Ask Dungeon Masters 5: Magpie Games & Cloven Pine Games

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Questing Beast

Questing Beast

3 жыл бұрын

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QUESTING KNIGHT PATRONS!
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Sigve Solvaag

Пікірлер: 109
@QuestingBeast
@QuestingBeast 3 жыл бұрын
Get 10% off of Into the AM apparel: bit.ly/IntoTheAM10 Magpie Games: bit.ly/MagpiePrintGames Mark Truman on Twitter: bit.ly/MarkTrumanTwitter Games by Leah Sargeant: bit.ly/SeaChangeGames Games by Cloven Pine: bit.ly/ClovenPineGames Cloven Pine Games on Twitter: bit.ly/ClovenPineTwitter Cloven Pine Newsletter: bit.ly/ClovenPineNewsletter
@DaveThaumavore
@DaveThaumavore 3 жыл бұрын
This was a sharp, smart conversation with everyone on their A-game. I was super impressed with the level of knowledge exhibited by everyone in the panel.
@guilhermeferrari9125
@guilhermeferrari9125 3 жыл бұрын
As an OSR and Fate player, I got to comment: Ben, Thanks for dissipating the imaginary divisions in our hobby, man. This is truly appreciated.
@johnathanrhoades7751
@johnathanrhoades7751 3 жыл бұрын
They're both so cool!! (I even like the gamey games like DnD 3e+). They all just bring different experiences to the table and I really like them all.
@tjduck85
@tjduck85 3 жыл бұрын
John Harper would be a fantastic addition to a conversation like this.
@mathcow
@mathcow 3 жыл бұрын
I’m here as a primarily storytelling GM though I love OSR so I feel like I’m coming at this from another perspective than many. I just wanted to point out how great Questing Beast is at moderating discussions. He didn’t make the conversation about him despite it being his channel. He let his guests talk and the conversation flow and when it slows down he makes thoughtful interesting points. I don’t think he takes up 5% of the time and the discussion shines. TLDR great video
@TheGhatz
@TheGhatz 3 жыл бұрын
I think "Ask Questing Beast" with guests is one of my favourite youtube things at the moment. Thanks Ben and guests!
@euansmith3699
@euansmith3699 3 жыл бұрын
This was another great discussion, with people expressing a number of interesting points, and doing so clearly. I will judge this Social Conflict to be successfully resolved. All participants receive the Condition: A Job Well Done.
@kurtoogle4576
@kurtoogle4576 3 жыл бұрын
"Ask Questing Beast" is rapidly becoming my favorite show. Man, these discussions are so good!!! Thank you!
@diregnome4898
@diregnome4898 3 жыл бұрын
Leah totally won me over with that JJ Abrams comment lol.
@mm678
@mm678 3 жыл бұрын
Had to finally say something about how great this series has been. I always start with “‘meh, I’ll give this a listen” and end up finding really fantastic golden nuggets in each one. Carry on!
@alexandergf8156
@alexandergf8156 3 жыл бұрын
I really enjoy this roundtable format, looking forward to watching this.
@rchou01
@rchou01 3 жыл бұрын
You're killing it with these panels, Ben! Very interesting to see you host Story Gamers this time out!
@ogreboy8843
@ogreboy8843 3 жыл бұрын
On the discussion that emerged around social mechanics: The OSR has a tendency to reduce player characters to a very thin interface between the player and the imaginary world. This is what I take Ben to mean when he says "a focus on player skill." When the character gets thicker and starts shaping player choices, this is experienced as an obstacle or a limitation. it reduces the "infinite tactical possibility." It is experienced as "attacking the character sheet." The other indie scene represented here is much more interested in story and character. The whole point for the player is to enjoy the "thickness" of the character shaping their choices (often according to the logic of genre). It's not experienced as an obstacle. It's the game itself. What's super interesting is that this is the flip side of the first conversation: The OSR shifts much of the unpredictability and out-of-control-ness onto the GM, with random tables and procedural generation that require the GM to adapt and think fast. This makes sustaining a meaningful-feeling dramatic arc, which is part of the satisfaction of the other indie scene, much more difficult. Leah's idea of a game mechanic that could allow for OSR-style randomness but nonetheless produce coherent meaningful story-telling is, like, the holy grail here. That would be a game that both eats the cake and has it too. I hope you'll let us know when she gets it figured out.
