Ashes of Creation Alpha Two Freehold Update

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Ashes of Creation

Ashes of Creation

Жыл бұрын

We are extremely excited to give you an early preview of our Freeholds in Ashes of Creation, including some updated design information! This 4K video is just a taste of what's to come!
Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
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Пікірлер: 1 200
@stevenjsharif
@stevenjsharif Жыл бұрын
Greetings my friends. I hope you enjoyed the update for freeholds. What did you enjoy the most? And what are your thoughts on areas for improvement. Please remember we are actively in development towards Alpha Two, and as always designs are subject to change/ iteration. We will inform those changes best after testing with our glorious players in A2. ❤️🙏💪
@TheSinner1123
@TheSinner1123 Жыл бұрын
For player feedback like you mentioned in the video! When it comes to the freeholds I want to be as immersed as possible. Give the players as many tools to turn their freehold into whatever they want. E.g. a farm for primarily raising livestock and slaughter them for meat to sell to other freeholds, yadda yadda. Just give players the tools to use their freeholds so that they can interact with the world in an economical or even a social way (ex. taverns).
@TheoryForge
@TheoryForge Жыл бұрын
Lot's to talk about 😁
@jonathanholm9340
@jonathanholm9340 Жыл бұрын
i would love to see the animals have a bit more life to them fx walking around, and when an animal and mob is killed i would love for the to wither away as ash in the wind so it matches with the name of the game
@Prushbinger
@Prushbinger Жыл бұрын
Noticed that you weren't in the party, but could harvest anything from the freehold and interact with chests and other things, will any player be able to do that or does one give permission for that or how exactly will this work?
@escarretada
@escarretada Жыл бұрын
​@@Prushbinger You will have permissions for sure , maybe Family system will play an role there
@DerpDiver1990
@DerpDiver1990 Жыл бұрын
The wind sounds, trees moving in the wind, birds and farm sounds it’s so dam immersive.
@AshesofCreation
@AshesofCreation Жыл бұрын
Audio is such a huge part of making a game feel alive! We are glad to hear you enjoyed it. 💖
@randombleachfan
@randombleachfan Жыл бұрын
I think sounds are always important as 50% of a any game. And the other 50% of a game is the gameplay. Correct me if I am wrong, would love to know.
@professorposh4146
@professorposh4146 Жыл бұрын
@@randombleachfan Well we can argue about the percentages all day but sound definitely does play a huge role
@randombleachfan
@randombleachfan Жыл бұрын
@@professorposh4146 yes
@ewqeqwification
@ewqeqwification Жыл бұрын
If the content of the game sucks, no one of this helps, sound, graphic
@TheLazyPeon
@TheLazyPeon Жыл бұрын
This was my favorite live stream of the year, can't wait to get immersed in this world and have my own land, especially when it looks this cozy!
@crystalcortexx
@crystalcortexx Жыл бұрын
Peon! Woohoo! I'm a big fan! 🎉🎉🎉
@Gimlog
@Gimlog Жыл бұрын
Happy to know that you already know you'll have a freehold , and you are probably right. I know, I'll will not have one even if I want one , and I'm also probably right.
@chemicalburn383
@chemicalburn383 Жыл бұрын
great stream, but may have lost me as a player. having such a limited supply of freehold plots makes this game uninteresting to me as a casual. no lifers once again will own everything. back to looking for a new game
@everettcooper8939
@everettcooper8939 Жыл бұрын
definitely NOT playing this if 'the Lazy Peon' is looking forward to it. 😫
@Rgasm
@Rgasm 11 ай бұрын
You are coping right?
@lightsfury9096
@lightsfury9096 Жыл бұрын
The landscape itself is enough to want me to play this asap ❤
@AshesofCreation
@AshesofCreation Жыл бұрын
Verra is beautiful! 🥰🌎
@Rgasm
@Rgasm 11 ай бұрын
​@@AshesofCreation Cringy overexaggeration. Make this game less cringe and goofy please. Cringy generic happy music, Outdated graphics, goofy mounts, Im sorry but which man that is straight would want to ride on a fucking rabbit as a mount in a game? Your game is failing because you have no one on your dev team that have any desire for masculinity.
@noahmoore2608
@noahmoore2608 11 ай бұрын
Asap. Or as Steven puts it “34.76 rotations around the galaxy from now”
@FloydThePink
@FloydThePink Жыл бұрын
I bought this in the Kickstarter. I am hoping to play before I die of old age. I was 56 when I bought it, am 62 now. Ok, I may not die, but I do feel senility coming on (my wife says so). I hope it has crafting along the lines of Vanguard, Saga of Heroes.
@DRS11235
@DRS11235 Жыл бұрын
☠️
@OneXPlays1XP
@OneXPlays1XP Жыл бұрын
Hang in there buddy, we'll get it soon enough.... i hope :)
@RealmDesigner
@RealmDesigner Жыл бұрын
Will be in perfect time for retirement!
@scottgust9709
@scottgust9709 Жыл бұрын
Make sure Hospice has 4k oled and gaming pc in your room
@MJung-zu2vq
@MJung-zu2vq Жыл бұрын
Make sure you exercise your brain and your body
@ironskater121
@ironskater121 Жыл бұрын
This game needs to release so I can pour my whole entire life into it
@JohnnyJohnCY
@JohnnyJohnCY Жыл бұрын
If it releases during you whole entire life xD
@LOL1423derp92
@LOL1423derp92 Жыл бұрын
when will it release though? have they given any time frame yet?
