The Key to INSANELY DETAILED TEXTURES | Pixel Peeping Tom Newbury

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J Hill

J Hill

Жыл бұрын

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Mari for texturing
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Пікірлер: 145
@tomnewburycg
@tomnewburycg Жыл бұрын
Loved the interview J, thanks so much for having me on, really enjoyed our chat!
@workflowinmind
@workflowinmind Жыл бұрын
So much cool insights! Thanks to you both for this!
@malikgarcia699
@malikgarcia699 Жыл бұрын
Question, you said that doing it with displacement Maps it’ll be sharper? Does that mean Mari bakes it while you’r painting and simulates the high poly mesh so you don’t need to jump into the render to see it working or do you only see the final in the render, maybe its a dumb question but i was wondering that the whole video 😅
@tomnewburycg
@tomnewburycg Жыл бұрын
@@malikgarcia699 It is sharper because you are relying on the resolution of the UV maps rather than the density of your mesh. I am only visualising the maps as bump in Mari which gives a very accurate representation of how the final model will looked when they are applied to the geo as displacment in a rendering engine.
@malikgarcia699
@malikgarcia699 Жыл бұрын
@@tomnewburycg Hey thanks a lot for taking time to Answer i really appreciate it! So as i understand it its like a Bump preview in Mari so you can see what your doing right? But how can you get such a high amount of detail in the Render if its still dependent on the actual Geo displacement and Polycount? As you said your polymodel is quite low, so i dont really understand if its still dependent on the geo displacing in the render, sorry if im annoying just cant wrap my Head Around it
@tomnewburycg
@tomnewburycg Жыл бұрын
@@malikgarcia699 At render time you need to set a subdivision level which you can set rather high to gain all of the details in the textures. Arnold then adds any details it cannot displace into the bump automatically (this will be ultra fine details around the pore level), so if you have a decent amount of UV realestate, you can obtain some very high detail on your surfaces.
@FlippedNormals
@FlippedNormals Жыл бұрын
Loving the video, guys!
@joelsukkau7470
@joelsukkau7470 Жыл бұрын
This was awesome, has givin me lots of new ideas and work flow approaches, my favorite episode of the series to date!
@JapjeevSinghKohli
@JapjeevSinghKohli Жыл бұрын
Fantastic J Hill! Great presentation by Tom!
@LuizGuilherme-cr2kq
@LuizGuilherme-cr2kq Жыл бұрын
Great video as always. This is indeed a great workflow, thanks for everything!
@MrSheduur
@MrSheduur Жыл бұрын
Good collab, Tom is such a curious mind, seen alot of his stuff years ago and he has put some good stuff on his gumroad through the years that helped me out alot of times.
@wcherokee100
@wcherokee100 Жыл бұрын
great video men and very inspiring. thanks to the two of you for making it ❤‍🔥
@dharambirkhalsa5820
@dharambirkhalsa5820 Жыл бұрын
Looking awesome, so cool to see this collab happen 😊
@jakeholden7532
@jakeholden7532 Жыл бұрын
Great conversation. Thanks for putting this together. So inspiring!
@godbrz
@godbrz Жыл бұрын
Absolutely loved this, J you're the hero on KZfaq for our industry, the amount of things I have learned from your channel is crazy. I appreciate what you do with all my heart, thank you so much
@artofjhill
@artofjhill Жыл бұрын
Thank you for the comment! Super happy to hear that
@Zertox3D
@Zertox3D Жыл бұрын
Phenomenal video, I learnt so much. Thanks J and Tom
@pb-fo9rt
@pb-fo9rt Жыл бұрын
Thanks for sharing all of your knowledge! Next Level Stuff! Love it
@anandpg_art
@anandpg_art Жыл бұрын
Bind-blowing and thoroughly inspiring! Thanks so much for posting this. I am a big fan of both of you!
@artofjhill
@artofjhill Жыл бұрын
Glad you liked it! Thank you
@SMAARTIST
@SMAARTIST Жыл бұрын
I love how Tom is geeking out just as much as Jason at how the technology works. Stellar. Killer video, dudes.
@artofjhill
@artofjhill Жыл бұрын
ha thank you man, glad you enjoyed the video
@Zuntrix
@Zuntrix Жыл бұрын
Amazing content. Gave me a much needed push of motivation. :) Thanks for the video to both of you.