@daniellugo6461
@daniellugo6461 3 жыл бұрын
Ben is not a Grognard. Ben is thoughtful, and has an open mind, has good reasoning for liking the things that he does, is interested in the preferences of others, and the nature/reasoning of those preferences. This mentality should pervade a bit more.
@DaveThaumavore
@DaveThaumavore 3 жыл бұрын
That's a great way to describe Ben. Right on!
@mikegould6590
@mikegould6590 3 жыл бұрын
It's funny that, in this long conversation about how to resolve social conflict , that the one game designed AROUND it was never mentioned. Vampire the Masquerade. The repercussions of a failure in a social setting are myriad - but it takes understanding the culture of the undead to truly see what a real failure may become. Is the theme? Yes. Is it the mechanic? Yes. Is it based on player choice? Yes.
@mikegould6590
@mikegould6590 3 жыл бұрын
@@richmcgee434 There's literally a V5 released 2017. Yes, they're old enough
@trioofone8911
@trioofone8911 2 жыл бұрын
Some of these conversations you put together--with disparate game designers, or famous KZfaqrs, etc--are absolutely fascinating. This one had me listening closely to every word. So, I know this will likely never get a response, BUT, one of your guests mentioned scenes "of significance" in Tarantino movies; "Just conversations" that end up being every bit as riveting, immediate, and important as any of the gun play. So, how do you game out stuff like that? Take for example, in the movie Inglorious Basterds (I think that was Tarantino), when the German officer was "interviewing" the French farmer and his family who were suspected of being collaborators with the Resistance (one of the greatest scenes in cinema, btw, comparable in its way to Tom Cruise v Jack Nicholson in the courtroom scene of A Few Good Men). The tension is thick enough to serve on a plate, and you KNOW this ain't going to end well. How could you possibly game out an encounter like that?
@anothermicrobe755
@anothermicrobe755 Жыл бұрын
What an incredible, insightful conversation. Thanks to everyone involved! Now I need to get my hands on Back Again from the Broken Land, it sounds wonderful.
@cameronframent8976
@cameronframent8976 3 жыл бұрын
The HP discussion made me think of Mouse Guard RPG again. That game has conditions that give you various penalties but players can remove a condition without a check by lowering a skill rank. So it also has that feel of “attacking all parts of the character sheet,” but the player decides where to take the damage. As a result a character is less likely to die than to be forced into retirement by their debilitates.
@collin6691
@collin6691 3 жыл бұрын
Theres also a nice loop where skills advance by use and failure. So those interact with losses and you can have some gameplay about recovering from a set back in a mechanically supported way.
@jasonvu1164
@jasonvu1164 3 жыл бұрын
Probably the beast Ask Questing Beast so far. Such great conversations with amazing insight into just RPGs as a whole. So much talk about designing mechanics to cover the fiction. For another one, could you ask Schwalbe of Warhammer and Shadow Lord fame to come on? I would love to hear insight.
@mathewfrance5165
@mathewfrance5165 3 жыл бұрын
These really great guests that i know followed by fantastic conversations gave me enough faith to invest in watching this one. I not only had little to no knowledge of the guests this time, but neither the types of games and such they were experts in talking about, nor the design principles they are talking about. Regardless, this environment feels so palatable and comfortable that i was able to learn a TON! Cheers
@rkgrkg
@rkgrkg 3 жыл бұрын
Thanks to all involved for another great episode. Looking forward to the next one!
@xenio_m
@xenio_m 3 жыл бұрын
Mark was spitting facts nonstop, holy shit.
@KaleDavid
@KaleDavid 3 жыл бұрын
Ben these interviews have quicky become my favorite way to spend my commute. Thanks for the great content, looking forward to the end of the workday even more than I already was! (Shout out to 5e players)
@andyduvall7090
@andyduvall7090 3 жыл бұрын
These are becoming my favorite KZfaq videos of my week! Keep up the quality work!
@hatchlingdm
@hatchlingdm 3 жыл бұрын
Ben, this was utterly fascinating and incredibly informative for me as an indie designer for children. More of this content please.
@uwo7130
@uwo7130 3 жыл бұрын
Also, disclaiming decision making isn't always a design goal. Workable NPCs -- want(s), peculiarity, etc. -- plus rewarding player questions and player probing with information, gives the players immense leverage that can be ruled on with common sense.
