@samlanganke1262 7 ай бұрын
Agreed. Kingdom Come Dliverance had only about 40 square kilometers. But they were REAL, directly put out of real Bohemia. And although you visited some places very often it never felt boring because they were full of events and stories which also changed with time.
@weregretohio7728
@weregretohio7728 7 ай бұрын
Rare was the developer that made me realize that. Even comparing Banjo-Kazooie to Banjo-Tooie and replaying those recently. It's kind of sad that we have so many companies who haven't learned that lesson this many years later. Wide as an ocean, shallow as a puddle. It fits so many games - why I thought I didn't like open-world games at all, with so many devs this century using the tag as an excuse for such bad design. Bethesda is a prime example.
@michaelpease2103
@michaelpease2103 7 ай бұрын
What makes it worse is that you can fast travel basically everywhere, at any time, from the pause menu, with no immersive aspect. You can play 90% of the game without ever seeing the inside of your ship. Let's just fast travel back and forth to turn a 60 minute quest line into a 5 minute menu simulator. Pair this with endless non-bespoke locations and cookie cutter content... Man. I really loved the game at first but the nostalgia factor quickly surpassed the interest and wonder.
@cloverfawkes
@cloverfawkes 7 ай бұрын
The travel thing is spot on, if I can step into an elevator and be given a hidden load screen why can’t the warp speed loading screens be from the pilot seat and just be a skybox outside to make it look and feel like I’m traveling same with landing on planets give me a entering the atmosphere burning that blocks my view from the windows while my ship lands
@versus023
@versus023 7 ай бұрын
all small details that make you feel like starfield was made over a year of developpement. Seems like game dev ( and their higher ups of course) doesnt think of thing like that.
@PeterGriffin-rp9iq
@PeterGriffin-rp9iq 7 ай бұрын
Because that takes clever game design
@Peter-bn7nd
@Peter-bn7nd 7 ай бұрын
That takes effort. Bethesda has learned they can get away with the bare minimum and still have people vehemently defend their obviously lazy design choices.
@Shinyolo
@Shinyolo 4 ай бұрын
Just like in almost any other space games ? xD Bethesda x'D
@mjack70
@mjack70 6 ай бұрын
Agree so much on the land exploration. I’ve got two kids and a super busy job! If they had just given me a land vehicle and 12 interesting planets, where, after the kiddos are put to bed, I can turn my brain off and explore…hey….great!
@StigsTVP
@StigsTVP 7 ай бұрын
Starfield could have taken a thing or two from Freelancer as for fast travel unlocking warp gates/finding them to travel to new areas.
@TheHuntsman-qe9iz
@TheHuntsman-qe9iz 7 ай бұрын
Oh my God yes!!! Freelancers did space travel so well for the time.
@efxnews4776
@efxnews4776 6 ай бұрын
It is precisly what you do in X4, altough you don't unlock gates, you just find them, wich is more or less easy you can simply look at where other ships are going and then follow them.
@efxnews4776
@efxnews4776 6 ай бұрын
@@TheHuntsman-qe9iz dude, Starfield whole space exploration and space ship stuff, is completely OUTDATED, theres a fk ton of space games that does exploration way better than Starfield, Elite Dangerous, No Man's Sky, Star Citizen, X4, Spacebourne 2, Empyrion, Everspace 2, Rebel Galaxy: Outlaw (this last one is pretty much an spiritual sucessor of Freelancer)... Folks think Bethesda did something innovative with Starfield, barely knows more recent space sim / games, and have no idea how much the Freelancer formula was improved, By the way, Freelancer was made by Chris Roberts, and guess what game he is doing now? STAR CITIZEN! Squadron 42 (and is the single player part of Star Citizen) could most likely be considered a sequel to Wing Commander (wich also is a game from Chris Roberts).
@blu9016
@blu9016 7 ай бұрын
This review is 100% reflective of everything I think and feel about the game.
@keleynal4424
@keleynal4424 7 ай бұрын
Should have limited the game to a solar system with several habitable planets and moons. Then they could actually have you fly around if you want and maybe include some static jump gates or something to unlock or build.
@Isengardtom
@Isengardtom 7 ай бұрын
Agreed. 1 fleshed out solar system with an asteroid belt, a few gas giants, a few rock like and 2 habitable planets. 1 earth like one and one or 2 with maybe some domes connected with a mass transit system with the option to walk between the domes if you want.
@Tavi78
@Tavi78 7 ай бұрын
@@Isengardtomit would’ve helped a LOT with the believability of the setting as well. I still have trouble buying that a near future humanity would sprawl so quickly so fast, but heavily populating the solar system and terraforming a couple moons? that’s a much easier bridge to cross.