@landonwarnick
@landonwarnick 10 ай бұрын
Wow. This video has taught me more about texturing in an hour than a year of practice and university study!
@Rhyff
@Rhyff Жыл бұрын
Awesome talk, very insightful!
@promisearchimedes
@promisearchimedes Жыл бұрын
Big fan of Tom, Love his work so much, thanks J for this.
@artofjhill
@artofjhill Жыл бұрын
me too. Glad you liked it
@elizabethivy1337
@elizabethivy1337 Жыл бұрын
It was really great to see a workflow that avoids using Zbrush for higher frequency detail. I've always found that part of the process to be cumbersome and frustrating, so having an alternative is exciting. I'm definitely going to give some of those techniques a try in an upcoming project. Thanks for providing us with this awesome interview!
@artofjhill
@artofjhill Жыл бұрын
Happy to hear that. Gl on your next project!
@TiDuZzO
@TiDuZzO Жыл бұрын
You know what's funny? When I start the video, watching that big 50 MINUTES that seems infinite, almost keep me off. But at the end of the video I'm more like "wait, what? Is it over?", craving for more details. Really enjoyed that, even if I work on stylized hand-painted texture (WoW like)... It still a huge source of knowledge that will surely improve my perception in texturing and keep pushing for an higher quality. I wish to see more contents like that, unfortunately this is probably not a KZfaq material... People nowdays turn around from anything longer then 90 seconds. Unfortunately quality content is underrated... Thanks again for sharing.
@artofjhill
@artofjhill Жыл бұрын
Thank you for the comment! Very much appreciated and glad you enjoyed it
@TheAnimatedOsprey
@TheAnimatedOsprey Жыл бұрын
Amazing work and info guys!
@Arvolve
@Arvolve Жыл бұрын
Super inspiring!
@juanp.5364
@juanp.5364 Жыл бұрын
Two of the best online tutors right here. 💪🏻 Seeing J impressed like me is funny 😂
@ANASCGI
@ANASCGI Жыл бұрын
It is the most inspiring meeting between great artists that I follow💓
@artofjhill
@artofjhill Жыл бұрын
🙏
@mortezashateri4212
@mortezashateri4212 Жыл бұрын
hello j hill thank you really bro im soooo happy to see this interview.
@artofjhill
@artofjhill Жыл бұрын
so glad you liked it
@kaziaoualwanis3819
@kaziaoualwanis3819 Жыл бұрын
Damn , thats so great !
@mircealuchita1215
@mircealuchita1215 Жыл бұрын
Holy moly, I was doing every details in zbrush, but now everything is change for me
@AmnestyAu
@AmnestyAu Жыл бұрын
ooh looking forward to this one!
@IsUserADuck
@IsUserADuck Жыл бұрын
Fantastic interview!
@Professor_Oak
@Professor_Oak Жыл бұрын
Another banger, great video, informative and fun!
@artofjhill
@artofjhill Жыл бұрын
Glad you enjoyed it!
@torrrents
@torrrents Жыл бұрын
Absolutely insane!
@jenyachernokhalov8207
@jenyachernokhalov8207 Жыл бұрын
it's insane! TY !
@danielndungo1946
@danielndungo1946 Жыл бұрын
Crazy work and awesome😲🔥
@Bodenlanable
@Bodenlanable Жыл бұрын
Great episode!
@TheSatzy6699
@TheSatzy6699 Жыл бұрын
Great Series !!!
@MindfulnessOne
@MindfulnessOne Жыл бұрын
Holy crap! I totally feel the same way about my projects! Starts very motivated and high energy and then it slows down and I lose interest. Good to know I'm not the only one out there like that!! I even think that maybe I don't love doing this anymore, but at least now I know it's not just me!!! Hahaha!
@artofjhill
@artofjhill Жыл бұрын
Happens to us all. Keep moving forward
@cgworm6111
@cgworm6111 Жыл бұрын
watched it fully 2 times its just super interesting 🔥🔥to see the secrets of these amazing artists.
@artofjhill
@artofjhill Жыл бұрын
Thank you! Glad you liked it
@imamaldekian4383
@imamaldekian4383 Жыл бұрын
Thank you, learned stuff. Would like node based organic asset tutorial very much. Still doing it the old way.