@DiekuGames
@DiekuGames 3 жыл бұрын
I think games with no social mechanics create a more immersive environment for everybody. It’s this free-form social interaction that provides the lubricant for RPGs to work.
@JavaApp
@JavaApp 3 жыл бұрын
You may not use it, but there is a reaction table in Original D&D, which is used in both the recruitment of henchmen, as well as reactions from wandering encounters. It's a wonderful little overlooked mechanic, and it's a social mechanics rule, as I understand the term. Admittedly, I might only use this when I don't want to be bothered with roleplaying out haggling with the merchant for the fifth time in a session, but it does exist, and has been around since the beginning. Finally, while you don't bring up the existence of such a mechanic in OD&D (and, by extension, in most OSR games), and I do understand that you think "free-form social interaction" is one of the foundations of a good roleplaying session, but I do think it's a stretch to assume this is the case for everyone.
@desdichado-007
@desdichado-007 3 жыл бұрын
That's patently not true. You can easily lose your immersion if you get bogged down by tedious distractions, and some social situations (haggling at the bazaar being a great example, but hardly the only one) need to be resolved quickly without the free form social interaction that would actually cause many players to lose interest and therefore lose their immersion. This isn't the only example of a type of thing that probably needs a mechanical solution, but it doesn't need a mechanical solution ALL OF THE TIME. Good GMs need to be able to read the table and know when to focus on something because it will be fun and improve the game vs. have a shortcut to breeze through something because it will keep the game from losing focus.
@collin6691
@collin6691 3 жыл бұрын
Or when the stakes are high and the GM doesnt want to decide things purely on fiat
@mathcow
@mathcow 3 жыл бұрын
I think you need to explore more games. I understand your point and honestly in many games I don’t even bother looking at the charisma stat. There’s lots of problems with how charisma is used in dungeons and dragons / osr etc and it just makes the table run worse. That being said, I think you should try Cartel. The social mechanics in it are central to how it works and building stress in the characters as they bump into each other and push each other towards trouble they don’t want with the police or the cartel.
@Zeedox
@Zeedox 3 жыл бұрын
Why even have non-social mechanics at that point? If we’re rolling to see if I can swing my weapon at someone and they can dodge it, is it such a big difference to roll to see if they accept my compliment and want to help me? I’ve played totally free form games as well, and they can be fun too, but there is a certain delight in rolling dice and see if you succeed with risky gambits.
@chaosmeisters6781
@chaosmeisters6781 3 жыл бұрын
Man this is so fantastic, you breaking down barriers, just great!
@recursivecoin359
@recursivecoin359 3 жыл бұрын
The mechanic discussed at the 55 min mark is used in D&D 5e. Just no body reads the DM's Guide.
@recursivecoin359
@recursivecoin359 3 жыл бұрын
Here's a good summary kzfaq.info/get/bejne/atp2rNicmZPZdIU.html
@baumbard
@baumbard 3 жыл бұрын
Good catch - when I was digging into doing something for relationships, I also came across the optional bit on Loyalty
@captaingalactic9458
@captaingalactic9458 3 жыл бұрын
The nuances are a bit different - the different 'tiers' in the DMG are more about how friendly the person you're talking to is, while Mark is referring to who has the 'power' in the conversation - but it would be pretty easy to adapt the DMG mechanic to what Mark's talking about.
@christianstraubhaar339
@christianstraubhaar339 3 жыл бұрын
Man am I loving these conversations! Good job picking people who have tons of fruitful things to say to each other. And I came in with low expectations, because this is the first time I didn't know of any of the folks involved.
@0kaj8
@0kaj8 Жыл бұрын
i go back to this episode from time to time. From all the ADM podcasts, i feel this one was the must useful and inspirational.
@timothywooten1763
@timothywooten1763 3 жыл бұрын
i really enjoy these Q&A videos with the cool guest panels. keep 'em coming!
@AaronthePedantic
@AaronthePedantic 3 жыл бұрын
I'm glad you're giving them some time. That said, I strongly agree with that one person at the beginning. You definitely "load up" these different types of games for very different reasons. I have yet to find a good reason to get into PbtAs (which I don't consider story games, but fluid expressionist RPGs... Polaris is more of a story game to me) or anything else too far out of the OSR.