@dante19890
@dante19890 7 ай бұрын
yeah limit the scope of the universe in favour for a much better exploration and quality content over quantity
@AncelDeLambert
@AncelDeLambert 7 ай бұрын
It really should have been Warframe, yeah
@justinwilson5006
@justinwilson5006 7 ай бұрын
I like this idea a bunch
@tentacletimeeternal-3812
@tentacletimeeternal-3812 5 ай бұрын
20:09 I would also argue that so many story NPCs and party members are marked as essential. Even so- with a game where it's main facet is centered about "multiverse", it removes the stakes and the desire to do it more than once. Imagine how much more incentivized the player would be if characters could straight up die. How many side quests and storylines would just end, but the devs were crafty and intelligent enough to find a way to direct the players towards the multiverse point so they could go again. Maybe save the npc that died in the last run, and all that stuff. But it's just shallow. You can't even go in water in some city areas. You just walk on top the water. And there are people at bethesda spending their time arguing with and telling players "no you're wrong" instead of working on fixing and making the game enticing and fun. That suggests there's something not right going on in the studio; and that makes me incredibly nervous with how the next elder scrolls game will be.
@superbtrilogy5049
@superbtrilogy5049 Ай бұрын
The real ick for me is Bethseda was trying to do everything. They wanted to keep the space things grounded and somewhat realistic, but then they add space powers. Every uncharted planets there is no sense of danger or crisis that you need to prep for in advance to land safely. The space section imo could had some sort of tow assistance for those chased by pirates or board a ship and find out you have to finish the delivery.
@prototypetwo4042
@prototypetwo4042 7 ай бұрын
With you on that "tedium can be fun" thing, if a game really immerses me in its world and how it feels then really just about anything it does can be super fun. Shame Starfield is way too big for that
@StillhetMusic
@StillhetMusic 7 ай бұрын
honestly a great example of this is Minecraft. One of the biggest parts of the game is just mining and exploring areas that have pretty much no life. It's technically a "tedious" game but it doesn't feel like it because the game's formula works and its just fun. It's a game you can get lost in. Starfield just feels barren and half of the game just feels pointless. I played 60 hours and I never felt the need to build a single outpost, its truly useless. Money isn't hard to get and you can just buy every resource you can mine for.
@BostonianJake
@BostonianJake 7 ай бұрын
There is a reason one of my biggest highlights playing Dragon Quest 11 was farming liquid metal slimes and fighting them in such a way that I got over a million EXP from each encounter. All that setup and practice was tedious, and figuring out which party members got the best results took a decent amount of time, but it was all worth it to see myself and my party members reach almost max level in so little time! It was so satisfying!
@joffles6516
@joffles6516 7 ай бұрын
Red dead redemption 2 is a perfect example
@teamalice115
@teamalice115 7 ай бұрын
The disgaea series I feel is this to a t. Grind levels, explore items and improve you gear, rinse repeat. But it’s fun to do, and I’m enjoying it so it doesn’t feel tedious to me, even if you could argue it is tedious.
@charlestrudel8308
@charlestrudel8308 7 ай бұрын
@@teamalice115 well, disgaea is putting 9999 level on every damn object or character in the game.... the grinding is the point of the game. basically the diablo of the strategy rpg.
@thomashernandez6536
@thomashernandez6536 7 ай бұрын
A appreciate how real his reviews feel. He admits to getting a review code, then jumps into what he honestly feels about it. Poirfect!
@katakis1
@katakis1 7 ай бұрын
I gave him shit in the past for making reviews that were obvious paid ads, but I'm glad he's keeping it real again.
@jclkaytwo
@jclkaytwo 7 ай бұрын
​@@katakis1examples?
@katakis1
@katakis1 7 ай бұрын
@@jclkaytwo His World War Z: Aftermath video was really off putting in my opinion
@AbruptAvalanche
@AbruptAvalanche 7 ай бұрын
​@@jclkaytwo The lego star wars one, Nick racing game, and the TMNT beat em up. I know he says they are his real opinions, but it's funny how he's always super positive about the games in sponsored reviews.
@kellerweskier7214
@kellerweskier7214 6 ай бұрын
if you want a space exploration, building, combat point game. that doesnt really have a main quest. its more about journey and making awesome massive bases and ships, with great space and ground combat against massive factions. And dont mind graphics being top of the line; id suggest Empyrion: Galactic Survival It was a game first released in 2016 in Alpha. and has alot of what No Mans Sky is, but with free ship and base building using block systems rather than prefabs. It also has a large steam workshop. And its singleplayer, co-op, or multiplayer. Oh. and where starfield has 'over 1000 planets' Empyrion has over 1000 galaxies. But the first few galaxies are enough tbh.
@412JFury
@412JFury 7 ай бұрын
Kudos to you man you should win an award for this review. This is exactly what the game is and exactly how I felt playing it.
@ChrisStoneinator
@ChrisStoneinator 5 ай бұрын
Well no, because he didn’t have the balls to call it a bad game. Which it fucking obviously is.