@JohnnyJohnCY
@JohnnyJohnCY Жыл бұрын
@@LOL1423derp92 not even a hint mate, they are in alpha since 2017 😅
@turkmentr5288
@turkmentr5288 Жыл бұрын
Same
@welsh_steel2285
@welsh_steel2285 Жыл бұрын
@@MrEnterthehole can you specify "life"? When we're done we're done, it doesn't matter, some of us will be alone, some of us will pretend they've done it better and help overcrowd the world with multiple offspring, most of that offspring when older being pretty depressed at how overcrowded it is and desperately wanting to try and sink their head in nothing but tik tok/streams or perhaps a game like AoC...
@LarpKing
@LarpKing Жыл бұрын
would be great to see mini game stations you can set up in your freehold to pass time with other players or friends. poker table, horse shoe, corn hole, card games idk what ever you guys think would be fun. maybe add a betting system so you can bet coin in these games. looks great though keep up the great work!
@FearHype
@FearHype Жыл бұрын
They confirmed these will be in taverns, can’t wait to see them :)
@AshesofCreation
@AshesofCreation Жыл бұрын
There will be parlor games that players can use when in taverns. 🍻🎲
@mr_happygolucky7095
@mr_happygolucky7095 Жыл бұрын
​@AshesofCreation I hope we get a MTG type game.
@glaaven
@glaaven Жыл бұрын
This is a great idea....can you imagine setting up a mini golf course to play with friends. endless opportunity within the world of Verra. 😮
@gdDeuss
@gdDeuss Жыл бұрын
Please keep the pigs immersive, adds to the atmosphere of the game in so many ways! Loving the game concept and art too, can't wait to play it! Alpha 2 is shaping up to be a banger!!
@galador8089
@galador8089 Жыл бұрын
Just being able to have my own animals in an MMO sounds so awesome. the inventory is a bit tedious tho. also, anything that helps with immersion is awesome. the more the better, i want to get lost
@backstabber3537
@backstabber3537 Жыл бұрын
tedious like real life :(
@AshesofCreation
@AshesofCreation Жыл бұрын
We appreciate your feedback!
@wwlcat
@wwlcat Жыл бұрын
@@backstabber3537 This type of inventory hasn't been in games for a very very long time. If not counting Diablo series, the last MMO with similar inventory system I knew was Mabinogi. As tedious as it is, inventory management becomes a skill in game. I can't tell you how many times I spent hours to tidy up my friend's inventory just to see it become all mess the next day.🤣
@richardnenigar9375
@richardnenigar9375 Жыл бұрын
@@AshesofCreation Wait wait wait wait.... Its an MMO keep it tedious but make it worthwhile ..... Ooooh ooh aybe certain products are on sale and in demand different seasons for trade!
@johnmaco
@johnmaco Жыл бұрын
Actually this inventory sys is more realistic, so technically it helps immersion.
@iwuvwow
@iwuvwow Жыл бұрын
The livestock slaughtering mechanic really reminded me of Red Dead Redemption 2. Very immersive! Great job! Can't wait to play this game for myself!
@zerohcrows
@zerohcrows Жыл бұрын
There are a few systems that I'm not too big a fan of but I feel like I need to experience them to know for sure. Also, that pig dying was perfect lmao.
@AshesofCreation
@AshesofCreation Жыл бұрын
🐖🥓 🤤
@randlebrowne2048
@randlebrowne2048 Жыл бұрын
@@AshesofCreation Will there be any systems to prevent freeholds being placed too close together? I remember in Star Wars Galaxies winding up with urban sprawl blocking the way through areas.
@Deno2100
@Deno2100 Жыл бұрын
@@randlebrowne2048 Well they said roads wont be blocked but you know I dont mind Urban sprawl as long as it looks good.
@Dotokorn
@Dotokorn Жыл бұрын
Nice progress, but please listen to community feedback on the bags. No one finds inventory management fun. Be careful trying to re-invent the wheel, sometimes simpler is better (inventory).
@AshesofCreation
@AshesofCreation Жыл бұрын
We appreciate the input and are looking forward to reading what you all have to say!
@baska-
@baska- Жыл бұрын
I believe that they've showed a few times in the past that they only listen to the community on specific topics. I think that the bags will remain bad at least until Alpha 2, maybe if enough people complain about it then they'll listen.
@desert_druid_xD
@desert_druid_xD Жыл бұрын
Tetris is simple and war tales does it perfectly
@Danso_3000
@Danso_3000 Жыл бұрын
@@AshesofCreation Have to agree wth others, the bags inside of bags inventory management system is a headache and I'm glad modern games have moved away from such systems. They did so with good reason. People want simple inventories that are easy to navigate, where the amount of space/weight you have left is clear. One large inventory with simple tabs that will allow us to highlight weapons, materials, quest items etc is really all we need.
@Dotokorn
@Dotokorn Жыл бұрын
@AshesofCreation awesome! Wishing you guys success with the development process.!
@tatorios507
@tatorios507 Жыл бұрын
Wait, how is Ashes going to deal with the same problem Archeage had with terrain plots not being enough for everyone? Having a plot of land was pretty much essential to allow players to experience many gameplay loops, and it sucked not being able to buy one because there just wasnt enough space. In Archeage , people from guilds would even block plots for their guild mates to buy from them later.