@gtignacio3353
@gtignacio3353 3 жыл бұрын
I agree. Nothing against the PbtA system (I believe in stealing everything interesting from other systems), but the stories and settings being built around it just...well...they just don’t interest me. But I must admit that the concept of “You’re either fine or you’re dead” is looking very appealing.
@AaronthePedantic
@AaronthePedantic 3 жыл бұрын
@@gtignacio3353 Yeah, that part sounds pretty neat. Though I typically don't view HP as much different. It's basically "how much longer can I avoid a fatal blow?" You're basically fine until you're dead.
@iremainteague5653
@iremainteague5653 2 жыл бұрын
Late I know, but what is PbtAs,?
@AaronthePedantic
@AaronthePedantic 2 жыл бұрын
@@iremainteague5653 Powered By The Apocalypse games. They use the PbtA engine from Apocalypse World. It has a lot more emphasis on genre emulation and play agency over outcomes based on die rolls. For instance, if a player rolls poorly, they'll often have a few choices about what bad things happen. The person running the game does not roll dice.
@iremainteague5653
@iremainteague5653 2 жыл бұрын
Thanks! I don't think I've ever played a game using that system. Is it very common?
@Alan-Cummins
@Alan-Cummins Жыл бұрын
Amazing discussion and inspiritional. Thank you
@KartoffelnSalatMitAlles
@KartoffelnSalatMitAlles 3 жыл бұрын
This was great. Would love to hear more talks about how the OSR and the indie /narrative scene can learn from each other
@johnnythedamned
@johnnythedamned 3 жыл бұрын
Fear of a Black Dragon is a great podcast that does this. They take a look at OSR adventures from the point of view of how they can use them in story games and what they can learn from them.
@zantharian57
@zantharian57 3 ай бұрын
This was a really good conversation and video. I've only seen review videos recently, do you not do this type of video anymore? The long form video
@PossumMedic
@PossumMedic Жыл бұрын
This was great to see thanks! Such a good series! I don't know much about Cloven Pine but I've played the Root TTRPG and it's a lot of fun! A great mix of boardgame/rpg that gets your players right into the action!
@inuinuinuinuinu
@inuinuinuinuinu 3 жыл бұрын
this was wildly educational and entertaining. been really loving this series! :)
@yndrbxy5920
@yndrbxy5920 2 жыл бұрын
Been watching these, and the episodes I've watched so far have great guests and great conversation, please keep this up!
@collin6691
@collin6691 3 жыл бұрын
In our house "osr" game we accidentally ended up converging to pbta for out of the dungeon stuff. We wanted to keep the focus on the dungeon, so we started using morale or reaction rolls for essentially all "macro stuff" and then whoops we were playing pbta.
@yippeethreeeight
@yippeethreeeight 5 ай бұрын
Really heady stuff from beginning to end. It really made me think about the topics given, and questioning if there might be a better game system out there than what I'm using. Or maybe, I could come up with something that would address these issues.
@icon_o_clast
@icon_o_clast 3 жыл бұрын
Cool discussion. I always learn something when Mark talks games.
@Loestal
@Loestal 3 жыл бұрын
I'm loving these types of videos. Keep them up
@nicholasbielik7156
@nicholasbielik7156 2 жыл бұрын
Great talk! I had a bit of a revelation as I was listening to Mark talk about some of the assumed differences between OSR / traditional games and more narrowly focused indie games. Essentially, I realized why my group has often bounced off of indie games, and it's probably because I think we often like generating the game's structure and coming up with what we're going to be doing. If the designer has already done too much of that then they've taken away some of our fun. I realize that many folks find more structure to be very helpful, but we've been playing lots of different games for decades now, and we've got a sizeable toolbox to make stuff happen.
@willpurves
@willpurves 3 жыл бұрын
Regarding NPC 'price' or attitude, the Maze Rats NPC goals table has been a useful starting point for me lately combined with a 2D6 attitude roll.
@amatostano3936
@amatostano3936 3 жыл бұрын
Thanks Ben, this is really a great format. Interestingly, I feel, inviting indie game designers fits well the DIY side of Osr Rpgs.
@zeevdrifter2707
@zeevdrifter2707 2 жыл бұрын
The doors system from chronicles of darkness is I think really simple yet mechanical and narratively satisfying.