@Shinesprk
@Shinesprk 7 ай бұрын
I enjoyed Starfield at the beginning, but over time I realized it really didn't have anything new to offer. Surprisingly, it drove me to give No Man's Sky another try, which ended up being an incredible experience! they've really done some work on it the past few years, it's a whole new experience these days!
@inorite4553
@inorite4553 7 ай бұрын
Starfield is a 70% complete game.
@jakeastside
@jakeastside 7 ай бұрын
It’s still in Beta.
@alz1997
@alz1997 7 ай бұрын
Yeah, I ended up getting on a bit of an NMS kick after Starfield as well.
@MarshmallowRadiation
@MarshmallowRadiation 7 ай бұрын
Back in the 90s, it was a technical marvel that they were able to procedurally make all of Tamriel walkable in TES Daggerfall. It was one-of-a-kind, and it didn't matter that the landscape was empty and pointless because it was _there._ It was a novelty. In 2023, however, No Man's Sky has been out for 7 years, and has pretty much blown every other attempt at making large-scale procedural universes out of the water (especially when it comes to actually making those procedural worlds... _fun?)_ Starfield wanted to compete with that by doing the same thing Bethesda did back in the 90s: an empty world with sparse content that sounds impressive but isn't very fun to actually play, only this time it's not even that much of a technical achievement because "boring and empty but immense universe" was accomplished by like 11 people in a basement in the UK the better part of a decade ago. It's honestly shocking how much Starfield apes modern No Man's Sky, too. Procedural planets? NMS. Modular base building? NMS. Flying around in space scanning for distress beacons and stuff? NMS. Even the central plot around these anomaly people who were granted power by an unknowable alien god-machine in a previous universe is ripped _straight_ from NMS. Except worse, because at least NMS has interesting, satisfying answers as to what this god-machine actually is and what's really going on. Oh, and also _spectacle?_ Even at launch when NMS was boring, at least going inside an Atlas station and bearing witness to this eldritch apathetic cosmic entity was _memorable_ and _evocative_ and _atmospheric._ Whereas the whole thing in Starfield is just... forgettable. Bethesda really is a different company. _None_ of the originality and creativity that originally created the Elder Scrolls universe is present here anymore.
@NickVS
@NickVS 7 ай бұрын
Then you take the same kinda consept but shrink it down to one planet and you get subnutica a much better based building game with a story that makes you actually care but This is the first game that just game me choice anxiety I kept feeling like this could be fun but do I want to explore for another 3 hours and maybe find a good mission?
@samuelklar3133
@samuelklar3133 7 ай бұрын
Another bullshit comment that is ridiculous. You can't compare two different games that have nothing to do with each other. Starfield is an RPG while No Man Sky is just an empty space simulator without quests lol.
@gamermanh
@gamermanh 7 ай бұрын
​@@samuelklar3133"you can't compare the 2 games set in space where you do quests to explore in said space"
@samuelklar3133
@samuelklar3133 7 ай бұрын
One is a game with RPG elements while the other is just an empty simulator. But apparently people like you don't think about the bullshit you post lol.@@gamermanh
@jeremyshepherd1700
@jeremyshepherd1700 7 ай бұрын
@@samuelklar3133you said NMS doesn’t have quests, which is patently false
@zacharyvogel4331
@zacharyvogel4331 4 ай бұрын
I love your recommendation for the space travel I was literally in the middle of writing a comment describing that when you started suggesting the warp drive random encounters.
@JoaoVictor-rg5ix
@JoaoVictor-rg5ix 6 күн бұрын
Just one thing. A song for You.: "Be sure its true, when you say, I Love You. Its a sin, to tell, a lie..."
@EthanStandel
@EthanStandel 7 ай бұрын
This has been incredibly vindicating for me. I can't believe BGS' epic space adventure main quest was about collecting rocks and evading _not_ aliens.
@furrystarcat
@furrystarcat 7 ай бұрын
Spoiler alert?
@beezusHrist
@beezusHrist 7 ай бұрын
​@@furrystarcatdon't read comments, loser
@mordakie3805
@mordakie3805 7 ай бұрын
Sci-fi without all the dumb sci fi stuff lol
@Mike_Dubayou
@Mike_Dubayou 7 ай бұрын
@@furrystarcat spoiler alert, the game really isnt good. if you love bethesda games, this will feel incredibly subpar.
@xenocyde8498
@xenocyde8498 7 ай бұрын
@@Mike_Dubayou i love the game as a fuck around and just do your own adventure sorta deal but in terms of the main story? im still yet to even attempt to give a shit to finish it or even really start it...... though i feel with the modding community allot of really good conversions can be made with it. as a side note i do know the main story as a friend of mine was playing though it while in chat and yeah nothing about the main story was interesting
@rattiom
@rattiom 7 ай бұрын
But Arlo, you have to either love this game unequivocally or despise it with all your strength. Nuance is not allowed.