@TZGSplichO
@TZGSplichO 11 ай бұрын
The strategic part where to start your own place reminds me on those cool old games of RTS :)
@kronux3831
@kronux3831 Жыл бұрын
Love the design of the Freeholds! I think it's really cool how cohesive the visuals are inside of the house, *massive* props to your design team! One thing that I would maybe like to see is maybe a separate weapon storage location on the character's back. It's really more of a roleplaying thing, I just thought that it kinda looks weird for the character to always be holding their weapon regardless of the situation. Having a system that automatically puts away weapons after a certain amount of time away from combat would be cool, but even being able to hotkey your weapons to a storage slot (on your back/on a belt, etc) would be really useful in my opinion
@OneMeanArtist
@OneMeanArtist Жыл бұрын
So beautiful, really well done so far. A labor of love and it shows. Looking forward to its release.
@clcbeats
@clcbeats Жыл бұрын
The attention to detail in this game is a work of art I cant wait!
@sticqeno288
@sticqeno288 Жыл бұрын
Best update of the year so far! Keep it up!
@derekjay.s
@derekjay.s Жыл бұрын
Love it. The slow animation on the hare mount is very odd though
@PSYKO-cq1is
@PSYKO-cq1is Жыл бұрын
steven acting oblivious to the things his developers have made is the best part
@jairusstrunk94
@jairusstrunk94 Жыл бұрын
He might be a bit oblivious. He seems like the hands off type. More like he plays what they make then gives feedback instead of dictating every little thing.
@AlbertoMartinez765
@AlbertoMartinez765 Жыл бұрын
He not a programmer he a management type CEO he delegates things and then gets shown them later.
@moulwxt0s
@moulwxt0s Жыл бұрын
Great update AoC team! Loved: * Graphic quality and world immersion. The wind, trees moving in the wind, birds and farm sounds * The idea of farming crops and livestock * The open space style of freeholds * The immersive style of ... meat and hide extraction * The idea of adding buildings that give you access to stations * The idea that you can build your freehold ANYWHERE * UI & bag systems are functional Questions/comments: * I guess I love the idea of going by my animals and crops and "working" a bit on the farm. The gamification of harvesting is amazing and sometimes it would be a super relaxing experience. Is there a mechanic in which I could auto-harvest crops and animal products in case I want to do mass production? Thinking of something with reduced benefits as I am not using my harvesting skills. * Why not put the artisan stations inside the buildings? Thinking that since the buildings occupy the space anyways,maybe their stations could be inside the building to save space. * Have you thought/calculated if the open world space would be enough for all players freeholds? * How would I fast travel to my freehold? Is there a mechanic for that? * Would caravan system work between cities and freeholds and between freehold and other freeholds? * Please do not allow for too much customisation on the OUTSIDE of the buildings in order to not break immersion. * I saw you were drag & dropping items in your bags. I guess/hope you can auto transfer auto-sort * I loved the shadows but they seemed ... icky at times. Is there a reason for this? I guess it.s work in progress of course! * It feels like some work needs to be done in the interaction system. Either Steven sucks at interacting - sorry Steven - or the interaction "boxes" need to grow?
@MegaCarchar13
@MegaCarchar13 Жыл бұрын
Something I wanted to touch base on, is the way the characters suddenly stop when coming to a stop. Feels a little janky sadly 😅
@Wrld_Nme
@Wrld_Nme Жыл бұрын
I'm getting such Archeage vibes and it brings me such joy, i truly miss that game and i hope this gives me that feeling again but with no P2W.
@escarretada
@escarretada Жыл бұрын
This and refined since he played archeage he know what was wrong
@MrIanHulstein
@MrIanHulstein Жыл бұрын
AA Classic private server capped at 3.0 launching soon. Well see you there for one last ride :)
@user-qt8yo7gs7i
@user-qt8yo7gs7i Жыл бұрын
I'm concerned...buying and selling freeholds becomes pay to win. People will be selling them online dont you think
@Wrld_Nme
@Wrld_Nme Жыл бұрын
@@user-qt8yo7gs7i will probably get banned for that if caught
@AshesofCreation
@AshesofCreation Жыл бұрын
There will be no P2W in Ashes of Creation! 💖
@Schpit
@Schpit Жыл бұрын
Very well done to the team on this one. The world really looks and feels dynamic, from the sounds of birds, wind etc. to the wind blowing on trees. The way the resource rock broke looks very realistic. Very excited for this!
@Apeiron242
@Apeiron242 Жыл бұрын
My grandchildren will thank me for investing in this game so their grandchildren might get to play it.
@Nebarus
@Nebarus Жыл бұрын
Looks fantastic for your "I don't feel like raiding today" moments :) Amazing immersion guys!
@AshesofCreation
@AshesofCreation Жыл бұрын
There is so much more to do in MMOs than just raiding! 🏠
@MunkeyBrewster
@MunkeyBrewster Жыл бұрын
I don’t mind the item’s being different sizes, but it also takes a lot of brain power as a potentially OCD Min/Max’er I don’t know if this relates to others but in games like Skyrim, I would collect carrots along the trail in order to sell for 1 gold coin because I can carry it.
@thrdcftyrfg7624
@thrdcftyrfg7624 Жыл бұрын
14:35 I would love if after NoAliving the Pig you would have an animation of butchering/Skinning it. Or you could have the pig show in your inventory then you take it to a “Butchering Table” where you process the pig.
@BorgWolf359
@BorgWolf359 Жыл бұрын
This looks so awesome! The world is so beautiful! Please take your time & continue to make Verra epically awesome!