@VMSelvaggio
@VMSelvaggio 3 жыл бұрын
Palladium's Heroes Unlimited and RIFTS use a Mega-damage number for certain types of missile weapons and special Energy weapons that work on a much larger scale of numbers, so that the 300 HP that you have depletes much faster, but there is also a Dodge/Parry mechanic, allowing the player to attempt to avoid some or all of the damage. As I have gotten older, I have come to appreciate the idea that a smaller pool of "LIFE" keeps an emotional level of fear or anxiety in a game where death should be imminently frightening.
@bryansmith844
@bryansmith844 3 жыл бұрын
Yet another great panel of guests. Who’s next!?!?
@OldSchoolGM94
@OldSchoolGM94 3 жыл бұрын
Non - hit points systems I love is the Stress System from Mothership RPG and Darkest Dungeons.
@sanjeevshah168
@sanjeevshah168 3 жыл бұрын
I loved the discussion about Social Conflicts. I too love Burning Wheel and was blown away when I first had my first Duel of Wits at the table. In the past I found in game negotiations between two or more PCs to be terribly biased in favour of the GMs favoured player, usually the loudest and most charismatic player at the table. Similarly social encounter of PC vs NPC seemed like DM fiat, “oh no you may not!”, where the DM could basically dictate how encounters flowed. I loved the absolute concrete outcomes of Duel of Wits and I enjoyed playing the mini game meta aspect as well. For my 5e game i have tried hacking DoW to no avail, and have settled on a skill challenge for big social stakes encounters. Best of Seven so that yuh have at least four solid exchanges. From here we count the number of vs test the PCs won versus the NPCs and we then negotiate (out of character) the compromise. It works well but lacks the fun tactical aspects of Scripting a perfectly timed Dismiss!
@johnathanrhoades7751
@johnathanrhoades7751 3 жыл бұрын
That's interesting... I play with people who do a ton of character motivated interaction and we love the feeform nature. But if I were a DM that had a hard time with playing NPC motivations instead of using NPC's to advance the plot or players that had a hard time with social skills in real life, a mechanic would be super helpful!
@EugeneYunak
@EugeneYunak 3 жыл бұрын
Surprisingly, the "social combat" system Mark describes that is tied in to the reaction roll is the one published in the 5e dmg of all places :) Having tried it, I don't think it adds enough, even when it's visible to the players, and it's kinda cumbersome in use. In short, no satisfying - i'd either go for a duel of wits, or just have the conversation resolve with a single roll or no roll at all. I would love to see a good middle-ground system that still helped produce surprising outcomes while taking both player and character inputs and leaving some space for DM to stay true to the "theme" of the NPC.
@JimJonesGreatBigTable
@JimJonesGreatBigTable 3 жыл бұрын
The Warren has a similar Harm system as Leah describes. If you take harm, you cross off a move which are called Scars and make the move unavailable, for that character. If a move that has been scarred would normally trigger after that, it is assumed as being a 6 - with a soft move outcome from the GM. After three scars, it is recommended that the character be retired. For predators and NPCs, Scars scratch off one of the predator's special moves. When they are all gone, the NPC/predator should probably die (or at least be changed in a major way that significantly impacts the ongoing fiction of the game).
@TheGiantRobot
@TheGiantRobot 3 жыл бұрын
Neat conversation.
@quinn1044
@quinn1044 3 жыл бұрын
Such a great conversation, just a fully stocked pantry of brain food- thanks!!
@Undeadmgmt
@Undeadmgmt 3 жыл бұрын
WHY ARE THE PARENTS DEAD? is the indy rpg currently streaming in my heart.
@dontnormally
@dontnormally 3 жыл бұрын
23:05 how do you spell "Orchalla" (sp?), the post-colonial rpg he's talking about? Is there somewhere to read about it? 1:02:45 how do you spell "Nihwall" (sp?), the game about being werewolves that sell angels as tacos? Is there somewhere to read about it?
@danielgomes2576
@danielgomes2576 3 жыл бұрын
About alternatives to hit points, I've been thinking about using "wound slots" like the kind of encumbrance slots we see in games like the Black Hack or Knave. I didn't know about Mausritter system until now, that sounds great! Futhermore on how hitpoints value are intuitive and straightfoward, I couldn't agree more. I used to try circumventing their lack of "realism" with narrative excuses about how that hit wasn't the wounding/killing blow, but when I noticed that videogames (designed by professional teams more creative than me and powerered by computers quicker than me) still uses similar mechanics to the good old HP or health bar, I gave up all this legwork of comming up with creative descriptions and just declaring "it hits for x hitpoints". Sounds boring? Well, when it comes to OSR games with a low count of HPs, it works perfectly and your players will be justa as thrilled when they see ther HP going down fast!