@CBMX_GAMING
@CBMX_GAMING 7 ай бұрын
to be fair I'm seeing a ton of "man I hate this game" and "I like this game despite its faults", not a lot of "I LOVE THIS GAME 100%!" lol
@raycraft001
@raycraft001 7 ай бұрын
That’s the internet for you
@internetguy7319
@internetguy7319 7 ай бұрын
what if i just genuinely found nothing to like in it
@gleam6370
@gleam6370 7 ай бұрын
@@internetguy7319then you’re obligated to spend the majority of your time online talking abt how much you despise the game and will never shut up abt how much you despise it
@boomstickYT
@boomstickYT 7 ай бұрын
You wouldn't get it, starfield being mid MAKES it shit
@roughgalaxy7990
@roughgalaxy7990 7 ай бұрын
In my own write up I feel like we landed in the same place a lot of the time. The space stuff just didn't... add much. Spreading the bethesda across a sector of space just really spread the content thing instead of expanding it. You look at previous titles and the content is in the journey. I vividly remember playing fallout 4 without minimal fast travel and I would constantly run into content that I never would have found if I fast traveled around. It made the world feel full of life. Starfield feels like Bilbo. Butter spread over too much bread. 36:10 I 100% felt this. every time I went to pick up the controller again I was like... I don't... really want too.
@johnstarks7759
@johnstarks7759 7 ай бұрын
I love your writing and delivery. This channel is unique and what youtube needs.
@Icureditwithmybrain
@Icureditwithmybrain 7 ай бұрын
I enjoyed the outer worlds more than starfield, in the outer worlds every world you visited had a good size map with a good amount of hand crafted interesting areas.
@fightaman7
@fightaman7 7 ай бұрын
Obsidian > Bethesda
@mangaas
@mangaas 7 ай бұрын
Yep, this is what Bethesda should have done, with more fleshed out space flight and space missions and combat similar to Freelancer. If they couldn't do full planet exploration, they DEFINITELY shouldn't have faked it. Starfields planet exploration is legit a time waste after you've seen the first few "Abandoned bla bla bla facility". It legit copy and pastes the same 10 facilities on every planet.
@lintlickers
@lintlickers 7 ай бұрын
The outer worlds is a nice ol game. not the best, but it’s got a warm and wholesome feel. it’s not dog sh*t like starfield
@sam_marley
@sam_marley 7 ай бұрын
The Outer Worlds not having any proper ship mechanics (can't fly it, can't customise it) was the only real drawback for me and that was the real thing I was looking forward to the most about Starfield, but having now played 100 hrs of Starfield I realise how OW got so much of the other stuff right. I will always recommend OW to a friend, but I can't recommend Starfield.
@leedlelel2373
@leedlelel2373 7 ай бұрын
the outer worlds or outer wilds? Cuz outer wilds is *peak* space exploration
@kangarutan1915
@kangarutan1915 7 ай бұрын
What they should've done with Starfield is like how the Firefly universe is set up. They are in one solar system that has something like 15 planets and about 100 moons. Then you can do the whole dynamic of having the "outer rim" and the "inner rim" of the solar system and then you also don't have to talk about the "FTL" travel 'cause it's all in the same solar system so people won't question travel times as much.
@sodothehivesonhisleg
@sodothehivesonhisleg 5 ай бұрын
Much better idea
@bung0144
@bung0144 7 ай бұрын
One of the things I like about Starfield was getting a house and being able to add furniture and stuff to it. But it's not so fun when the next time you load your game your stuff has clipped half way through the floor.
@sspacegghost
@sspacegghost 7 ай бұрын
i literally spent all my time - picking up the items off the floor in my ship - that got spat out when I did upgrades. my entire 280 hours was trying to get succulents to stand upright on a side table.
@davismorgan7955
@davismorgan7955 7 ай бұрын
Starfield is just a generation behind the stuff we’re getting this year and it shows. Bethesda needs to rework their game design to match the current state of open world games. In a year that has given us Baldur’s gate 3, TOTK, and Lies of P, Starfield just doesn’t stack up.
@Shunpon77
@Shunpon77 7 ай бұрын
I love the example of exploration in ME1. The biggest thing that was lost in ME2 was an understanding of the size of the galaxy. Roaming in planets in ME1 gave the players an understanding of what worlds could exist in the galaxy, Habitable or otherwise. Some were easy to traverse, some were hilariously difficult. Also the Thresher Maw appearing as an invasive species on multiple planets was really interesting for how explorers change worlds in ways they don't intend, which informs intergalactic policies on what worlds can be interacted with.