@elayo09
@elayo09 Жыл бұрын
T f*ck do u mean take more time LMAO
@Wrld_Nme
@Wrld_Nme Жыл бұрын
@@elayo09 You're the guy that bitches for them to hurry up, only to bitch more when they drop it early and its buggy lol
@pd9935
@pd9935 Жыл бұрын
@@elayo09what you think they should just release it unfinished?
@Rgasm
@Rgasm 11 ай бұрын
@@elayo09 They really need to take more time considering this looks like shit
@Babayugah
@Babayugah 11 ай бұрын
@@Rgasm Always the 20iq Andies that comment on looks in a game's Alpha development.
@MrWorld46
@MrWorld46 Жыл бұрын
This looks so incredible. Please continue to show us every little bit of progress.. we’re all itching to play.
@iceheathen6439
@iceheathen6439 Жыл бұрын
Regarding the animal death maybe you can tie in with gore function in the options? but I think it should stay immersive in my opinion.
@eallend
@eallend 11 ай бұрын
Oh great idea, and easy solution, select a simple gore option, turn it off or on, off is just a standard casting bar or whatever, on plays the whole animation, I like that. Because the pig scene is a little graphic for animal lovers, even though it’s just a game.
@MyKuntze
@MyKuntze Жыл бұрын
I can't wait to play your game. You're doing a great job.
@OriginalRMG
@OriginalRMG Жыл бұрын
I wonder, how hard would it be to randomly generate different features for a mount when a player acquires one? It could be super simple like some different colors, hair lengths? That way it feels like everyone is unique just like IRL. I just noticed the bunny mounts are identical, it just is something that could be unique IMO!
@ImmortalityV
@ImmortalityV Жыл бұрын
So the bunny mount is a paid cosmetic, that is why they look the same. Other mounts do indeed have variants like you described!
@jacktherippa8127
@jacktherippa8127 Жыл бұрын
I like the immersion. Don't soften the blow of reality especially on a game that looks this nice.
@JI-ev9pp
@JI-ev9pp Жыл бұрын
Would love to see the option of actually breaking down the carcasses, maybe the higher skill you have in butchery the farther you go with it. At the very least, please don’t make whatever you are skinning just look like it laid down to take a nap after you skin and harvest it.
@danny3120
@danny3120 Жыл бұрын
Could be cool to have like a massive dwarven smelter freehold, filled to the brim with smelting cauldrons. Was thinking of making a tavern on my freehold then just fill the property with brewing casks filled with beer and whiskey.
@KristapsJankovskis
@KristapsJankovskis Жыл бұрын
Game looks gorgeous, i like casual things like farming also... already can imagine myself relaxing and making my own farm! Without all the time doing dungeons and pvp, gvg stuffs... More interesting things to do - better!
@lindvi0r
@lindvi0r Жыл бұрын
I like the free hold idea a lot, but I'm afraid it's going to look like the ones in Archeage where it's all cramped purely to get the most out of the grid and those look so out of place
@broskee7665
@broskee7665 Жыл бұрын
This stream was SOO EXCITING! Love what is being done with the game.
@gruntag5939
@gruntag5939 Жыл бұрын
Loved the stream today! Thank you for all the latest on the Freeholds.
@mcstever223
@mcstever223 Жыл бұрын
Feedback on two things showcased here: 1. Inventory management is not fun, and only becomes a tedious extra thing to worry about. In a game full of intricate mechanics, inventory management should not be one of them. 2. Gathering speed seems a bit slow when placed in front of a farm full of corn or wheat or whatever to harvest. Slow gathering speed may work in the open world, but if it takes that long to harvest my own crops in a farm full of gatherables, I can see that becoming rather time consuming especially depending on how often crops grow back.
@FearHype
@FearHype Жыл бұрын
Agree on inventory management. However, Steven explained after on stream that gathering is slow in this showcase because fast gathering is a progression mechanic. Which is perfect to me, as you get better at gathering, you get better equipment for faster gathering!
@escarretada
@escarretada Жыл бұрын
Well is for people that like gathering, inventory management is important in pvx mmorpg, since if you need to move alot of resources that is where caravans system will enter, so makes sense you be very limited on foot
@AntwKats
@AntwKats Жыл бұрын
there must be an inventory management , cause otherwise we will transform into greedy loot goblins
@davidcortes105
@davidcortes105 Жыл бұрын
i actually do like the inventory management, it brings me back to those old mu online days :)
@AshesofCreation
@AshesofCreation Жыл бұрын
We appreciate your feedback! Please make sure to share it with our team on the forums as well! forums.ashesofcreation.com/discussion/55773/feedback-request-alpha-two-freehold-preview-shown-in-june-livestream
@ChillandQuill
@ChillandQuill Жыл бұрын
it sounds like there will be a very limited amount of space for these freeholds. how will you account for the high population your sure to get?
@handsinthefire
@handsinthefire Жыл бұрын
Well it's obvious that everyone on a server won't be able to have one. Looking at what we know about any game, mmo or not, 50% of the playerbase will leave in that first month WITHOUT hitting max level or completion. There's a lot of breaking down here that I really don't want to do but basically expect 15% to actually stay active and around.
@ChillandQuill
@ChillandQuill Жыл бұрын
@@handsinthefire what makes you think its going to have such a low pop, other than the fact crowfall was a dismal failer, but that had more to do with its niche playstyle and not having a budget for promotion than anything else
@joshjokster
@joshjokster Жыл бұрын
there's housing inside towns, there is also instanced apartments inside cities. There plan is not to have every player to have a freehold.
@ChillandQuill
@ChillandQuill Жыл бұрын
@@joshjokster kinda sucks..