@schmecklez
@schmecklez 3 жыл бұрын
"Ask Questing Beast" sounds like an AMA series.
@QuestingBeast
@QuestingBeast 3 жыл бұрын
It is! All the questions are submitted by viewers and patrons. At first only I was answering them, but then I started bringing on guest hosts as well.
@davidlindsay5905
@davidlindsay5905 3 жыл бұрын
This is so wonderful - it's fantastic to know that, all around the world, other designers are talking about the same things, and sharing ideas!
@heyitsMattyP
@heyitsMattyP 3 жыл бұрын
It's 2AM and I haven't watched this, but here's a friendly comment for you all.
@perrettentertainmentnetwork
@perrettentertainmentnetwork 2 жыл бұрын
This aged well because the Avatar games is currently breaking records on Kickstarter.
@nicholascarter9158
@nicholascarter9158 3 жыл бұрын
If you're railroaded in a social scene in a game without social mechanics, could you even notice?
@johnathanrhoades7751
@johnathanrhoades7751 3 жыл бұрын
Yeah. If the NPC doesn't make coherent decisions and doesn't come from a consistent motivation, it feels railroaded. This happens a lot in TV, actually. For example, I had an antagonist that didn't respond well to most of the party but one PC hit on his motivations so incredibly well that he went from hostile to favorable super rapidly. If I had stuck on hostile, my players are intuitive enough that they would have picked up on the inconsistency. Some players won't have that depth of intuition, and that's fine, but some will definitely notice when an NPC is being driven by a plot device instead of their own internal motivations as a character.
@jnever9768
@jnever9768 3 жыл бұрын
plotted story by Pantser means i don't think is possible...the closest is a like a choose your own adventure...maybe
@thorinpeterson6282
@thorinpeterson6282 3 жыл бұрын
I have a hard time getting the point of social conflict mechanics. Unless the game is about talking, and resolving conflicts through conversation, in which case yeah there should be mechanics surrounding it. But in a game about say, dungeon crawling, talking is the only thing that we can actually do in reality at the table, so to me it makes sense that we just actually talk. Why model something through mechanics that we can actually do in real life in real time. Like in my head we use mechanics to model things in the game world because we can't actually do them ourselves. We can't fight the orc or do the magic ritual, but we can certainly talk, so I question why we're looking for a mechanical solution to the one activity we can wholly model in real time at the table.
@uwo7130
@uwo7130 3 жыл бұрын
I think the language of specification design in RFCs has something offer, specifically SHOULD and MUST. It seems like a lot of our conversations assume that only MUST-mechanics exist. Social conflict mechanics that are MUST-based feel very flat to me. You can build an engaging game where the conductor 1) reasons independently about whether the players have leverage, and where 2) the conductor SHOULD attempt to honor player gambits (intimidation, deception, bluffing, persuasion, bargaining, etc.). I don't think such an approach should be written off as "free form", nor as "talk at me until I say yes." This may partition players by wits, but that muscle can be developed at the table, which is very rewarding. As a player, it just isn't engaging for me to be clever or witty on a character sheet, but not in-person.
@johnathanrhoades7751
@johnathanrhoades7751 3 жыл бұрын
Yeah. Some people really have a hard time with picking up on social queues and responding in a persuasive/intimidating/deceptive manner, and for those players I will more heavily lean on mechanics (while still asking them what they say to give them room to exercise those muscles). Most of my players don't need that and are intuitive/charismatic enough that we can do complete freeform and it's wonderful. But I do have a player for whom I rely much more on rolls as they just don't have those skills to the same extent.
@uwo7130
@uwo7130 3 жыл бұрын
@@johnathanrhoades7751 I hear you -- it's a good way to run or design games. That said, even the most socially maladapted players indicate often that they want to take a particular social tack -- even if they're not a wordsmith, the indication is there. I think the trick might be to remove the focus on competence, in social matters, and replace it with consequences. If the object of their efforts could plausibly be swayed then just let it happen, and maybe make the scene about further complications, or not. Also, NPCs need to be workable; at least some of them do. In my experience, the current standards of play, across many RPGs, discourage player wits by gating these modes of play behind the character sheet.