@davis6449
@davis6449 7 ай бұрын
Yeah I do agree with you but ME2’s story was incredible and it’s considered one of the best sci-fi RPGs of all time…we won’t talk about ME3
@GTAVictor9128
@GTAVictor9128 7 ай бұрын
When I first played Mass Effect at a young age, I could barely comprehend the dialogue spoken but was completely blown away with the planet exploration, which was my favourite aspect of the game.
@weregretohio7728
@weregretohio7728 7 ай бұрын
People hated the exploration in ME1... I was like, yeah, the worlds are pretty empty, but going to planets is cool. Why can't they take this and build upon it, then? Instead, they scrapped it for some other tedious nonsense. I just found ME2 to be vastly overrated in general. It felt like it took so much out of the player's hands like that.
@thepariah3516
@thepariah3516 7 ай бұрын
Mass Effect's world building and lore is God-tier, so far the only other that is comparable is the headfuck of the Elder Scrolls lore.
@efxnews4776
@efxnews4776 6 ай бұрын
@@davis6449 we will talk about ME3 because ME3 is a MASTERPIECE until the last 10 /15 minutes of gameplay, but until that point ME3 is a masterpiece it delivers everything folks expected trough out the trilogy, the repears arrival., the characters, the genophage cure, the conciliation of geth and quarians, it's only the ENDING that sucks in ME3 and mostly because Bioware wanted to close the game as the ending of a movie, not a game of multiple choices.
@bradleykalinoski99427
@bradleykalinoski99427 6 ай бұрын
Two things that would immediately fix the planet surface issues. 1. Cool vehicles that could be customized like your ship. It would cut down on travel time and games where i can drive a goody vehicle and jump around often make me forget about even traveling from point A to B (i.e gta) 2. Larger planet map. Its already randomly loaded with basically nothing on it so it wouldn't (or shouldn't) strain the game much
@Mkoivuka
@Mkoivuka 7 ай бұрын
It would be cool if the game was a set of chapters. Say, 4 planets, and 3 long-lasting travels between them. Think of it like being in a ship and living in it for a while, doing sidequests and mini-events to manage the ship's shields and systems, researching things, etc etc.
@charmedpipper1
@charmedpipper1 7 ай бұрын
I just appreciate having a KZfaqr I love who isn't human like so many others. Thank you Arlo. You work so so hard.
@meadow6760
@meadow6760 7 ай бұрын
Your statement about quantity over quality made me think of Elden Ring and honestly I think that game straddles the line excellently. The majority of the dungeons are simple but I enjoyed doing all of them way more than I did when attempting to explore planets in Starfield.
@Erick-tv8oq
@Erick-tv8oq 7 ай бұрын
Elden Ring is one of (If not the only) recent open world game that balances out quantity and quality incredibly well (I would say perfectly if there was a little more variety to side bosses and side dungeons). Even the most acclaimed open worlds ever felt way too tedious for me sometimes with their boring side content that litters the minimap, like The Witcher 3 for example, yet in Elden Ring I just naturally found myself wanting to find everything there was to find in its world, even the most mundane catacomb dungeons. Not to mention, Elden Ring probably has one of the best implementations of a map in an open world game too. Not only do you have to explore on your own to piece the map together, it also functions as a tool that aids organic exploration. In games like The Witcher 3, the map and minimap are there to make sure that you can never miss a piece of content, so they take away your sense of organic discovery because almost every single interesting thing you could stumble upon is already marked for you before you even know of its existence. Elden Ring instead chooses to give you an incomplete map you don't understand at all and teach you through experience how to read it. By the middle of my first playthrough with ER I already knew how to identify an Evergaol, a church, a possible city, a mage tower and a bunch of other stuff in the map even though there were no icons whatsoever to aid me, only the drawings. Elden Ring really was peak open world exploration, and Starfield looks even worse because now I'm reminiscing about a better game.
@thequinlanshow3326
@thequinlanshow3326 7 ай бұрын
Elden Ring is about three times too big for its own good. No way it should take over 100 hours to level up enough to take on mid level bosses
@Erick-tv8oq
@Erick-tv8oq 7 ай бұрын
@@thequinlanshow3326 ... What mid level bosses are you talking about? LMAO
@meadow6760
@meadow6760 7 ай бұрын
@@thequinlanshow3326 I don't normally say this because I hate the phrase but if it takes you over a 100 hours to get to a point where you can take on "mid level bosses" I think that's a skill issue. I beat the game in under 100 hours.
@bas_ee
@bas_ee 7 ай бұрын
​@@thequinlanshow3326bro if the game would have been 1000 hours, and fun every hour, thats the dream. Its not too long, its long but every second and every inch of the game is amazing
@r.a.fgattaiguy845
@r.a.fgattaiguy845 15 күн бұрын
Star Ocean does what you mean with the limited planets thing, each game has only a few planets to explore but they´re overflowing with content and fun stories
@doltBmB
@doltBmB 21 күн бұрын
It's really amazing to me how few people are even aware that space sims exist as a genre, and think things like energy management are from this game, and not from the original X-wing for DOS.