@hamatoshamatos7048
@hamatoshamatos7048 Жыл бұрын
happy new year mr J Hill
@artofjhill
@artofjhill Жыл бұрын
Happy new year
@yuji3162
@yuji3162 Жыл бұрын
Thanks for your channel. These videos are very cool and really helpful!!!
@momarkmoproblem
@momarkmoproblem Жыл бұрын
After learning Substance 3D I don't feel intimidated by the Mari node work flow and it really looks like a great direction of non destructible texturing.
@TRUEbASNER
@TRUEbASNER Жыл бұрын
As someone who's in love with node workflows, Mari is becoming more attractive by the day
@artofjhill
@artofjhill Жыл бұрын
💯
@Musiclover6404
@Musiclover6404 Жыл бұрын
This is genius, I see the light now...I've been unwilling to acknowledge Mari for years but I see my mistake.
@sriramsaravanan2845
@sriramsaravanan2845 Жыл бұрын
I'm working as a Junior Texturing Artist, Its very useful ❤
@ebelesaurus2
@ebelesaurus2 Жыл бұрын
Lemme guess.. It’s gonna something to do with Mari and texturing XYZ. 😅
@artofjhill
@artofjhill Жыл бұрын
🔮
@M_k-zi3tn
@M_k-zi3tn Жыл бұрын
My whole world just lights up when i see a new J video
@artofjhill
@artofjhill Жыл бұрын
@omardirani9959
@omardirani9959 Жыл бұрын
We missed You
@Iam-gk9jw
@Iam-gk9jw Жыл бұрын
I've noticed that Tom has a DarkElf folder for his reference images. I wonder what's in there?
@paulkinuthia1409
@paulkinuthia1409 Жыл бұрын
Thank you for the gems guys appreciated!
@artofjhill
@artofjhill Жыл бұрын
@krushh
@krushh Жыл бұрын
W asf
@Alter3go
@Alter3go Жыл бұрын
46:44 lmao i would stare watching face details of that guy in a cafè
@JohnGrello
@JohnGrello Жыл бұрын
oooooh look at the fancy man!
@artofjhill
@artofjhill Жыл бұрын
Haha
@just1it1moko
@just1it1moko Жыл бұрын
"Zedbrush" gotta love the Aussies.
@adranfloran2827
@adranfloran2827 Жыл бұрын
Gold content
@R_FangZ
@R_FangZ 9 ай бұрын
I got a question: at 25:25 you conclude that displacement works for models like this because you can fit much more fine detail on a texture using pixels than you can directly on a model, which would require a huge amount of polygons. But unlike normal maps, don't displacement maps depend on a high poly count to really get that high-quality details? Maybe I just didn't understand the idea here
@tomnewburycg
@tomnewburycg 9 ай бұрын
In VFX at rendertime you can assign subdivisions to your mesh to get very high densities, and in Arnold it does a very good job at converting any details which won't be displaced into bump. This alows you to get very high details at render time.
@AmareshBeuria
@AmareshBeuria Жыл бұрын
Hi J, Can you tell me what camera do you use for recording the talking head portion of the videos? Would love to see a video on your current setup. 😊
@artofjhill
@artofjhill Жыл бұрын
I keep wanting to make one! Just need to clean up this mess
@AmareshBeuria
@AmareshBeuria Жыл бұрын
@@artofjhill So it's a mystery till you make one 😅? Asking this as I'm planning to start a KZfaq Channel myself on Unreal Game Dev. So collecting a bit of info. Thanks.
@2bit8bytes
@2bit8bytes Жыл бұрын
Displacement maps
@ericb6048
@ericb6048 Жыл бұрын
the secret to insane texture, is using an insane amount of texture memory
@ericb6048
@ericb6048 Жыл бұрын
​@Riyad Ahmed it's ok when you don't understand someone, but you're better off asking them a question than you are reacting like that.