@escarretada
@escarretada Жыл бұрын
@@joshjokster and the point of freehold is to be for group of people not only one person, i think the family system if i m not wrong is 8 players?
@fabianopassos7953
@fabianopassos7953 Жыл бұрын
You guys could add a Galloping button for mounts, slowing down or increasing the speed/posture that the mount walk/gallop, or even adding adding a brand new way of interaction with you companion. That way you can interact iin differents ways depending where you are or how you want to your mount to act at certain time. Horses could have the overall walk/3timed galop, bunnys and frogs like mount could have a charge jump that can acess higher parts of the environment, the snail mount could use its slime to climb walls, horned mounts could do a charge that could break ore or knock down certains targets, feline mounts could walk/run in zig zag evading projectiles or difficulting things to target you, theres a million ways of giving more personality for mounts in games. The mounts in Ashes of creations are looking awesome and i would love to see you guys adding more fantastic creatures and news ways of interact with then. I cant wait to play and full experience this game, it reallys keeps our love for mmorpgs burning and not sucumbing froms the ashes of the past. Cheers from Brazil, sorry for any misspelling and keep doing that awesome work, Ashes its already a piece of art.
@simsationelle
@simsationelle Жыл бұрын
This looks sooooo majestic
@valipolarbear5773
@valipolarbear5773 Жыл бұрын
Can't wait for this game to release,ill be a lifeskiller and a healer/tank main,i will make stonks
@_iHavok
@_iHavok Жыл бұрын
I still don't like the fact that not every player will be able to have a freehold, even if they want one and play enough to be able to obtain one. Just doesn't sit right with me.
@FearHype
@FearHype Жыл бұрын
If you play long enough and earn one, you will have one. Most people won’t put in that effort and the other 3 housing types will be for those people!
@_iHavok
@_iHavok Жыл бұрын
@@FearHype Yeah I already know I’m gonna be able to get one. Those casual players are not the ones I’m talking about. I’m more thinking about the people that start years after launch and no matter how much they love the game there’s an entire system they can never engage with because the slots are taken and they didn’t start early enough.
@movros99
@movros99 Жыл бұрын
I have a ton of questions: 1. Will there be enough space for every player on the server to have a Freehold? 2. Can I challenge players for their location? 3. What maintenance costs are anticipated? 4. With so much production, what will prevent market saturation? 5. Which node policies will affect my Freehold? 6. Are Freeholds for individual players or for guilds? 7. Will seasons and climate affect possible crop/animal production?
@flametornado2447
@flametornado2447 Жыл бұрын
This game is in Alpha and it already looks similar to some games that have been fully released. This makes me sad that a lot of games are unfinished, but that just shows the dedication this team really has to making Ashes great. Can't wait for the A2 playtest!
@darksinge
@darksinge Жыл бұрын
This is looking more and more like a game that will require far more time and effort to put into than I'm willing or able to give. Looks amazing though.
@arthuriglesias13
@arthuriglesias13 Жыл бұрын
I dont think you really need to even have a freehold to play properly tho? It seems more like an option to invest that much time and effort does it not? 😅
@PaperJedi
@PaperJedi Жыл бұрын
The game was always that. Where you been.
@escarretada
@escarretada Жыл бұрын
this is features that you don´t need to use, you can simply rent an apartment or house in the city
@darksinge
@darksinge Жыл бұрын
@@PaperJedi You're right, silly of me to think they were making a game that only a small handful of elite players (read: people with a lot of free time) will be able to fully enjoy. Hmm, sarcasm aside, the writing has been on the wall the entire time.
@darksinge
@darksinge Жыл бұрын
@@escarretada I'm not too keen on playing a simulator where I'm poor and it's impossible to compete with those who have greater means (of time). Sounds kinda like real life. And I've been following this game for years and very well aware of the "hard core, play to win" mentality. I'm all for play-to-win, but it's increasingly looking like there's no middle ground: you either significantly invest time into the game, or you just don't bother at all, with anyone in the middle getting a mediocre experience. Not saying that's going to happen, but it's certainly a concern of mine. Would be a shame if the only people who could own and maintain a freehold are those who play Ashes as a part time job.
@KM-mf1se
@KM-mf1se Жыл бұрын
SO excited to play now. This is by far my favorite reason to play mmos; the lifestyle part of the game. Little feedback that i'll also bring to the forums, but I'm not the biggest fan of the inventory management system. This is very similar to the game Mabinogi how items are different shapes (maybe Diablo is similar as well) but the slots are just quite annoying and maybe just a bit archaic. I personally found weight to be a better system. Say what you will about New World but there's something about the bag weight progression and chest storage progression.
@mrgregorii5398
@mrgregorii5398 Жыл бұрын
I agree, new world bags and weight worked well.
@Pattooters
@Pattooters Жыл бұрын
Storage having weight is beyond stupid, although weight on characters makes sense.
@galadrigal7644
@galadrigal7644 Жыл бұрын
I personally feel you should go for immersion over convenience. As realistic as possible in this fantasy setting
@CHILLmmorpg
@CHILLmmorpg Жыл бұрын
I honestly CANNOT wait anymore!
@Garthant
@Garthant Жыл бұрын
I hate inventory tetris. IMO, if you want to limit inventory space do it with a weight limit or lower available slots. Tetris style inventory is just an unnecessary headache for me.
@ChillandQuill
@ChillandQuill Жыл бұрын
i hate how the inventory works.