@vjbd2757
@vjbd2757 7 ай бұрын
I feel Starfield suffers from scope creep just like the launch of No Man's Sky. It wants to be a space RPG and space and planetary exploration on a thousand planets while dealing with the constraints of the engine.
@davismorgan7955
@davismorgan7955 7 ай бұрын
I’m just shocked that BETHESDA of all companies hasn’t figured this out yet. They stated this game had 8 years of active development and Bethesda isn’t a small studio. It’s a shame because I have loved some Bethesda games but they refuse modernize their games and it’s really starting to show.
@novathepug6692
@novathepug6692 7 ай бұрын
@@davismorgan7955 i thought starfield was fire for about 50-60 hours then i felt like i ran out of things to do and started exploring planets randomly, but the loading screen exploration started getting to me and i dropped it. if they just abandoned the creation engine and built a new one for next gen instead of spending years trying to work with it I think starfield would have been much better. this was the last creation engine game so things will get a lot better .
@calwu8252
@calwu8252 7 ай бұрын
@@novathepug6692 What makes you think this is the last Creation Engine game?
@olegshkurenko-0448
@olegshkurenko-0448 7 ай бұрын
​​@@novathepug6692we know that elder scrolls 6 will still be on the creation engine. Unfortunately
@novathepug6692
@novathepug6692 7 ай бұрын
@@olegshkurenko-0448 i thought I heard sum where they were moving to a different engine. if i find where, ill comment again but I might b misremembering sumn.
@Theonlytruekevin
@Theonlytruekevin 7 ай бұрын
This game did more to make me want to play Phantom Liberty than CDPRs entire advertising budget.
@Odog78
@Odog78 7 ай бұрын
First time viewer here. Haven't played Starfield yet. Amazing review! Feel like I just listened to a friend describe his experience. Thanks for making this.
@TurboTechBlast
@TurboTechBlast 7 ай бұрын
If I had a nikel for everytime there was a space game that was massively overhyoed before launch and then massively disappointed, I'd have two nikels. Which isn't a lot, but it's weird that it happened twice.
@schminke89
@schminke89 7 ай бұрын
Had to immediately think of windwaker with the great sea and the many small Islands. Traveling the distants yourself, waiting it out, is a part of Immersion you cannot not have
@Xapheion101
@Xapheion101 7 ай бұрын
Even when i unlocked the fast travel in wind waker i still sailed most places because of the immersion and the possibility of a small island I'd not discovered before. Its instant gratification vs build up and pay off.
@justiziabelle
@justiziabelle 7 ай бұрын
even daggerfall's procedurally generated dungeons, there was not one like the other, there were some "modules" that were the same, but the overall layout was always different. in starfield i visited outposts on different planets with the same layout and enemy and item container placement. and where daggerfall's approach would be terribly outdated and really not acceptable today, starfield did it even worse somehow.
@unclematt9083
@unclematt9083 7 ай бұрын
The problem with Starfield is that it is a Skyrim sized game played on a map that is a million times bigger, and it is spread out in a way that makes it feel small. This game would be so much better if they squeezed it all into a single solar system.
@foxbruner
@foxbruner 2 ай бұрын
I'm glad I'm not the only person on the planet who likes Starlink *hugs her Startail figurine*
@dusk173
@dusk173 7 ай бұрын
Let this be a lesson to the gaming industry as a whole: bigger isn’t always better.
@xadadax5014
@xadadax5014 7 ай бұрын
If star field does well financially I don’t think the industry will give a crap about the issues tho..
@Buhrserk
@Buhrserk 7 ай бұрын
@@xadadax5014 Short-term income doesn't spell long-term ignorance for the industry, especially in RPGs. This genre is so depleted of new content by AAA standards that they're losing a whole market of players after the fact.
@montruo000000007
@montruo000000007 7 ай бұрын
can this lesson apply to women?
@Just_A_Random_Desk
@Just_A_Random_Desk 7 ай бұрын
@@montruo000000007 LMAO
@akl2k7
@akl2k7 7 ай бұрын
​@montruo000000007 it can hurt if it's too big.
@EmersonFlemingEmRock13
@EmersonFlemingEmRock13 7 ай бұрын
Not sure if you’ve played Outer Wilds Arlo but that is the space game of my dreams. It’s a relatively small galaxy but with so much depth so you still get the feeling of space exploration and discovery (and even scale without spoiling anything) without the tedium of fast travel or an overwhelmingly large universe to explore.
@starkid910
@starkid910 7 ай бұрын
I'll second this ^ Arlo, if you've played it I would love to hear your thoughts (though I'd feel bad for the people who haven't played watching your vid and getting spoiled on the unique mechanics), and if not, I cannot recommend it enough. Based on everything you've said in this video, I think you will love it too.