@HassanNur
@HassanNur Жыл бұрын
You guys are dope! some awesome tips and insight 🤟
@artofjhill
@artofjhill Жыл бұрын
🙏
@musashidanmcgrath
@musashidanmcgrath Жыл бұрын
16:30 you're limited by the geo in Zbrush, yes, but you can utilise Geo HD and UDIMS. I've used Mari off and on over the years on different projects but I've always found the projection painting workflow clumsy and not very artist-friendly. Sculpting this detail in Zbrush is a much more organic and natural process as an artist - wysiwyg. It's been a while since I've done anything in Mari, but it looks like Tom has set up a decent lookdev environment within Mari, so maybe that helps. Painting those 3 channel TXYZ in Mari without proper visual feedback of the displacement is a pain. And people constantly complain about the Zbrush UI, but the Mari UI.... 🤮😆 it's horrendous.
@TruckerChaser
@TruckerChaser Жыл бұрын
I love Tom Newbury he is good teacher
@artofjhill
@artofjhill Жыл бұрын
💯
@sevenseven31
@sevenseven31 Жыл бұрын
simple character but smoother
@parsantalive9346
@parsantalive9346 Жыл бұрын
Really like U’r Video’s😘 Wow that(Unreal Engine 5) Soo Cool🥰
@artofjhill
@artofjhill Жыл бұрын
Thank you and yes UE is dope
@parsantalive9346
@parsantalive9346 Жыл бұрын
@@artofjhill 😘
@endizero
@endizero Жыл бұрын
waht about tattoo ? how did we apply it?
@kpendurkar
@kpendurkar Жыл бұрын
@J Hill just discovered your channel and I'm getting ready to go down a rabbit hole. But need some help: for someone new, can you recommend which program would be best to create hyperrealistic human characters? Do you have a video comparing the different programs? Thanks in advance!!
@artofjhill
@artofjhill Жыл бұрын
Hey. ZBrush is the only one that’s necessary imo. Maya or blender are the most common DCC and substance or Mari for texturing. Substance is used for games
@kpendurkar
@kpendurkar Жыл бұрын
@@artofjhill thank you!
@mudbutt234
@mudbutt234 Жыл бұрын
Dumb question: Would using displacement maps/nodes be useful when you're sculpting for 3d printing? Would they work for 3d printing?
@artofjhill
@artofjhill Жыл бұрын
not dumb. You do need those to be applied to the mesh to send to the printer. You can load disp maps into Zbrush and apply it there. That should work. Ultimately the crazy detail shown here isn't needed for 3d print anyway
@Dragon-Slay3r
@Dragon-Slay3r Жыл бұрын
J hill aka j umbrella but it's tiny not huge
@sonsuns
@sonsuns Жыл бұрын
this is awesome, what does unims mean?
@artofjhill
@artofjhill Жыл бұрын
UDIMS are the separate UV sections that would have their own texture sets. More UDIMS = more textures = more pixels = more detail
@ATLJB86
@ATLJB86 Жыл бұрын
I use Blender but this gave me an Idea.. Stop going so deep on the sculpting and texture the object. I have never thought to create all those maps and bake the textures but I’m definitely going to have a new workflow soon.
@artofjhill
@artofjhill Жыл бұрын
texturing is underrated
@ATLJB86
@ATLJB86 Жыл бұрын
@@artofjhill indeed
@Dabbl1ng
@Dabbl1ng Жыл бұрын
Hey J Hill, awesome video, was hoping you'd be able to do a little shoulder sculpting video of a lean girl, can't find a single tutorial which gets this right.
@artofjhill
@artofjhill Жыл бұрын
thank you! I may do an anatomy series at some point but not super soon I'm sorry to say. Keep going!
@JJ-oe6hw
@JJ-oe6hw Жыл бұрын
厉害
@Iam-gk9jw
@Iam-gk9jw Жыл бұрын
give more SSS for the horn guy!
@valerijshishkin6021
@valerijshishkin6021 Жыл бұрын
Hello. I'm importing animation to UE5. In game mode, the animation is played. But how do I make the animation not play in game mode? Let's say I inserted a rolling ball and I need the camera to move behind it. I animate the camera, but the ball does not move. In game mode, the ball is rolling but I can't animate the camera. Can you tell me how to do so that I can control the camera and see the inserted animation?