@jonathanng138
@jonathanng138 Жыл бұрын
Ye it disgusting
@stevenjsharif
@stevenjsharif Жыл бұрын
We will be testing this approach in Alpha Two. For clarity, the spatial inventory only applies to materials and gatherables. Items and consumables will exist in a traditional single slot format.
@ChillandQuill
@ChillandQuill Жыл бұрын
@@stevenjsharif crafting inventory is an extremely important aspect in gathering mats. if a rock takes up like 4 slots and a freaking ear of corn takes up 2, how are people supposed to go out in the world and gather enough supplies to craft? please consider another approach for crafting mats =(
@JI-ev9pp
@JI-ev9pp Жыл бұрын
Take a cart or wagon for extensive gathering sessions maybe? I would imagine special mounts that excel in helping haul heavy loads would be in order here.
@kibblevert
@kibblevert Жыл бұрын
Steven, I always admired your leadership and the way that you guide your teammates to explaining things about the game. You never take the full center of the spotlight and act as a host for your team. Its also great to see some new footage of other game play features like the freehold. This looked amazing!
@CaffeineInjected
@CaffeineInjected Жыл бұрын
What a beautiful zone! This looks just spectacular. Great job Ashes Team. Stephen I look forward to being the world and covering the content! :)
@Wynnsanity
@Wynnsanity Жыл бұрын
Looking good!
@cindersofcreation
@cindersofcreation Жыл бұрын
Blown away, again. As a long time Everquest, Archeage, and Eve Online player (ex player for all three now) I can't wait to delve back into MMOs again for this project. Absolute Dream
@elymX
@elymX Жыл бұрын
I just hope we get to play this before we all turn into ashes
@Xo1ot1
@Xo1ot1 Жыл бұрын
Everything you showed looks cozy and inviting. Thumbs up.
@vrdynasty3896
@vrdynasty3896 Жыл бұрын
The bag system is really cool! I'd imagine they'd have ti have a durability on it to make sense? This is a great incentive to learn crafting or whatever skill these are related too
@DoingFavors
@DoingFavors Жыл бұрын
Absolutely beyond excited. Cannot wait to see nodes next month, this is great. Thanks guys.
@daviddodge463
@daviddodge463 Жыл бұрын
This is insane! You guys are amazing . Keep it up!
@Tyler-cb6fq
@Tyler-cb6fq Жыл бұрын
Looks awesome! I like the immersion on the higher end, but not too graphic or tedious. And nice job to the rabbit mount creator 👏
@coldsteel865
@coldsteel865 Жыл бұрын
UI and Spell Icons Gifs are looking great. I like the detail on the trees and rocks. Trees have twisting trunks etc. Not looking cookie-cutter. The blue rocks look interesting, but the color blue is kind of over the top considering the landscape color however it is Fall so in winter they might look just right. Freeholds are looking great. The lot size is perfect. I am also thrilled that you have to build variants and verity. I would love to come up on a Rapunzel wizard tower where you refine potions and enchanting ingredients. I absolutely love the tree housing that is integrated within the tree. Talk about high fantasy. Those are going to be epic. The farming, crafting, gathering, and refining interactions and dependencies are spot on. I like the fuel and upgrade tree paths for buildings crafting tables etc. I would love to see trees for farming. Putting fuel into the soil to create rare magical herbs and regents for potions would be great. Have the crops be seasonal so you can grow winter ones etc. The bag system is a great idea. Talk about making gathering and crafting buildouts impactful and important. It is so cool to have actual crafting and gathering buildouts for what you are planning to gather and craft as meaningful as Raid gear buildouts. Having homestead-building paths is epic. I love the fact that homesteads can be wiped out by what happens to the node. That way it is not a one-time land rush at the beginning of the game, and no one ever gets the ability later on in the game to ever expect to own one. I really like the details of the gathering. The corn drops Kernals, and tomatoes falling on the ground were great. I feel the skinning of animals like New World was great but the pig petting before you slit its neck was a bit over the top. I could see some crazy animal activists boycotting the game and up in arms about petting it before you kill it. All in all, a great job so far. Great work guys.
@Aratto
@Aratto Жыл бұрын
There is a real artisan work in the lights that is a masterwork, the devs are doing a really good job.
@oomegator
@oomegator Жыл бұрын
This reminds me so much of the Archeage housing system, and Im so excited! Cant wait for the alpha two! 😍
@plutotheotaku
@plutotheotaku Жыл бұрын
I’m so excited it all looks so good!
@MikeKibby
@MikeKibby Жыл бұрын
the large organized guild level conflict is what Steven likes. That is this game.
@IIShinoda
@IIShinoda Жыл бұрын
Wow, just wow - you can make the entire MMO community more than happy for a long long time. I can not wait!!!! This looks absolutely awesome!
@ManthaaHD
@ManthaaHD Жыл бұрын
Love the freeholds. looking amazing, i cant wait for Alpha2 :D since youre aiming a lot for immersion wouldnt it be a good idea for the ressource gathering to have animation stages? like the crystals crumbling a bit or cracks appearing with each hit. And if you really want to appeal to everybody having an option for graphic or "kid friendly" slaughter in the settings would be amazing. if that is something thats easily implemented.
@shufflemuch48
@shufflemuch48 Жыл бұрын
The game is looking beautiful so far! I am really enjoying the sound effects and the animations, looks very lively. Speaking of animations it would be great to see the chickens move around in their pen or when it's night time some animals have different night cycle such as sleeping in their coup.