@starkid910
@starkid910 7 ай бұрын
It's the type of game that's best going in as blind as possible, btw!! Just know you will absolutely feel the joy of being the pilot of your spaceship, exploring fascinating planets with transitions from surface to space being as seamless as your skill level, flying from planet to planet with or without autopilot at your preference, and go play it. It's a mystery game, everything is a spoiler lol Edit: OH- also, the SOUNDTRACK: Breathtaking. Heartwarming, Tearjerking, Vibe-Setting. Composer Andrew Prahlow completely nailed it.
@james_cinnabond
@james_cinnabond 7 ай бұрын
Yes! Please Arlo, if you have not played Outer Wilds, please do!
@GameWyrm
@GameWyrm 7 ай бұрын
YES! Definitely play Outer Wilds, it is without a doubt one of the best games I've ever played and is Space But Good.
@ryanheemann3819
@ryanheemann3819 7 ай бұрын
I came here to post this- I’m Curious what Arlo would think of Outer Wilds
@SirMacNaught
@SirMacNaught 6 ай бұрын
I'm like a lot of other hardcore BGS fans. I was emphatically in love with this game for the first 100 hours, which that itself is certainly worth the cost of entry. Now that I've crossed beyond 200+ hours, I've grown pretty tired of the loop and have lost interest in most of the game. This is abnormal for me in particular. I played FO4 and Skyrim for 8+ months without hitting this kind of wall. In Skyrim and Fallout, I had played through most of the available quest lines and had 2 or 3 different characters. But with Starfield, the tedium set in much sooner and It became clear to me how much was missing or ripped out to support this vision of 1000+ planets with "unlimited exploration". I didn't feel like a character in a living breathing world - I felt like a small character in a series of even smaller worlds. This game NEEDED some kind of free-form space travel, even if it was boxed in each system. The vision for me didn't land. The existence of this vision took so much away from the overall feel and immersion of the game that it left me feeling a little sad and bitter. All of this isn't even including mixed feelings about the engine itself and how little that seems to have changed from previous games. Hopefully DLC and mods improve on these areas and deliver on the complete experience I thought we'd get from BGS.
@speedingpullet7400
@speedingpullet7400 7 ай бұрын
Thank you! You've perfectly described my 'meh' feelings toward Starfield. Like you, I also enjoyed my time on the MAKO in ME1, and also obsess over collecting and upgrading stuff. I wish they'd concentrated on maybe 100 planets at the most and given them some individuality.
@Spatu10
@Spatu10 7 ай бұрын
Listening to Arlo talk about the space stuff I was thinking “y’know Starlink did all this in a cool way” and then boom he mentions Starlink haha
@Cryptic0013
@Cryptic0013 7 ай бұрын
I grew up loving Star Trek and games like Morrowind and Oblivion. The concept of combining "Bethesde-style Exploration" and "Space" should have been everything I ever loved. Instead, it feels like we're getting our first real look at what "Games Made by AI" are going to be like, and it's... not great.
@tonk82
@tonk82 5 ай бұрын
And then... Outer Wilds is an indie game, where exploration and discovering in a planet system, is the core experience. And they nailed the feeling. Bigger doesnt mean better.
@RotaAbyssian
@RotaAbyssian Ай бұрын
100%. I had never really played the Fallout series, but I had heard amazing things about New Vegas and the full weight of the choices you could make in it. So when Outer Wilds was out, it was on my radar considering that it was made by Obsidian Studios, the same team as NV. And I STILL didn't play it until both DLCs had released, and only really put it as a "Must Play" when The Stupendium released their song "The Fine Print." All that said, once I DID finally play it, I was ABSOLUTELY hooked. I bought the DLC after clearing the first planet and played the game religiously until I cleared it all. I finally got just why people loved the Fallout series so much. I do not understand the need for Starfield, when The Outer Worlds exists, and its sequel is coming (though Obsidian being owned by Bethesda does make me only slightly nervous about it). TOW2 will almost undoubtedly prove, again, that Starfield was unnecessary. It says a lot that the only hope I had for Starfield was that they announced early on that it was using Creation Engine 2, rather than trying to keep the old one limping around with bubble gum and happy thoughts. EDIT: I think it should also go without saying, but I'll address it regardless, that TOW2 is going to be a Day 1 purchase for me as long as I have the proper hardware for it. I still want to do more runs of the first game, and it impressed me enough to not only put the sequel as an immediate Must Buy, but also convinced me to buy New Vegas.
@tonk82
@tonk82 Ай бұрын
@@RotaAbyssian I think you are referring to the outer worlds, and not the outer wildsn 😅
@RotaAbyssian
@RotaAbyssian Ай бұрын
@@tonk82 I... definitely was. Looks like autocorrect got me through the first one, but the rest completely revealed my stupidity. In summary, whoopsie-frickin-doodles, but I stand by it. Never played Wilds though, but I've heard good things
@rubgeon5734
@rubgeon5734 7 ай бұрын
I just would like to say that I bought Starlink based on Arlo's recommendation. And it's one of the most played games in my Switch. My 2020 was flying across space.