@johnathanrhoades7751
@johnathanrhoades7751 3 жыл бұрын
@@uwo7130 yeah. That's definitely a trend I do my best to fight against and encourage my players to think differently about. I just know that some DM's go a bit far and have a hard time dealing with people who really are having a hard time with the social aspect of the game (mental health, neurodivergence, etc.)
@uwo7130
@uwo7130 3 жыл бұрын
@@johnathanrhoades7751 For sure -- it's definitely important to having an inviting, nurturing table.
@Cxdfc
@Cxdfc 3 жыл бұрын
Maybe invite one of the osr writers on board?
@misomiso8228
@misomiso8228 3 жыл бұрын
I don't know if you've ever seen it before, but it would be great to see a review of 'Warriors of the red Planet' by Night Owl. It's a really REALLY good system that's insipred by ODnD and B/X, that is very flavourful but still simple. Worth a look at any rate! Great chanel dude ty.
@rscottr
@rscottr 3 жыл бұрын
Love this series. Didn't know Leah wrote RPGs. What a nice surprise!
@Daniel-Strain
@Daniel-Strain 3 жыл бұрын
For social interaction, I make them play out the roleplaying of the situation. Then, depending on how well they do, I raise or lower the difficulty for the Diplomacy (or whatever social skill) roll. And, important - I don't judge "how well" by how well they actually spoke without "ummmm" etc or how well they were a smooth talker (you don't have to be a good talker to play a good talker). Instead, the "how well" is based on what they tell me their character says, what line of argument they choose, what facts they involve in the conversation, how much attention did they pay to the motivations and things that would be effective against this NPC.
@johnathanrhoades7751
@johnathanrhoades7751 3 жыл бұрын
Yes. Some people play their charismatic/un-charismatic characters so well that they will succeed or fail based on the flow (sometimes with a roll if it's unclear or super critical), but some players are either too persuasive for their character (they're playing to succeed not playing who they've established their character to be) or not persuasive enough (they have a hard time with social skills IRL), and when that disparity exists, I'll also ask for a roll.
@kenneth_mata
@kenneth_mata 3 жыл бұрын
I just love to death BW Duel of Wits, it feels so good
@Kine-re6nq
@Kine-re6nq 3 жыл бұрын
I don't really understand the apeal of these story games but an Avatar game sounds neat.
@johnathanrhoades7751
@johnathanrhoades7751 3 жыл бұрын
Actors and writers. There's a joy some people find in discovering a character and a world and finding out how your character will act in the face of different situations. I love the story telling 😄 but I also love the mechanics and other aspects of role playing (like problem solving in OSR)...so. yeah. Different people will like different game styles. I really like all three (D&D 3e+/PF, OSR, and storytelling)
@inquisitorlev8456
@inquisitorlev8456 3 жыл бұрын
Remove Charisma as a stat. Problems are solved.
@vedanthinorn
@vedanthinorn 3 жыл бұрын
Man, listening to this really hits how how stratified the RPG has become along the false dichotomy between gamified-narrativism like PBtA and OSR near pure gamification like old school D&D almost no-one is talking about actual simulation. Not just the "theme" of the world but creating representation of the _reality_ of the setting not just a bunch of mini-games that follow setting tropes. I play RPGs for the reality of the world, not fictional tropes or mini-games and so much of OSR and the modern "Fiction" based games just ignore it.
@nicholascarter9158
@nicholascarter9158 3 жыл бұрын
I'm curious, do you DM often?
@vedanthinorn
@vedanthinorn 3 жыл бұрын
@@nicholascarter9158I don't run or play D&D but I GM most of what our table plays. I've been GM solidly for the last 5 years.
@coryhorton5837
@coryhorton5837 2 жыл бұрын
Love, “Rise of Skywalker,” note. Abrams somehow ruined the theme AND mechanics of Star Wars. Johnson didn’t do him any favors though.
@FMD-FullMetalDragon
@FMD-FullMetalDragon 3 жыл бұрын
The blue aliens Avatar did nothing wrong. That movie kicks ass. There is a reason why it's the biggest movie in history and The Last Airbender movie sucked ass.
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