@artofjhill
@artofjhill Жыл бұрын
Not sure but probably using sequencer
@Sonu-tg6tt
@Sonu-tg6tt Жыл бұрын
Sir can you please make your maya udim workflow. Please sir can you make tutorial. Please 🥺🥺🥺🙏🙏🙏
@user-jp4ng2mp6k
@user-jp4ng2mp6k Жыл бұрын
please tell me in games such as mobilelegends on mobile 3D models of heroes about how many polygons consist of? so that the performance is good on mobile, but the model is also beautiful
@artofjhill
@artofjhill Жыл бұрын
Mobile character models will vary wildly per game but for that game I’d guess between 10-20k
@user-jp4ng2mp6k
@user-jp4ng2mp6k Жыл бұрын
@@artofjhill thanks 🙏🙏
@MrAnishraaj
@MrAnishraaj Жыл бұрын
Logic switched profession?
@LordLuigi_Rigs
@LordLuigi_Rigs Жыл бұрын
✅✅✅
@xshawn287
@xshawn287 Жыл бұрын
This character cannot bow his head, or the horns will pierce his chest.
@artofjhill
@artofjhill Жыл бұрын
a Druid never bows
@xshawn287
@xshawn287 Жыл бұрын
@@artofjhill Even when peeing? Then his wife must be very angry.:D
@joedoe7506
@joedoe7506 Жыл бұрын
geeky
@artofjhill
@artofjhill Жыл бұрын
💯
@RaviTomar__
@RaviTomar__ Жыл бұрын
Oh both have you seem to have bought your spectacles from the same shop.. Lol
@artofjhill
@artofjhill Жыл бұрын
🤓
@arrtma
@arrtma Жыл бұрын
so we use displacement on none.move object or it work on both animation and photo ? speak for real . am just kid in middle school. who learn from anywhere and anything about animation . and i found u. and i fk up . it was like what is that . it so alots of software .
@artofjhill
@artofjhill Жыл бұрын
Yes, Displacement works with animations
@arrtma
@arrtma Жыл бұрын
yeah . amezing .,thank you
@BrunoPereira-tt8pi
@BrunoPereira-tt8pi Жыл бұрын
Man, i don't know if you remember me but I enjoy your course (the free part ^-^) but here in Brazil we have some financial difficulties. I said I would save the money to buy your couse. I'm really almost there. You can help me with a Coupon Code?? PLEEEEASSEEEEE. Anyway...your content is awesome...and I really love your job. Thanks for all
@artofjhill
@artofjhill Жыл бұрын
Thank you! DM me on Discord JHill#4678
@BrunoPereira-tt8pi
@BrunoPereira-tt8pi Жыл бұрын
@@artofjhill i sended an invite
@jesperjee
@jesperjee Жыл бұрын
I am watching the video and still don't believe you two are not the same person
@link6563
@link6563 Жыл бұрын
This is not enough detail, I can't see the blood cells. If I do something I want the zoom in to go to DNA
@artofjhill
@artofjhill Жыл бұрын
Gonna need more UDIMS for that 🔍
@tommykho4348
@tommykho4348 Жыл бұрын
dude... you two look alike a lot!
@elimbekadambek8330
@elimbekadambek8330 Жыл бұрын
the guy who's interviewing sounds like not Interested enough
@chrisjessee9789
@chrisjessee9789 Жыл бұрын
ear hair...
@artofjhill
@artofjhill Жыл бұрын
@jari2018
@jari2018 Жыл бұрын
i just dont know about devs and games but i think they shurely should concentrete on other thing than having textures sharpnes donw to planck scale - Usally is the fine" texures" that makes games not worthy to visit -the lightning is a another matter and sinc eits harder to get correct or good they cheat use ligning that evenly lit up every texture making textures look bad unappealing and boring and just meh
@matejivi
@matejivi Жыл бұрын
Zet brush. this was great. thank you both!
@artofjhill
@artofjhill Жыл бұрын
Glad you enjoyed it!
@troyhayder6986
@troyhayder6986 Жыл бұрын
Noise...
@Giga3D811
@Giga3D811 Жыл бұрын
I prefer Substance cause Mari is a convoluted mess of a software
@artofjhill
@artofjhill Жыл бұрын
Been thinking about ways to use some of these techniques in there
@Moebius3D
@Moebius3D Жыл бұрын
This is a really great video guys, very interesting and well presented info. Inspiring stuff.
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