@valley_robot
@valley_robot 5 ай бұрын
Star link is an overlooked classic on switch, loved that game and it's always like 4 quid in game shops
@KBums
@KBums 7 ай бұрын
I'm in the "Really don't like this game at all" group. You hit the nail on the head with the art style being boring and not having aliens. I want my Sci-fi to be fantastical, not "realistic". That's just me though. Really wish there were aliens too....
@cortster12
@cortster12 7 ай бұрын
It can be realistic, I just want it to be FUN.
@Mac1Eleven
@Mac1Eleven 7 ай бұрын
@@cortster12 it’s literally called science fiction, realism is this is actually an excuse to provide less content
@ColorMeDoubleZ
@ColorMeDoubleZ 7 ай бұрын
@@cortster12 This. Tapping more into reality can bring fun. When Star citizen works (which i know isnt often) its simulations can be the exact kind of grounded sci-fi fun i desire, that doesnt require anything outlandish like crazy planets or races. Just the intricacies of operating a space ship can be really fun/exciting when theres loads of systems all running concurrently.
@Novarcharesk
@Novarcharesk 7 ай бұрын
Sounds like Star Trek provides a more engaging backdrop to make a game for. Countless known races and locations, and enough canonised map date to know the general positions in relation to each other. Seems like they should have applied for a licensed game :P
@AusSP
@AusSP 7 ай бұрын
I think it's... fine? But I outright hated certain parts, I don't want to replay it, and I'm not going to think about it again. Maybe see what some of the special NG+ things. On the other hand, Fallout 3, NV, 4, Oblivion, Skyrim, all things I'd play twice or more (or have), with maybe something to speed up the fluff. I'm really looking forward to Fallout 4's update that will hopefully give me fast loading times. They have interesting societies and factions and stuff. In Starfield, I don't believe there's any value in that.
@DragonoftheDarknessFlame
@DragonoftheDarknessFlame 7 ай бұрын
I didn't realize how much not having gore in Starfield was such a turn off. Being able to lob off body parts and such makes gameplay a lot more fun
@thebiggestpanda1
@thebiggestpanda1 7 ай бұрын
What a bizarre choice on their part.
@b.w.6919
@b.w.6919 7 ай бұрын
Could've had breaking the environmental seals on suits and rooms to cause decompression.
@Greybell
@Greybell 7 ай бұрын
they probably leave it to modders... as usual
@michaelmacorso4479
@michaelmacorso4479 7 ай бұрын
Not havinh gore made the gunplay so much worst for me. Replaying cyberpunk has great gore that helps with the gunplay. Throwing grenades or shooting people with precision rifles to see their body parts flying is very satisfying.
@darthfastball1150
@darthfastball1150 7 ай бұрын
I’m ngl I really dislike gore. Unless it’s got a point, like to reflect on the reality of violence, I find it uncomfortable and unnecessary.
@Omnywrench
@Omnywrench 4 ай бұрын
I wouldn't call it "tedium" or "fluff", at least not in general: I'd call it "the gameplay loop". Every game has gameplay loops of varying degrees, with the primary gameplay loop being the minute-by-minute activities, like fighting monsters, dodging obstacles, and exploring places. Games have more than one loop- finishing quests, collecting and crafting resources, leveling up, etc. But the primary gameplay loop is most important because its what you spend the majority of the game doing. Loops can be tedious if its too slow or unrewarding or needlessly complicated, but when done right it can be almost addictive (sometimes literally with gambling/skinner box mechanics but that's another story).
@WifeWantsAWizard
@WifeWantsAWizard 7 ай бұрын
Here are my three things that would save Starfield: 1) Modular dungeons. Sure I walked ten minutes to get there, but the fact that "collapsed mine" is identical in every way to the last "collapsed mine" I found is devastating to this game. If each dungeon was constructed on the fly from 128 different types of stairwell/hallway/room/pit instead of 1 premade asset, this game would be worth exploring. 2) Cohabitation. Stand on any mountain top and you will see the computer at work. Landing zone ringed by POIs that are exactly 900m from your ship and 900 meters from each other on a spider's web. That is not real. Humans group together near water or resources. If I land in the middle of nowhere, it should be populated by no one. And when i land at a grand set piece, make it real. 3) Personal Stores. Let me build a store and advertise it to NPCs. Ask yourself, why do industry? Walking up to random NPCs and selling off 23,000 adaptive frames does not make sense. Instead, let me set up trade routes. Let me set up fleets of ships and pay for NPC pilots. Let me create a mercenary force of pirates or of guardians to rob/protect the galaxy. The designers obsessed over "How?" instead of "Why?" and it shows.
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