@mrBok
@mrBok Жыл бұрын
That was F AMAZING guys! and this ambient sounds Cows and Chickens even before you enter Freehold. Wow
@Xnate13X
@Xnate13X Жыл бұрын
Can't wait to play, looks amazing!. I'll tease you a little though.. My favorite part was when he went to bed at the end and his legs were sticking through the wood at the baseboard. ;) Haha
@karnage_gamer
@karnage_gamer Жыл бұрын
I'm really excited to play this game! Really amazed by the dev team, all the update streams and showcase. All the best and love from India
@iambinarymind
@iambinarymind Жыл бұрын
Definitely brings back the feel of what I loved about ArcheAge setting/housing/husbandry, but even better. I continue to be excited for Ashes of Creation.
@Sage16226
@Sage16226 Жыл бұрын
looking forward to it
@heroesoftheshire4681
@heroesoftheshire4681 11 ай бұрын
This is sick! You guys are an inspiration, keep up the good work : )
@crimson5664
@crimson5664 Жыл бұрын
I was bought when you showed the Milking a cow mechanic... Amazing details!
@dirkwhite6789
@dirkwhite6789 11 ай бұрын
I’d love to see some more darker fantasy note in the game or zones that look like it’s corrupted/evil as well
@PixelRadio
@PixelRadio Жыл бұрын
getting heavy star wars galaxies vibes in a fantasy setting, great work!
@Shadowrin
@Shadowrin Жыл бұрын
I feel like the Tetris style resources storage can have a lot of interesting implications. We will have to see how you guys develop the system first off, of course. My intuition is that its a high risk, high reward development path. Most likely it will be frustrating for players, who just want to farm resources and not think about bag space. But if it changes how you farm in a non-annoying manner this could be cool. I think as long as you can re-orient longer resources (similar to Tetris) to fit around in your bags, the system might work nicely and be a fun puzzle to solve. So looking at the inventory at 9:43 , if I got another 1x2 resource, I could reorient it to be 2x1 and slot it in the top right, horizontally. Maybe rare and powerful materials could be sloped and non-pleasant shapes and cause you to farm/value certain items that can fit those 1x1 slots and such. I think this might be an interesting implication because in New World, the weight restrictions meant that you would often offload lower valuable resources if you capped out on a gathering run; but a Tetris style system might favor those resources during a gathering run to make efficient use of your bags.
@user-qt8yo7gs7i
@user-qt8yo7gs7i Жыл бұрын
This will be crazy hard for right brained folks like me...but definitely interesting lol
@mrexotic9557
@mrexotic9557 11 ай бұрын
Looking great every time
@outdoorsnevada4138
@outdoorsnevada4138 Жыл бұрын
Excellent stream! Was very pleased with this showcase-Raz
@critzbtw
@critzbtw Жыл бұрын
Another fantastic stream! I think I speak for everyone when I say we need to see Stuffertons ingame next :)
@Hanna-fh7bi
@Hanna-fh7bi Жыл бұрын
Fantastic! Keep the good work up!
@MD-ee2fq
@MD-ee2fq Жыл бұрын
This looks amazing. Especially seeing the mounts standing is so immersive. I have a few questions for these systems: - Can other players take/steal/destroy your stuff? Are there certain antigrieve mechanics or will people who wont be able to play the game 24/7 be unable to have one basically? - How many people are able to get one of those freeholds? Will the whole map be full of those with the exceptions of the poi etc.? - Will there be an artist profession in the future where you can paint pictures of people and vistas? I would love to search for interesting places in the world that i could paint and sell the pictures to other players
@achimwasp
@achimwasp Жыл бұрын
If taking away your plot will be possible without mutual consent, then this game will die in no time. I have seen many MMOs vanish in the over 30 years of playing. A peaceful crafter/trader/farmer (roleplaying) will leave the game if all the work he/she put into decorating and making a home could be destroyed (and there's always PKs and bullying guilds in those games). And after those players are gone the bullies will get bored and leave as well. Good idea with the artist profession - maybe taking a nice screenshot and being able to somehow convert it into a pseudo-oil-painting to sell or put on your own walls. Oh the possibilities if you think about it!
@rext3404
@rext3404 Жыл бұрын
Man, this freaking game....I can't wait! Edit: do not change the animal slaughter. If people don't like it, make a setting for the screen to go black or something lol.
@ecosti
@ecosti Жыл бұрын
good job guys you are doing an amazing work , just keep in mind going forward we dont want it to be outdated when it comes out :)
@Guixeeee
@Guixeeee Жыл бұрын
I've only been waiting intensely for Ashes of Creation for 2 years. It looks amazing, I need it soon. Good Job Guys!
@jkdmasta
@jkdmasta Жыл бұрын
Looks amazing! Cant wait for alpha two
@thomasnorman5978
@thomasnorman5978 Жыл бұрын
Damn this is starting to look good! The development of the UI has been a joy to follow and it is looking great! I'd really like some kind of mass-harvesting option for bigger plots of crops so that I woudln't have to harvest each plant individually. Maybe some kind of semi-afk/afk option where you start harvesting and it would then take something like a few minutes etc to receive the yield.
@calventine
@calventine Жыл бұрын
Movement animations are getting really good! (Jumping still looks odd). Can we climb fences etc? Are the trees protected within the freehold, or can anyone just cut them down?
@MrEndriju
@MrEndriju Жыл бұрын
I love the aesthetics, armor design and the atmosphere. Probably gathering crops will be my favorite thing to do after work. I love the attention to detail of immersion. Free hold system sounds sooo good from multiplayer perspective. Amazing.
@Wozzmatic
@Wozzmatic Жыл бұрын
Farming and animal husbandry has always been my jam in MMO’s and survival games. I’ll happily invest everything into this activity as often as possible so the more in depth you can make this the better. I wish I could afford to drop $250 on a voyager package but I just can’t. The wait for Beta 2 is loooong!!!
@mitchelrobichaud8379
@mitchelrobichaud8379 Жыл бұрын
This game is absolutely beautiful. I've been following for at least a year now, and I can't wait for the release. Already saving up to buy a brand new PC for when this game drops. Will be worth every penny!
@VegetoStevieD
@VegetoStevieD Жыл бұрын
shaping up pretty well
@mazmundie
@mazmundie Жыл бұрын
I have never been so Hyped for a game. keep up the great work ashes team
@sorlax1287
@sorlax1287 Жыл бұрын
Greetings! First of all, great stream!.. An entertaining and exciting peek into the numerous creative, recreative, and productive opportunities within the Freehold. I noticed something in the little sequence of Halcyonite mining before the adorable bunny-up to Bucky’s freehold which spun a string of ideas. When Steven was gathering from the second Halcyonite, he swung 4 times, then stutter-moved and interrupted his mining for a second which reset the gathering process. The full sequence seems to have to be completed in one go and then you receive the entire haul at the end. In short, here’s my idea: It would be cool if resources were yielding in increments as you process them (in general but with potential exceptions such as picking a flower). Additionally I would love to see lumberjacking having 2 concrete steps instead of just the one currently, namely #1 down the tree, and #2 chop it up to receive its loot incrementally. I know it’s a bunch of work, but I would absolutely love to see the step sequence represented graphically wherever appropriate - this would make gathering even more stimulating, and perhaps also sound queues unique to some of the progression levels, i.e. rocks giving a special groan at 50%, 80% and 100%. A slightly more defined impression of the idea: - The resource has a state/condition, i.e. tree is rooted and 50% cut through the trunk, or tree has been downed like a baws and now is 1/3 chopped into pieces to carry, or vein is 80% mined. As implied, these ”states” would be inherent to the resource, thus if only partly gathered, they would remain so until they would otherwise respawn - then they would mend (reset). If also reflected graphically, then of course you could with a keen gander spot if someone had swung a couple of times at a vein and then moved on, or chopped into a tree and then fled from the unrelenting attacks of this crazy mean bird living in that tree - which you know because you experienced the same thing earlier that morning, and now the tree is creaking ominously and swaying threateningly as you tiptoe on your way underneath not to attract the attention of the glooming bird above. - Whenever meaningful, the resource would yield with the increments that you process it, for instance, a vein would yield 1/6 of its contents at every swing (perhaps with a small bonus at the final blow), or a tree could begin yielding after being taken down - with the carcass at its side of an unfortunate bird that had known this tree its entire life and refused to settle for a lesser one - you bloody murderer. This would have some cool implications in my opinion. Here are some: #1 It would add more meaning to the very process, the tiny adventure of every swing, since you would be rewarded as you work, not only at the end. #2 It would feel better, in my opinion, increasing realism and immersion. #3 It would make the world even more dynamic, deep, and living as you inhabit and traverse it. #4 It could facilitate more social interactions, and maybe group-based gathering on big mother-jumbo stones or trees. This could even become a mechanic intertwined with combatting, or unlocking/discovery on some very special occasions. For instance, a secret dungeon behind a high tier mineral, or an elemental boss shedding living rocks that need be tricked and mined with Halcyonite picks rather than clonked by regular weaponry - and the mats be Ranger-snap delivered to the backlines where the greatest smiths smelt it into a spear of oblivion power necessary to be hurled with heroic force, exceptional precision, and jesterly timing at the titanic monster right as it towers one last time, revealing its weak spot for the critical moment where the one Sorlax propels and strikes with this weapon made from the very abomination that it now congratulates with death!… Ahm sorry I couldn’t resist the tangent :} - I imagine that most (normal) ”single-player” resources would be ”locked” to the player who initiates the gathering - for as long as they are gathering - preventing others from harvesting the tree that you have just cut down, or playing a game of sync-swing tally on the other side of the vein that you initiated - (perhaps unless in your party) - thus they would have to attack and interrupt you if they really wanted a piece of that tantalizing Halcyonite vein. Schools of fish would probably always be open game until it’s fished out, but these schools of fish I guess will be less defined in their extent, thus requiring more skill (player and/or fishing skill) to both assess and pull. #5 Being interrupted while gathering by attacks or other means would not net you zero, but the fraction that you had successfully processed, making the elemental boss a bit less frus and a bit more fiero. #6 Receiving randomly occurring additions of the resource, possibly some rare component would feel pretty exciting while you are in the process of gathering, because you might be lucky again on the next swing. (Honestly I feel a little uneasy about this particular idea since it bears arms for other games’ abusive implementation of these highly dopaminergic mechanisms BUT it’s not like you don’t know this, and I know that within your frame there is not really any danger, since you have the passion and sincerity to make an honourable, and in this case innocent game - not sure if that pig agrees though). ;) Thank you for your time. Thank you for listening to the community. And thank you for living the dream and making a fantastic game that me and my friends cannot wait to explore! Cheers!
@fwedetnath5961
@fwedetnath5961 Жыл бұрын
Waouh i want to play ! can't wait more :p but looks like i'll have to... wonderfull work guys, it looks pretty beautifull...
@thehubbleton
@thehubbleton Жыл бұрын
Looks so rad!
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